UNPKG

xeokit-viewer

Version:

BIM viewer built on xeokit and Bootstrap

166 lines (153 loc) 5.78 kB
/** * @author xeolabs / https://github.com/xeolabs */ import {PickTriangleShaderSource} from "./PickTriangleShaderSource.js"; import {Program} from "../../webgl/Program.js"; import {stats} from "../../stats.js"; /** * @private */ const PickTriangleRenderer = function (hash, mesh) { this._hash = hash; this._scene = mesh.scene; this._useCount = 0; this._shaderSource = new PickTriangleShaderSource(mesh); this._allocate(mesh); }; const renderers = {}; PickTriangleRenderer.get = function (mesh) { const hash = [ mesh.scene.canvas.canvas.id, mesh.scene._sectionPlanesState.getHash(), mesh._geometry._state.compressGeometry ? "cp" : "", mesh._state.hash ].join(";"); let renderer = renderers[hash]; if (!renderer) { renderer = new PickTriangleRenderer(hash, mesh); if (renderer.errors) { console.log(renderer.errors.join("\n")); return null; } renderers[hash] = renderer; stats.memory.programs++; } renderer._useCount++; return renderer; }; PickTriangleRenderer.prototype.put = function () { if (--this._useCount === 0) { if (this._program) { this._program.destroy(); } delete renderers[this._hash]; stats.memory.programs--; } }; PickTriangleRenderer.prototype.webglContextRestored = function () { this._program = null; }; PickTriangleRenderer.prototype.drawMesh = function (frame, mesh) { if (!this._program) { this._allocate(mesh); } const scene = this._scene; const gl = scene.canvas.gl; const sectionPlanesState = scene._sectionPlanesState; const materialState = mesh._material._state; const meshState = mesh._state; const geometry = mesh._geometry; const geometryState = mesh._geometry._state; const backfaces = materialState.backfaces; const frontface = materialState.frontface; const positionsBuf = geometry._getPickTrianglePositions(); const pickColorsBuf = geometry._getPickTriangleColors(); const camera = scene.camera; const cameraState = camera._state; this._program.bind(); frame.useProgram++; gl.uniformMatrix4fv(this._uViewMatrix, false, frame.pickViewMatrix); gl.uniformMatrix4fv(this._uProjMatrix, false, frame.pickProjMatrix); if (sectionPlanesState.sectionPlanes.length > 0) { const sectionPlanes = sectionPlanesState.sectionPlanes; let sectionPlaneUniforms; let uSectionPlaneActive; let sectionPlane; let uSectionPlanePos; let uSectionPlaneDir; for (let i = 0, len = this._uSectionPlanes.length; i < len; i++) { sectionPlaneUniforms = this._uSectionPlanes[i]; uSectionPlaneActive = sectionPlaneUniforms.active; sectionPlane = sectionPlanes[i]; if (uSectionPlaneActive) { gl.uniform1i(uSectionPlaneActive, sectionPlane.active); } uSectionPlanePos = sectionPlaneUniforms.pos; if (uSectionPlanePos) { gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos); } uSectionPlaneDir = sectionPlaneUniforms.dir; if (uSectionPlaneDir) { gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir); } } } if (frame.backfaces !== backfaces) { if (backfaces) { gl.disable(gl.CULL_FACE); } else { gl.enable(gl.CULL_FACE); } frame.backfaces = backfaces; } if (frame.frontface !== frontface) { if (frontface) { gl.frontFace(gl.CCW); } else { gl.frontFace(gl.CW); } frame.frontface = frontface; } this._lastMaterialId = materialState.id; gl.uniformMatrix4fv(this._uModelMatrix, false, mesh.worldMatrix); if (this._uClippable) { gl.uniform1i(this._uClippable, mesh._state.clippable); } if (this._uPositionsDecodeMatrix) { gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix); this._aPosition.bindArrayBuffer(positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT); } else { this._aPosition.bindArrayBuffer(positionsBuf); } pickColorsBuf.bind(); gl.enableVertexAttribArray(this._aColor.location); gl.vertexAttribPointer(this._aColor.location, pickColorsBuf.itemSize, pickColorsBuf.itemType, true, 0, 0); // Normalize gl.drawArrays(geometryState.primitive, 0, positionsBuf.numItems / 3); }; PickTriangleRenderer.prototype._allocate = function (mesh) { const gl = mesh.scene.canvas.gl; this._program = new Program(gl, this._shaderSource); this._useCount = 0; if (this._program.errors) { this.errors = this._program.errors; return; } const program = this._program; this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix"); this._uModelMatrix = program.getLocation("modelMatrix"); this._uViewMatrix = program.getLocation("viewMatrix"); this._uProjMatrix = program.getLocation("projMatrix"); this._uSectionPlanes = []; const sectionPlanes = mesh.scene._sectionPlanesState.sectionPlanes; for (let i = 0, len = sectionPlanes.length; i < len; i++) { this._uSectionPlanes.push({ active: program.getLocation("sectionPlaneActive" + i), pos: program.getLocation("sectionPlanePos" + i), dir: program.getLocation("sectionPlaneDir" + i) }); } this._aPosition = program.getAttribute("position"); this._aColor = program.getAttribute("color"); this._uClippable = program.getLocation("clippable"); }; export {PickTriangleRenderer};