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xeokit-viewer

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BIM viewer built on xeokit and Bootstrap

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/** * @author xeolabs / https://github.com/xeolabs */ import {PickMeshShaderSource} from "./PickMeshShaderSource.js"; import {Program} from "../../webgl/Program.js"; import {stats} from "../../stats.js"; // No ID, because there is exactly one PickMeshRenderer per scene /** * @private */ const PickMeshRenderer = function (hash, mesh) { this._hash = hash; this._shaderSource = new PickMeshShaderSource(mesh); this._scene = mesh.scene; this._useCount = 0; this._allocate(mesh); }; const renderers = {}; PickMeshRenderer.get = function (mesh) { const hash = [ mesh.scene.canvas.canvas.id, mesh.scene._sectionPlanesState.getHash(), mesh._geometry._state.hash, mesh._state.hash ].join(";"); let renderer = renderers[hash]; if (!renderer) { renderer = new PickMeshRenderer(hash, mesh); if (renderer.errors) { console.log(renderer.errors.join("\n")); return null; } renderers[hash] = renderer; stats.memory.programs++; } renderer._useCount++; return renderer; }; PickMeshRenderer.prototype.put = function () { if (--this._useCount === 0) { if (this._program) { this._program.destroy(); } delete renderers[this._hash]; stats.memory.programs--; } }; PickMeshRenderer.prototype.webglContextRestored = function () { this._program = null; }; PickMeshRenderer.prototype.drawMesh = function (frame, mesh) { if (!this._program) { this._allocate(mesh); } const scene = this._scene; const gl = scene.canvas.gl; const materialState = mesh._material._state; const geometryState = mesh._geometry._state; if (frame.lastProgramId !== this._program.id) { frame.lastProgramId = this._program.id; this._bindProgram(frame); } if (materialState.id !== this._lastMaterialId) { const backfaces = materialState.backfaces; if (frame.backfaces !== backfaces) { if (backfaces) { gl.disable(gl.CULL_FACE); } else { gl.enable(gl.CULL_FACE); } frame.backfaces = backfaces; } const frontface = materialState.frontface; if (frame.frontface !== frontface) { if (frontface) { gl.frontFace(gl.CCW); } else { gl.frontFace(gl.CW); } frame.frontface = frontface; } this._lastMaterialId = materialState.id; } gl.uniformMatrix4fv(this._uViewMatrix, false, frame.pickViewMatrix); gl.uniformMatrix4fv(this._uProjMatrix, false, frame.pickProjMatrix); gl.uniformMatrix4fv(this._uModelMatrix, false, mesh.worldMatrix); // Mesh state if (this._uClippable) { gl.uniform1i(this._uClippable, mesh._state.clippable); } // Bind VBOs if (geometryState.id !== this._lastGeometryId) { if (this._uPositionsDecodeMatrix) { gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix); } if (this._aPosition) { this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT); frame.bindArray++; } if (geometryState.indicesBuf) { geometryState.indicesBuf.bind(); frame.bindArray++; } this._lastGeometryId = geometryState.id; } // Mesh-indexed color var pickID = mesh._state.pickID; const a = pickID >> 24 & 0xFF; const b = pickID >> 16 & 0xFF; const g = pickID >> 8 & 0xFF; const r = pickID & 0xFF; gl.uniform4f(this._uPickColor, r / 255, g / 255, b / 255, a / 255); if (geometryState.indicesBuf) { gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0); frame.drawElements++; } else if (geometryState.positions) { gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems); } }; PickMeshRenderer.prototype._allocate = function (mesh) { const gl = mesh.scene.canvas.gl; this._program = new Program(gl, this._shaderSource); if (this._program.errors) { this.errors = this._program.errors; return; } const program = this._program; this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix"); this._uModelMatrix = program.getLocation("modelMatrix"); this._uViewMatrix = program.getLocation("viewMatrix"); this._uProjMatrix = program.getLocation("projMatrix"); this._uSectionPlanes = []; const clips = mesh.scene._sectionPlanesState.sectionPlanes; for (let i = 0, len = clips.length; i < len; i++) { this._uSectionPlanes.push({ active: program.getLocation("sectionPlaneActive" + i), pos: program.getLocation("sectionPlanePos" + i), dir: program.getLocation("sectionPlaneDir" + i) }); } this._aPosition = program.getAttribute("position"); this._uClippable = program.getLocation("clippable"); this._uPickColor = program.getLocation("pickColor"); this._lastMaterialId = null; this._lastVertexBufsId = null; this._lastGeometryId = null; }; PickMeshRenderer.prototype._bindProgram = function (frame) { const scene = this._scene; const gl = scene.canvas.gl; const sectionPlanesState = scene._sectionPlanesState; this._program.bind(); frame.useProgram++; this._lastMaterialId = null; this._lastVertexBufsId = null; this._lastGeometryId = null; if (sectionPlanesState.sectionPlanes.length > 0) { let sectionPlaneUniforms; let uSectionPlaneActive; let sectionPlane; let uSectionPlanePos; let uSectionPlaneDir; for (let i = 0, len = this._uSectionPlanes.length; i < len; i++) { sectionPlaneUniforms = this._uSectionPlanes[i]; uSectionPlaneActive = sectionPlaneUniforms.active; sectionPlane = sectionPlanesState.sectionPlanes[i]; if (uSectionPlaneActive) { gl.uniform1i(uSectionPlaneActive, sectionPlane.active); } uSectionPlanePos = sectionPlaneUniforms.pos; if (uSectionPlanePos) { gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos); } uSectionPlaneDir = sectionPlaneUniforms.dir; if (uSectionPlaneDir) { gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir); } } } }; export {PickMeshRenderer};