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X_ITE X3D Browser, view and manipulate X3D, VRML, glTF and other 3D sources in HTML.

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/* X_ITE v12.2.3 */ const e=window[Symbol.for("X_ITE.X3D-12.2.3")];(()=>{var t={n:e=>{var n=e&&e.__esModule?()=>e.default:()=>e;return t.d(n,{a:n}),n},d:(e,n)=>{for(var o in n)t.o(n,o)&&!t.o(e,o)&&Object.defineProperty(e,o,{enumerable:!0,get:n[o]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t)};const n=e.Components;var o=t.n(n);const i=e.PixelTexture;var r=t.n(i);const s=e.TextureProperties;var a=t.n(s);const d=e.Fields;var l=t.n(d);const u=e.X3DFieldDefinition;var h=t.n(u);const c=e.FieldDefinitionArray;var p=t.n(c);const f=e.X3DNode;var _=t.n(f);const g=e.X3DConstants;var m=t.n(g);const S=e.Namespace;var N=t.n(S);function y(e){_().call(this,e),this.addType(m().X3DVolumeRenderStyleNode),this.volumeDataNodes=new Set}Object.assign(Object.setPrototypeOf(y.prototype,_().prototype),{addShaderFields(e){},getDefines(){},getUniformsText:()=>"",getFunctionsText:()=>"",getVolumeData(){return this.volumeDataNodes},addVolumeData(e){this.volumeDataNodes.add(e)},removeVolumeData(e){this.volumeDataNodes.delete(e)},getNormalText(e){let t="";return e?(t+="uniform sampler3D surfaceNormals_"+this.getId()+";\n",t+="\n",t+="vec4\n",t+="getNormal_"+this.getId()+" (in vec3 texCoord)\n",t+="{\n",t+=" vec3 n = texture (surfaceNormals_"+this.getId()+", texCoord) .xyz * 2.0 - 1.0;\n",t+="\n",t+=" return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n",t+="}\n"):(t+="\n",t+="vec4\n",t+="getNormal_"+this.getId()+" (in vec3 texCoord)\n",t+="{\n",t+=" vec4 offset = vec4 (1.0 / vec3 (textureSize (x3d_Texture3D [0], 0)), 0.0);\n",t+=" float i0 = texture (x3d_Texture3D [0], texCoord + offset .xww) .r;\n",t+=" float i1 = texture (x3d_Texture3D [0], texCoord - offset .xww) .r;\n",t+=" float i2 = texture (x3d_Texture3D [0], texCoord + offset .wyw) .r;\n",t+=" float i3 = texture (x3d_Texture3D [0], texCoord - offset .wyw) .r;\n",t+=" float i4 = texture (x3d_Texture3D [0], texCoord + offset .wwz) .r;\n",t+=" float i5 = texture (x3d_Texture3D [0], texCoord - offset .wwz) .r;\n",t+=" vec3 n = vec3 (i1 - i0, i3 - i2, i5 - i4);\n",t+="\n",t+=" return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n",t+="}\n"),t}}),Object.defineProperties(y,_().getStaticProperties("X3DVolumeRenderStyleNode","VolumeRendering",1));const x=y,v=N().add("X3DVolumeRenderStyleNode",x);function w(e){v.call(this,e),this.addType(m().X3DComposableVolumeRenderStyleNode)}Object.setPrototypeOf(w.prototype,v.prototype),Object.defineProperties(w,_().getStaticProperties("X3DComposableVolumeRenderStyleNode","VolumeRendering",1));const F=w,C=N().add("X3DComposableVolumeRenderStyleNode",F),O=e.X3DCast;var D=t.n(O);function I(e){C.call(this,e),this.addType(m().OpacityMapVolumeStyle)}Object.assign(Object.setPrototypeOf(I.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this),this._transferFunction.addInterest("set_transferFunction__",this),this.set_transferFunction__()},set_transferFunction__(){this.transferFunctionNode=D()(m().X3DTexture2DNode,this._transferFunction),this.transferFunctionNode||(this.transferFunctionNode=D()(m().X3DTexture3DNode,this._transferFunction)),this.transferFunctionNode||(this.transferFunctionNode=this.getBrowser().getDefaultTransferFunction())},addShaderFields(e){this._enabled.getValue()&&e.addUserDefinedField(m().inputOutput,"transferFunction_"+this.getId(),new(l().SFNode)(this.transferFunctionNode))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// OpacityMapVolumeStyle\n",e+="\n",this.transferFunctionNode.getType().includes(m().X3DTexture2DNode)?(e+="uniform sampler2D transferFunction_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getOpacityMapStyle_"+this.getId()+" (in vec4 originalColor)\n",e+="{\n",e+=" return texture (transferFunction_"+this.getId()+", originalColor .rg);\n",e+="}\n"):(e+="uniform sampler3D transferFunction_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getOpacityMapStyle_"+this.getId()+" (in vec4 originalColor)\n",e+="{\n",e+=" return texture (transferFunction_"+this.getId()+", originalColor .rgb);\n",e+="}\n"),e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // OpacityMapVolumeStyle\n",e+="\n",e+=" textureColor = getOpacityMapStyle_"+this.getId()+" (textureColor);\n",e}}),Object.defineProperties(I,{..._().getStaticProperties("OpacityMapVolumeStyle","VolumeRendering",1,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"enabled",new(l().SFBool)(!0)),new(h())(m().inputOutput,"metadata",new(l().SFNode)),new(h())(m().inputOutput,"transferFunction",new(l().SFNode))]),enumerable:!0}});const T=I,b=N().add("OpacityMapVolumeStyle",T),V=Symbol(),P=Symbol(),E=Symbol(),M=Symbol();function U(){}Object.assign(U.prototype,{getDefaultVoxels(){return this[V]??=(()=>{const e=this.getPrivateScene().createNode("PixelTexture3D",!1);return e._image=[1,1,1,1,255],e.repeatS=!0,e.repeatT=!0,e.repeatR=!0,e.setup(),e})()},getDefaultVolumeStyle(){return this[P]??=(()=>{const e=new b(this.getPrivateScene());return e.setup(),e})()},getDefaultBlendedVolumeStyle(){return this[E]??=(()=>{const e=new b(this.getPrivateScene());return e.setup(),e})()},getDefaultTransferFunction(){return this[M]??=(()=>{const e=new(a())(this.getPrivateScene());e._boundaryModeS="CLAMP_TO_EDGE",e._boundaryModeT="REPEAT",e._magnificationFilter="DEFAULT",e._minificationFilter="DEFAULT",e._generateMipMaps=!0,e._textureCompression="DEFAULT",e.setup();const t=new(r())(this.getPrivateScene());return t._textureProperties=e,t._image.width=256,t._image.height=1,t._image.comp=2,t._image.array=Array.from({length:256},(e,t)=>t<<8|t),t.setup(),t})()}});const L=U,R=N().add("X3DVolumeRenderingContext",L);function A(e){C.call(this,e),this.addType(m().BlendedVolumeStyle)}Object.assign(Object.setPrototypeOf(A.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this),this._weightTransferFunction1.addInterest("set_weightTransferFunction1__",this),this._weightTransferFunction2.addInterest("set_weightTransferFunction2__",this),this._renderStyle.addInterest("set_renderStyle__",this),this._voxels.addInterest("set_voxels__",this),this.set_weightTransferFunction1__(),this.set_weightTransferFunction2__(),this.set_renderStyle__(),this.set_voxels__()},addVolumeData(e){C.prototype.addVolumeData.call(this,e),this.renderStyleNode&&this.renderStyleNode.addVolumeData(e)},removeVolumeData(e){C.prototype.removeVolumeData.call(this,e),this.renderStyleNode&&this.renderStyleNode.removeVolumeData(e)},set_weightTransferFunction1__(){this.weightTransferFunction1Node=D()(m().X3DTexture2DNode,this._weightTransferFunction1)},set_weightTransferFunction2__(){this.weightTransferFunction2Node=D()(m().X3DTexture2DNode,this._weightTransferFunction2)},set_renderStyle__(){if(this.renderStyleNode){this.renderStyleNode.removeInterest("addNodeEvent",this);for(const e of this.getVolumeData())this.renderStyleNode.removeVolumeData(e)}if(this.renderStyleNode=D()(m().X3DComposableVolumeRenderStyleNode,this._renderStyle),this.renderStyleNode){this.renderStyleNode.addInterest("addNodeEvent",this);for(const e of this.getVolumeData())this.renderStyleNode.addVolumeData(e)}},set_voxels__(){this.voxelsNode=D()(m().X3DTexture3DNode,this._voxels)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"weightConstant1_"+this.getId(),this._weightConstant1.copy()),e.addUserDefinedField(m().inputOutput,"weightConstant2_"+this.getId(),this._weightConstant2.copy()),this.weightTransferFunction1Node&&e.addUserDefinedField(m().inputOutput,"weightTransferFunction1_"+this.getId(),new(l().SFNode)(this.weightTransferFunction1Node)),this.weightTransferFunction2Node&&e.addUserDefinedField(m().inputOutput,"weightTransferFunction2_"+this.getId(),new(l().SFNode)(this.weightTransferFunction2Node)),this.voxelsNode&&e.addUserDefinedField(m().inputOutput,"voxels_"+this.getId(),new(l().SFNode)(this.voxelsNode)),this.getBrowser().getDefaultBlendedVolumeStyle().addShaderFields(e),this.renderStyleNode&&this.renderStyleNode.addShaderFields(e))},getUniformsText(){if(!this._enabled.getValue())return"";if(!this.voxelsNode)return"";let e="";e+="\n",e+="// BlendedVolumeStyle\n",e+="\n",e+="uniform float weightConstant1_"+this.getId()+";\n",e+="uniform float weightConstant2_"+this.getId()+";\n",this.weightTransferFunction1Node&&(e+="uniform sampler2D weightTransferFunction1_"+this.getId()+";\n"),this.weightTransferFunction2Node&&(e+="uniform sampler2D weightTransferFunction2_"+this.getId()+";\n"),e+="uniform sampler3D voxels_"+this.getId()+";\n";let t=this.getBrowser().getDefaultBlendedVolumeStyle().getUniformsText();this.renderStyleNode&&(t+=this.renderStyleNode.getUniformsText()),t=t.replace(/x3d_Texture3D\s*\[0\]/g,"voxels_"+this.getId()),e+="\n",e+=t,e+="\n",e+="vec4\n",e+="getBlendedStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 blendColor_"+this.getId()+" = texture (voxels_"+this.getId()+", texCoord);";let n=this.getBrowser().getDefaultBlendedVolumeStyle().getFunctionsText();switch(this.renderStyleNode&&(n+=this.renderStyleNode.getFunctionsText()),n=n.replace(/textureColor/g,"blendColor_"+this.getId()),e+="\n",e+=n,this._weightFunction1.getValue()){default:e+=" float w1_"+this.getId()+" = weightConstant1_"+this.getId()+";\n";break;case"ALPHA0":e+=" float w1_"+this.getId()+" = originalColor .a;\n";break;case"ALPHA1":e+=" float w1_"+this.getId()+" = blendColor_ "+this.getId()+" .a;\n";break;case"ONE_MINUS_ALPHA0":e+=" float w1_"+this.getId()+" = 1.0 - originalColor .a;\n";break;case"ONE_MINUS_ALPHA1":e+=" float w1_"+this.getId()+" = 1.0 - blendColor_ "+this.getId()+" .a;\n";break;case"TABLE":this.weightTransferFunction1Node?e+=" float w1_"+this.getId()+" = texture (weightTransferFunction1_"+this.getId()+", vec2 (originalColor .a, blendColor_"+this.getId()+" .a)) .r;\n":e+=" float w1_"+this.getId()+" = weightConstant1_"+this.getId()+";\n"}switch(this._weightFunction2.getValue()){default:e+=" float w2_"+this.getId()+" = weightConstant2_"+this.getId()+";\n";break;case"ALPHA0":e+=" float w2_"+this.getId()+" = originalColor .a;\n";break;case"ALPHA1":e+=" float w2_"+this.getId()+" = blendColor_ "+this.getId()+" .a;\n";break;case"ONE_MINUS_ALPHA0":e+=" float w2_"+this.getId()+" = 1.0 - originalColor .a;\n";break;case"ONE_MINUS_ALPHA1":e+=" float w2_"+this.getId()+" = 1.0 - blendColor_ "+this.getId()+" .a;\n";break;case"TABLE":this.weightTransferFunction2Node?e+=" float w2_"+this.getId()+" = texture (weightTransferFunction2_"+this.getId()+", vec2 (originalColor .a, blendColor_"+this.getId()+" .a)) .r;\n":e+=" float w2_"+this.getId()+" = weightConstant2_"+this.getId()+";\n"}return e+="\n",e+=" return clamp (originalColor * w1_"+this.getId()+" + blendColor_"+this.getId()+" * w2_"+this.getId()+", 0.0, 1.0);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";if(!this.voxelsNode)return"";let e="";return e+="\n",e+=" // BlendedVolumeStyle\n",e+="\n",e+=" textureColor = getBlendedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(A,{..._().getStaticProperties("BlendedVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(l().SFNode)),new(h())(m().inputOutput,"enabled",new(l().SFBool)(!0)),new(h())(m().inputOutput,"weightConstant1",new(l().SFFloat)(.5)),new(h())(m().inputOutput,"weightConstant2",new(l().SFFloat)(.5)),new(h())(m().inputOutput,"weightFunction1",new(l().SFString)("CONSTANT")),new(h())(m().inputOutput,"weightFunction2",new(l().SFString)("CONSTANT")),new(h())(m().inputOutput,"weightTransferFunction1",new(l().SFNode)),new(h())(m().inputOutput,"weightTransferFunction2",new(l().SFNode)),new(h())(m().inputOutput,"renderStyle",new(l().SFNode)),new(h())(m().inputOutput,"voxels",new(l().SFNode))]),enumerable:!0}});const B=A,j=N().add("BlendedVolumeStyle",B);function X(e){C.call(this,e),this.addType(m().BoundaryEnhancementVolumeStyle)}Object.assign(Object.setPrototypeOf(X.prototype,C.prototype),{addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"retainedOpacity_"+this.getId(),this._retainedOpacity.copy()),e.addUserDefinedField(m().inputOutput,"boundaryOpacity_"+this.getId(),this._boundaryOpacity.copy()),e.addUserDefinedField(m().inputOutput,"opacityFactor_"+this.getId(),this._opacityFactor.copy()))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// BoundaryEnhancementVolumeStyle\n",e+="\n",e+="uniform float retainedOpacity_"+this.getId()+";\n",e+="uniform float boundaryOpacity_"+this.getId()+";\n",e+="uniform float opacityFactor_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getBoundaryEnhancementStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" float f0 = texture (x3d_Texture3D [0], texCoord) .r;\n",e+=" float f1 = texture (x3d_Texture3D [0], texCoord + vec3 (0.0, 0.0, 1.0 / float (textureSize (x3d_Texture3D [0], 0) .z))) .r;\n",e+=" float f = abs (f0 - f1);\n",e+="\n",e+=" float retainedOpacity = retainedOpacity_"+this.getId()+";\n",e+=" float boundaryOpacity = boundaryOpacity_"+this.getId()+";\n",e+=" float opacityFactor = opacityFactor_"+this.getId()+";\n",e+="\n",e+=" return vec4 (originalColor .rgb, originalColor .a * (retainedOpacity + boundaryOpacity * pow (f, opacityFactor)));\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // BoundaryEnhancementVolumeStyle\n",e+="\n",e+=" textureColor = getBoundaryEnhancementStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(X,{..._().getStaticProperties("BoundaryEnhancementVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(l().SFNode)),new(h())(m().inputOutput,"enabled",new(l().SFBool)(!0)),new(h())(m().inputOutput,"retainedOpacity",new(l().SFFloat)(.2)),new(h())(m().inputOutput,"boundaryOpacity",new(l().SFFloat)(.9)),new(h())(m().inputOutput,"opacityFactor",new(l().SFFloat)(2))]),enumerable:!0}});const z=X,G=N().add("BoundaryEnhancementVolumeStyle",z);function H(e){C.call(this,e),this.addType(m().CartoonVolumeStyle)}Object.assign(Object.setPrototypeOf(H.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this),this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__()},set_surfaceNormals__(){this.surfaceNormalsNode=D()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"colorSteps_"+this.getId(),this._colorSteps.copy()),e.addUserDefinedField(m().inputOutput,"orthogonalColor_"+this.getId(),this._orthogonalColor.copy()),e.addUserDefinedField(m().inputOutput,"parallelColor_"+this.getId(),this._parallelColor.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(l().SFNode)(this.surfaceNormalsNode)))},getDefines(e){e.add("#define X3D_HSV")},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// CartoonVolumeStyle\n",e+="\n",e+="uniform int colorSteps_"+this.getId()+";\n",e+="uniform vec4 orthogonalColor_"+this.getId()+";\n",e+="uniform vec4 parallelColor_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getCartoonStyle_"+this.getId()+" (in vec4 originalColor, vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec4 orthogonalColor = orthogonalColor_"+this.getId()+";\n",e+=" vec4 parallelColor = parallelColor_"+this.getId()+";\n",e+=" int colorSteps = colorSteps_"+this.getId()+";\n",e+="\n",e+=" float steps = clamp (float (colorSteps), 1.0, 64.0);\n",e+=" float step = M_PI / 2.0 / steps;\n",e+=" float cosTheta = min (dot (surfaceNormal .xyz, normalize (vertex)), 1.0);\n",e+="\n",e+=" if (cosTheta < 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" float t = cos (min (floor (acos (cosTheta) / step) * (steps > 1.0 ? steps / (steps - 1.0) : 1.0), steps) * step);\n",e+=" vec3 orthogonalHSV = rgb2hsv (orthogonalColor .rgb);\n",e+=" vec3 parallelHSV = rgb2hsv (parallelColor .rgb);\n",e+="\n",e+=" return vec4 (hsv2rgb (mix_hsv (orthogonalHSV, parallelHSV, t)), originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // CartoonVolumeStyle\n",e+="\n",e+=" textureColor = getCartoonStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(H,{..._().getStaticProperties("CartoonVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(l().SFNode)),new(h())(m().inputOutput,"enabled",new(l().SFBool)(!0)),new(h())(m().inputOutput,"colorSteps",new(l().SFInt32)(4)),new(h())(m().inputOutput,"orthogonalColor",new(l().SFColorRGBA)(1,1,1,1)),new(h())(m().inputOutput,"parallelColor",new(l().SFColorRGBA)(0,0,0,1)),new(h())(m().inputOutput,"surfaceNormals",new(l().SFNode))]),enumerable:!0}});const k=H,Y=N().add("CartoonVolumeStyle",k);function Q(e){C.call(this,e),this.addType(m().ComposedVolumeStyle),this.renderStyleNodes=[]}Object.assign(Object.setPrototypeOf(Q.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this),this._renderStyle.addInterest("set_renderStyle__",this),this.set_renderStyle__()},addVolumeData(e){C.prototype.addVolumeData.call(this,e);for(const t of this.renderStyleNodes)t.addVolumeData(e)},removeVolumeData(e){C.prototype.removeVolumeData.call(this,e);for(const t of this.renderStyleNodes)t.removeVolumeData(e)},set_renderStyle__(){const e=this.renderStyleNodes;for(const t of e){t.removeInterest("addNodeEvent",this);for(const e of this.getVolumeData())t.removeVolumeData(e)}e.length=0;for(const t of this._renderStyle){const n=D()(m().X3DComposableVolumeRenderStyleNode,t);n&&e.push(n)}for(const t of e){t.addInterest("addNodeEvent",this);for(const e of this.getVolumeData())t.addVolumeData(e)}},addShaderFields(e){if(this._enabled.getValue())for(const t of this.renderStyleNodes)t.addShaderFields(e)},getDefines(e){for(const t of this.renderStyleNodes)t.getDefines(e)},getUniformsText(){if(!this._enabled.getValue())return"";let e="";for(const t of this.renderStyleNodes)e+=t.getUniformsText();e+="\n",e+="vec4\n",e+="getComposedStyle_"+this.getId()+" (in vec4 textureColor, in vec3 texCoord)\n",e+="{\n";for(const t of this.renderStyleNodes)e+=t.getFunctionsText();return e+="\n",e+=" return textureColor;\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ComposedVolumeStyle\n",e+="\n",e+=" textureColor = getComposedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Q,{..._().getStaticProperties("ComposedVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(l().SFNode)),new(h())(m().inputOutput,"enabled",new(l().SFBool)(!0)),new(h())(m().inputOutput,"renderStyle",new(l().MFNode))]),enumerable:!0}});const W=Q,q=N().add("ComposedVolumeStyle",W);function K(e){C.call(this,e),this.addType(m().EdgeEnhancementVolumeStyle)}Object.assign(Object.setPrototypeOf(K.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this),this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__()},set_surfaceNormals__(){this.surfaceNormalsNode=D()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"edgeColor_"+this.getId(),this._edgeColor.copy()),e.addUserDefinedField(m().inputOutput,"gradientThreshold_"+this.getId(),this._gradientThreshold.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(l().SFNode)(this.surfaceNormalsNode)))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// EdgeEnhancementVolumeStyle\n",e+="\n",e+="uniform vec4 edgeColor_"+this.getId()+";\n",e+="uniform float gradientThreshold_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getEdgeEnhacementStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec4 edgeColor = edgeColor_"+this.getId()+";\n",e+=" float gradientThreshold = gradientThreshold_"+this.getId()+";\n",e+="\n",e+=" float angle = abs (dot (surfaceNormal .xyz, normalize (vertex)));\n",e+="\n",e+=" if (angle >= cos (gradientThreshold))\n",e+=" return originalColor;\n",e+=" else\n",e+=" return vec4 (mix (edgeColor .rgb, originalColor.rgb, angle), originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // EdgeEnhancementVolumeStyle\n",e+="\n",e+=" textureColor = getEdgeEnhacementStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(K,{..._().getStaticProperties("EdgeEnhancementVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(l().SFNode)),new(h())(m().inputOutput,"enabled",new(l().SFBool)(!0)),new(h())(m().inputOutput,"edgeColor",new(l().SFColorRGBA)(0,0,0,1)),new(h())(m().inputOutput,"gradientThreshold",new(l().SFFloat)(.4)),new(h())(m().inputOutput,"surfaceNormals",new(l().SFNode))]),enumerable:!0}});const $=K,Z=N().add("EdgeEnhancementVolumeStyle",$),J=e.X3DChildNode;var ee=t.n(J);const te=e.X3DBoundedObject;var ne=t.n(te);const oe=e.TextureQuality;var ie=t.n(oe);const re=e.UnlitMaterial;var se=t.n(re);const ae=N().add("VolumeStyle.vs","#version 300 es\nprecision highp float;precision highp int;uniform mat4 x3d_ProjectionMatrix;uniform mat4 x3d_ModelViewMatrix;uniform mat4 x3d_TextureMatrix[1];\n#if defined(X3D_XR_SESSION)\nuniform mat4 x3d_EyeMatrix;\n#endif\nin vec4 x3d_TexCoord0;in vec4 x3d_Vertex;out vec3 vertex;out vec4 texCoord;\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\nout float depth;\n#endif\nvoid main(){vec4 position=x3d_ModelViewMatrix*x3d_Vertex;\n#if defined(X3D_XR_SESSION)\nposition=x3d_EyeMatrix*position;\n#endif\nvertex=position.xyz;texCoord=x3d_TextureMatrix[0]*x3d_TexCoord0;gl_Position=x3d_ProjectionMatrix*position;\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\ndepth=1.+gl_Position.w;\n#endif\n}"),de=N().add("VolumeStyle.fs",'#version 300 es\nprecision highp float;precision highp int;precision highp sampler3D;in vec3 vertex;in vec4 texCoord;\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\nuniform float x3d_LogarithmicFarFactor1_2;in float depth;\n#endif\nuniform sampler3D x3d_Texture3D[1];uniform mat3 x3d_TextureNormalMatrix;uniform x3d_LightSourceParameters x3d_LightSource[x3d_MaxLights];const float M_PI=3.141592653589793;const float M_SQRT2=1.4142135623730951;const float M_SQRT1_2=.7071067811865476;\n#if defined(X3D_ORDER_INDEPENDENT_TRANSPARENCY)\nlayout(location=0)out vec4 x3d_FragData0;layout(location=1)out vec4 x3d_FragData1;\n#else\nout vec4 x3d_FragColor;\n#endif\n#pragma X3D include "includes/ClipPlanes.glsl"\n#pragma X3D include "includes/Fog.glsl"\n__VOLUME_STYLES_DEFINES__\n#if defined(X3D_HSV)\nvec3 rgb2hsv(in vec3 color){float h=0.;float s=0.;float v=0.;float min=min(min(color.r,color.g),color.b);float max=max(max(color.r,color.g),color.b);v=max;float delta=max-min;if(max!=0.&&delta!=0.){s=delta/max;if(color.r==max)h=(color.g-color.b)/delta;else if(color.g==max)h=2.+(color.b-color.r)/delta;else h=4.+(color.r-color.g)/delta;h*=M_PI/3.;if(h<0.)h+=M_PI*2.;}else s=h=0.;return vec3(h,s,v);}vec3 hsv2rgb(in vec3 hsv){float h=hsv[0];float s=clamp(hsv[1],0.,1.);float v=clamp(hsv[2],0.,1.);if(s==0.){return vec3(v,v,v);}else{float w=(h*(180./M_PI))/60.;float i=floor(w);float f=w-i;float p=v*(1.-s);float q=v*(1.-s*f);float t=v*(1.-s*(1.-f));switch(int(i)% 6){case 0:return vec3(v,t,p);case 1:return vec3(q,v,p);case 2:return vec3(p,v,t);case 3:return vec3(p,q,v);case 4:return vec3(t,p,v);default:return vec3(v,p,q);}}return vec3(0);}vec3 mix_hsv(in vec3 a,in vec3 b,in float t){float ha=a[0];float sa=a[1];float va=a[2];float hb=b[0];float sb=b[1];float vb=b[2];if(sa==0.)ha=hb;if(sb==0.)hb=ha;float range=abs(hb-ha);if(range<=M_PI){float h=ha+t*(hb-ha);float s=sa+t*(sb-sa);float v=va+t*(vb-va);return vec3(h,s,v);}float PI2=M_PI*2.;float step=(PI2-range)*t;float h=ha<hb?ha-step:ha+step;if(h<0.)h+=PI2;else if(h>PI2)h-=PI2;float s=sa+t*(sb-sa);float v=va+t*(vb-va);return vec3(h,s,v);}\n#endif\n#if defined(X3D_PLANE)\nstruct Plane3{vec3 normal;float distanceFromOrigin;};Plane3 plane3(const in vec3 point,const in vec3 normal){return Plane3(normal,dot(normal,point));}vec3 plane3_perpendicular_vector(const in Plane3 plane,const in vec3 point){return plane.normal*(dot(point,plane.normal)-plane.distanceFromOrigin);}\n#endif\n#if defined(X3D_SHADING)\nfloat getSpotFactor(const in float cutOffAngle,const in float beamWidth,const in vec3 L,const in vec3 d){float spotAngle=acos(clamp(dot(-L,d),-1.,1.));if(spotAngle>=cutOffAngle)return 0.;else if(spotAngle<=beamWidth)return 1.;return(spotAngle-cutOffAngle)/(beamWidth-cutOffAngle);}\n#endif\n__VOLUME_STYLES_UNIFORMS__ vec4 getTextureColor(in vec3 texCoord){if(any(greaterThan(abs(texCoord-.5),vec3(.5))))discard;vec4 textureColor=texture(x3d_Texture3D[0],texCoord);__VOLUME_STYLES_FUNCTIONS__ return textureColor;}\n#if defined(X3D_ORDER_INDEPENDENT_TRANSPARENCY)\nfloat weight(const in float z,const in float a){return clamp(pow(min(1.,a*10.)+.01,3.)*1e8*pow(1.-z*.9,3.),1e-2,3e3);}\n#endif\nvoid main(){\n#if defined(X3D_CLIP_PLANES)\nclip();\n#endif\nvec4 finalColor=getTextureColor(texCoord.stp/texCoord.q);\n#if defined(X3D_FOG)\nfinalColor.rgb=getFogColor(finalColor.rgb);\n#endif\n#if defined(X3D_ORDER_INDEPENDENT_TRANSPARENCY)\nfloat a=finalColor.a;float w=weight(gl_FragCoord.z,a);finalColor.rgb*=a;finalColor*=w;x3d_FragData0=vec4(finalColor.rgb,a);x3d_FragData1=vec4(finalColor.a);\n#else\nx3d_FragColor=finalColor;\n#endif\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\ngl_FragDepth=log2(depth)*x3d_LogarithmicFarFactor1_2;\n#endif\n}');function le(e,t){se().call(this,e),this.volumeDataNode=t,this.volumeShaderNodes=new Map}Object.assign(Object.setPrototypeOf(le.prototype,se().prototype),{getVolumeShaders(){return this.volumeShaderNodes},getShader(e,t){const{renderObject:n,fogNode:o,localObjectsKeys:i}=t;let r="";return r+=n.getRenderKey(),r+=o?.getFogType()??0,r+=".",r+=i.sort().join(""),this.volumeShaderNodes.get(r)??this.createShader(r,e,t)},createShader(e,t,n){const o=this.getBrowser(),i=[],{renderObject:r,fogNode:s,localObjectsKeys:a}=n,d=a.concat(r.getGlobalLightsKeys());switch(o.getRenderingProperty("XRSession")&&i.push("X3D_XR_SESSION"),r.getLogarithmicDepthBuffer()&&i.push("X3D_LOGARITHMIC_DEPTH_BUFFER"),r.getOrderIndependentTransparency()&&i.push("X3D_ORDER_INDEPENDENT_TRANSPARENCY"),s?.getFogType()){case 1:i.push("X3D_FOG","X3D_FOG_LINEAR");break;case 2:i.push("X3D_FOG","X3D_FOG_EXPONENTIAL")}const l=d.reduce((e,t)=>e+(0===t),0),u=d.reduce((e,t)=>e+(1===t),0);l&&(i.push("X3D_CLIP_PLANES"),i.push(`X3D_NUM_CLIP_PLANES ${Math.min(l,o.getMaxClipPlanes())}`)),u&&(i.push("X3D_LIGHTING"),i.push(`X3D_NUM_LIGHTS ${Math.min(u,o.getMaxLights())}`));const h=this.volumeDataNode.createShader(i,ae,de);return this.volumeShaderNodes.set(e,h),h},setShaderUniforms(e,t,n,o){this.volumeDataNode.setShaderUniforms(e,t)}}),Object.defineProperties(le,{typeName:{value:"VolumeMaterial",enumerable:!0},componentInfo:{value:Object.freeze({name:"Shape",level:1}),enumerable:!0},containerField:{value:"material",enumerable:!0},fieldDefinitions:{value:se().fieldDefinitions}});const ue=le,he=N().add("VolumeMaterial",ue),ce=e.Vector3;var pe=t.n(ce);const fe=e.Matrix4;var _e=t.n(fe);function ge(e){ee().call(this,e),ne().call(this,e),this.addType(m().X3DVolumeDataNode),this.setCameraObject(!0),this._dimensions.setUnit("length");const t=this.getBrowser().getPrivateScene();this.groupNode=t.createNode("Group",!1),this.proximitySensorNode=t.createNode("ProximitySensor",!1),this.transformNode=t.createNode("Transform",!1),this.volumeMaterialNode=new he(t,this),this.textureTransformNode=t.createNode("TextureTransform3D",!1),this.appearanceNode=t.createNode("Appearance",!1),this.lowShapeNode=t.createNode("Shape",!1),this.lowGeometryNode=t.createNode("QuadSet",!1),this.lowTextureCoordinateNode=t.createNode("TextureCoordinate3D",!1),this.lowCoordinateNode=t.createNode("Coordinate",!1),this.hiShapeNode=t.createNode("Shape",!1),this.hiGeometryNode=t.createNode("QuadSet",!1),this.hiTextureCoordinateNode=t.createNode("TextureCoordinate3D",!1),this.hiCoordinateNode=t.createNode("Coordinate",!1),this.textureNormalMatrixArray=new Float32Array(9)}Object.assign(Object.setPrototypeOf(ge.prototype,ee().prototype),ne().prototype,{initialize(){ee().prototype.initialize.call(this),ne().prototype.initialize.call(this),this._bboxDisplay.addFieldInterest(this.groupNode._bboxDisplay),this.proximitySensorNode._orientation_changed.addFieldInterest(this.transformNode._rotation),this.proximitySensorNode._orientation_changed.addFieldInterest(this.textureTransformNode._rotation),this.proximitySensorNode._isActive.addInterest("set_active__",this),this.groupNode._children=[this.proximitySensorNode,this.transformNode],this.transformNode._children=[this.lowShapeNode,this.hiShapeNode],this.textureTransformNode._translation=new(l().SFVec3f)(.5,.5,.5),this.textureTransformNode._center=new(l().SFVec3f)(-.5,-.5,-.5),this.appearanceNode._alphaMode="BLEND",this.appearanceNode._material=this.volumeMaterialNode,this.appearanceNode._textureTransform=this.textureTransformNode,this.lowShapeNode._pointerEvents=!1,this.lowShapeNode._castShadow=!1,this.lowShapeNode._visible=!1,this.lowShapeNode._appearance=this.appearanceNode,this.lowShapeNode._geometry=this.lowGeometryNode,this.lowGeometryNode._texCoord=this.lowTextureCoordinateNode,this.lowGeometryNode._coord=this.lowCoordinateNode,this.hiShapeNode._pointerEvents=!1,this.hiShapeNode._castShadow=!1,this.hiShapeNode._visible=!1,this.hiShapeNode._appearance=this.appearanceNode,this.hiShapeNode._geometry=this.hiGeometryNode,this.hiGeometryNode._texCoord=this.hiTextureCoordinateNode,this.hiGeometryNode._coord=this.hiCoordinateNode,this.volumeMaterialNode.setPrivate(!0),this.textureTransformNode.setPrivate(!0),this.appearanceNode.setPrivate(!0),this.lowCoordinateNode.setPrivate(!0),this.lowTextureCoordinateNode.setPrivate(!0),this.lowGeometryNode.setPrivate(!0),this.lowShapeNode.setPrivate(!0),this.hiCoordinateNode.setPrivate(!0),this.hiTextureCoordinateNode.setPrivate(!0),this.hiGeometryNode.setPrivate(!0),this.hiShapeNode.setPrivate(!0),this.transformNode.setPrivate(!0),this.proximitySensorNode.setPrivate(!0),this.groupNode.setPrivate(!0),this.volumeMaterialNode.setup(),this.textureTransformNode.setup(),this.appearanceNode.setup(),this.lowCoordinateNode.setup(),this.lowTextureCoordinateNode.setup(),this.lowGeometryNode.setup(),this.lowShapeNode.setup(),this.hiCoordinateNode.setup(),this.hiTextureCoordinateNode.setup(),this.hiGeometryNode.setup(),this.hiShapeNode.setup(),this.transformNode.setup(),this.proximitySensorNode.setup(),this.groupNode.setup(),this.connectChildNode(this.groupNode),this.getLive().addInterest("set_live__",this,!0),this._dimensions.addInterest("set_dimensions__",this),this.textureTransformNode.addInterest("set_textureTransform__",this),this.set_live__(!1),this.set_dimensions__(),this.set_textureTransform__(),this.set_active__()},getBBox(e,t){return this.isDefaultBBoxSize()?e.set(this._dimensions.getValue(),pe().ZERO):e.set(this._bboxSize.getValue(),this._bboxCenter.getValue())},getAppearance(){return this.appearanceNode},updateShader(){this.volumeMaterialNode.getVolumeShaders().clear()},addShaderUniformNames(e){e.push("x3d_TextureNormalMatrix")},getNumPlanes(e){switch(e){case ie().LOW:return 200;case ie().MEDIUM:return 400;case ie().HIGH:return 600}},getPoints(e){const t=this.getNumPlanes(e),n=this._dimensions.getValue().norm(),o=n/2,i=[];for(let e=0;e<t;++e){const r=e/(t-1)-.5;i.push(o,o,n*r,-o,o,n*r,-o,-o,n*r,o,-o,n*r)}return i},set_live__(e){const t=this.getBrowser(),n=this.isLive()&&t.getBrowserOption("AlwaysUpdateGeometries");this.getLive().getValue()||n?(t.getBrowserOptions()._TextureQuality.addInterest("set_dimensions__",this),t.getBrowserOptions()._QualityWhenMoving.addInterest("set_dimensions__",this),e&&this.set_dimensions__()):(t.getBrowserOptions()._TextureQuality.removeInterest("set_dimensions__",this),t.getBrowserOptions()._QualityWhenMoving.removeInterest("set_dimensions__",this))},set_dimensions__(){const e=this.getBrowser(),t=e.getBrowserOptions().getTextureQuality(),n=e.getBrowserOptions().getQualityWhenMoving()??t;this.proximitySensorNode._size=new(pe())(200*this._dimensions.length()),this.textureTransformNode._scale=this._dimensions.inverse();const o=this.getPoints(t);if(this.hiCoordinateNode._point=o,this.hiTextureCoordinateNode._point=o,n===t)this.lowShapeNode._geometry=this.hiGeometryNode;else{const e=this.getPoints(n);this.lowCoordinateNode._point=e,this.lowTextureCoordinateNode._point=e,this.lowShapeNode._geometry=this.lowGeometryNode}this.set_active__()},set_textureTransform__(){this.textureNormalMatrixArray.set(new(_e())(...this.textureTransformNode.getMatrix()).submatrix.inverse())},set_active__(){const e=this.getBrowser(),t=e.getBrowserOptions().getTextureQuality(),n=e.getBrowserOptions().getQualityWhenMoving()??t,o=this.proximitySensorNode._isActive.getValue()&&t!==n;o?e.sensorEvents().addInterest("update",this):e.sensorEvents().removeInterest("update",this),this.lowShapeNode._visible=!o,this.hiShapeNode._visible=o},update(){const e=this.getBrowser(),t=e.getCurrentSpeed()>0||e.getViewer().isActive();this.lowShapeNode._visible.getValue()!==t&&(this.lowShapeNode._visible=t),this.hiShapeNode._visible.getValue()!==!t&&(this.hiShapeNode._visible=!t)},traverse(e,t){this.groupNode.traverse(e,t)},setShaderUniforms(e,t){e.uniformMatrix3fv(t.x3d_TextureNormalMatrix,!0,this.textureNormalMatrixArray)},dispose(){ne().prototype.dispose.call(this),ee().prototype.dispose.call(this)}}),Object.defineProperties(ge,_().getStaticProperties("X3DVolumeDataNode","VolumeRendering",1));const me=ge,Se=N().add("X3DVolumeDataNode",me),Ne=e.ComposedShader;var ye=t.n(Ne);const xe=e.ShaderPart;var ve=t.n(xe);function we(e){Se.call(this,e),this.addType(m().IsoSurfaceVolumeData),this.renderStyleNodes=[]}Object.assign(Object.setPrototypeOf(we.prototype,Se.prototype),{initialize(){Se.prototype.initialize.call(this),this._gradients.addInterest("set_gradients__",this),this._renderStyle.addInterest("set_renderStyle__",this),this._contourStepSize.addInterest("updateShader",this),this._surfaceValues.addInterest("updateShader",this),this._surfaceTolerance.addInterest("updateShader",this),this._renderStyle.addInterest("updateShader",this),this.set_gradients__(),this.set_renderStyle__(),this.set_voxels__(),this.updateShader()},set_gradients__(){this.gradientsNode=D()(m().X3DTexture3DNode,this._gradients)},set_renderStyle__(){const e=this.renderStyleNodes;for(const t of e)t.removeInterest("updateShader",this),t.removeVolumeData(this);e.length=0;for(const t of this._renderStyle){const n=D()(m().X3DComposableVolumeRenderStyleNode,t);n&&e.push(n)}for(const t of e)t.addInterest("updateShader",this),t.addVolumeData(this)},set_voxels__(){this.voxelsNode=D()(m().X3DTexture3DNode,this._voxels),this.voxelsNode?this.getAppearance()._texture=this._voxels:this.getAppearance()._texture=this.getBrowser().getDefaultVoxels()},createShader(e,t,n){const o=this.getBrowser().getDefaultVolumeStyle(),i=new Set;o.getDefines(i);let r=o.getUniformsText(),s=o.getFunctionsText();r+="\n",r+="uniform float surfaceValues ["+Math.max(this._surfaceValues.length,1)+"];\n",r+="uniform float surfaceTolerance;\n";for(const e of this.renderStyleNodes)e.getDefines(i),r+=e.getUniformsText();if(s+="\n",s+=" // IsoSurfaceVolumeData\n",s+="\n",this.gradientsNode?(r+="\n",r+="uniform sampler3D gradients;\n",s+=" if (length (texture (gradients, texCoord) .xyz * 2.0 - 1.0) < surfaceTolerance)\n",s+=" discard;\n"):(r+="\n",r+="vec4\n",r+="getNormal (in vec3 texCoord)\n",r+="{\n",r+=" vec4 offset = vec4 (1.0 / vec3 (textureSize (x3d_Texture3D [0], 0)), 0.0);\n",r+=" float i0 = texture (x3d_Texture3D [0], texCoord + offset .xww) .r;\n",r+=" float i1 = texture (x3d_Texture3D [0], texCoord - offset .xww) .r;\n",r+=" float i2 = texture (x3d_Texture3D [0], texCoord + offset .wyw) .r;\n",r+=" float i3 = texture (x3d_Texture3D [0], texCoord - offset .wyw) .r;\n",r+=" float i4 = texture (x3d_Texture3D [0], texCoord + offset .wwz) .r;\n",r+=" float i5 = texture (x3d_Texture3D [0], texCoord - offset .wwz) .r;\n",r+=" vec3 n = vec3 (i1 - i0, i3 - i2, i5 - i4);\n",r+="\n",r+=" return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n",r+="}\n",s+=" if (getNormal (texCoord) .w < surfaceTolerance)\n",s+=" discard;\n"),s+="\n",s+=" float intensity = textureColor .r;\n",s+="\n",1===this._surfaceValues.length){const e=Math.abs(this._contourStepSize.getValue());if(0===e)s+=" if (intensity > surfaceValues [0])\n",s+=" {\n",s+=" textureColor = vec4 (vec3 (surfaceValues [0]), 1.0);\n",this.renderStyleNodes.length&&(s+=this.renderStyleNodes[0].getFunctionsText()),s+=" }\n",s+=" else\n",s+=" {\n",s+=" discard;\n",s+=" }\n",s+="\n";else{const t=[];for(let n=this._surfaceValues[0]-e;n>0;n-=e)t.unshift(n);t.push(this._surfaceValues[0]);for(let n=this._surfaceValues[0]+e;n<1;n+=e)t.push(n);s+=" if (false)\n",s+=" { }\n";for(let e=this._surfaceValues.length-1;e>=0;--e)s+=" else if (intensity > "+t[e]+")\n",s+=" {\n",s+=" textureColor = vec4 (vec3 ("+t[e]+"), 1.0);\n",this.renderStyleNodes.length&&(s+=this.renderStyleNodes[0].getFunctionsText()),s+=" }\n";s+=" else\n",s+=" {\n",s+=" discard;\n",s+=" }\n",s+="\n"}}else{s+=" if (false)\n",s+=" { }\n";for(let e=this._surfaceValues.length-1;e>=0;--e){if(s+=" else if (intensity > surfaceValues ["+e+"])\n",s+=" {\n",s+=" textureColor = vec4 (vec3 (surfaceValues ["+e+"]), 1.0);\n",this.renderStyleNodes.length){const t=Math.min(e,this.renderStyleNodes.length-1);s+=this.renderStyleNodes[t].getFunctionsText()}s+=" }\n"}s+=" else\n",s+=" {\n",s+=" discard;\n",s+=" }\n",s+="\n"}n=n.replace("__VOLUME_STYLES_DEFINES__",Array.from(i).join("\n")).replace("__VOLUME_STYLES_UNIFORMS__",r).replace("__VOLUME_STYLES_FUNCTIONS__",s);const a=new(ve())(this.getExecutionContext());a._url.push(encodeURI("data:x-shader/x-vertex,"+t)),a.setPrivate(!0),a.setName("VolumeDataVertexShader"),a.setOptions(e),a.setup();const d=new(ve())(this.getExecutionContext());d._type="FRAGMENT",d._url.push(encodeURI("data:x-shader/x-fragment,"+n)),d.setPrivate(!0),d.setName("VolumeDataFragmentShader"),d.setOptions(e),d.setup();const u=new(ye())(this.getExecutionContext());u._language="GLSL",u._parts.push(a),u._parts.push(d),u.setPrivate(!0),u.setName("VolumeDataShader"),u.addUserDefinedField(m().inputOutput,"surfaceValues",this._surfaceValues.copy()),u.addUserDefinedField(m().inputOutput,"surfaceTolerance",this._surfaceTolerance.copy()),this.gradientsNode&&u.addUserDefinedField(m().inputOutput,"gradients",new(l().SFNode)(this.gradientsNode)),o.addShaderFields(u);for(const e of this.renderStyleNodes)e.addShaderFields(u);const h=[];return this.addShaderUniformNames(h),u.setUniformNames(h),u.setup(),u}}),Object.defineProperties(we,{..._().getStaticProperties("IsoSurfaceVolumeData","VolumeRendering",2,"children","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(l().SFNode)),new(h())(m().inputOutput,"dimensions",new(l().SFVec3f)(1,1,1)),new(h())(m().inputOutput,"contourStepSize",new(l().SFFloat)),new(h())(m().inputOutput,"surfaceValues",new(l().MFFloat)),new(h())(m().inputOutput,"surfaceTolerance",new(l().SFFloat)),new(h())(m().inputOutput,"visible",new(l().SFBool)(!0)),new(h())(m().inputOutput,"bboxDisplay",new(l().SFBool)),new(h())(m().initializeOnly,"bboxSize",new(l().SFVec3f)(-1,-1,-1)),new(h())(m().initializeOnly,"bboxCenter",new(l().SFVec3f)),new(h())(m().inputOutput,"renderStyle",new(l().MFNode)),new(h())(m().inputOutput,"gradients",new(l().SFNode)),new(h())(m().inputOutput,"voxels",new(l().SFNode))]),enumerable:!0}});const Fe=we,Ce=N().add("IsoSurfaceVolumeData",Fe);function Oe(e){v.call(this,e),this.addType(m().ProjectionVolumeStyle)}Object.assign(Object.setPrototypeOf(Oe.prototype,v.prototype),{addShaderFields(e){this._enabled.getValue()&&e.addUserDefinedField(m().inputOutput,"intensityThreshold_"+this.getId(),this._intensityThreshold.copy())},getDefines(e){e.add("#define X3D_PLANE")},getUniformsText(){if(!this._enabled.getValue())return"";let e="";switch(e+="\n",e+="// ProjectionVolumeStyle\n",e+="\n",e+="uniform float intensityThreshold_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getProjectionStyle_"+this.getId()+"(in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",this._type.getValue()){default:case"MAX":case"AVERAGE":e+=" float projectionColor = 0.0;\n";break;case"MIN":e+=" float projectionColor = 1.0;\n"}switch(e+=" const int samples = 16;\n",e+=" vec3 normal = normalize (x3d_TextureNormalMatrix * vec3 (0.0, 0.0, 1.0));\n",e+=" Plane3 plane = plane3 (vec3 (0.5), normal);\n",e+=" vec3 point = texCoord + plane3_perpendicular_vector (plane, texCoord);\n",e+=" vec3 ray = point - normal * M_SQRT1_2;\n",e+=" vec3 step = normal * (M_SQRT2 / float (samples));\n",e+=" bool first = false;\n",e+="\n",e+=" for (int i = 0; i < samples; ++ i, ray += step)\n",e+=" {\n",e+=" if (any (greaterThan (abs (ray - 0.5), vec3 (0.5))))\n",e+=" continue;\n",e+="\n",e+=" float intensity = texture (x3d_Texture3D [0], ray) .r;\n",e+="\n",this._type.getValue()){default:case"MAX":e+=" if (intensity < intensityThreshold_"+this.getId()+")\n",e+=" continue;\n",e+="\n",e+=" if (first && intensityThreshold_"+this.getId()+" > 0.0)\n",e+=" break;\n",e+="\n",e+=" if (intensity <= projectionColor)\n",e+=" {\n",e+=" first = true;\n",e+=" continue;\n",e+=" }\n",e+="\n",e+=" projectionColor = intensity;\n";break;case"MIN":e+=" if (intensity < intensityThreshold_"+this.getId()+")\n",e+=" continue;\n",e+="\n",e+=" if (first && intensityThreshold_"+this.getId()+" > 0.0)\n",e+=" break;\n",e+="\n",e+=" if (intensity >= projectionColor)\n",e+=" {\n",e+=" first = true;\n",e+=" continue;\n",e+=" }\n",e+="\n",e+=" projectionColor = intensity;\n";break;case"AVERAGE":e+=" projectionColor += intensity;\n"}return e+=" }\n",e+="\n","AVERAGE"===this._type.getValue()&&(e+=" projectionColor /= float (samples);\n"),e+=" return vec4 (vec3 (projectionColor), originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ProjectionVolumeStyle\n",e+="\n",e+=" textureColor = getProjectionStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Oe,{..._().getStaticProperties("ProjectionVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(l().SFNode)),new(h())(m().inputOutput,"enabled",new(l().SFBool)(!0)),new(h())(m().inputOutput,"type",new(l().SFString)("MAX")),new(h())(m().inputOutput,"intensityThreshold",new(l().SFFloat))]),enumerable:!0}});const De=Oe,Ie=N().add("ProjectionVolumeStyle",De);function Te(e){Se.call(this,e),this.addType(m().SegmentedVolumeData),this.renderStyleNodes=[]}Object.assign(Object.setPrototypeOf(Te.prototype,Se.prototype),{initialize(){Se.prototype.initialize.call(this),this._segmentIdentifiers.addInterest("set_segmentIdentifiers__",this),this._renderStyle.addInterest("set_renderStyle__",this),this._segmentEnabled.addInterest("updateShader",this),this._segmentIdentifiers.addInterest("updateShader",this),this._renderStyle.addInterest("updateShader",this),this.set_segmentIdentifiers__(),this.set_renderStyle__(),this.set_voxels__(),this.updateShader()},getSegmentEnabled(e){return!(e<this._segmentEnabled.length)||this._segmentEnabled[e]},set_segmentIdentifiers__(){this.segmentIdentifiersNode=D()(m().X3DTexture3DNode,this._segmentIdentifiers)},set_renderStyle__(){const e=this.renderStyleNodes;for(const t of e)t.removeInterest("updateShader",this),t.removeVolumeData(this);e.length=0;for(const t of this._renderStyle){const n=D()(m().X3DComposableVolumeRenderStyleNode,t);n&&e.push(n)}for(const t of e)t.addInterest("updateShader",this),t.addVolumeData(this)},set_voxels__(){this.voxelsNode=D()(m().X3DTexture3DNode,this._voxels),this.voxelsNode?this.getAppearance()._texture=this._voxels:this.getAppearance()._texture=this.getBrowser().getDefaultVoxels()},createShader(e,t,n){const o=this.getBrowser().getDefaultVolumeStyle(),i=new Set;let r=o.getUniformsText(),s=o.getFunctionsText();if(this.segmentIdentifiersNode?(r+="\n",r+="uniform sampler3D segmentIdentifiers;\n",r+="\n",s+="\n",s+=" int segment = int (texture (segmentIdentifiers, texCoord) .r * 255.0);\n"):s+=" int segment = 0;\n",this.renderStyleNodes.length){s+="\n",s+=" switch (segment)\n",s+=" {\n";for(const[e,t]of this.renderStyleNodes.entries())t.getDefines(i),s+=" case "+e+":\n",s+=" {\n",this.getSegmentEnabled(e)?(r+=t.getUniformsText(),s+=t.getFunctionsText(),s+=" break;\n"):s+=" discard;\n",s+=" }\n";s+=" }\n"}n=n.replace("__VOLUME_STYLES_DEFINES__",Array.from(i).join("\n")).replace("__VOLUME_STYLES_UNIFORMS__",r).replace("__VOLUME_STYLES_FUNCTIONS__",s);const a=new(ve())(this.getExecutionContext());a._url.push(encodeURI("data:x-shader/x-vertex,"+t)),a.setPrivate(!0),a.setName("SegmentedVolumeDataVertexShader"),a.setOptions(e),a.setup();const d=new(ve())(this.getExecutionContext());d._type="FRAGMENT",d._url.push(encodeURI("data:x-shader/x-fragment,"+n)),d.setPrivate(!0),d.setName("SegmentedVolumeDataFragmentShader"),d.setOptions(e),d.setup();const u=new(ye())(this.getExecutionContext());u._language="GLSL",u._parts.push(a),u._parts.push(d),u.setPrivate(!0),u.setName("SegmentedVolumeDataShader"),this.segmentIdentifiersNode&&u.addUserDefinedField(m().inputOutput,"segmentIdentifiers",new(l().SFNode)(this.segmentIdentifiersNode)),o.addShaderFields(u);for(const[e,t]of this.renderStyleNodes.entries())this.getSegmentEnabled(e)&&t.addShaderFields(u);const h=[];return this.addShaderUniformNames(h),u.setUniformNames(h),u.setup(),u}}),Object.defineProperties(Te,{..._().getStaticProperties("SegmentedVolumeData","VolumeRendering",2,"children","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(l().SFNode)),new(h())(m().inputOutput,"dimensions",new(l().SFVec3f)(1,1,1)),new(h())(m().inputOutput,"segmentEnabled",new(l().MFBool)),new(h())(m().inputOutput,"visible",new(l().SFBool)(!0)),new(h())(m().inputOutput,"bboxDisplay",new(l().SFBool)),new(h())(m().initializeOnly,"bboxSize",new(l().SFVec3f)(-1,-1,-1)),new(h())(m().initializeOnly,"bboxCenter",new(l().SFVec3f)),new(h())(m().inputOutput,"segmentIdentifiers",new(l().SFNode)),new(h())(m().inputOutput,"renderStyle",new(l().MFNode)),new(h())(m().inputOutput,"voxels",new(l().SFNode))]),enumerable:!0}});const be=Te,Ve=N().add("SegmentedVolumeData",be);function Pe(e){C.call(this,e),this.addType(m().ShadedVolumeStyle)}Object.assign(Object.setPrototypeOf(Pe.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this),this._material.addInterest("set_material__",this),this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_material__(),this.set_surfaceNormals__()},set_material__(){this.materialNode&&this.materialNode.removeInterest("addNodeEvent",this),this.materialNode=D()(m().X3DMaterialNode,this._material),this.materialNode&&this.materialNode.addInterest("addNodeEvent",this)},set_surfaceNormals__(){this.surfaceNormalsNode=D()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(this.materialNode&&(e.addUserDefinedField(m().inputOutput,"ambientIntensity_"+this.getId(),this.materialNode._ambientIntensity.copy()),e.addUserDefinedField(m().inputOutput,"diffuseColor_"+this.getId(),this.materialNode._diffuseColor.copy()),e.addUserDefinedField(m().inputOutput,"specularColor_"+this.getId(),this.materialNode._specularColor.copy()),e.addUserDefinedField(m().inputOutput,"emissiveColor_"+this.getId(),this.materialNode._emissiveColor.copy()),e.addUserDefinedField(m().inputOutput,"shininess_"+this.getId(),this.materialNode._shininess.copy()),e.addUserDefinedField(m().inputOutput,"transparency_"+this.getId(),this.materialNode._transparency.copy())),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(l().SFNode)(this.surfaceNormalsNode)))},getDefines(e){e.add("#define X3D_SHADING")},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// ShadedVolumeStyle\n",e+="\n",e+="uniform float ambientIntensity_"+this.getId()+";\n",e+="uniform vec3 diffuseColor_"+this.getId()+";\n",e+="uniform vec3 specularColor_"+this.getId()+";\n",e+="uniform vec3 emissiveColor_"+this.getId()+";\n",e+="uniform float shininess_"+this.getId()+";\n",e+="uniform float transparency_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getShadedStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=