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xcom2charpool

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Library for reading, manipulating, and managing XCOM 2 character pool binary files, supporting both browser and Node.js environments.

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import { Writer } from '../Writer'; /** Implementation based on browser's DataView */ export declare class ArrayBufferWriter implements Writer { #private; position: number; constructor(initialSize?: number); /** * Ensures the internal buffer has enough capacity to write additional bytes. */ private ensureCapacity; /** * Writes a 32-bit unsigned integer at the current position. */ uint32(value: number): this; /** * Writes a 32-bit signed integer at the current position. */ int32(value: number): this; /** * Writes a byte at the current position. */ byte(value: number): this; /** * Writes padding (4 zero bytes) at the current position. */ padding(): this; /** * Encodes a string into a Uint8Array using UTF-16LE encoding. */ private encodeUTF16LE; private encodeASCII; /** * Writes a string with a length prefix and null-termination. * Automatically detects the encoding based on the characters used. * Uses UTF-8 for ASCII strings and UTF-16LE for strings with non-ASCII characters. */ string(value: string): this; /** * Retrieves the underlying buffer up to the current length of data written. * @returns A sliced ArrayBuffer containing the written data. */ getBuffer(): ArrayBuffer; }