xcom2charpool
Version:
Library for reading, manipulating, and managing XCOM 2 character pool binary files, supporting both browser and Node.js environments.
42 lines (41 loc) • 1.9 kB
JavaScript
;
var __classPrivateFieldGet = (this && this.__classPrivateFieldGet) || function (receiver, state, kind, f) {
if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a getter");
if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot read private member from an object whose class did not declare it");
return kind === "m" ? f : kind === "a" ? f.call(receiver) : f ? f.value : state.get(receiver);
};
var _StructProperty_codec;
Object.defineProperty(exports, "__esModule", { value: true });
exports.StructProperty = void 0;
const ObjectProperty_1 = require("../ObjectProperty");
const StructPropertyValue_1 = require("./StructPropertyValue");
const BaseCodec_1 = require("../../BaseCodec");
/**
* Codec for UE StructProperty values.
*/
class StructProperty extends BaseCodec_1.BaseCodec {
constructor() {
super(...arguments);
this.type = 'StructProperty';
_StructProperty_codec.set(this, new ObjectProperty_1.ObjectProperty());
}
read(reader, length, ctx) {
const type = reader.string();
reader.padding();
return this.readSized(reader, length, ctx, (payload) => {
const obj = __classPrivateFieldGet(this, _StructProperty_codec, "f").read(payload, length, ctx);
return new StructPropertyValue_1.StructPropertyValue(type, obj);
});
}
write(writer, value, ctx) {
writer.string(value.type).padding();
const startPosition = writer.position;
__classPrivateFieldGet(this, _StructProperty_codec, "f").write(writer, value.value, ctx);
return writer.position - startPosition;
}
isSupported(value) {
return value instanceof StructPropertyValue_1.StructPropertyValue;
}
}
exports.StructProperty = StructProperty;
_StructProperty_codec = new WeakMap();