xgpu
Version:
XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, variable declarations in shaders, and more. XGPU i
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TypeScript
/// <reference types="dist" />
import { RenderPipeline } from "./pipelines/RenderPipeline";
import { Texture } from "./pipelines/resources/textures/Texture";
import { IRenderer } from "./IRenderer";
export declare class TextureRenderer implements IRenderer {
protected textureObj: Texture;
protected dimensionChanged: boolean;
protected currentWidth: number;
protected currentHeight: number;
renderPipelines: RenderPipeline[];
protected useTextureInComputeShader: any;
frameId: number;
constructor(useTextureInComputeShader?: boolean);
protected deviceId: number;
init(w: number, h: number, usage?: number, sampleCount?: number): Promise<any>;
protected nbColorAttachment: number;
addPipeline(pipeline: RenderPipeline, offset?: number): RenderPipeline;
removePipeline(pipeline: RenderPipeline): RenderPipeline;
resize(w: number, h: number): void;
destroy(): void;
commandEncoder: GPUCommandEncoder;
update(): Promise<void>;
get resized(): boolean;
get canvas(): HTMLCanvasElement;
get width(): number;
get height(): number;
get texture(): GPUTexture;
get view(): GPUTextureView;
}