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xterm

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Full xterm terminal, in your browser

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/** * Copyright (c) 2017 The xterm.js authors. All rights reserved. * @license MIT */ import { IRenderDimensions, IRenderLayer } from 'browser/renderer/Types'; import { ICellData } from 'common/Types'; import { DEFAULT_COLOR, WHITESPACE_CELL_CHAR, WHITESPACE_CELL_CODE } from 'common/buffer/Constants'; import { IGlyphIdentifier } from 'browser/renderer/atlas/Types'; import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants'; import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas'; import { acquireCharAtlas } from 'browser/renderer/atlas/CharAtlasCache'; import { AttributeData } from 'common/buffer/AttributeData'; import { IColorSet } from 'browser/Types'; import { CellData } from 'common/buffer/CellData'; import { IBufferService, IOptionsService } from 'common/services/Services'; import { throwIfFalsy } from 'browser/renderer/RendererUtils'; export abstract class BaseRenderLayer implements IRenderLayer { private _canvas: HTMLCanvasElement; protected _ctx!: CanvasRenderingContext2D; private _scaledCharWidth: number = 0; private _scaledCharHeight: number = 0; private _scaledCellWidth: number = 0; private _scaledCellHeight: number = 0; private _scaledCharLeft: number = 0; private _scaledCharTop: number = 0; protected _charAtlas: BaseCharAtlas | undefined; /** * An object that's reused when drawing glyphs in order to reduce GC. */ private _currentGlyphIdentifier: IGlyphIdentifier = { chars: '', code: 0, bg: 0, fg: 0, bold: false, dim: false, italic: false }; constructor( private _container: HTMLElement, id: string, zIndex: number, private _alpha: boolean, protected _colors: IColorSet, private _rendererId: number, protected readonly _bufferService: IBufferService, protected readonly _optionsService: IOptionsService ) { this._canvas = document.createElement('canvas'); this._canvas.classList.add(`xterm-${id}-layer`); this._canvas.style.zIndex = zIndex.toString(); this._initCanvas(); this._container.appendChild(this._canvas); } public dispose(): void { this._container.removeChild(this._canvas); if (this._charAtlas) { this._charAtlas.dispose(); } } private _initCanvas(): void { this._ctx = throwIfFalsy(this._canvas.getContext('2d', {alpha: this._alpha})); // Draw the background if this is an opaque layer if (!this._alpha) { this._clearAll(); } } public onOptionsChanged(): void {} public onBlur(): void {} public onFocus(): void {} public onCursorMove(): void {} public onGridChanged(startRow: number, endRow: number): void {} public onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean = false): void {} public setColors(colorSet: IColorSet): void { this._refreshCharAtlas(colorSet); } protected _setTransparency(alpha: boolean): void { // Do nothing when alpha doesn't change if (alpha === this._alpha) { return; } // Create new canvas and replace old one const oldCanvas = this._canvas; this._alpha = alpha; // Cloning preserves properties this._canvas = <HTMLCanvasElement>this._canvas.cloneNode(); this._initCanvas(); this._container.replaceChild(this._canvas, oldCanvas); // Regenerate char atlas and force a full redraw this._refreshCharAtlas(this._colors); this.onGridChanged(0, this._bufferService.rows - 1); } /** * Refreshes the char atlas, aquiring a new one if necessary. * @param colorSet The color set to use for the char atlas. */ private _refreshCharAtlas(colorSet: IColorSet): void { if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) { return; } this._charAtlas = acquireCharAtlas(this._optionsService.options, this._rendererId, colorSet, this._scaledCharWidth, this._scaledCharHeight); this._charAtlas.warmUp(); } public resize(dim: IRenderDimensions): void { this._scaledCellWidth = dim.scaledCellWidth; this._scaledCellHeight = dim.scaledCellHeight; this._scaledCharWidth = dim.scaledCharWidth; this._scaledCharHeight = dim.scaledCharHeight; this._scaledCharLeft = dim.scaledCharLeft; this._scaledCharTop = dim.scaledCharTop; this._canvas.width = dim.scaledCanvasWidth; this._canvas.height = dim.scaledCanvasHeight; this._canvas.style.width = `${dim.canvasWidth}px`; this._canvas.style.height = `${dim.canvasHeight}px`; // Draw the background if this is an opaque layer if (!this._alpha) { this._clearAll(); } this._refreshCharAtlas(this._colors); } public abstract reset(): void; /** * Fills 1+ cells completely. This uses the existing fillStyle on the context. * @param x The column to start at. * @param y The row to start at * @param width The number of columns to fill. * @param height The number of rows to fill. */ protected _fillCells(x: number, y: number, width: number, height: number): void { this._ctx.fillRect( x * this._scaledCellWidth, y * this._scaledCellHeight, width * this._scaledCellWidth, height * this._scaledCellHeight); } /** * Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the * existing fillStyle on the context. * @param x The column to fill. * @param y The row to fill. */ protected _fillBottomLineAtCells(x: number, y: number, width: number = 1): void { this._ctx.fillRect( x * this._scaledCellWidth, (y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */, width * this._scaledCellWidth, window.devicePixelRatio); } /** * Fills a 1px line (2px on HDPI) at the left of the cell. This uses the * existing fillStyle on the context. * @param x The column to fill. * @param y The row to fill. */ protected _fillLeftLineAtCell(x: number, y: number): void { this._ctx.fillRect( x * this._scaledCellWidth, y * this._scaledCellHeight, window.devicePixelRatio, this._scaledCellHeight); } /** * Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing * strokeStyle on the context. * @param x The column to fill. * @param y The row to fill. */ protected _strokeRectAtCell(x: number, y: number, width: number, height: number): void { this._ctx.lineWidth = window.devicePixelRatio; this._ctx.strokeRect( x * this._scaledCellWidth + window.devicePixelRatio / 2, y * this._scaledCellHeight + (window.devicePixelRatio / 2), width * this._scaledCellWidth - window.devicePixelRatio, (height * this._scaledCellHeight) - window.devicePixelRatio); } /** * Clears the entire canvas. */ protected _clearAll(): void { if (this._alpha) { this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height); } else { this._ctx.fillStyle = this._colors.background.css; this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height); } } /** * Clears 1+ cells completely. * @param x The column to start at. * @param y The row to start at. * @param width The number of columns to clear. * @param height The number of rows to clear. */ protected _clearCells(x: number, y: number, width: number, height: number): void { if (this._alpha) { this._ctx.clearRect( x * this._scaledCellWidth, y * this._scaledCellHeight, width * this._scaledCellWidth, height * this._scaledCellHeight); } else { this._ctx.fillStyle = this._colors.background.css; this._ctx.fillRect( x * this._scaledCellWidth, y * this._scaledCellHeight, width * this._scaledCellWidth, height * this._scaledCellHeight); } } /** * Draws a truecolor character at the cell. The character will be clipped to * ensure that it fits with the cell, including the cell to the right if it's * a wide character. This uses the existing fillStyle on the context. * @param cell The cell data for the character to draw. * @param x The column to draw at. * @param y The row to draw at. * @param color The color of the character. */ protected _fillCharTrueColor(cell: CellData, x: number, y: number): void { this._ctx.font = this._getFont(false, false); this._ctx.textBaseline = 'middle'; this._clipRow(y); this._ctx.fillText( cell.getChars(), x * this._scaledCellWidth + this._scaledCharLeft, y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2); } /** * Draws one or more characters at a cell. If possible this will draw using * the character atlas to reduce draw time. * @param chars The character or characters. * @param code The character code. * @param width The width of the characters. * @param x The column to draw at. * @param y The row to draw at. * @param fg The foreground color, in the format stored within the attributes. * @param bg The background color, in the format stored within the attributes. * This is used to validate whether a cached image can be used. * @param bold Whether the text is bold. */ protected _drawChars(cell: ICellData, x: number, y: number): void { // skip cache right away if we draw in RGB // Note: to avoid bad runtime JoinedCellData will be skipped // in the cache handler itself (atlasDidDraw == false) and // fall through to uncached later down below if (cell.isFgRGB() || cell.isBgRGB()) { this._drawUncachedChars(cell, x, y); return; } let fg; let bg; if (cell.isInverse()) { fg = (cell.isBgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getBgColor(); bg = (cell.isFgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getFgColor(); } else { bg = (cell.isBgDefault()) ? DEFAULT_COLOR : cell.getBgColor(); fg = (cell.isFgDefault()) ? DEFAULT_COLOR : cell.getFgColor(); } const drawInBrightColor = this._optionsService.options.drawBoldTextInBrightColors && cell.isBold() && fg < 8 && fg !== INVERTED_DEFAULT_COLOR; fg += drawInBrightColor ? 8 : 0; this._currentGlyphIdentifier.chars = cell.getChars() || WHITESPACE_CELL_CHAR; this._currentGlyphIdentifier.code = cell.getCode() || WHITESPACE_CELL_CODE; this._currentGlyphIdentifier.bg = bg; this._currentGlyphIdentifier.fg = fg; this._currentGlyphIdentifier.bold = !!cell.isBold(); this._currentGlyphIdentifier.dim = !!cell.isDim(); this._currentGlyphIdentifier.italic = !!cell.isItalic(); const atlasDidDraw = this._charAtlas && this._charAtlas.draw( this._ctx, this._currentGlyphIdentifier, x * this._scaledCellWidth + this._scaledCharLeft, y * this._scaledCellHeight + this._scaledCharTop ); if (!atlasDidDraw) { this._drawUncachedChars(cell, x, y); } } /** * Draws one or more characters at one or more cells. The character(s) will be * clipped to ensure that they fit with the cell(s), including the cell to the * right if the last character is a wide character. * @param chars The character. * @param width The width of the character. * @param fg The foreground color, in the format stored within the attributes. * @param x The column to draw at. * @param y The row to draw at. */ private _drawUncachedChars(cell: ICellData, x: number, y: number): void { this._ctx.save(); this._ctx.font = this._getFont(!!cell.isBold(), !!cell.isItalic()); this._ctx.textBaseline = 'middle'; if (cell.isInverse()) { if (cell.isBgDefault()) { this._ctx.fillStyle = this._colors.background.css; } else if (cell.isBgRGB()) { this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`; } else { this._ctx.fillStyle = this._colors.ansi[cell.getBgColor()].css; } } else { if (cell.isFgDefault()) { this._ctx.fillStyle = this._colors.foreground.css; } else if (cell.isFgRGB()) { this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`; } else { let fg = cell.getFgColor(); if (this._optionsService.options.drawBoldTextInBrightColors && cell.isBold() && fg < 8) { fg += 8; } this._ctx.fillStyle = this._colors.ansi[fg].css; } } this._clipRow(y); // Apply alpha to dim the character if (cell.isDim()) { this._ctx.globalAlpha = DIM_OPACITY; } // Draw the character this._ctx.fillText( cell.getChars(), x * this._scaledCellWidth + this._scaledCharLeft, y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2); this._ctx.restore(); } /** * Clips a row to ensure no pixels will be drawn outside the cells in the row. * @param y The row to clip. */ private _clipRow(y: number): void { this._ctx.beginPath(); this._ctx.rect( 0, y * this._scaledCellHeight, this._bufferService.cols * this._scaledCellWidth, this._scaledCellHeight); this._ctx.clip(); } /** * Gets the current font. * @param isBold If we should use the bold fontWeight. */ protected _getFont(isBold: boolean, isItalic: boolean): string { const fontWeight = isBold ? this._optionsService.options.fontWeightBold : this._optionsService.options.fontWeight; const fontStyle = isItalic ? 'italic' : ''; return `${fontStyle} ${fontWeight} ${this._optionsService.options.fontSize * window.devicePixelRatio}px ${this._optionsService.options.fontFamily}`; } }