xstate
Version:
Finite State Machines and Statecharts for the Modern Web.
54 lines (43 loc) • 1.38 kB
JavaScript
Object.defineProperty(exports, '__esModule', { value: true });
var _tslib = require('./_virtual/_tslib.js');
var utils = require('./utils.js');
function toggle(onState, offState, eventType) {
var _a, _b, _c;
return _a = {}, _a[onState] = {
on: (_b = {}, _b[eventType] = offState, _b)
}, _a[offState] = {
on: (_c = {}, _c[eventType] = onState, _c)
}, _a;
}
var defaultSequencePatternOptions = {
nextEvent: 'NEXT',
prevEvent: 'PREV'
};
function sequence(items, options) {
var resolvedOptions = _tslib.__assign(_tslib.__assign({}, defaultSequencePatternOptions), options);
var states = {};
var nextEventObject = resolvedOptions.nextEvent === undefined ? undefined : utils.toEventObject(resolvedOptions.nextEvent);
var prevEventObject = resolvedOptions.prevEvent === undefined ? undefined : utils.toEventObject(resolvedOptions.prevEvent);
items.forEach(function (item, i) {
var state = {
on: {}
};
if (i + 1 === items.length) {
state.type = 'final';
}
if (nextEventObject && i + 1 < items.length) {
state.on[nextEventObject.type] = items[i + 1];
}
if (prevEventObject && i > 0) {
state.on[prevEventObject.type] = items[i - 1];
}
states[item] = state;
});
return {
initial: items[0],
states: states
};
}
exports.sequence = sequence;
exports.toggle = toggle;
;