xstate
Version: 
Finite State Machines and Statecharts for the Modern Web.
877 lines • 57.5 kB
TypeScript
import type { MachineSnapshot } from "./State.js";
import type { StateMachine } from "./StateMachine.js";
import type { StateNode } from "./StateNode.js";
import { AssignArgs } from "./actions/assign.js";
import { ExecutableRaiseAction } from "./actions/raise.js";
import { ExecutableSendToAction } from "./actions/send.js";
import { PromiseActorLogic } from "./actors/promise.js";
import type { Actor } from "./createActor.js";
import { Guard, GuardPredicate, UnknownGuard } from "./guards.js";
import { InspectionEvent } from "./inspection.js";
import { Spawner } from "./spawn.js";
import { AnyActorSystem, Clock } from "./system.js";
export type Identity<T> = {
    [K in keyof T]: T[K];
};
export type HomomorphicPick<T, K extends keyof any> = {
    [P in keyof T as P & K]: T[P];
};
export type HomomorphicOmit<T, K extends keyof any> = {
    [P in keyof T as Exclude<P, K>]: T[P];
};
export type Invert<T extends Record<PropertyKey, PropertyKey>> = {
    [K in keyof T as T[K]]: K;
};
export type GetParameterizedParams<T extends ParameterizedObject | undefined> = T extends any ? ('params' extends keyof T ? T['params'] : undefined) : never;
/**
 * @remarks
 * `T | unknown` reduces to `unknown` and that can be problematic when it comes
 * to contextual typing. It especially is a problem when the union has a
 * function member, like here:
 *
 * ```ts
 * declare function test(
 *   cbOrVal: ((arg: number) => unknown) | unknown
 * ): void;
 * test((arg) => {}); // oops, implicit any
 * ```
 *
 * This type can be used to avoid this problem. This union represents the same
 * value space as `unknown`.
 */
export type NonReducibleUnknown = {} | null | undefined;
export type AnyFunction = (...args: any[]) => any;
type ReturnTypeOrValue<T> = T extends AnyFunction ? ReturnType<T> : T;
export type IsNever<T> = [T] extends [never] ? true : false;
export type IsNotNever<T> = [T] extends [never] ? false : true;
export type Compute<A> = {
    [K in keyof A]: A[K];
} & unknown;
export type Prop<T, K> = K extends keyof T ? T[K] : never;
export type Values<T> = T[keyof T];
export type Elements<T> = T[keyof T & `${number}`];
export type Merge<M, N> = Omit<M, keyof N> & N;
export type IndexByProp<T extends Record<P, string>, P extends keyof T> = {
    [E in T as E[P]]: E;
};
export type IndexByType<T extends {
    type: string;
}> = IndexByProp<T, 'type'>;
export type Equals<A1, A2> = (<A>() => A extends A2 ? true : false) extends <A>() => A extends A1 ? true : false ? true : false;
export type IsAny<T> = Equals<T, any>;
export type Cast<A, B> = A extends B ? A : B;
export type DoNotInfer<T> = [T][T extends any ? 0 : any];
/** @deprecated Use the built-in `NoInfer` type instead */
export type NoInfer<T> = DoNotInfer<T>;
export type LowInfer<T> = T & NonNullable<unknown>;
export type MetaObject = Record<string, any>;
export type Lazy<T> = () => T;
export type MaybeLazy<T> = T | Lazy<T>;
/** The full definition of an event, with a string `type`. */
export type EventObject = {
    /** The type of event that is sent. */
    type: string;
};
export interface AnyEventObject extends EventObject {
    [key: string]: any;
}
export interface ParameterizedObject {
    type: string;
    params?: NonReducibleUnknown;
}
export interface UnifiedArg<TContext extends MachineContext, TExpressionEvent extends EventObject, TEvent extends EventObject> {
    context: TContext;
    event: TExpressionEvent;
    self: ActorRef<MachineSnapshot<TContext, TEvent, Record<string, AnyActorRef | undefined>, // TODO: this should be replaced with `TChildren`
    StateValue, string, unknown, TODO, // TMeta
    TODO>, TEvent, AnyEventObject>;
    system: AnyActorSystem;
}
export type MachineContext = Record<string, any>;
export interface ActionArgs<TContext extends MachineContext, TExpressionEvent extends EventObject, TEvent extends EventObject> extends UnifiedArg<TContext, TExpressionEvent, TEvent> {
}
export type InputFrom<T> = T extends StateMachine<infer _TContext, infer _TEvent, infer _TChildren, infer _TActor, infer _TAction, infer _TGuard, infer _TDelay, infer _TStateValue, infer _TTag, infer TInput, infer _TOutput, infer _TEmitted, infer _TMeta, infer _TStateSchema> ? TInput : T extends ActorLogic<infer _TSnapshot, infer _TEvent, infer TInput, infer _TSystem, infer _TEmitted> ? TInput : never;
export type OutputFrom<T> = T extends ActorLogic<infer TSnapshot, infer _TEvent, infer _TInput, infer _TSystem, infer _TEmitted> ? (TSnapshot & {
    status: 'done';
})['output'] : T extends ActorRef<infer TSnapshot, infer _TEvent, infer _TEmitted> ? (TSnapshot & {
    status: 'done';
})['output'] : never;
export type ActionFunction<TContext extends MachineContext, TExpressionEvent extends EventObject, TEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TEmitted extends EventObject> = {
    (args: ActionArgs<TContext, TExpressionEvent, TEvent>, params: TParams): void;
    _out_TEvent?: TEvent;
    _out_TActor?: TActor;
    _out_TAction?: TAction;
    _out_TGuard?: TGuard;
    _out_TDelay?: TDelay;
    _out_TEmitted?: TEmitted;
};
export type NoRequiredParams<T extends ParameterizedObject> = T extends any ? undefined extends T['params'] ? T['type'] : never : never;
export type ConditionalRequired<T, Condition extends boolean> = Condition extends true ? Required<T> : T;
export type WithDynamicParams<TContext extends MachineContext, TExpressionEvent extends EventObject, T extends ParameterizedObject> = T extends any ? ConditionalRequired<{
    type: T['type'];
    params?: T['params'] | (({ context, event }: {
        context: TContext;
        event: TExpressionEvent;
    }) => T['params']);
}, undefined extends T['params'] ? false : true> : never;
export type Action<TContext extends MachineContext, TExpressionEvent extends EventObject, TEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TEmitted extends EventObject> = NoRequiredParams<TAction> | WithDynamicParams<TContext, TExpressionEvent, TAction> | ActionFunction<TContext, TExpressionEvent, TEvent, TParams, TActor, TAction, TGuard, TDelay, TEmitted>;
export type UnknownAction = Action<MachineContext, EventObject, EventObject, ParameterizedObject['params'] | undefined, ProvidedActor, ParameterizedObject, ParameterizedObject, string, EventObject>;
export type Actions<TContext extends MachineContext, TExpressionEvent extends EventObject, TEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TEmitted extends EventObject> = SingleOrArray<Action<TContext, TExpressionEvent, TEvent, TParams, TActor, TAction, TGuard, TDelay, TEmitted>>;
export type StateKey = string | AnyMachineSnapshot;
export interface StateValueMap {
    [key: string]: StateValue | undefined;
}
/**
 * The string or object representing the state value relative to the parent
 * state node.
 *
 * @remarks
 * - For a child atomic state node, this is a string, e.g., `"pending"`.
 * - For complex state nodes, this is an object, e.g., `{ success:
 *   "someChildState" }`.
 */
export type StateValue = string | StateValueMap;
export type TransitionTarget = SingleOrArray<string>;
export interface TransitionConfig<TContext extends MachineContext, TExpressionEvent extends EventObject, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TEmitted extends EventObject = EventObject, TMeta extends MetaObject = MetaObject> {
    guard?: Guard<TContext, TExpressionEvent, undefined, TGuard>;
    actions?: Actions<TContext, TExpressionEvent, TEvent, undefined, TActor, TAction, TGuard, TDelay, TEmitted>;
    reenter?: boolean;
    target?: TransitionTarget | undefined;
    meta?: TMeta;
    description?: string;
}
export interface InitialTransitionConfig<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string> extends TransitionConfig<TContext, TEvent, TEvent, TActor, TAction, TGuard, TDelay, TODO, // TEmitted
TODO> {
    target: string;
}
export type AnyTransitionConfig = TransitionConfig<any, // TContext
any, // TExpressionEvent
any, // TEvent
any, // TActor
any, // TAction
any, // TGuard
any, // TDelay
any, // TEmitted
any>;
export interface InvokeDefinition<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TEmitted extends EventObject, TMeta extends MetaObject> {
    id: string;
    systemId: string | undefined;
    /** The source of the actor logic to be invoked */
    src: AnyActorLogic | string;
    input?: Mapper<TContext, TEvent, NonReducibleUnknown, TEvent> | NonReducibleUnknown;
    /**
     * The transition to take upon the invoked child machine reaching its final
     * top-level state.
     */
    onDone?: string | SingleOrArray<TransitionConfig<TContext, DoneActorEvent<unknown>, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    /**
     * The transition to take upon the invoked child machine sending an error
     * event.
     */
    onError?: string | SingleOrArray<TransitionConfig<TContext, ErrorActorEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    onSnapshot?: string | SingleOrArray<TransitionConfig<TContext, SnapshotEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    toJSON: () => Omit<InvokeDefinition<TContext, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>, 'onDone' | 'onError' | 'toJSON'>;
}
type Delay<TDelay extends string> = TDelay | number;
export type DelayedTransitions<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string> = {
    [K in Delay<TDelay>]?: string | SingleOrArray<TransitionConfig<TContext, TEvent, TEvent, TActor, TAction, TGuard, TDelay, TODO, // TEmitted
    TODO>>;
};
export type StateTypes = 'atomic' | 'compound' | 'parallel' | 'final' | 'history' | ({} & string);
export type SingleOrArray<T> = readonly T[] | T;
export type StateNodesConfig<TContext extends MachineContext, TEvent extends EventObject> = {
    [K in string]: StateNode<TContext, TEvent>;
};
export type StatesConfig<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TTag extends string, TOutput, TEmitted extends EventObject, TMeta extends MetaObject> = {
    [K in string]: StateNodeConfig<TContext, TEvent, TActor, TAction, TGuard, TDelay, TTag, TOutput, TEmitted, TMeta>;
};
export type StatesDefinition<TContext extends MachineContext, TEvent extends EventObject> = {
    [K in string]: StateNodeDefinition<TContext, TEvent>;
};
export type TransitionConfigTarget = string | undefined;
export type TransitionConfigOrTarget<TContext extends MachineContext, TExpressionEvent extends EventObject, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TEmitted extends EventObject, TMeta extends MetaObject> = SingleOrArray<TransitionConfigTarget | TransitionConfig<TContext, TExpressionEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
export type TransitionsConfig<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TEmitted extends EventObject, TMeta extends MetaObject> = {
    [K in EventDescriptor<TEvent>]?: TransitionConfigOrTarget<TContext, ExtractEvent<TEvent, K>, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>;
};
type PartialEventDescriptor<TEventType extends string> = TEventType extends `${infer TLeading}.${infer TTail}` ? `${TLeading}.*` | `${TLeading}.${PartialEventDescriptor<TTail>}` : never;
export type EventDescriptor<TEvent extends EventObject> = TEvent['type'] | PartialEventDescriptor<TEvent['type']> | '*';
type NormalizeDescriptor<TDescriptor extends string> = TDescriptor extends '*' ? string : TDescriptor extends `${infer TLeading}.*` ? `${TLeading}.${string}` : TDescriptor;
export type IsLiteralString<T extends string> = string extends T ? false : true;
type DistributeActors<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TEmitted extends EventObject, TMeta extends MetaObject, TSpecificActor extends ProvidedActor> = TSpecificActor extends {
    src: infer TSrc;
} ? Compute<{
    systemId?: string;
    /** The source of the machine to be invoked, or the machine itself. */
    src: TSrc;
    /**
     * The unique identifier for the invoked machine. If not specified,
     * this will be the machine's own `id`, or the URL (from `src`).
     */
    id?: TSpecificActor['id'];
    input?: Mapper<TContext, TEvent, InputFrom<TSpecificActor['logic']>, TEvent> | InputFrom<TSpecificActor['logic']>;
    /**
     * The transition to take upon the invoked child machine reaching
     * its final top-level state.
     */
    onDone?: string | SingleOrArray<TransitionConfigOrTarget<TContext, DoneActorEvent<OutputFrom<TSpecificActor['logic']>>, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    /**
     * The transition to take upon the invoked child machine sending an
     * error event.
     */
    onError?: string | SingleOrArray<TransitionConfigOrTarget<TContext, ErrorActorEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    onSnapshot?: string | SingleOrArray<TransitionConfigOrTarget<TContext, SnapshotEvent<SnapshotFrom<TSpecificActor['logic']>>, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
} & {
    [K in RequiredActorOptions<TSpecificActor>]: unknown;
}> | {
    id?: never;
    systemId?: string;
    src: AnyActorLogic;
    input?: Mapper<TContext, TEvent, NonReducibleUnknown, TEvent> | NonReducibleUnknown;
    onDone?: string | SingleOrArray<TransitionConfigOrTarget<TContext, DoneActorEvent<unknown>, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    onError?: string | SingleOrArray<TransitionConfigOrTarget<TContext, ErrorActorEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    onSnapshot?: string | SingleOrArray<TransitionConfigOrTarget<TContext, SnapshotEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
} : never;
export type InvokeConfig<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TEmitted extends EventObject, TMeta extends MetaObject> = IsLiteralString<TActor['src']> extends true ? DistributeActors<TContext, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta, TActor> : {
    /**
     * The unique identifier for the invoked machine. If not specified, this
     * will be the machine's own `id`, or the URL (from `src`).
     */
    id?: string;
    systemId?: string;
    /** The source of the machine to be invoked, or the machine itself. */
    src: AnyActorLogic | string;
    input?: Mapper<TContext, TEvent, NonReducibleUnknown, TEvent> | NonReducibleUnknown;
    /**
     * The transition to take upon the invoked child machine reaching its
     * final top-level state.
     */
    onDone?: string | SingleOrArray<TransitionConfigOrTarget<TContext, DoneActorEvent<any>, // TODO: consider replacing with `unknown`
    TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    /**
     * The transition to take upon the invoked child machine sending an
     * error event.
     */
    onError?: string | SingleOrArray<TransitionConfigOrTarget<TContext, ErrorActorEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    onSnapshot?: string | SingleOrArray<TransitionConfigOrTarget<TContext, SnapshotEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
};
export type AnyInvokeConfig = InvokeConfig<any, any, any, any, any, any, any, any>;
export interface StateNodeConfig<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TTag extends string, _TOutput, TEmitted extends EventObject, TMeta extends MetaObject> {
    /** The initial state transition. */
    initial?: InitialTransitionConfig<TContext, TEvent, TActor, TAction, TGuard, TDelay> | string | undefined;
    /**
     * The type of this state node:
     *
     * - `'atomic'` - no child state nodes
     * - `'compound'` - nested child state nodes (XOR)
     * - `'parallel'` - orthogonal nested child state nodes (AND)
     * - `'history'` - history state node
     * - `'final'` - final state node
     */
    type?: 'atomic' | 'compound' | 'parallel' | 'final' | 'history';
    /**
     * Indicates whether the state node is a history state node, and what type of
     * history: shallow, deep, true (shallow), false (none), undefined (none)
     */
    history?: 'shallow' | 'deep' | boolean | undefined;
    /**
     * The mapping of state node keys to their state node configurations
     * (recursive).
     */
    states?: StatesConfig<TContext, TEvent, TActor, TAction, TGuard, TDelay, TTag, NonReducibleUnknown, TEmitted, TMeta> | undefined;
    /**
     * The services to invoke upon entering this state node. These services will
     * be stopped upon exiting this state node.
     */
    invoke?: SingleOrArray<InvokeConfig<TContext, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>>;
    /** The mapping of event types to their potential transition(s). */
    on?: TransitionsConfig<TContext, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>;
    /** The action(s) to be executed upon entering the state node. */
    entry?: Actions<TContext, TEvent, TEvent, undefined, TActor, TAction, TGuard, TDelay, TEmitted>;
    /** The action(s) to be executed upon exiting the state node. */
    exit?: Actions<TContext, TEvent, TEvent, undefined, TActor, TAction, TGuard, TDelay, TEmitted>;
    /**
     * The potential transition(s) to be taken upon reaching a final child state
     * node.
     *
     * This is equivalent to defining a `[done(id)]` transition on this state
     * node's `on` property.
     */
    onDone?: string | SingleOrArray<TransitionConfig<TContext, DoneStateEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>> | undefined;
    /**
     * The mapping (or array) of delays (in milliseconds) to their potential
     * transition(s). The delayed transitions are taken after the specified delay
     * in an interpreter.
     */
    after?: DelayedTransitions<TContext, TEvent, TActor, TAction, TGuard, TDelay>;
    /**
     * An eventless transition that is always taken when this state node is
     * active.
     */
    always?: TransitionConfigOrTarget<TContext, TEvent, TEvent, TActor, TAction, TGuard, TDelay, TEmitted, TMeta>;
    parent?: StateNode<TContext, TEvent>;
    /**
     * The meta data associated with this state node, which will be returned in
     * State instances.
     */
    meta?: TMeta;
    /**
     * The output data sent with the "xstate.done.state._id_" event if this is a
     * final state node.
     *
     * The output data will be evaluated with the current `context` and placed on
     * the `.data` property of the event.
     */
    output?: Mapper<TContext, TEvent, unknown, TEvent> | NonReducibleUnknown;
    /**
     * The unique ID of the state node, which can be referenced as a transition
     * target via the `#id` syntax.
     */
    id?: string | undefined;
    /**
     * The order this state node appears. Corresponds to the implicit document
     * order.
     */
    order?: number;
    /**
     * The tags for this state node, which are accumulated into the `state.tags`
     * property.
     */
    tags?: SingleOrArray<TTag>;
    /** A text description of the state node */
    description?: string;
    /** A default target for a history state */
    target?: string | undefined;
}
export type AnyStateNodeConfig = StateNodeConfig<any, any, any, any, any, any, any, any, any, // emitted
any>;
export interface StateNodeDefinition<TContext extends MachineContext, TEvent extends EventObject> {
    id: string;
    version?: string | undefined;
    key: string;
    type: 'atomic' | 'compound' | 'parallel' | 'final' | 'history';
    initial: InitialTransitionDefinition<TContext, TEvent> | undefined;
    history: boolean | 'shallow' | 'deep' | undefined;
    states: StatesDefinition<TContext, TEvent>;
    on: TransitionDefinitionMap<TContext, TEvent>;
    transitions: Array<TransitionDefinition<TContext, TEvent>>;
    entry: UnknownAction[];
    exit: UnknownAction[];
    meta: any;
    order: number;
    output?: StateNodeConfig<TContext, TEvent, ProvidedActor, ParameterizedObject, ParameterizedObject, string, string, unknown, EventObject, // TEmitted
    any>['output'];
    invoke: Array<InvokeDefinition<TContext, TEvent, TODO, TODO, TODO, TODO, TODO, // TEmitted
    TODO>>;
    description?: string;
    tags: string[];
}
export interface StateMachineDefinition<TContext extends MachineContext, TEvent extends EventObject> extends StateNodeDefinition<TContext, TEvent> {
}
export type AnyStateNode = StateNode<any, any>;
export type AnyStateNodeDefinition = StateNodeDefinition<any, any>;
export type AnyMachineSnapshot = MachineSnapshot<any, any, any, any, any, any, any, any>;
/** @deprecated Use `AnyMachineSnapshot` instead */
export type AnyState = AnyMachineSnapshot;
export type AnyStateMachine = StateMachine<any, // context
any, // event
any, // children
any, // actor
any, // action
any, // guard
any, // delay
any, // state value
any, // tag
any, // input
any, // output
any, // emitted
any, // TMeta
any>;
export type AnyStateConfig = StateConfig<any, AnyEventObject>;
export interface AtomicStateNodeConfig<TContext extends MachineContext, TEvent extends EventObject> extends StateNodeConfig<TContext, TEvent, TODO, TODO, TODO, TODO, TODO, TODO, TODO, // emitted
TODO> {
    initial?: undefined;
    parallel?: false | undefined;
    states?: undefined;
    onDone?: undefined;
}
export interface HistoryStateNodeConfig<TContext extends MachineContext, TEvent extends EventObject> extends AtomicStateNodeConfig<TContext, TEvent> {
    history: 'shallow' | 'deep' | true;
    target: string | undefined;
}
export type SimpleOrStateNodeConfig<TContext extends MachineContext, TEvent extends EventObject> = AtomicStateNodeConfig<TContext, TEvent> | StateNodeConfig<TContext, TEvent, TODO, TODO, TODO, TODO, TODO, TODO, TODO, // emitted
TODO>;
export type ActionFunctionMap<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject = ParameterizedObject, TGuard extends ParameterizedObject = ParameterizedObject, TDelay extends string = string, TEmitted extends EventObject = EventObject> = {
    [K in TAction['type']]?: ActionFunction<TContext, TEvent, TEvent, GetParameterizedParams<TAction extends {
        type: K;
    } ? TAction : never>, TActor, TAction, TGuard, TDelay, TEmitted>;
};
type GuardMap<TContext extends MachineContext, TEvent extends EventObject, TGuard extends ParameterizedObject> = {
    [K in TGuard['type']]?: GuardPredicate<TContext, TEvent, GetParameterizedParams<TGuard extends {
        type: K;
    } ? TGuard : never>, TGuard>;
};
export type DelayFunctionMap<TContext extends MachineContext, TEvent extends EventObject, TAction extends ParameterizedObject> = Record<string, DelayConfig<TContext, TEvent, TAction['params'], TEvent>>;
export type DelayConfig<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject> = number | DelayExpr<TContext, TExpressionEvent, TParams, TEvent>;
/** @ignore */
export interface MachineImplementationsSimplified<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor = ProvidedActor, TAction extends ParameterizedObject = ParameterizedObject, TGuard extends ParameterizedObject = ParameterizedObject> {
    guards: GuardMap<TContext, TEvent, TGuard>;
    actions: ActionFunctionMap<TContext, TEvent, TActor, TAction>;
    actors: Record<string, AnyActorLogic | {
        src: AnyActorLogic;
        input: Mapper<TContext, TEvent, unknown, TEvent> | NonReducibleUnknown;
    }>;
    delays: DelayFunctionMap<TContext, TEvent, TAction>;
}
type MachineImplementationsActions<TTypes extends StateMachineTypes> = {
    [K in TTypes['actions']['type']]?: ActionFunction<TTypes['context'], TTypes['events'], TTypes['events'], GetConcreteByKey<TTypes['actions'], 'type', K>['params'], TTypes['actors'], TTypes['actions'], TTypes['guards'], TTypes['delays'], TTypes['emitted']>;
};
type MachineImplementationsActors<TTypes extends StateMachineTypes> = {
    [K in TTypes['actors']['src']]?: GetConcreteByKey<TTypes['actors'], 'src', K>['logic'];
};
type MachineImplementationsDelays<TTypes extends StateMachineTypes> = {
    [K in TTypes['delays']]?: DelayConfig<TTypes['context'], TTypes['events'], undefined, TTypes['events']>;
};
type MachineImplementationsGuards<TTypes extends StateMachineTypes> = {
    [K in TTypes['guards']['type']]?: Guard<TTypes['context'], TTypes['events'], GetConcreteByKey<TTypes['guards'], 'type', K>['params'], TTypes['guards']>;
};
export type InternalMachineImplementations<TTypes extends StateMachineTypes> = {
    actions?: MachineImplementationsActions<TTypes>;
    actors?: MachineImplementationsActors<TTypes>;
    delays?: MachineImplementationsDelays<TTypes>;
    guards?: MachineImplementationsGuards<TTypes>;
};
type InitialContext<TContext extends MachineContext, TActor extends ProvidedActor, TInput, TEvent extends EventObject> = TContext | ContextFactory<TContext, TActor, TInput, TEvent>;
export type ContextFactory<TContext extends MachineContext, TActor extends ProvidedActor, TInput, TEvent extends EventObject = EventObject> = ({ spawn, input, self }: {
    spawn: Spawner<TActor>;
    input: TInput;
    self: ActorRef<MachineSnapshot<TContext, TEvent, Record<string, AnyActorRef | undefined>, // TODO: this should be replaced with `TChildren`
    StateValue, string, unknown, TODO, // TMeta
    TODO>, TEvent, AnyEventObject>;
}) => TContext;
export type MachineConfig<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor = ProvidedActor, TAction extends ParameterizedObject = ParameterizedObject, TGuard extends ParameterizedObject = ParameterizedObject, TDelay extends string = string, TTag extends string = string, TInput = any, TOutput = unknown, TEmitted extends EventObject = EventObject, TMeta extends MetaObject = MetaObject> = (Omit<StateNodeConfig<DoNotInfer<TContext>, DoNotInfer<TEvent>, DoNotInfer<TActor>, DoNotInfer<TAction>, DoNotInfer<TGuard>, DoNotInfer<TDelay>, DoNotInfer<TTag>, DoNotInfer<TOutput>, DoNotInfer<TEmitted>, DoNotInfer<TMeta>>, 'output'> & {
    /** The initial context (extended state) */
    /** The machine's own version. */
    version?: string;
    output?: Mapper<TContext, DoneStateEvent, TOutput, TEvent> | TOutput;
}) & (MachineContext extends TContext ? {
    context?: InitialContext<LowInfer<TContext>, TActor, TInput, TEvent>;
} : {
    context: InitialContext<LowInfer<TContext>, TActor, TInput, TEvent>;
});
export type UnknownMachineConfig = MachineConfig<MachineContext, EventObject>;
export interface ProvidedActor {
    src: string;
    logic: UnknownActorLogic;
    id?: string | undefined;
}
export interface SetupTypes<TContext extends MachineContext, TEvent extends EventObject, TChildrenMap extends Record<string, string>, TTag extends string, TInput, TOutput, TEmitted extends EventObject, TMeta extends MetaObject> {
    context?: TContext;
    events?: TEvent;
    children?: TChildrenMap;
    tags?: TTag;
    input?: TInput;
    output?: TOutput;
    emitted?: TEmitted;
    meta?: TMeta;
}
export interface MachineTypes<TContext extends MachineContext, TEvent extends EventObject, TActor extends ProvidedActor, TAction extends ParameterizedObject, TGuard extends ParameterizedObject, TDelay extends string, TTag extends string, TInput, TOutput, TEmitted extends EventObject, TMeta extends MetaObject> extends SetupTypes<TContext, TEvent, never, TTag, TInput, TOutput, TEmitted, TMeta> {
    actors?: TActor;
    actions?: TAction;
    guards?: TGuard;
    delays?: TDelay;
    meta?: TMeta;
}
export interface HistoryStateNode<TContext extends MachineContext> extends StateNode<TContext> {
    history: 'shallow' | 'deep';
    target: string | undefined;
}
export type HistoryValue<TContext extends MachineContext, TEvent extends EventObject> = Record<string, Array<StateNode<TContext, TEvent>>>;
export type PersistedHistoryValue = Record<string, Array<{
    id: string;
}>>;
export type AnyHistoryValue = HistoryValue<any, any>;
export type StateFrom<T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine)> = T extends AnyStateMachine ? ReturnType<T['transition']> : T extends (...args: any[]) => AnyStateMachine ? ReturnType<ReturnType<T>['transition']> : never;
export type Transitions<TContext extends MachineContext, TEvent extends EventObject> = Array<TransitionDefinition<TContext, TEvent>>;
export interface DoneActorEvent<TOutput = unknown, TId extends string = string> extends EventObject {
    type: `xstate.done.actor.${TId}`;
    output: TOutput;
    actorId: TId;
}
export interface ErrorActorEvent<TErrorData = unknown, TId extends string = string> extends EventObject {
    type: `xstate.error.actor.${TId}`;
    error: TErrorData;
    actorId: TId;
}
export interface SnapshotEvent<TSnapshot extends Snapshot<unknown> = Snapshot<unknown>> extends EventObject {
    type: `xstate.snapshot.${string}`;
    snapshot: TSnapshot;
}
export interface DoneStateEvent<TOutput = unknown> extends EventObject {
    type: `xstate.done.state.${string}`;
    output: TOutput;
}
export type DelayExpr<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject> = (args: ActionArgs<TContext, TExpressionEvent, TEvent>, params: TParams) => number;
export type LogExpr<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject> = (args: ActionArgs<TContext, TExpressionEvent, TEvent>, params: TParams) => unknown;
export type SendExpr<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TSentEvent extends EventObject, TEvent extends EventObject> = (args: ActionArgs<TContext, TExpressionEvent, TEvent>, params: TParams) => TSentEvent;
export declare enum SpecialTargets {
    Parent = "#_parent",
    Internal = "#_internal"
}
export interface SendToActionOptions<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject, TDelay extends string> extends RaiseActionOptions<TContext, TExpressionEvent, TParams, TEvent, TDelay> {
}
export interface RaiseActionOptions<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject, TDelay extends string> {
    id?: string;
    delay?: Delay<TDelay> | DelayExpr<TContext, TExpressionEvent, TParams, TEvent>;
}
export interface RaiseActionParams<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject, TDelay extends string> extends RaiseActionOptions<TContext, TExpressionEvent, TParams, TEvent, TDelay> {
    event: TEvent | SendExpr<TContext, TExpressionEvent, TParams, TEvent, TEvent>;
}
export interface SendToActionParams<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TSentEvent extends EventObject, TEvent extends EventObject, TDelay extends string> extends SendToActionOptions<TContext, TExpressionEvent, TParams, TEvent, TDelay> {
    event: TSentEvent | SendExpr<TContext, TExpressionEvent, TParams, TSentEvent, TEvent>;
}
export type Assigner<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject, TActor extends ProvidedActor> = (args: AssignArgs<TContext, TExpressionEvent, TEvent, TActor>, params: TParams) => Partial<TContext>;
export type PartialAssigner<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject, TActor extends ProvidedActor, TKey extends keyof TContext> = (args: AssignArgs<TContext, TExpressionEvent, TEvent, TActor>, params: TParams) => TContext[TKey];
export type PropertyAssigner<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject, TActor extends ProvidedActor> = {
    [K in keyof TContext]?: PartialAssigner<TContext, TExpressionEvent, TParams, TEvent, TActor, K> | TContext[K];
};
export type Mapper<TContext extends MachineContext, TExpressionEvent extends EventObject, TResult, TEvent extends EventObject> = (args: {
    context: TContext;
    event: TExpressionEvent;
    self: ActorRef<MachineSnapshot<TContext, TEvent, Record<string, AnyActorRef>, // TODO: this should be replaced with `TChildren`
    StateValue, string, unknown, TODO, // TMeta
    TODO>, TEvent, AnyEventObject>;
}) => TResult;
export interface TransitionDefinition<TContext extends MachineContext, TEvent extends EventObject> extends Omit<TransitionConfig<TContext, TEvent, TEvent, TODO, TODO, TODO, TODO, TODO, // TEmitted
TODO>, 'target' | 'guard'> {
    target: ReadonlyArray<StateNode<TContext, TEvent>> | undefined;
    source: StateNode<TContext, TEvent>;
    actions: readonly UnknownAction[];
    reenter: boolean;
    guard?: UnknownGuard;
    eventType: EventDescriptor<TEvent>;
    toJSON: () => {
        target: string[] | undefined;
        source: string;
        actions: readonly UnknownAction[];
        guard?: UnknownGuard;
        eventType: EventDescriptor<TEvent>;
        meta?: Record<string, any>;
    };
}
export type AnyTransitionDefinition = TransitionDefinition<any, any>;
export interface InitialTransitionDefinition<TContext extends MachineContext, TEvent extends EventObject> extends TransitionDefinition<TContext, TEvent> {
    target: ReadonlyArray<StateNode<TContext, TEvent>>;
    guard?: never;
}
export type TransitionDefinitionMap<TContext extends MachineContext, TEvent extends EventObject> = {
    [K in EventDescriptor<TEvent>]: Array<TransitionDefinition<TContext, ExtractEvent<TEvent, K>>>;
};
export interface DelayedTransitionDefinition<TContext extends MachineContext, TEvent extends EventObject> extends TransitionDefinition<TContext, TEvent> {
    delay: number | string | DelayExpr<TContext, TEvent, undefined, TEvent>;
}
export interface StateLike<TContext extends MachineContext> {
    value: StateValue;
    context: TContext;
    event: EventObject;
}
export interface StateConfig<TContext extends MachineContext, TEvent extends EventObject> {
    context: TContext;
    historyValue?: HistoryValue<TContext, TEvent>;
    children: Record<string, AnyActorRef>;
    status: SnapshotStatus;
    output?: any;
    error?: unknown;
    machine?: StateMachine<TContext, TEvent, any, any, any, any, any, any, any, any, any, any, any, // TMeta
    any>;
}
export interface ActorOptions<TLogic extends AnyActorLogic> {
    /**
     * The clock that is responsible for setting and clearing timeouts, such as
     * delayed events and transitions.
     *
     * @remarks
     * You can create your own “clock”. The clock interface is an object with two
     * functions/methods:
     *
     * - `setTimeout` - same arguments as `window.setTimeout(fn, timeout)`
     * - `clearTimeout` - same arguments as `window.clearTimeout(id)`
     *
     * By default, the native `setTimeout` and `clearTimeout` functions are used.
     *
     * For testing, XState provides `SimulatedClock`.
     * @see {@link Clock}
     * @see {@link SimulatedClock}
     */
    clock?: Clock;
    /**
     * Specifies the logger to be used for `log(...)` actions. Defaults to the
     * native `console.log(...)` method.
     */
    logger?: (...args: any[]) => void;
    parent?: AnyActorRef;
    /** The custom `id` for referencing this service. */
    id?: string;
    /** @deprecated Use `inspect` instead. */
    devTools?: never;
    /** The system ID to register this actor under. */
    systemId?: string;
    /** The input data to pass to the actor. */
    input?: InputFrom<TLogic>;
    /**
     * Initializes actor logic from a specific persisted internal state.
     *
     * @remarks
     * If the state is compatible with the actor logic, when the actor is started
     * it will be at that persisted state. Actions from machine actors will not be
     * re-executed, because they are assumed to have been already executed.
     * However, invocations will be restarted, and spawned actors will be restored
     * recursively.
     *
     * Can be generated with {@link Actor.getPersistedSnapshot}.
     * @see https://stately.ai/docs/persistence
     */
    snapshot?: Snapshot<unknown>;
    /** @deprecated Use `snapshot` instead. */
    state?: Snapshot<unknown>;
    /** The source actor logic. */
    src?: string | AnyActorLogic;
    /**
     * A callback function or observer object which can be used to inspect actor
     * system updates.
     *
     * @remarks
     * If a callback function is provided, it can accept an inspection event
     * argument. The types of inspection events that can be observed include:
     *
     * - `@xstate.actor` - An actor ref has been created in the system
     * - `@xstate.event` - An event was sent from a source actor ref to a target
     *   actor ref in the system
     * - `@xstate.snapshot` - An actor ref emitted a snapshot due to a received
     *   event
     *
     * @example
     *
     * ```ts
     * import { createMachine } from 'xstate';
     *
     * const machine = createMachine({
     *   // ...
     * });
     *
     * const actor = createActor(machine, {
     *   inspect: (inspectionEvent) => {
     *     if (inspectionEvent.actorRef === actor) {
     *       // This event is for the root actor
     *     }
     *
     *     if (inspectionEvent.type === '@xstate.actor') {
     *       console.log(inspectionEvent.actorRef);
     *     }
     *
     *     if (inspectionEvent.type === '@xstate.event') {
     *       console.log(inspectionEvent.sourceRef);
     *       console.log(inspectionEvent.actorRef);
     *       console.log(inspectionEvent.event);
     *     }
     *
     *     if (inspectionEvent.type === '@xstate.snapshot') {
     *       console.log(inspectionEvent.actorRef);
     *       console.log(inspectionEvent.event);
     *       console.log(inspectionEvent.snapshot);
     *     }
     *   }
     * });
     * ```
     *
     * Alternately, an observer object (`{ next?, error?, complete? }`) can be
     * provided:
     *
     * @example
     *
     * ```ts
     * const actor = createActor(machine, {
     *   inspect: {
     *     next: (inspectionEvent) => {
     *       if (inspectionEvent.actorRef === actor) {
     *         // This event is for the root actor
     *       }
     *
     *       if (inspectionEvent.type === '@xstate.actor') {
     *         console.log(inspectionEvent.actorRef);
     *       }
     *
     *       if (inspectionEvent.type === '@xstate.event') {
     *         console.log(inspectionEvent.sourceRef);
     *         console.log(inspectionEvent.actorRef);
     *         console.log(inspectionEvent.event);
     *       }
     *
     *       if (inspectionEvent.type === '@xstate.snapshot') {
     *         console.log(inspectionEvent.actorRef);
     *         console.log(inspectionEvent.event);
     *         console.log(inspectionEvent.snapshot);
     *       }
     *     }
     *   }
     * });
     * ```
     */
    inspect?: Observer<InspectionEvent> | ((inspectionEvent: InspectionEvent) => void);
}
export type AnyActor = Actor<any>;
/** @deprecated Use `AnyActor` instead. */
export type AnyInterpreter = AnyActor;
export type Observer<T> = {
    next?: (value: T) => void;
    error?: (err: unknown) => void;
    complete?: () => void;
};
export interface Subscription {
    unsubscribe(): void;
}
export interface InteropObservable<T> {
    [Symbol.observable]: () => InteropSubscribable<T>;
}
export interface InteropSubscribable<T> {
    subscribe(observer: Observer<T>): Subscription;
}
export interface Subscribable<T> extends InteropSubscribable<T> {
    subscribe(observer: Observer<T>): Subscription;
    subscribe(next: (value: T) => void, error?: (error: any) => void, complete?: () => void): Subscription;
}
type EventDescriptorMatches<TEventType extends string, TNormalizedDescriptor> = TEventType extends TNormalizedDescriptor ? true : false;
export type ExtractEvent<TEvent extends EventObject, TDescriptor extends EventDescriptor<TEvent>> = string extends TEvent['type'] ? TEvent : NormalizeDescriptor<TDescriptor> extends infer TNormalizedDescriptor ? TEvent extends any ? true extends EventDescriptorMatches<TEvent['type'], TNormalizedDescriptor> ? TEvent : never : never : never;
export interface BaseActorRef<TEvent extends EventObject> {
    send: (event: TEvent) => void;
}
export interface ActorLike<TCurrent, TEvent extends EventObject> extends Subscribable<TCurrent> {
    send: (event: TEvent) => void;
}
export interface ActorRef<TSnapshot extends Snapshot<unknown>, TEvent extends EventObject, TEmitted extends EventObject = EventObject> extends Subscribable<TSnapshot>, InteropObservable<TSnapshot> {
    /** The unique identifier for this actor relative to its parent. */
    id: string;
    sessionId: string;
    send: (event: TEvent) => void;
    start: () => void;
    getSnapshot: () => TSnapshot;
    getPersistedSnapshot: () => Snapshot<unknown>;
    stop: () => void;
    toJSON?: () => any;
    _parent?: AnyActorRef;
    system: AnyActorSystem;
    src: string | AnyActorLogic;
    on: <TType extends TEmitted['type'] | '*'>(type: TType, handler: (emitted: TEmitted & (TType extends '*' ? unknown : {
        type: TType;
    })) => void) => Subscription;
}
export type AnyActorRef = ActorRef<any, any, // TODO: shouldn't this be AnyEventObject?
any>;
export type ActorRefLike = Pick<AnyActorRef, 'sessionId' | 'send' | 'getSnapshot'>;
export type UnknownActorRef = ActorRef<Snapshot<unknown>, EventObject>;
export type ActorLogicFrom<T> = ReturnTypeOrValue<T> extends infer R ? R extends StateMachine<any, any, any, any, any, any, any, any, any, any, any, any, any, // TMeta
any> ? R : R extends Promise<infer U> ? PromiseActorLogic<U> : never : never;
export type ActorRefFrom<T> = ReturnTypeOrValue<T> extends infer R ? R extends StateMachine<infer TContext, infer TEvent, infer TChildren, infer _TActor, infer _TAction, infer _TGuard, infer _TDelay, infer TStateValue, infer TTag, infer _TInput, infer TOutput, infer TEmitted, infer TMeta, infer TStateSchema> ? ActorRef<MachineSnapshot<TContext, TEvent, TChildren, TStateValue, TTag, TOutput, TMeta, TStateSchema>, TEvent, TEmitted> : R extends Promise<infer U> ? ActorRefFrom<PromiseActorLogic<U>> : R extends ActorLogic<infer TSnapshot, infer TEvent, infer _TInput, infer _TSystem, infer TEmitted> ? ActorRef<TSnapshot, TEvent, TEmitted> : never : never;
export type ActorRefFromLogic<T extends AnyActorLogic> = ActorRef<SnapshotFrom<T>, EventFromLogic<T>, EmittedFrom<T>>;
export type DevToolsAdapter = (service: AnyActor) => void;
/** @deprecated Use `Actor<T>` instead. */
export type InterpreterFrom<T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine)> = ReturnTypeOrValue<T> extends StateMachine<infer TContext, infer TEvent, infer TChildren, infer _TActor, infer _TAction, infer _TGuard, infer _TDelay, infer TStateValue, infer TTag, infer TInput, infer TOutput, infer TEmitted, infer TMeta, infer TStateSchema> ? Actor<ActorLogic<MachineSnapshot<TContext, TEvent, TChildren, TStateValue, TTag, TOutput, TMeta, TStateSchema>, TEvent, TInput, AnyActorSystem, TEmitted>> : never;
export type MachineImplementationsFrom<T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine)> = ReturnTypeOrValue<T> extends StateMachine<infer TContext, infer TEvent, infer _TChildren, infer TActor, infer TAction, infer TGuard, infer TDelay, infer _TStateValue, infer TTag, infer _TInput, infer _TOutput, infer TEmitted, infer _TMeta, infer _TStateSchema> ? InternalMachineImplementations<ResolvedStateMachineTypes<TContext, TEvent, TActor, TAction, TGuard, TDelay, TTag, TEmitted>> : never;
export interface ActorScope<TSnapshot extends Snapshot<unknown>, TEvent extends EventObject, TSystem extends AnyActorSystem = AnyActorSystem, TEmitted extends EventObject = EventObject> {
    self: ActorRef<TSnapshot, TEvent, TEmitted>;
    id: string;
    sessionId: string;
    logger: (...args: any[]) => void;
    defer: (fn: () => void) => void;
    emit: (event: TEmitted) => void;
    system: TSystem;
    stopChild: (child: AnyActorRef) => void;
    actionExecutor: ActionExecutor;
}
export type AnyActorScope = ActorScope<any, // TSnapshot
any, // TEvent
AnyActorSystem, any>;
export type SnapshotStatus = 'active' | 'done' | 'error' | 'stopped';
export type Snapshot<TOutput> = {
    status: 'active';
    output: undefined;
    error: undefined;
} | {
    status: 'done';
    output: TOutput;
    error: undefined;
} | {
    status: 'error';
    output: undefined;
    error: unknown;
} | {
    status: 'stopped';
    output: undefined;
    error: undefined;
};
/**
 * Represents logic which can be used by an actor.
 *
 * @template TSnapshot - The type of the snapshot.
 * @template TEvent - The type of the event object.
 * @template TInput - The type of the input.
 * @template TSystem - The type of the actor system.
 */
export interface ActorLogic<in out TSnapshot extends Snapshot<unknown>, // it's invariant because it's also part of `ActorScope["self"]["getSnapshot"]`
in out TEvent extends EventObject, // it's invariant because it's also part of `ActorScope["self"]["send"]`
in TInput = NonReducibleUnknown, TSystem extends AnyActorSystem = AnyActorSystem, in out TEmitted extends EventObject = EventObject> {
    /** The initial setup/configuration used to create the actor logic. */
    config?: unknown;
    /**
     * Transition function that processes the current state and an incoming event
     * to produce a new state.
     *
     * @param snapshot - The current state.
     * @param event - The incoming event.
     * @param actorScope - The actor scope.
     * @returns The new state.
     */
    transition: (snapshot: TSnapshot, event: TEvent, actorScope: ActorScope<TSnapshot, TEvent, TSystem, TEmitted>) => TSnapshot;
    /**
     * Called to provide the initial state of the actor.
     *
     * @param actorScope - The actor scope.
     * @param input - The input for the initial state.
     * @returns The initial state.
     */
    getInitialSnapshot: (actorScope: ActorScope<TSnapshot, TEvent, TSystem, TEmitted>, input: TInput) => TSnapshot;
    /**
     * Called when Actor is created to restore the internal state of the actor
     * given a persisted state. The persisted state can be created by
     * `getPersistedSnapshot`.
     *
     * @param persistedState - The persisted state to restore from.
     * @param actorScope - The actor scope.
     * @returns The restored state.
     */
    restoreSnapshot?: (persistedState: Snapshot<unknown>, actorScope: ActorScope<TSnapshot, TEvent, AnyActorSystem, TEmitted>) => TSnapshot;
    /**
     * Called when the actor is started.
     *
     * @param snapshot - The starting state.
     * @param actorScope - The actor scope.
     */
    start?: (snapshot: TSnapshot, actorScope: ActorScope<TSnapshot, TEvent, AnyActorSystem, TEmitted>) => void;
    /**
     * Obtains the internal state of the actor in a representation which can be be
     * persisted. The persisted state can be restored by `restoreSnapshot`.
     *
     * @param snapshot - The current state.
     * @returns The a representation of the internal state to be persisted.
     */
    getPersistedSnapshot: (snapshot: TSnapshot, options?: unknown) => Snapshot<unknown>;
}
export type AnyActorLogic = ActorLogic<any, // snapshot
any, // event
any, // input
any, // system
any>;
export type UnknownActorLogic = ActorLogic<any, // snapshot
any, // event
any, // input
AnyActorSystem, any>;
export type SnapshotFrom<T> = ReturnTypeOrValue<T> extends infer R ? R extends ActorRef<infer TSnapshot, infer _, infer __> ? TSnapshot : R extends Actor<infer TLogic> ? SnapshotFrom<TLogic> : R extends ActorLogic<infer _TSnapshot, infer _TEvent, infer _TInput, infer _TEmitted, infer _TSystem> ? ReturnType<R['transition']> : R extends ActorScope<infer TSnapshot, infer _TEvent, infer _TEmitted, infer _TSys