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xeokit-viewer

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BIM viewer built on xeokit and Bootstrap

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/** * @author xeolabs / https://github.com/xeolabs */ /** * @private */ class PickTriangleShaderSource { constructor(mesh) { this.vertex = buildVertex(mesh); this.fragment = buildFragment(mesh); } } function buildVertex(mesh) { const scene = mesh.scene; const clipping = scene._sectionPlanesState.sectionPlanes.length > 0; const quantizedGeometry = !!mesh._geometry._state.compressGeometry; const billboard = mesh._state.billboard; const stationary = mesh._state.stationary; const src = []; src.push("// Surface picking vertex shader"); src.push("attribute vec3 position;"); src.push("attribute vec4 color;"); src.push("uniform mat4 modelMatrix;"); src.push("uniform mat4 viewMatrix;"); src.push("uniform mat4 projMatrix;"); if (clipping) { src.push("uniform bool clippable;"); src.push("varying vec4 vWorldPosition;"); } src.push("varying vec4 vColor;"); if (quantizedGeometry) { src.push("uniform mat4 positionsDecodeMatrix;"); } src.push("void main(void) {"); src.push("vec4 localPosition = vec4(position, 1.0); "); if (quantizedGeometry) { src.push("localPosition = positionsDecodeMatrix * localPosition;"); } src.push(" vec4 worldPosition = modelMatrix * localPosition; "); src.push(" vec4 viewPosition = viewMatrix * worldPosition;"); if (clipping) { src.push(" vWorldPosition = worldPosition;"); } src.push(" vColor = color;"); src.push(" gl_Position = projMatrix * viewPosition;"); src.push("}"); return src; } function buildFragment(mesh) { const scene = mesh.scene; const sectionPlanesState = scene._sectionPlanesState; const clipping = sectionPlanesState.sectionPlanes.length > 0; const src = []; src.push("// Surface picking fragment shader"); src.push("precision lowp float;"); src.push("varying vec4 vColor;"); if (clipping) { src.push("uniform bool clippable;"); src.push("varying vec4 vWorldPosition;"); for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } src.push("void main(void) {"); if (clipping) { src.push("if (clippable) {"); src.push(" float dist = 0.0;"); for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) { src.push("if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push("}"); } src.push(" if (dist > 0.0) { discard; }"); src.push("}"); } src.push(" gl_FragColor = vColor;"); src.push("}"); return src; } export {PickTriangleShaderSource};