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xgpu

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XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, variable declarations in shaders, and more. XGPU i

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/// <reference types="dist" /> import { EventDispatcher } from "../../EventDispatcher"; import { UniformBuffer } from "./UniformBuffer"; import { UniformGroup } from "./UniformGroup"; export declare class UniformGroupArray extends EventDispatcher { static ON_CHANGE: string; static ON_CHANGED: string; groups: UniformGroup[]; startId: number; globalStartId: number; createVariableInsideMain: boolean; name: string; mustBeTransfered: boolean; protected mustDispatchChangeEvent: boolean; protected buffer: UniformBuffer; get uniformBuffer(): UniformBuffer; set uniformBuffer(buffer: UniformBuffer); constructor(groups: UniformGroup[], createLocalVariable?: boolean); updateStartIdFromParentToChildren(): void; clone(): UniformGroupArray; get type(): any; copyIntoDataView(dataView: DataView, offset: number): void; protected getStructName(name: string): string; protected getVarName(name: string): string; createVariable(uniformBufferName: string): string; update(gpuResource: GPUBuffer): void; forceUpdate(): void; getElementById(id: number): UniformGroup; get length(): number; get arrayStride(): number; get isArray(): boolean; get isUniformGroup(): boolean; get definition(): { type: string; groups: any[]; name: string; }; }