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xstate

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Finite State Machines and Statecharts for the Modern Web.

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import { ActorContext, ActorRef, Behavior, EventObject } from './types'; /** * Returns an actor behavior from a reducer and its initial state. * * @param transition The pure reducer that returns the next state given the current state and event. * @param initialState The initial state of the reducer. * @returns An actor behavior */ export declare function fromReducer<TState, TEvent extends EventObject>(transition: (state: TState, event: TEvent, actorContext: ActorContext<TEvent, TState>) => TState, initialState: TState): Behavior<TEvent, TState>; declare type PromiseEvents<T> = { type: 'fulfill'; data: T; } | { type: 'reject'; error: unknown; }; declare type PromiseState<T> = { status: 'pending'; data: undefined; error: undefined; } | { status: 'fulfilled'; data: T; error: undefined; } | { status: 'rejected'; data: undefined; error: any; }; export declare function fromPromise<T>(promiseFn: () => Promise<T>): Behavior<PromiseEvents<T>, PromiseState<T>>; interface SpawnBehaviorOptions { id?: string; parent?: ActorRef<any>; } export declare function spawnBehavior<TEvent extends EventObject, TEmitted>(behavior: Behavior<TEvent, TEmitted>, options?: SpawnBehaviorOptions): ActorRef<TEvent, TEmitted>; export {}; //# sourceMappingURL=behaviors.d.ts.map