xstate
Version:
Finite State Machines and Statecharts for the Modern Web.
62 lines (61 loc) • 6.03 kB
TypeScript
import { MachineSnapshot } from "./State.js";
import type { StateNode } from "./StateNode.js";
import { AnyEventObject, AnyHistoryValue, AnyMachineSnapshot, AnyStateNode, AnyTransitionDefinition, DelayedTransitionDefinition, EventObject, InitialTransitionConfig, InitialTransitionDefinition, MachineContext, StateValue, StateValueMap, TransitionDefinition, TODO, UnknownAction, AnyTransitionConfig, AnyActorScope } from "./types.js";
type StateNodeIterable<TContext extends MachineContext, TE extends EventObject> = Iterable<StateNode<TContext, TE>>;
type AnyStateNodeIterable = StateNodeIterable<any, any>;
type AdjList = Map<AnyStateNode, Array<AnyStateNode>>;
export declare const isAtomicStateNode: (stateNode: StateNode<any, any>) => boolean;
export declare function getAllStateNodes(stateNodes: Iterable<AnyStateNode>): Set<AnyStateNode>;
export declare function getAdjList<TContext extends MachineContext, TE extends EventObject>(stateNodes: StateNodeIterable<TContext, TE>): AdjList;
export declare function getStateValue(rootNode: AnyStateNode, stateNodes: AnyStateNodeIterable): StateValue;
export declare function isInFinalState(stateNodeSet: Set<AnyStateNode>, stateNode: AnyStateNode): boolean;
export declare const isStateId: (str: string) => boolean;
export declare function getCandidates<TEvent extends EventObject>(stateNode: StateNode<any, TEvent>, receivedEventType: TEvent['type']): Array<TransitionDefinition<any, TEvent>>;
/**
* All delayed transitions from the config.
*/
export declare function getDelayedTransitions(stateNode: AnyStateNode): Array<DelayedTransitionDefinition<MachineContext, EventObject>>;
export declare function formatTransition<TContext extends MachineContext, TEvent extends EventObject>(stateNode: AnyStateNode, descriptor: string, transitionConfig: AnyTransitionConfig): AnyTransitionDefinition;
export declare function formatTransitions<TContext extends MachineContext, TEvent extends EventObject>(stateNode: AnyStateNode): Map<string, TransitionDefinition<TContext, TEvent>[]>;
export declare function formatInitialTransition<TContext extends MachineContext, TEvent extends EventObject>(stateNode: AnyStateNode, _target: string | undefined | InitialTransitionConfig<TContext, TEvent, TODO, TODO, TODO, TODO>): InitialTransitionDefinition<TContext, TEvent>;
export declare function resolveTarget(stateNode: AnyStateNode, targets: ReadonlyArray<string | AnyStateNode> | undefined): ReadonlyArray<AnyStateNode> | undefined;
export declare function getInitialStateNodesWithTheirAncestors(stateNode: AnyStateNode): Set<AnyStateNode>;
export declare function getInitialStateNodes(stateNode: AnyStateNode): Set<AnyStateNode>;
/**
* Returns the child state node from its relative `stateKey`, or throws.
*/
export declare function getStateNode(stateNode: AnyStateNode, stateKey: string): AnyStateNode;
/**
* Returns the relative state node from the given `statePath`, or throws.
*
* @param statePath The string or string array relative path to the state node.
*/
export declare function getStateNodeByPath(stateNode: AnyStateNode, statePath: string | string[]): AnyStateNode;
/**
* Returns the state nodes represented by the current state value.
*
* @param stateValue The state value or State instance
*/
export declare function getStateNodes<TContext extends MachineContext, TEvent extends EventObject>(stateNode: AnyStateNode, stateValue: StateValue): Array<AnyStateNode>;
export declare function transitionAtomicNode<TContext extends MachineContext, TEvent extends EventObject>(stateNode: AnyStateNode, stateValue: string, snapshot: MachineSnapshot<TContext, TEvent, any, any, any, any>, event: TEvent): Array<TransitionDefinition<TContext, TEvent>> | undefined;
export declare function transitionCompoundNode<TContext extends MachineContext, TEvent extends EventObject>(stateNode: AnyStateNode, stateValue: StateValueMap, snapshot: MachineSnapshot<TContext, TEvent, any, any, any, any>, event: TEvent): Array<TransitionDefinition<TContext, TEvent>> | undefined;
export declare function transitionParallelNode<TContext extends MachineContext, TEvent extends EventObject>(stateNode: AnyStateNode, stateValue: StateValueMap, snapshot: MachineSnapshot<TContext, TEvent, any, any, any, any>, event: TEvent): Array<TransitionDefinition<TContext, TEvent>> | undefined;
export declare function transitionNode<TContext extends MachineContext, TEvent extends EventObject>(stateNode: AnyStateNode, stateValue: StateValue, snapshot: MachineSnapshot<TContext, TEvent, any, any, any, any, any>, event: TEvent): Array<TransitionDefinition<TContext, TEvent>> | undefined;
export declare function removeConflictingTransitions(enabledTransitions: Array<AnyTransitionDefinition>, stateNodeSet: Set<AnyStateNode>, historyValue: AnyHistoryValue): Array<AnyTransitionDefinition>;
/**
* https://www.w3.org/TR/scxml/#microstepProcedure
*/
export declare function microstep<TContext extends MachineContext, TEvent extends EventObject>(transitions: Array<AnyTransitionDefinition>, currentSnapshot: AnyMachineSnapshot, actorScope: AnyActorScope, event: AnyEventObject, isInitial: boolean, internalQueue: Array<AnyEventObject>): AnyMachineSnapshot;
export declare function resolveActionsAndContext(currentSnapshot: AnyMachineSnapshot, event: AnyEventObject, actorScope: AnyActorScope, actions: UnknownAction[], internalQueue: AnyEventObject[], deferredActorIds?: string[]): AnyMachineSnapshot;
export declare function macrostep(snapshot: AnyMachineSnapshot, event: EventObject, actorScope: AnyActorScope, internalQueue?: AnyEventObject[]): {
snapshot: typeof snapshot;
microstates: Array<typeof snapshot>;
};
/**
* Resolves a partial state value with its full representation in the state node's machine.
*
* @param stateValue The partial state value to resolve.
*/
export declare function resolveStateValue(rootNode: AnyStateNode, stateValue: StateValue): StateValue;
export declare function stateValuesEqual(a: StateValue | undefined, b: StateValue | undefined): boolean;
export {};