xcom2charpool
Version:
Library for reading, manipulating, and managing XCOM 2 character pool binary files, supporting both browser and Node.js environments.
36 lines (35 loc) • 1.79 kB
JavaScript
;
var __classPrivateFieldGet = (this && this.__classPrivateFieldGet) || function (receiver, state, kind, f) {
if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a getter");
if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot read private member from an object whose class did not declare it");
return kind === "m" ? f : kind === "a" ? f.call(receiver) : f ? f.value : state.get(receiver);
};
var _StructArrayElement_codec;
Object.defineProperty(exports, "__esModule", { value: true });
exports.StructArrayElement = void 0;
const StructPropertyValue_1 = require("./StructPropertyValue");
const ObjectProperty_1 = require("../ObjectProperty");
const CodecError_1 = require("../../Errors/CodecError");
const BaseCodec_1 = require("../../BaseCodec");
/**
* Array element codec for struct entries in ArrayProperty payloads.
*/
class StructArrayElement extends BaseCodec_1.BaseCodec {
constructor(type) {
super();
this.type = type;
_StructArrayElement_codec.set(this, new ObjectProperty_1.ObjectProperty());
}
read(reader, ctx) {
const obj = __classPrivateFieldGet(this, _StructArrayElement_codec, "f").read(reader, 0, ctx);
return new StructPropertyValue_1.StructPropertyValue(this.type, obj);
}
write(writer, value, ctx) {
if (value.type !== this.type) {
throw new CodecError_1.CodecError(`Struct array element type mismatch: expected ${this.type}, got ${value.type}`, this.fullPath(ctx));
}
__classPrivateFieldGet(this, _StructArrayElement_codec, "f").write(writer, value.value, ctx);
}
}
exports.StructArrayElement = StructArrayElement;
_StructArrayElement_codec = new WeakMap();