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xgpu

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XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, variable declarations in shaders, and more. XGPU i

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/// <reference types="dist" /> import { ImageTexture } from "../../../shader/resources/ImageTexture"; import { Pipeline } from "../../Pipeline"; import { RenderPipeline } from "../../RenderPipeline"; export type RenderPassTextureDescriptor = { size: GPUExtent3D; format?: GPUTextureFormat; usage?: GPUTextureUsageFlags; mipLevelCount?: GPUIntegerCoordinate; sampleCount?: GPUSize32; dimension?: GPUTextureDimension; viewFormats?: GPUTextureFormat[]; label?: string; }; export declare class RenderPassTexture extends ImageTexture { static RESOURCE_CHANGED: string; private ready; constructor(pipeline: RenderPipeline, descriptor?: { size: GPUExtent3D; format?: GPUTextureFormat; usage?: GPUTextureUsageFlags; mipLevelCount?: GPUIntegerCoordinate; sampleCount?: GPUSize32; dimension?: GPUTextureDimension; viewFormats?: GPUTextureFormat[]; label?: string; }); renderPipeline: RenderPipeline; protected _mustUseCopyTextureToTexture: boolean; get mustUseCopyTextureToTexture(): boolean; protected frameId: number; applyRenderPass(pipeline: Pipeline): void; resize(w: number, h: number): ImageTexture; createBindGroupEntry(bindingId: number): { binding: number; resource: GPUTextureView; }; get width(): number; get height(): number; get isRenderPass(): boolean; update(): void; get source(): ImageBitmap | HTMLCanvasElement | HTMLVideoElement | OffscreenCanvas | GPUTexture; set source(bmp: ImageBitmap | HTMLCanvasElement | HTMLVideoElement | OffscreenCanvas | GPUTexture); }