xsandra
Version:
Javascript Game Engine
71 lines (70 loc) • 1.35 kB
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Rectangle {
ctx: CanvasRenderingContext2D {},
animationFrame: AnimationFrame { eventFunctions: [ [Function], [Function] ] },
animationLoop: undefined,
type: 'rectangle',
height: 100,
width: 100,
x: 200,
y: 200,
centerX: 250,
centerY: 250,
color: '#FF0000',
outline: false,
outlineColor: '#FF00FF',
coordinates: {
x1: 200,
y1: 200,
x2: 300,
y2: 200,
x3: 300,
y3: 300,
x4: 200,
y4: 300
},
rotation: false,
rotationAngle: 0,
visibilityToggle: false,
massValue: 1,
appliedGravity: false,
gravityValue: 0,
gravityAcceleration: 0,
applyFriction: false,
frictionValue: 0,
velocity: { dx: 0, dy: 0 }
}
Rectangle {
ctx: CanvasRenderingContext2D {},
animationFrame: AnimationFrame { eventFunctions: [ [Function], [Function] ] },
animationLoop: undefined,
type: 'rectangle',
height: 100,
width: 100,
x: 400,
y: 400,
centerX: 450,
centerY: 450,
color: '#FF00FF',
outline: false,
outlineColor: '#FF00FF',
coordinates: {
x1: 400,
y1: 400,
x2: 500,
y2: 400,
x3: 500,
y3: 500,
x4: 400,
y4: 500
},
rotation: false,
rotationAngle: 0,
visibilityToggle: false,
massValue: 1,
appliedGravity: false,
gravityValue: 0,
gravityAcceleration: 0,
applyFriction: false,
frictionValue: 0,
velocity: { dx: 0, dy: 0 }
}