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xinput-ffi

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Access native XInput functions as well as some helpers based around them.

131 lines (112 loc) 3.18 kB
export function enable(enable: boolean): Promise<void>; declare interface OptionsA { dwUserIndex?: number, devType?: number, translate?: boolean } export function getBatteryInformation(option?: OptionsA | number): Promise<{ batteryType: number | string; batteryLevel: number | string; }>; declare interface OptionsB { dwUserIndex?: number, dwFlags?: number, translate?: boolean } export function getCapabilities(option?: OptionsB | number): Promise<{ type: number | string; subType: number | string; flags: number | string[]; gamepad: { wButtons: number | string[]; bLeftTrigger: number; bRightTrigger: number; sThumbLX: number; sThumbLY: number; sThumbRX: number; sThumbRY: number; }; vibration: { wLeftMotorSpeed: number; wRightMotorSpeed: number; }; }>; declare interface OptionsC { dwUserIndex?: number, translate?: boolean } export function getKeystroke(option?: OptionsC | number): Promise<{ virtualKey: number | string; unicode: number; flags: number | string[]; userIndex: number; hidCode: number; }>; export function getState(option?: OptionsC | number): Promise<{ dwPacketNumber: number; gamepad: { wButtons: number | string[]; bLeftTrigger: number; bRightTrigger: number; sThumbLX: number; sThumbLY: number; sThumbRX: number; sThumbRY: number; }; }>; declare interface OptionsD { dwUserIndex?: number, usePercent?: boolean } export function setState(lowFrequency: number, highFrequency: number, option?: OptionsD | number): Promise<void>; export function getStateEx(option?: OptionsC | number): Promise<{ dwPacketNumber: number; gamepad: { wButtons: number | string[]; bLeftTrigger: number; bRightTrigger: number; sThumbLX: number; sThumbLY: number; sThumbRX: number; sThumbRY: number; }; }>; declare interface OptionsE { dwUserIndex?: number, dwFlags?: number } export function waitForGuideButton(option?: OptionsE | number): Promise<void>; declare interface OptionsF { dwUserIndex?: number } export function cancelGuideButtonWait(option?: OptionsF | number): Promise<void>; export function powerOffController(option?: OptionsF | number): Promise<void>; declare interface OptionsG { dwBusIndex?: number } export function getBaseBusInformation(option?: OptionsG | number): Promise<object>; export function getCapabilitiesEx(option?: OptionsB | number): Promise<{ capabilities: { type: number | string; subType: number | string; flags: number | string[]; gamepad: { wButtons: number | string[]; bLeftTrigger: number; bRightTrigger: number; sThumbLX: number; sThumbLY: number; sThumbRX: number; sThumbRY: number; }; vibration: { wLeftMotorSpeed: number; wRightMotorSpeed: number; }; }; vendorId: number | string; productId: number | string; productVersion: number; unk1: number; unk2: number; }>;