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xeokit-viewer

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BIM viewer built on xeokit and Bootstrap

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/** * @author xeolabs / https://github.com/xeolabs */ import {Map} from "../../utils/Map.js"; import {EmphasisEdgesShaderSource} from "./EmphasisEdgesShaderSource.js"; import {Program} from "../../webgl/Program.js"; import {stats} from '../../stats.js'; const ids = new Map({}); /** * @private */ const EmphasisEdgesRenderer = function (hash, mesh) { this.id = ids.addItem({}); this._hash = hash; this._scene = mesh.scene; this._useCount = 0; this._shaderSource = new EmphasisEdgesShaderSource(mesh); this._allocate(mesh); }; const renderers = {}; EmphasisEdgesRenderer.get = function (mesh) { const hash = [ mesh.scene.id, mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed mesh.scene._sectionPlanesState.getHash(), mesh._geometry._state.compressGeometry ? "cp" : "", mesh._state.hash ].join(";"); let renderer = renderers[hash]; if (!renderer) { renderer = new EmphasisEdgesRenderer(hash, mesh); renderers[hash] = renderer; stats.memory.programs++; } renderer._useCount++; return renderer; }; EmphasisEdgesRenderer.prototype.put = function () { if (--this._useCount === 0) { ids.removeItem(this.id); if (this._program) { this._program.destroy(); } delete renderers[this._hash]; stats.memory.programs--; } }; EmphasisEdgesRenderer.prototype.webglContextRestored = function () { this._program = null; }; EmphasisEdgesRenderer.prototype.drawMesh = function (frame, mesh, mode) { if (!this._program) { this._allocate(mesh); } const scene = this._scene; const gl = scene.canvas.gl; let materialState; const meshState = mesh._state; const geometry = mesh._geometry; const geometryState = geometry._state; if (frame.lastProgramId !== this._program.id) { frame.lastProgramId = this._program.id; this._bindProgram(frame); } switch (mode) { case 0: materialState = mesh._xrayMaterial._state; break; case 1: materialState = mesh._highlightMaterial._state; break; case 2: materialState = mesh._selectedMaterial._state; break; case 3: default: materialState = mesh._edgeMaterial._state; break; } if (materialState.id !== this._lastMaterialId) { const backfaces = materialState.backfaces; if (frame.backfaces !== backfaces) { if (backfaces) { gl.disable(gl.CULL_FACE); } else { gl.enable(gl.CULL_FACE); } frame.backfaces = backfaces; } if (frame.lineWidth !== materialState.edgeWidth) { gl.lineWidth(materialState.edgeWidth); frame.lineWidth = materialState.edgeWidth; } if (this._uEdgeColor) { const edgeColor = materialState.edgeColor; const edgeAlpha = materialState.edgeAlpha; gl.uniform4f(this._uEdgeColor, edgeColor[0], edgeColor[1], edgeColor[2], edgeAlpha); } this._lastMaterialId = materialState.id; } gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix); if (this._uModelNormalMatrix) { gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix); } if (this._uClippable) { gl.uniform1i(this._uClippable, meshState.clippable); } // Bind VBOs let indicesBuf; if (geometryState.primitive === gl.TRIANGLES) { indicesBuf = geometry._getEdgeIndices(); } else if (geometryState.primitive === gl.LINES) { indicesBuf = geometryState.indicesBuf; } if (indicesBuf) { if (geometryState.id !== this._lastGeometryId) { if (this._uPositionsDecodeMatrix) { gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix); } if (this._aPosition) { this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT); frame.bindArray++; } indicesBuf.bind(); frame.bindArray++; this._lastGeometryId = geometryState.id; } gl.drawElements(gl.LINES, indicesBuf.numItems, indicesBuf.itemType, 0); frame.drawElements++; } }; EmphasisEdgesRenderer.prototype._allocate = function (mesh) { const gl = mesh.scene.canvas.gl; const sectionPlanesState = mesh.scene._sectionPlanesState; this._program = new Program(gl, this._shaderSource); if (this._program.errors) { this.errors = this._program.errors; return; } const program = this._program; this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix"); this._uModelMatrix = program.getLocation("modelMatrix"); this._uViewMatrix = program.getLocation("viewMatrix"); this._uProjMatrix = program.getLocation("projMatrix"); this._uSectionPlanes = []; for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) { this._uSectionPlanes.push({ active: program.getLocation("sectionPlaneActive" + i), pos: program.getLocation("sectionPlanePos" + i), dir: program.getLocation("sectionPlaneDir" + i) }); } this._uEdgeColor = program.getLocation("edgeColor"); this._aPosition = program.getAttribute("position"); this._uClippable = program.getLocation("clippable"); this._uGammaFactor = program.getLocation("gammaFactor"); this._lastMaterialId = null; this._lastVertexBufsId = null; this._lastGeometryId = null; }; EmphasisEdgesRenderer.prototype._bindProgram = function (frame) { const program = this._program; const scene = this._scene; const gl = scene.canvas.gl; const sectionPlanesState = scene._sectionPlanesState; const camera = scene.camera; const cameraState = camera._state; program.bind(); frame.useProgram++; this._lastMaterialId = null; this._lastVertexBufsId = null; this._lastGeometryId = null; gl.uniformMatrix4fv(this._uViewMatrix, false, cameraState.matrix); gl.uniformMatrix4fv(this._uProjMatrix, false, camera.project._state.matrix); if (sectionPlanesState.sectionPlanes.length > 0) { const clips = sectionPlanesState.sectionPlanes; let sectionPlaneUniforms; let uSectionPlaneActive; let sectionPlane; let uSectionPlanePos; let uSectionPlaneDir; for (let i = 0, len = this._uSectionPlanes.length; i < len; i++) { sectionPlaneUniforms = this._uSectionPlanes[i]; uSectionPlaneActive = sectionPlaneUniforms.active; sectionPlane = clips[i]; if (uSectionPlaneActive) { gl.uniform1i(uSectionPlaneActive, sectionPlane.active); } uSectionPlanePos = sectionPlaneUniforms.pos; if (uSectionPlanePos) { gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos); } uSectionPlaneDir = sectionPlaneUniforms.dir; if (uSectionPlaneDir) { gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir); } } } if (this._uGammaFactor) { gl.uniform1f(this._uGammaFactor, scene.gammaFactor); } }; export {EmphasisEdgesRenderer};