xterm
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Full xterm terminal, in your browser
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text/typescript
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { ICharacterJoinerRegistry, IRenderDimensions } from 'browser/renderer/Types';
import { CharData, ICellData } from 'common/Types';
import { GridCache } from 'browser/renderer/GridCache';
import { BaseRenderLayer } from 'browser/renderer/BaseRenderLayer';
import { AttributeData } from 'common/buffer/AttributeData';
import { NULL_CELL_CODE, Content } from 'common/buffer/Constants';
import { JoinedCellData } from 'browser/renderer/CharacterJoinerRegistry';
import { IColorSet } from 'browser/Types';
import { CellData } from 'common/buffer/CellData';
import { IOptionsService, IBufferService } from 'common/services/Services';
/**
* This CharData looks like a null character, which will forc a clear and render
* when the character changes (a regular space ' ' character may not as it's
* drawn state is a cleared cell).
*/
// const OVERLAP_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];
export class TextRenderLayer extends BaseRenderLayer {
private _state: GridCache<CharData>;
private _characterWidth: number = 0;
private _characterFont: string = '';
private _characterOverlapCache: { [key: string]: boolean } = {};
private _characterJoinerRegistry: ICharacterJoinerRegistry;
private _workCell = new CellData();
constructor(
container: HTMLElement,
zIndex: number,
colors: IColorSet,
characterJoinerRegistry: ICharacterJoinerRegistry,
alpha: boolean,
rendererId: number,
readonly bufferService: IBufferService,
readonly optionsService: IOptionsService
) {
super(container, 'text', zIndex, alpha, colors, rendererId, bufferService, optionsService);
this._state = new GridCache<CharData>();
this._characterJoinerRegistry = characterJoinerRegistry;
}
public resize(dim: IRenderDimensions): void {
super.resize(dim);
// Clear the character width cache if the font or width has changed
const terminalFont = this._getFont(false, false);
if (this._characterWidth !== dim.scaledCharWidth || this._characterFont !== terminalFont) {
this._characterWidth = dim.scaledCharWidth;
this._characterFont = terminalFont;
this._characterOverlapCache = {};
}
// Resizing the canvas discards the contents of the canvas so clear state
this._state.clear();
this._state.resize(this._bufferService.cols, this._bufferService.rows);
}
public reset(): void {
this._state.clear();
this._clearAll();
}
private _forEachCell(
firstRow: number,
lastRow: number,
joinerRegistry: ICharacterJoinerRegistry | null,
callback: (
cell: ICellData,
x: number,
y: number
) => void
): void {
for (let y = firstRow; y <= lastRow; y++) {
const row = y + this._bufferService.buffer.ydisp;
const line = this._bufferService.buffer.lines.get(row);
const joinedRanges = joinerRegistry ? joinerRegistry.getJoinedCharacters(row) : [];
for (let x = 0; x < this._bufferService.cols; x++) {
line!.loadCell(x, this._workCell);
let cell = this._workCell;
// If true, indicates that the current character(s) to draw were joined.
let isJoined = false;
let lastCharX = x;
// The character to the left is a wide character, drawing is owned by
// the char at x-1
if (cell.getWidth() === 0) {
continue;
}
// Process any joined character ranges as needed. Because of how the
// ranges are produced, we know that they are valid for the characters
// and attributes of our input.
if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {
isJoined = true;
const range = joinedRanges.shift()!;
// We already know the exact start and end column of the joined range,
// so we get the string and width representing it directly
cell = new JoinedCellData(
this._workCell,
line!.translateToString(true, range[0], range[1]),
range[1] - range[0]
);
// Skip over the cells occupied by this range in the loop
lastCharX = range[1] - 1;
}
// If the character is an overlapping char and the character to the
// right is a space, take ownership of the cell to the right. We skip
// this check for joined characters because their rendering likely won't
// yield the same result as rendering the last character individually.
if (!isJoined && this._isOverlapping(cell)) {
// If the character is overlapping, we want to force a re-render on every
// frame. This is specifically to work around the case where two
// overlaping chars `a` and `b` are adjacent, the cursor is moved to b and a
// space is added. Without this, the first half of `b` would never
// get removed, and `a` would not re-render because it thinks it's
// already in the correct state.
// this._state.cache[x][y] = OVERLAP_OWNED_CHAR_DATA;
if (lastCharX < line!.length - 1 && line!.getCodePoint(lastCharX + 1) === NULL_CELL_CODE) {
// patch width to 2
cell.content &= ~Content.WIDTH_MASK;
cell.content |= 2 << Content.WIDTH_SHIFT;
// this._clearChar(x + 1, y);
// The overlapping char's char data will force a clear and render when the
// overlapping char is no longer to the left of the character and also when
// the space changes to another character.
// this._state.cache[x + 1][y] = OVERLAP_OWNED_CHAR_DATA;
}
}
callback(
cell,
x,
y
);
x = lastCharX;
}
}
}
/**
* Draws the background for a specified range of columns. Tries to batch adjacent cells of the
* same color together to reduce draw calls.
*/
private _drawBackground(firstRow: number, lastRow: number): void {
const ctx = this._ctx;
const cols = this._bufferService.cols;
let startX: number = 0;
let startY: number = 0;
let prevFillStyle: string | null = null;
ctx.save();
this._forEachCell(firstRow, lastRow, null, (cell, x, y) => {
// libvte and xterm both draw the background (but not foreground) of invisible characters,
// so we should too.
let nextFillStyle = null; // null represents default background color
if (cell.isInverse()) {
if (cell.isFgDefault()) {
nextFillStyle = this._colors.foreground.css;
} else if (cell.isFgRGB()) {
nextFillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
} else {
nextFillStyle = this._colors.ansi[cell.getFgColor()].css;
}
} else if (cell.isBgRGB()) {
nextFillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
} else if (cell.isBgPalette()) {
nextFillStyle = this._colors.ansi[cell.getBgColor()].css;
}
if (prevFillStyle === null) {
// This is either the first iteration, or the default background was set. Either way, we
// don't need to draw anything.
startX = x;
startY = y;
}
if (y !== startY) {
// our row changed, draw the previous row
ctx.fillStyle = prevFillStyle ? prevFillStyle : '';
this._fillCells(startX, startY, cols - startX, 1);
startX = x;
startY = y;
} else if (prevFillStyle !== nextFillStyle) {
// our color changed, draw the previous characters in this row
ctx.fillStyle = prevFillStyle ? prevFillStyle : '';
this._fillCells(startX, startY, x - startX, 1);
startX = x;
startY = y;
}
prevFillStyle = nextFillStyle;
});
// flush the last color we encountered
if (prevFillStyle !== null) {
ctx.fillStyle = prevFillStyle;
this._fillCells(startX, startY, cols - startX, 1);
}
ctx.restore();
}
private _drawForeground(firstRow: number, lastRow: number): void {
this._forEachCell(firstRow, lastRow, this._characterJoinerRegistry, (cell, x, y) => {
if (cell.isInvisible()) {
return;
}
this._drawChars(cell, x, y);
if (cell.isUnderline()) {
this._ctx.save();
if (cell.isInverse()) {
if (cell.isBgDefault()) {
this._ctx.fillStyle = this._colors.background.css;
} else if (cell.isBgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
} else {
this._ctx.fillStyle = this._colors.ansi[cell.getBgColor()].css;
}
} else {
if (cell.isFgDefault()) {
this._ctx.fillStyle = this._colors.foreground.css;
} else if (cell.isFgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
} else {
let fg = cell.getFgColor();
if (this._optionsService.options.drawBoldTextInBrightColors && cell.isBold() && fg < 8) {
fg += 8;
}
this._ctx.fillStyle = this._colors.ansi[fg].css;
}
}
this._fillBottomLineAtCells(x, y, cell.getWidth());
this._ctx.restore();
}
});
}
public onGridChanged(firstRow: number, lastRow: number): void {
// Resize has not been called yet
if (this._state.cache.length === 0) {
return;
}
if (this._charAtlas) {
this._charAtlas.beginFrame();
}
this._clearCells(0, firstRow, this._bufferService.cols, lastRow - firstRow + 1);
this._drawBackground(firstRow, lastRow);
this._drawForeground(firstRow, lastRow);
}
public onOptionsChanged(): void {
this._setTransparency(this._optionsService.options.allowTransparency);
}
/**
* Whether a character is overlapping to the next cell.
*/
private _isOverlapping(cell: ICellData): boolean {
// Only single cell characters can be overlapping, rendering issues can
// occur without this check
if (cell.getWidth() !== 1) {
return false;
}
// We assume that any ascii character will not overlap
if (cell.getCode() < 256) {
return false;
}
const chars = cell.getChars();
// Deliver from cache if available
if (this._characterOverlapCache.hasOwnProperty(chars)) {
return this._characterOverlapCache[chars];
}
// Setup the font
this._ctx.save();
this._ctx.font = this._characterFont;
// Measure the width of the character, but Math.floor it
// because that is what the renderer does when it calculates
// the character dimensions we are comparing against
const overlaps = Math.floor(this._ctx.measureText(chars).width) > this._characterWidth;
// Restore the original context
this._ctx.restore();
// Cache and return
this._characterOverlapCache[chars] = overlaps;
return overlaps;
}
/**
* Clear the charcater at the cell specified.
* @param x The column of the char.
* @param y The row of the char.
*/
// private _clearChar(x: number, y: number): void {
// let colsToClear = 1;
// // Clear the adjacent character if it was wide
// const state = this._state.cache[x][y];
// if (state && state[CHAR_DATA_WIDTH_INDEX] === 2) {
// colsToClear = 2;
// }
// this.clearCells(x, y, colsToClear, 1);
// }
}