UNPKG

xgpu

Version:

XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, variable declarations in shaders, and more. XGPU i

30 lines (29 loc) 1.2 kB
/// <reference types="dist" /> import { RenderPipeline } from "./pipelines/RenderPipeline"; import { Texture } from "./pipelines/resources/textures/Texture"; import { IRenderer } from "./IRenderer"; export declare class TextureRenderer implements IRenderer { protected textureObj: Texture; protected dimensionChanged: boolean; protected currentWidth: number; protected currentHeight: number; renderPipelines: RenderPipeline[]; protected useTextureInComputeShader: any; frameId: number; constructor(useTextureInComputeShader?: boolean); protected deviceId: number; init(w: number, h: number, usage?: number, sampleCount?: number): Promise<any>; protected nbColorAttachment: number; addPipeline(pipeline: RenderPipeline, offset?: number): RenderPipeline; removePipeline(pipeline: RenderPipeline): RenderPipeline; resize(w: number, h: number): void; destroy(): void; commandEncoder: GPUCommandEncoder; update(): Promise<void>; get resized(): boolean; get canvas(): HTMLCanvasElement; get width(): number; get height(): number; get texture(): GPUTexture; get view(): GPUTextureView; }