xdesign-vue-next
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XDesign Component for vue-next
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{"version":3,"file":"tree-store.mjs","sources":["../../../../node_modules/lodash/difference.js","../../../../src/_common/js/tree/tree-store.ts"],"sourcesContent":["var baseDifference = require('./_baseDifference'),\n baseFlatten = require('./_baseFlatten'),\n baseRest = require('./_baseRest'),\n isArrayLikeObject = require('./isArrayLikeObject');\n\n/**\n * Creates an array of `array` values not included in the other given arrays\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons. The order and references of result values are\n * determined by the first array.\n *\n * **Note:** Unlike `_.pullAll`, this method returns a new array.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {...Array} [values] The values to exclude.\n * @returns {Array} Returns the new array of filtered values.\n * @see _.without, _.xor\n * @example\n *\n * _.difference([2, 1], [2, 3]);\n * // => [1]\n */\nvar difference = baseRest(function(array, values) {\n return isArrayLikeObject(array)\n ? baseDifference(array, baseFlatten(values, 1, isArrayLikeObject, true))\n : [];\n});\n\nmodule.exports = difference;\n","import isArray from 'lodash/isArray';\nimport isFunction from 'lodash/isFunction';\nimport isNumber from 'lodash/isNumber';\nimport isString from 'lodash/isString';\nimport difference from 'lodash/difference';\nimport camelCase from 'lodash/camelCase';\nimport isPlainObject from 'lodash/isPlainObject';\nimport mitt from 'mitt';\n\nimport { TreeNode } from './tree-node';\nimport {\n TreeNodeValue,\n TypeIdMap,\n TypeTargetNode,\n TypeTreeNodeData,\n TypeTreeItem,\n TypeTreeStoreOptions,\n TypeTreeFilter,\n TypeTreeFilterOptions,\n TypeRelatedNodesOptions,\n TypeTreeEventState,\n} from './types';\n\nfunction nextTick(fn: () => void): Promise<void> {\n const pm = Promise.resolve();\n pm.then(fn);\n return pm;\n}\n\n// 构建一个树的数据模型\n// 基本设计思想:写入时更新,减少读取消耗,以减少未来实现虚拟滚动所需的计算量\n// 任何一次数据写入,会触发相应节点的状态更新\n// public 方法,在 ui 组件中有可能在使用,会保障其输入输出实现\n// private 方法,可能会改动其输入输出\n\n/**\n * tree 数据模型\n * @class TreeStore\n * @param {object} options tree 组件选项\n * @param {string} [options.prefix=\"t\"] tree 组件内部属性前缀\n * @param {object} options.keys 取值映射对象,部分属性按照其 key/value 来取 treeNode 属性值\n * @param {string} [options.keys.label=\"label\"] 从 data 种取 label 值时读取的属性名称\n * @param {string} [options.keys.value=\"value\"] 从 data 种取 value 值时读取的属性名称\n * @param {string} [options.keys.children=\"children\"] 从 data 种取 children 值时读取的属性名称\n * @param {boolean} [options.expandAll=false] 初始化节点时,是否自动展开\n * @param {number} [options.expandLevel=0] 初始化节点时,自动展开的级别\n * @param {boolean} [options.expandMutex=false] 展开时,是否使用手风琴模式\n * @param {boolean} [options.expandParent=false] 展开节点时,是否自动展开父节点\n * @param {boolean} [options.activable=false] 是否可以激活节点\n * @param {boolean} [options.activeMultiple=false] 激活节点是否使用多选模式\n * @param {boolean} [options.checkable=false] 节点是否可选中\n * @param {boolean} [options.checkStrictly=false] 节点选中是否使用严格模式\n * @param {boolean} [options.disabled=false] 节点是否禁用\n * @param {boolean} [options.draggable=false] 节点是否可拖动\n * @param {function} [options.load=null] 节点延迟加载函数\n * @param {boolean} [options.lazy=false] 节点是否使用延迟加载模式\n * @param {string} [options.valueMode=\"onlyLeaf\"] 节点选中取值模式\n * @param {function} [options.filter=null] 节点过滤函数\n * @param {function} [options.onLoad=null] 节点延迟加载完成时的回调函数\n * @param {function} [options.onReflow=null] 节点触发回流后的回调\n * @param {function} [options.onUpdate=null] 节点触发更新后的后调\n * @param {boolean} [options.allowFoldNodeOnFilter=false] 过滤时,是否允许折叠节点\n */\nexport class TreeStore {\n // 根节点集合\n public children: TreeNode[];\n\n // 所有节点集合\n public nodes: TreeNode[];\n\n // 所有节点映射\n public nodeMap: Map<TreeNodeValue, TreeNode>;\n\n // 节点 私有 ID 映射\n public privateMap: Map<string, TreeNode>;\n\n // 配置选项\n public config: TypeTreeStoreOptions;\n\n // 活动节点集合\n public activedMap: TypeIdMap;\n\n // 数据被更新的节点集合\n public updatedMap: TypeIdMap;\n\n // 选中节点集合\n public checkedMap: TypeIdMap;\n\n // 展开节点的集合\n public expandedMap: TypeIdMap;\n\n // 符合过滤条件的节点的集合\n public filterMap: TypeIdMap;\n\n // 存在过滤器标志\n public hasFilter: boolean;\n\n // 事件派发器\n public emitter: ReturnType<typeof mitt>;\n\n // 数据更新计时器\n private updateTick: Promise<void>;\n\n // 识别是否需要重排\n private shouldReflow: boolean;\n\n // 树节点过滤器\n private prevFilter: TypeTreeFilter;\n\n public constructor(options: TypeTreeStoreOptions) {\n const config: TypeTreeStoreOptions = {\n prefix: 'x',\n keys: {},\n expandAll: false,\n expandLevel: 0,\n expandMutex: false,\n expandParent: false,\n activable: false,\n activeMultiple: false,\n checkable: false,\n checkStrictly: false,\n disabled: false,\n draggable: false,\n load: null,\n lazy: false,\n valueMode: 'onlyLeaf',\n filter: null,\n // 每次搜索条件变更,重置展开状态,路径节点展开,显示命中节点\n // allowFoldNodeOnFilter 为 true 时,搜索条件不变的情况下,允许折叠路径节点\n // 默认状态,allowFoldNodeOnFilter 为 false 时,路径节点无法折叠\n allowFoldNodeOnFilter: false,\n onLoad: null,\n onReflow: null,\n onUpdate: null,\n ...options,\n };\n this.config = config;\n this.nodes = [];\n this.children = [];\n this.nodeMap = new Map();\n this.privateMap = new Map();\n this.activedMap = new Map();\n this.expandedMap = new Map();\n this.checkedMap = new Map();\n this.updatedMap = new Map();\n this.filterMap = new Map();\n this.prevFilter = null;\n // 这个计时器确保频繁的 update 事件被归纳为1次完整数据更新后的触发\n this.updateTick = null;\n // 在子节点增删改查时,将此属性设置为 true,来触发视图更新\n this.shouldReflow = false;\n // 这个标志会被大量用到\n this.hasFilter = isFunction(config.filter);\n this.emitter = mitt();\n }\n\n /**\n * 配置选项\n * @param {object} options tree 组件选项\n * @return void\n */\n public setConfig(options: TypeTreeStoreOptions) {\n const { config } = this;\n let hasChanged = false;\n Object.keys(options).forEach((key) => {\n const val = options[key];\n if (val !== config[key]) {\n hasChanged = true;\n config[key] = val;\n }\n });\n this.hasFilter = isFunction(config.filter);\n if (hasChanged) {\n // 在 td-tree 的 render 方法中调用 setConfig\n // 这样减少了 watch 属性\n // 仅在属性变更后刷新状态\n // 这样可以避免触发渲染死循环\n this.refreshState();\n }\n }\n\n /**\n * 获取根节点列表\n * @return TreeNode[] 根节点对象数组\n */\n public getChildren(): TreeNode[] {\n return this.children;\n }\n\n /**\n * 获取指定节点对象\n * @param {string|number|TreeNode} item 获取节点对象的条件,可以是节点 value,也可以是节点本身\n * @return TreeNode 节点对象,如果判断树中没有符合条件的节点,返回 null\n */\n public getNode(item: TypeTargetNode): TreeNode {\n let node = null;\n if (isString(item) || isNumber(item)) {\n node = this.nodeMap.get(item);\n } else if (item instanceof TreeNode) {\n node = this.nodeMap.get(item.value);\n }\n if (!node) node = null;\n return node;\n }\n\n /**\n * 获取节点在总节点列表中的位置\n * @param {TreeNode} node 节点对象\n * @return number 节点在总节点列表中的位置序号\n */\n public getIndex(node: TreeNode): number {\n return this.nodes.indexOf(node);\n }\n\n /**\n * 获取指定节点的父节点\n * @param {string} value 节点值\n * @return TreeNode 节点对象\n */\n public getParent(value: TypeTargetNode): TreeNode {\n let parent = null;\n const node = this.getNode(value);\n if (node) {\n parent = node.getParent();\n }\n return parent;\n }\n\n /**\n * 获取指定节点的所有父节点\n * @param {string} value 节点值\n * @return TreeNode[] 父节点数组\n */\n public getParents(value: TypeTargetNode): TreeNode[] {\n const node = this.getNode(value);\n let parents: TreeNode[] = [];\n if (node) {\n parents = node.getParents();\n }\n return parents;\n }\n\n /**\n * 获取指定节点在其所在 children 中的位置\n * @param {string} value 节点值\n * @return number 节点在 children 中的位置序号\n */\n public getNodeIndex(value: TypeTargetNode): number {\n const node = this.getNode(value);\n let index = -1;\n if (node) {\n index = node.getIndex();\n }\n return index;\n }\n\n /**\n * 获取所有符合条件的节点,按回流排序后的顺序给出\n * 以这些字段作为示例:\n * - value: 节点值(ID)\n * - TreeNode: 节点实例\n * - level: 节点层级\n * - filter: 节点过滤函数\n * 支持下列使用方式\n * - getNodes() 获取所有节点\n * - getNodes(value) 获取节点值对应的目标节点下,包含自己在内的所有子节点\n * - getNodes(TreeNode) 获取目标节点下,包含自己在内的所有子节点\n * - getNodes(value, { level: 2 }) 获取目标节点下,层级在 2 以内的子节点\n * - getNodes(value, { filter: node => (!node.checked) }) 获取目标节点下,未选中的节点\n * - getNodes(value, { props: { actived: true } }) 获取目标节点下,已激活的节点\n * @param {string | TreeNode} [item] 节点值,节点对象\n * @param {object} [options] 节点过滤条件,可传递节点属性,过滤出属性一致的节点\n * @param {number} [options.level=Infinity] 节点层级\n * @param {function} [options.filter=null] 节点过滤条件函数\n * @param {object} [options.props] 节点属性对象,作为过滤条件\n * @return TreeNode[] 符合条件的节点数组\n */\n public getNodes(\n item?: TypeTargetNode,\n options?: TypeTreeFilterOptions,\n ): TreeNode[] {\n let nodes: TreeNode[] = [];\n let val: TreeNodeValue = '';\n if (isString(item) || isNumber(item)) {\n val = item;\n } else if (item instanceof TreeNode) {\n val = item.value;\n }\n if (!val) {\n nodes = this.nodes.slice(0);\n } else {\n const node = this.getNode(val);\n if (node) {\n nodes = node.walk();\n }\n }\n\n if (options) {\n const conf: TypeTreeFilterOptions = {\n filter: null,\n level: Infinity,\n ...options,\n };\n if (isNumber(conf.level) && conf.level !== Infinity) {\n nodes = nodes.filter((node) => node.level <= conf.level);\n }\n if (isFunction(conf.filter)) {\n nodes = nodes.filter((node) => {\n const nodeModel = node.getModel();\n return conf.filter(nodeModel);\n });\n }\n if (isPlainObject(conf.props)) {\n nodes = nodes.filter((node) => {\n const result = Object.keys(conf.props).every((key) => {\n const propEqual = node[key] === conf.props[key];\n return propEqual;\n });\n return result;\n });\n }\n }\n return nodes;\n }\n\n /**\n * 添加新节点数据\n * @param {object[]} list 节点数据对象数组\n * @return void\n */\n public append(list: TypeTreeNodeData[]): void {\n list.forEach((item) => {\n const node = new TreeNode(this, item);\n this.children.push(node);\n });\n this.reflow();\n }\n\n /**\n * 清空当前树的数据,重新加载数据\n * @param {object[]} list 节点数据对象数组\n * @return void\n */\n public reload(list: TypeTreeNodeData[]): void {\n this.expandedMap.clear();\n this.checkedMap.clear();\n this.activedMap.clear();\n this.filterMap.clear();\n this.removeAll();\n this.append(list);\n }\n\n /**\n * 解析节点数据,适配多种节点类型\n * @param {string | TreeNode | object} para 树节点值,或者树节点,或者节点构造数据\n * @param {object | TreeNode} item 节点构造数据, 或者节点构造数据数组,或者树节点\n * @return spec 解析完成的数据结构\n * - {TreeNode} spec.node 目标树节点\n * - {object} spec.data 节点构造数据\n */\n private parseNodeData(\n para: TreeNodeValue | TreeNode | TypeTreeNodeData,\n item: TypeTreeNodeData | TreeNode,\n ) {\n let value: TreeNodeValue = '';\n let node = null;\n let data = null;\n\n if (isString(para) || isNumber(para)) {\n value = para;\n node = this.getNode(value);\n data = item;\n } else if (para instanceof TreeNode) {\n if (item) {\n node = para;\n data = item;\n } else {\n data = para;\n }\n } else {\n data = para;\n }\n const spec = {\n node,\n data,\n };\n return spec;\n }\n\n /**\n * 向指定节点追加节点或者数据\n * 以这些字段作为示例: item: 节点数据, TreeNode: 节点实例, value: 节点值(ID)\n * 支持下列使用方式\n * - appendNodes(item) 直接传递节点构造数据,新增节点\n * - appendNodes(TreeNode) 传递别的树的树节点,新增节点\n * - appendNodes(value, item) 以节点值查找指定节点,并新增节点构造数据\n * - appendNodes(value, TreeNode) 以节点值查找指定节点,并新增树节点\n * - appendNodes(TreeNode, item) 向指定节点新增节点构造数据\n * - appendNodes(TreeNode, TreeNode) 向指定节点新增树节点\n * @param {string | TreeNode | object} para 树节点值,或者树节点,或者节点构造数据\n * @param {object | TreeNode} [item] 节点构造数据, 或者节点构造数据数组,或者树节点\n * @return void\n */\n public appendNodes(\n para: TypeTargetNode | TypeTreeNodeData,\n item?: TypeTreeNodeData | TreeNode,\n ): void {\n const spec = this.parseNodeData(para, item);\n if (spec.data) {\n if (!spec.node) {\n // 在根节点插入\n if (spec.data instanceof TreeNode) {\n spec.data.appendTo(this);\n } else if (Array.isArray(spec.data)) {\n this.append(spec.data);\n } else {\n this.append([spec.data]);\n }\n } else {\n // 插入到目标节点之下\n if (spec.data instanceof TreeNode) {\n spec.data.appendTo(this, spec.node);\n } else if (isArray(spec.data)) {\n spec.node.append(spec.data);\n } else {\n spec.node.append([spec.data]);\n }\n spec.node.updateRelated();\n }\n }\n }\n\n /**\n * 在目标节点之前插入节点\n * @param {string | TreeNode} value 节点值,或者树节点\n * @param {object | TreeNode} item 节点构造数据, 或者树节点\n * @return void\n */\n public insertBefore(value: TypeTargetNode, item: TypeTreeItem): void {\n const node = this.getNode(value);\n if (node) {\n node.insertBefore(item);\n }\n }\n\n /**\n * 在目标节点之后插入节点\n * @param {string | TreeNode} value 节点值,或者树节点\n * @param {object | TreeNode} item 节点构造数据, 或者树节点\n * @return void\n */\n public insertAfter(value: TypeTargetNode, item: TypeTreeItem): void {\n const node = this.getNode(value);\n if (node) {\n node.insertAfter(item);\n }\n }\n\n /**\n * 更新树结构\n * - 清空 nodes 数组,然后遍历所有根节点重新插入 node\n * - 这个操作将会为树结构数据提供一个一纬数组索引\n * @return void\n */\n public refreshNodes(): void {\n const { children, nodes } = this;\n nodes.length = 0;\n children.forEach((node) => {\n const list = node.walk();\n Array.prototype.push.apply(nodes, list);\n });\n }\n\n /**\n * 标记节点重排\n * - 应该仅在树节点增删改查时调用\n * - 节点重排会在延时后触发 refreshNodes 方法的调用\n * @param {TreeNode} [node] 触发重排的树节点\n * @return void\n */\n public reflow(node?: TreeNode): void {\n this.shouldReflow = true;\n this.updated(node);\n }\n\n /**\n * 触发更新事件\n * - 节点属性变更时调用\n * - 统一延时后,处理需要在其他节点状态更新后再处理的逻辑,减少这类逻辑的重复调用开销\n * - 统一延时后,派发事件,通知树已更新完毕,以及回流完毕,触发 vue 视图渲染操作\n * @param {TreeNode} [node] 触发更新的树节点\n * @return void\n */\n public updated(node?: TreeNode): void {\n if (node?.value) {\n this.updatedMap.set(node.value, true);\n }\n if (this.updateTick) return;\n this.updateTick = nextTick(() => {\n this.updateTick = null;\n\n // 检查节点是否需要回流,重排数组\n if (this.shouldReflow) {\n this.refreshNodes();\n this.emit('reflow');\n }\n\n // 检查节点是否有被过滤,锁定路径节点\n // 在此之前要遍历节点生成一个经过排序的节点数组\n // 以便于优化锁定检查算法\n this.lockFilterPathNodes();\n\n const updatedList = Array.from(this.updatedMap.keys());\n if (updatedList.length > 0) {\n // 统计需要更新状态的节点,派发更新事件\n const updatedNodes = updatedList.map((value) => this.getNode(value));\n this.emit('update', {\n nodes: updatedNodes,\n map: this.updatedMap,\n });\n } else if (this.shouldReflow) {\n // 单纯的回流不需要更新节点状态\n // 但需要触发更新事件\n // 实际业务中,这个逻辑几乎无法触发,节点操作必然引发 update\n // 这里代码仅仅用于边界兜底\n this.emit('update', {\n nodes: [],\n map: this.updatedMap,\n });\n }\n\n // 每次回流检查完毕,还原检查状态\n this.shouldReflow = false;\n this.updatedMap.clear();\n });\n }\n\n /**\n * 获取激活节点集合\n * @param {Map} [map] 预设激活节点 map, 用于受控操作时预先获取结果而不直接操作节点状态\n * @return string[] 激活节点值数组\n */\n public getActived(map?: TypeIdMap): TreeNodeValue[] {\n const activedMap = map || this.activedMap;\n return Array.from(activedMap.keys());\n }\n\n /**\n * 获取指定范围的激活节点\n * - 范围是目标节点在内所有子节点\n * @param {string | TreeNode} [item] 目标节点值,或者目标节点本身\n * @return TreeNode[] 激活节点数组\n */\n public getActivedNodes(item?: TypeTargetNode): TreeNode[] {\n let nodes = this.getNodes(item);\n nodes = nodes.filter((node) => node.isActived());\n return nodes;\n }\n\n /**\n * 替换激活态\n * @param {string[]} list 目标节点值数组\n * @return void\n */\n public replaceActived(list: TreeNodeValue[]): void {\n this.resetActived();\n this.setActived(list);\n }\n\n /**\n * 设置激活态\n * @param {string[]} list 目标节点值数组\n * @return void\n */\n public setActived(actived: TreeNodeValue[]): void {\n const { activeMultiple } = this.config;\n const list = actived.slice(0);\n if (!activeMultiple) {\n list.length = 1;\n }\n list.forEach((val) => {\n this.activedMap.set(val, true);\n const node = this.getNode(val);\n if (node) {\n node.update();\n }\n });\n }\n\n /**\n * 清空所有节点的激活状态\n * @return void\n */\n public resetActived(): void {\n const actived = this.getActived();\n this.activedMap.clear();\n const relatedNodes = this.getRelatedNodes(actived);\n relatedNodes.forEach((node) => {\n node.update();\n });\n }\n\n /**\n * 获取展开节点集合\n * @param {Map} [map] 预设展开节点 map, 用于受控操作时预先获取结果而不直接操作节点状态\n * @return void\n */\n public getExpanded(map?: TypeIdMap): TreeNodeValue[] {\n const expandedMap = map || this.expandedMap;\n return Array.from(expandedMap.keys());\n }\n\n /**\n * 替换展开节点\n * @param {string[]} list 目标节点值数组\n * @return void\n */\n public replaceExpanded(list: TreeNodeValue[]): void {\n const expanded = this.getExpanded();\n const added = difference(list, expanded);\n const removed = difference(expanded, list);\n this.setExpandedDirectly(removed, false);\n this.updateExpanded(removed);\n this.setExpanded(added);\n }\n\n /**\n * 批量设置展开节点\n * - 注意这个状态设置操作会忽略互斥属性\n * @param {string[]} list 目标节点值数组\n * @return void\n */\n public setExpanded(list: TreeNodeValue[]): void {\n this.setExpandedDirectly(list);\n this.updateExpanded(list);\n }\n\n /**\n * 直接设置节点展开状态\n * - 注意这个状态设置操作会忽略互斥属性\n * @param {string[]} list 目标节点值数组\n * @param {boolean} [expanded=true] 展开状态\n * @return void\n */\n public setExpandedDirectly(list: TreeNodeValue[], expanded = true): void {\n list.forEach((val) => {\n if (expanded) {\n this.expandedMap.set(val, true);\n } else {\n this.expandedMap.delete(val);\n }\n const node = this.getNode(val);\n if (node) {\n node.afterExpanded();\n }\n });\n }\n\n /**\n * 清除所有节点的展开状态\n * @return void\n */\n public resetExpanded(): void {\n const expanded = this.getExpanded();\n this.expandedMap.clear();\n this.updateExpanded(expanded);\n }\n\n /**\n * 更新展开节点相关节点的状态\n * - 节点展开状态变更后,上下游节点可能存在状态变更,统一纳入待更新队列\n * @param {string[]} list 目标节点值数组\n * @return void\n */\n public updateExpanded(list: TreeNodeValue[]): void {\n const relatedNodes = this.getRelatedNodes(list, {\n withParents: false,\n });\n relatedNodes.forEach((node) => {\n node.update();\n });\n 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