xterm
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Full xterm terminal, in your browser
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text/typescript
/**
* Copyright (c) 2016 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { Disposable } from 'common/Lifecycle';
import { addDisposableDomListener } from 'browser/Lifecycle';
import { IColorSet, IViewport } from 'browser/Types';
import { ICharSizeService, IRenderService } from 'browser/services/Services';
import { IBufferService } from 'common/services/Services';
const FALLBACK_SCROLL_BAR_WIDTH = 15;
/**
* Represents the viewport of a terminal, the visible area within the larger buffer of output.
* Logic for the virtual scroll bar is included in this object.
*/
export class Viewport extends Disposable implements IViewport {
public scrollBarWidth: number = 0;
private _currentRowHeight: number = 0;
private _lastRecordedBufferLength: number = 0;
private _lastRecordedViewportHeight: number = 0;
private _lastRecordedBufferHeight: number = 0;
private _lastTouchY: number = 0;
private _lastScrollTop: number = 0;
// Stores a partial line amount when scrolling, this is used to keep track of how much of a line
// is scrolled so we can "scroll" over partial lines and feel natural on touchpads. This is a
// quick fix and could have a more robust solution in place that reset the value when needed.
private _wheelPartialScroll: number = 0;
private _refreshAnimationFrame: number | null = null;
private _ignoreNextScrollEvent: boolean = false;
constructor(
private readonly _scrollLines: (amount: number, suppressEvent: boolean) => void,
private readonly _viewportElement: HTMLElement,
private readonly _scrollArea: HTMLElement,
private readonly _bufferService: IBufferService,
private readonly _charSizeService: ICharSizeService,
private readonly _renderService: IRenderService
) {
super();
// Measure the width of the scrollbar. If it is 0 we can assume it's an OSX overlay scrollbar.
// Unfortunately the overlay scrollbar would be hidden underneath the screen element in that case,
// therefore we account for a standard amount to make it visible
this.scrollBarWidth = (this._viewportElement.offsetWidth - this._scrollArea.offsetWidth) || FALLBACK_SCROLL_BAR_WIDTH;
this.register(addDisposableDomListener(this._viewportElement, 'scroll', this._onScroll.bind(this)));
// Perform this async to ensure the ICharSizeService is ready.
setTimeout(() => this.syncScrollArea(), 0);
}
public onThemeChange(colors: IColorSet): void {
this._viewportElement.style.backgroundColor = colors.background.css;
}
/**
* Refreshes row height, setting line-height, viewport height and scroll area height if
* necessary.
*/
private _refresh(): void {
if (this._refreshAnimationFrame === null) {
this._refreshAnimationFrame = requestAnimationFrame(() => this._innerRefresh());
}
}
private _innerRefresh(): void {
if (this._charSizeService.height > 0) {
this._currentRowHeight = this._renderService.dimensions.scaledCellHeight / window.devicePixelRatio;
this._lastRecordedViewportHeight = this._viewportElement.offsetHeight;
const newBufferHeight = Math.round(this._currentRowHeight * this._lastRecordedBufferLength) + (this._lastRecordedViewportHeight - this._renderService.dimensions.canvasHeight);
if (this._lastRecordedBufferHeight !== newBufferHeight) {
this._lastRecordedBufferHeight = newBufferHeight;
this._scrollArea.style.height = this._lastRecordedBufferHeight + 'px';
}
}
// Sync scrollTop
const scrollTop = this._bufferService.buffer.ydisp * this._currentRowHeight;
if (this._viewportElement.scrollTop !== scrollTop) {
// Ignore the next scroll event which will be triggered by setting the scrollTop as we do not
// want this event to scroll the terminal
this._ignoreNextScrollEvent = true;
this._viewportElement.scrollTop = scrollTop;
}
this._refreshAnimationFrame = null;
}
/**
* Updates dimensions and synchronizes the scroll area if necessary.
*/
public syncScrollArea(): void {
// If buffer height changed
if (this._lastRecordedBufferLength !== this._bufferService.buffer.lines.length) {
this._lastRecordedBufferLength = this._bufferService.buffer.lines.length;
this._refresh();
return;
}
// If viewport height changed
if (this._lastRecordedViewportHeight !== this._renderService.dimensions.canvasHeight) {
this._refresh();
return;
}
// If the buffer position doesn't match last scroll top
const newScrollTop = this._bufferService.buffer.ydisp * this._currentRowHeight;
if (this._lastScrollTop !== newScrollTop) {
this._refresh();
return;
}
// If element's scroll top changed, this can happen when hiding the element
if (this._lastScrollTop !== this._viewportElement.scrollTop) {
this._refresh();
return;
}
// If row height changed
if (this._renderService.dimensions.scaledCellHeight / window.devicePixelRatio !== this._currentRowHeight) {
this._refresh();
return;
}
}
/**
* Handles scroll events on the viewport, calculating the new viewport and requesting the
* terminal to scroll to it.
* @param ev The scroll event.
*/
private _onScroll(ev: Event): void {
// Record current scroll top position
this._lastScrollTop = this._viewportElement.scrollTop;
// Don't attempt to scroll if the element is not visible, otherwise scrollTop will be corrupt
// which causes the terminal to scroll the buffer to the top
if (!this._viewportElement.offsetParent) {
return;
}
// Ignore the event if it was flagged to ignore (when the source of the event is from Viewport)
if (this._ignoreNextScrollEvent) {
this._ignoreNextScrollEvent = false;
return;
}
const newRow = Math.round(this._lastScrollTop / this._currentRowHeight);
const diff = newRow - this._bufferService.buffer.ydisp;
this._scrollLines(diff, true);
}
/**
* Handles bubbling of scroll event in case the viewport has reached top or bottom
* @param ev The scroll event.
* @param amount The amount scrolled
*/
private _bubbleScroll(ev: Event, amount: number): boolean {
const scrollPosFromTop = this._viewportElement.scrollTop + this._lastRecordedViewportHeight;
if ((amount < 0 && this._viewportElement.scrollTop !== 0) ||
(amount > 0 && scrollPosFromTop < this._lastRecordedBufferHeight)) {
if (ev.cancelable) {
ev.preventDefault();
}
return false;
}
return true;
}
/**
* Handles mouse wheel events by adjusting the viewport's scrollTop and delegating the actual
* scrolling to `onScroll`, this event needs to be attached manually by the consumer of
* `Viewport`.
* @param ev The mouse wheel event.
*/
public onWheel(ev: WheelEvent): boolean {
const amount = this._getPixelsScrolled(ev);
if (amount === 0) {
return false;
}
this._viewportElement.scrollTop += amount;
return this._bubbleScroll(ev, amount);
}
private _getPixelsScrolled(ev: WheelEvent): number {
// Do nothing if it's not a vertical scroll event
if (ev.deltaY === 0) {
return 0;
}
// Fallback to WheelEvent.DOM_DELTA_PIXEL
let amount = ev.deltaY;
if (ev.deltaMode === WheelEvent.DOM_DELTA_LINE) {
amount *= this._currentRowHeight;
} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
amount *= this._currentRowHeight * this._bufferService.rows;
}
return amount;
}
/**
* Gets the number of pixels scrolled by the mouse event taking into account what type of delta
* is being used.
* @param ev The mouse wheel event.
*/
public getLinesScrolled(ev: WheelEvent): number {
// Do nothing if it's not a vertical scroll event
if (ev.deltaY === 0) {
return 0;
}
// Fallback to WheelEvent.DOM_DELTA_LINE
let amount = ev.deltaY;
if (ev.deltaMode === WheelEvent.DOM_DELTA_PIXEL) {
amount /= this._currentRowHeight + 0.0; // Prevent integer division
this._wheelPartialScroll += amount;
amount = Math.floor(Math.abs(this._wheelPartialScroll)) * (this._wheelPartialScroll > 0 ? 1 : -1);
this._wheelPartialScroll %= 1;
} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
amount *= this._bufferService.rows;
}
return amount;
}
/**
* Handles the touchstart event, recording the touch occurred.
* @param ev The touch event.
*/
public onTouchStart(ev: TouchEvent): void {
this._lastTouchY = ev.touches[0].pageY;
}
/**
* Handles the touchmove event, scrolling the viewport if the position shifted.
* @param ev The touch event.
*/
public onTouchMove(ev: TouchEvent): boolean {
const deltaY = this._lastTouchY - ev.touches[0].pageY;
this._lastTouchY = ev.touches[0].pageY;
if (deltaY === 0) {
return false;
}
this._viewportElement.scrollTop += deltaY;
return this._bubbleScroll(ev, deltaY);
}
}