xgpu
Version:
XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, variable declarations in shaders, and more. XGPU i
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TypeScript
import { StageableBuffer } from "./StageableBuffer";
import { VertexBuffer } from "./VertexBuffer";
export declare class VertexBufferIO extends StageableBuffer {
buffers: VertexBuffer[];
descriptor: any;
protected deviceId: number;
constructor(attributes: any, descriptor?: any);
get input(): VertexBuffer;
get output(): VertexBuffer;
destroy(): void;
private rebuildAfterDeviceLost;
currentDatas: ArrayBuffer;
getOutputData(): Promise<any>;
clone(): VertexBufferIO;
createDeclaration(name: string, bindingId: number, groupId: number): string;
createVertexInstances(nbInstance: number, createInstance: (instanceId: number) => any): void;
protected view: any;
getVertexInstances(datas: Float32Array, onGetInstance: (o: any) => void): void;
dataStructureChanged: boolean;
nextDatas: Float32Array | Int32Array | Uint32Array;
set datas(v: Float32Array | Int32Array | Uint32Array);
protected attributeDesc: any;
get attributeDescriptor(): any;
update(): void;
get bufferSize(): number;
get nbVertex(): number;
}