xeokit-viewer
Version:
BIM viewer built on xeokit and Bootstrap
166 lines (153 loc) • 5.78 kB
JavaScript
/**
* @author xeolabs / https://github.com/xeolabs
*/
import {PickTriangleShaderSource} from "./PickTriangleShaderSource.js";
import {Program} from "../../webgl/Program.js";
import {stats} from "../../stats.js";
/**
* @private
*/
const PickTriangleRenderer = function (hash, mesh) {
this._hash = hash;
this._scene = mesh.scene;
this._useCount = 0;
this._shaderSource = new PickTriangleShaderSource(mesh);
this._allocate(mesh);
};
const renderers = {};
PickTriangleRenderer.get = function (mesh) {
const hash = [
mesh.scene.canvas.canvas.id,
mesh.scene._sectionPlanesState.getHash(),
mesh._geometry._state.compressGeometry ? "cp" : "",
mesh._state.hash
].join(";");
let renderer = renderers[hash];
if (!renderer) {
renderer = new PickTriangleRenderer(hash, mesh);
if (renderer.errors) {
console.log(renderer.errors.join("\n"));
return null;
}
renderers[hash] = renderer;
stats.memory.programs++;
}
renderer._useCount++;
return renderer;
};
PickTriangleRenderer.prototype.put = function () {
if (--this._useCount === 0) {
if (this._program) {
this._program.destroy();
}
delete renderers[this._hash];
stats.memory.programs--;
}
};
PickTriangleRenderer.prototype.webglContextRestored = function () {
this._program = null;
};
PickTriangleRenderer.prototype.drawMesh = function (frame, mesh) {
if (!this._program) {
this._allocate(mesh);
}
const scene = this._scene;
const gl = scene.canvas.gl;
const sectionPlanesState = scene._sectionPlanesState;
const materialState = mesh._material._state;
const meshState = mesh._state;
const geometry = mesh._geometry;
const geometryState = mesh._geometry._state;
const backfaces = materialState.backfaces;
const frontface = materialState.frontface;
const positionsBuf = geometry._getPickTrianglePositions();
const pickColorsBuf = geometry._getPickTriangleColors();
const camera = scene.camera;
const cameraState = camera._state;
this._program.bind();
frame.useProgram++;
gl.uniformMatrix4fv(this._uViewMatrix, false, frame.pickViewMatrix);
gl.uniformMatrix4fv(this._uProjMatrix, false, frame.pickProjMatrix);
if (sectionPlanesState.sectionPlanes.length > 0) {
const sectionPlanes = sectionPlanesState.sectionPlanes;
let sectionPlaneUniforms;
let uSectionPlaneActive;
let sectionPlane;
let uSectionPlanePos;
let uSectionPlaneDir;
for (let i = 0, len = this._uSectionPlanes.length; i < len; i++) {
sectionPlaneUniforms = this._uSectionPlanes[i];
uSectionPlaneActive = sectionPlaneUniforms.active;
sectionPlane = sectionPlanes[i];
if (uSectionPlaneActive) {
gl.uniform1i(uSectionPlaneActive, sectionPlane.active);
}
uSectionPlanePos = sectionPlaneUniforms.pos;
if (uSectionPlanePos) {
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
}
uSectionPlaneDir = sectionPlaneUniforms.dir;
if (uSectionPlaneDir) {
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
}
}
}
if (frame.backfaces !== backfaces) {
if (backfaces) {
gl.disable(gl.CULL_FACE);
} else {
gl.enable(gl.CULL_FACE);
}
frame.backfaces = backfaces;
}
if (frame.frontface !== frontface) {
if (frontface) {
gl.frontFace(gl.CCW);
} else {
gl.frontFace(gl.CW);
}
frame.frontface = frontface;
}
this._lastMaterialId = materialState.id;
gl.uniformMatrix4fv(this._uModelMatrix, false, mesh.worldMatrix);
if (this._uClippable) {
gl.uniform1i(this._uClippable, mesh._state.clippable);
}
if (this._uPositionsDecodeMatrix) {
gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
this._aPosition.bindArrayBuffer(positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT);
} else {
this._aPosition.bindArrayBuffer(positionsBuf);
}
pickColorsBuf.bind();
gl.enableVertexAttribArray(this._aColor.location);
gl.vertexAttribPointer(this._aColor.location, pickColorsBuf.itemSize, pickColorsBuf.itemType, true, 0, 0); // Normalize
gl.drawArrays(geometryState.primitive, 0, positionsBuf.numItems / 3);
};
PickTriangleRenderer.prototype._allocate = function (mesh) {
const gl = mesh.scene.canvas.gl;
this._program = new Program(gl, this._shaderSource);
this._useCount = 0;
if (this._program.errors) {
this.errors = this._program.errors;
return;
}
const program = this._program;
this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
this._uModelMatrix = program.getLocation("modelMatrix");
this._uViewMatrix = program.getLocation("viewMatrix");
this._uProjMatrix = program.getLocation("projMatrix");
this._uSectionPlanes = [];
const sectionPlanes = mesh.scene._sectionPlanesState.sectionPlanes;
for (let i = 0, len = sectionPlanes.length; i < len; i++) {
this._uSectionPlanes.push({
active: program.getLocation("sectionPlaneActive" + i),
pos: program.getLocation("sectionPlanePos" + i),
dir: program.getLocation("sectionPlaneDir" + i)
});
}
this._aPosition = program.getAttribute("position");
this._aColor = program.getAttribute("color");
this._uClippable = program.getLocation("clippable");
};
export {PickTriangleRenderer};