xsandra
Version:
Javascript Game Engine
37 lines (28 loc) • 1.24 kB
JavaScript
let debugLog = () => {
document.addEventListener("DOMContentLoaded", ()=>{
const fs = require('fs')
const path = require('path')
var debugText = fs.readFileSync(path.join(__dirname,'./debugLog.txt')).toString()
var text = debugText.split('\n')
const foo = () => {
var old = console.log;
document.body.appendChild(document.createElement('div'))
document.querySelector('div').setAttribute('id','output')
document.body.style.margin = 0
document.querySelector('div').setAttribute('style','color:#ED0F0F;font-family:"Lucida Grande";padding:2% 4%;background-color:#E5E7E9')
var logger = document.getElementById('output');
console.log = function (message) {
if (typeof message == 'object') {
logger.innerHTML += (JSON && JSON.stringify ? JSON.stringify(message) : message) + '<br />';
} else {
logger.innerHTML += message + '<br />';
}
}
}
foo()
for(var i=0;i<text.length;i++){
console.log(text[i] + '\n')
}
});
}
debugLog()