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xgpu

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XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, variable declarations in shaders, and more. XGPU i

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import { VertexBuffer } from "./VertexBuffer"; export declare class VertexAttribute { static Float(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static Vec2(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static Vec3(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static Vec4(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static Int(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static IVec2(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static IVec3(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static IVec4(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static Uint(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static UVec2(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static UVec3(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static UVec4(datas?: number[][] | number[] | number, offset?: number): { type: string; offset: number; datas: number | number[] | number[][]; }; static get types(): any; private _name; private _dataType; private nbValues; private vertexType; private _data; dataOffset: number; mustBeTransfered: boolean; protected _vertexBuffer: VertexBuffer; constructor(name: string, dataType: string, offset?: number); protected waitingVertexBuffer: boolean; get vertexBuffer(): VertexBuffer; set vertexBuffer(vb: VertexBuffer); get datas(): number[][] | number[]; set datas(n: number[][] | number[]); get useByVertexData(): boolean; get format(): string; get type(): string; get bytePerElement(): number; get varType(): string; get name(): string; get nbComponent(): number; private renameVertexDataType; private getVertexDataType; }