xstate
Version:
Finite State Machines and Statecharts for the Modern Web.
218 lines • 10.2 kB
TypeScript
import { StateMachine, Event, EventObject, DefaultContext, StateSchema, StateValue, InterpreterOptions, SingleOrArray, DoneEvent, MachineOptions, SCXML, EventData, Observer, Spawnable, Typestate, ActorRef, ActorRefFrom, Behavior, Subscription, StateConfig, InteropSubscribable } from './types';
import { State } from './State';
import { symbolObservable } from './utils';
import { AreAllImplementationsAssumedToBeProvided, MissingImplementationsError, TypegenDisabled } from './typegenTypes';
export declare type StateListener<TContext, TEvent extends EventObject, TStateSchema extends StateSchema<TContext> = any, TTypestate extends Typestate<TContext> = {
value: any;
context: TContext;
}, TResolvedTypesMeta = TypegenDisabled> = (state: State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>, event: TEvent) => void;
export declare type ContextListener<TContext = DefaultContext> = (context: TContext, prevContext: TContext | undefined) => void;
export declare type EventListener<TEvent extends EventObject = EventObject> = (event: TEvent) => void;
export declare type Listener = () => void;
export interface Clock {
setTimeout(fn: (...args: any[]) => void, timeout: number): any;
clearTimeout(id: any): void;
}
interface SpawnOptions {
name?: string;
autoForward?: boolean;
sync?: boolean;
}
export declare enum InterpreterStatus {
NotStarted = 0,
Running = 1,
Stopped = 2
}
export declare class Interpreter<TContext, TStateSchema extends StateSchema = any, TEvent extends EventObject = EventObject, TTypestate extends Typestate<TContext> = {
value: any;
context: TContext;
}, TResolvedTypesMeta = TypegenDisabled> implements ActorRef<TEvent, State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>> {
machine: StateMachine<TContext, TStateSchema, TEvent, TTypestate, any, any, TResolvedTypesMeta>;
/**
* The default interpreter options:
*
* - `clock` uses the global `setTimeout` and `clearTimeout` functions
* - `logger` uses the global `console.log()` method
*/
static defaultOptions: {
execute: boolean;
deferEvents: boolean;
clock: Clock;
logger: any;
devTools: boolean;
};
/**
* The current state of the interpreted machine.
*/
private _state?;
private _initialState?;
/**
* The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.
*/
clock: Clock;
options: Readonly<InterpreterOptions>;
private scheduler;
private delayedEventsMap;
private listeners;
private contextListeners;
private stopListeners;
private doneListeners;
private eventListeners;
private sendListeners;
private logger;
/**
* Whether the service is started.
*/
initialized: boolean;
status: InterpreterStatus;
parent?: Interpreter<any>;
id: string;
/**
* The globally unique process ID for this invocation.
*/
sessionId: string;
children: Map<string | number, ActorRef<any>>;
private forwardTo;
private _outgoingQueue;
private devTools?;
private _doneEvent?;
/**
* Creates a new Interpreter instance (i.e., service) for the given machine with the provided options, if any.
*
* @param machine The machine to be interpreted
* @param options Interpreter options
*/
constructor(machine: StateMachine<TContext, TStateSchema, TEvent, TTypestate, any, any, TResolvedTypesMeta>, options?: InterpreterOptions);
get initialState(): State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>;
/**
* @deprecated Use `.getSnapshot()` instead.
*/
get state(): State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>;
static interpret: typeof interpret;
/**
* Executes the actions of the given state, with that state's `context` and `event`.
*
* @param state The state whose actions will be executed
* @param actionsConfig The action implementations to use
*/
execute(state: State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>, actionsConfig?: MachineOptions<TContext, TEvent>['actions']): void;
private update;
onTransition(listener: StateListener<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>): this;
subscribe(observer: Partial<Observer<State<TContext, TEvent, any, TTypestate, TResolvedTypesMeta>>>): Subscription;
subscribe(nextListener?: (state: State<TContext, TEvent, any, TTypestate, TResolvedTypesMeta>) => void, errorListener?: (error: any) => void, completeListener?: () => void): Subscription;
/**
* Adds an event listener that is notified whenever an event is sent to the running interpreter.
* @param listener The event listener
*/
onEvent(listener: EventListener): this;
/**
* Adds an event listener that is notified whenever a `send` event occurs.
* @param listener The event listener
*/
onSend(listener: EventListener): this;
/**
* Adds a context listener that is notified whenever the state context changes.
* @param listener The context listener
*/
onChange(listener: ContextListener<TContext>): this;
/**
* Adds a listener that is notified when the machine is stopped.
* @param listener The listener
*/
onStop(listener: Listener): this;
/**
* Adds a state listener that is notified when the statechart has reached its final state.
* @param listener The state listener
*/
onDone(listener: EventListener<DoneEvent>): this;
/**
* Removes a listener.
* @param listener The listener to remove
*/
off(listener: (...args: any[]) => void): this;
/**
* Alias for Interpreter.prototype.start
*/
init: (initialState?: State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta> | StateConfig<TContext, TEvent> | StateValue) => this;
/**
* Starts the interpreter from the given state, or the initial state.
* @param initialState The state to start the statechart from
*/
start(initialState?: State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta> | StateConfig<TContext, TEvent> | StateValue): this;
private _stopChildren;
private _stop;
/**
* Stops the interpreter and unsubscribe all listeners.
*
* This will also notify the `onStop` listeners.
*/
stop(): this;
/**
* Sends an event to the running interpreter to trigger a transition.
*
* An array of events (batched) can be sent as well, which will send all
* batched events to the running interpreter. The listeners will be
* notified only **once** when all events are processed.
*
* @param event The event(s) to send
*/
send: (event: SingleOrArray<Event<TEvent>> | SCXML.Event<TEvent>, payload?: EventData) => State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>;
private batch;
/**
* Returns a send function bound to this interpreter instance.
*
* @param event The event to be sent by the sender.
*/
sender(event: Event<TEvent>): () => State<TContext, TEvent, TStateSchema, TTypestate>;
private sendTo;
private _nextState;
/**
* Returns the next state given the interpreter's current state and the event.
*
* This is a pure method that does _not_ update the interpreter's state.
*
* @param event The event to determine the next state
*/
nextState(event: Event<TEvent> | SCXML.Event<TEvent>): State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>;
private forward;
private defer;
private cancel;
private _exec;
private exec;
private removeChild;
private stopChild;
spawn(entity: Spawnable, name: string, options?: SpawnOptions): ActorRef<any>;
spawnMachine<TChildContext, TChildStateSchema extends StateSchema, TChildEvent extends EventObject>(machine: StateMachine<TChildContext, TChildStateSchema, TChildEvent>, options?: {
id?: string;
autoForward?: boolean;
sync?: boolean;
}): ActorRef<TChildEvent, State<TChildContext, TChildEvent>>;
private spawnBehavior;
private spawnPromise;
private spawnCallback;
private spawnObservable;
private spawnActor;
private spawnActivity;
private spawnEffect;
private attachDev;
toJSON(): {
id: string;
};
[Symbol.observable](): InteropSubscribable<State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>>;
getSnapshot(): State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta>;
}
export declare function spawn<T extends Behavior<any, any>>(entity: T, nameOrOptions?: string | SpawnOptions): ActorRefFrom<T>;
export declare function spawn<TC, TE extends EventObject>(entity: StateMachine<TC, any, TE, any, any, any, any>, nameOrOptions?: string | SpawnOptions): ActorRefFrom<StateMachine<TC, any, TE, any, any, any, any>>;
export declare function spawn(entity: Spawnable, nameOrOptions?: string | SpawnOptions): ActorRef<any>;
/**
* Creates a new Interpreter instance for the given machine with the provided options, if any.
*
* @param machine The machine to interpret
* @param options Interpreter options
*/
export declare function interpret<TContext = DefaultContext, TStateSchema extends StateSchema = any, TEvent extends EventObject = EventObject, TTypestate extends Typestate<TContext> = {
value: any;
context: TContext;
}, TResolvedTypesMeta = TypegenDisabled>(machine: AreAllImplementationsAssumedToBeProvided<TResolvedTypesMeta> extends true ? StateMachine<TContext, TStateSchema, TEvent, TTypestate, any, any, TResolvedTypesMeta> : MissingImplementationsError<TResolvedTypesMeta>, options?: InterpreterOptions): Interpreter<TContext, TStateSchema, TEvent, TTypestate, TResolvedTypesMeta>;
export {};
//# sourceMappingURL=interpreter.d.ts.map