UNPKG

xeokit-viewer

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BIM viewer built on xeokit and Bootstrap

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/** * @desc A pickable {@link Scene} element. * * @interface * @abstract * @private */ class Pickable { /** * Called by xeokit to get if it's possible to pick a triangle on the surface of this Drawable. */ canPickTriangle() { } /** * Picks a triangle on this Drawable. */ drawPickTriangles(frameCtx) { } /** * Given a {@link PickResult} that contains a {@link PickResult#primIndex}, which indicates that a primitive was picked on the Drawable, then add more information to the PickResult about the picked position on the surface of the Drawable. * * Architecturally, this delegates collection of that Drawable-specific info to the Drawable, allowing it to provide whatever info it's able to. * * @param {PickResult} pickResult The PickResult to augment with pick intersection information specific to this Mesh. * @param [pickResult.primIndex] Index of the primitive that was picked on this Mesh. * @param [pickResult.canvasPos] Canvas coordinates, provided when picking through the Canvas. * @param [pickResult.origin] World-space 3D ray origin, when ray picking. * @param [pickResult.direction] World-space 3D ray direction, provided when ray picking. */ pickTriangleSurface(pickResult) { } /** * Called by xeokit to get if it's possible to pick a 3D point on the surface of this Drawable. * Returns false if canPickTriangle returns true, and vice-versa. */ canPickWorldPos() { } /** * Renders color-encoded fragment depths of this Drawable. * @param frameCtx */ drawPickDepths(frameCtx) { } /** * Delegates an {@link Entity} as representing what was actually picked in place of this Pickable. * @returns {PerformanceNode} */ delegatePickedEntity() { return this.parent; } } export {Pickable};