xcloudsdk
Version:
xcloud sdk
67 lines (66 loc) • 2.48 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.SyncEachObj = exports.SyncEach = void 0;
let SyncEachWarpe = function (tempList, dataFun) {
return __awaiter(this, void 0, void 0, function* () {
var obj = tempList.shift();
var continueFun = true;
if (obj) {
continueFun = yield dataFun(obj);
}
if (continueFun && tempList.length > 0) {
return SyncEachWarpe(tempList, dataFun);
}
});
};
/**
* 异步遍历集合
* @param list 遍历的对象
* @param dataFun 数据处理函数,返回true 继续循环,返回false 停止循环
*/
const SyncEach = function (list, dataFun) {
return __awaiter(this, void 0, void 0, function* () {
if (!list || list.length < 1) {
return;
}
var tempList = list.slice(0);
return SyncEachWarpe(tempList, dataFun);
});
};
exports.SyncEach = SyncEach;
/**
* 异步遍历对象
* @param obj 遍历的对象
* @param dataFun 数据处理函数,返回true 继续循环,返回false 停止循环
* @param keyNames 要遍历的Keys [可选]
*/
const SyncEachObj = function (obj, dataFun, keyNames) {
return __awaiter(this, void 0, void 0, function* () {
var propNames = [];
if (keyNames == undefined) {
propNames = Object.getOwnPropertyNames(obj);
}
else {
propNames = keyNames;
}
var continueFun = true;
var key = propNames.shift();
if (key) {
var list = obj[key];
continueFun = yield dataFun(list, key);
}
if (continueFun && propNames.length > 0) {
return (0, exports.SyncEachObj)(obj, dataFun, propNames);
}
});
};
exports.SyncEachObj = SyncEachObj;