UNPKG

x_ite

Version:

X_ITE X3D Browser, view and manipulate X3D, VRML, glTF and other 3D sources in HTML.

1,184 lines (954 loc) 126 kB
/* X_ITE v11.6.6 */ const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.6.6")]; /******/ (() => { // webpackBootstrap /******/ "use strict"; /******/ // The require scope /******/ var __webpack_require__ = {}; /******/ /************************************************************************/ /******/ /* webpack/runtime/compat get default export */ /******/ (() => { /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = (module) => { /******/ var getter = module && module.__esModule ? /******/ () => (module['default']) : /******/ () => (module); /******/ __webpack_require__.d(getter, { a: getter }); /******/ return getter; /******/ }; /******/ })(); /******/ /******/ /* webpack/runtime/define property getters */ /******/ (() => { /******/ // define getter functions for harmony exports /******/ __webpack_require__.d = (exports, definition) => { /******/ for(var key in definition) { /******/ if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) { /******/ Object.defineProperty(exports, key, { enumerable: true, get: definition[key] }); /******/ } /******/ } /******/ }; /******/ })(); /******/ /******/ /* webpack/runtime/hasOwnProperty shorthand */ /******/ (() => { /******/ __webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop)) /******/ })(); /******/ /************************************************************************/ // UNUSED EXPORTS: default ;// external "__X_ITE_X3D__ .Components" const external_X_ITE_X3D_Components_namespaceObject = __X_ITE_X3D__ .Components; var external_X_ITE_X3D_Components_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_Components_namespaceObject); ;// external "__X_ITE_X3D__ .PixelTexture" const external_X_ITE_X3D_PixelTexture_namespaceObject = __X_ITE_X3D__ .PixelTexture; var external_X_ITE_X3D_PixelTexture_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_PixelTexture_namespaceObject); ;// external "__X_ITE_X3D__ .TextureProperties" const external_X_ITE_X3D_TextureProperties_namespaceObject = __X_ITE_X3D__ .TextureProperties; var external_X_ITE_X3D_TextureProperties_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_TextureProperties_namespaceObject); ;// external "__X_ITE_X3D__ .Fields" const external_X_ITE_X3D_Fields_namespaceObject = __X_ITE_X3D__ .Fields; var external_X_ITE_X3D_Fields_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_Fields_namespaceObject); ;// external "__X_ITE_X3D__ .X3DFieldDefinition" const external_X_ITE_X3D_X3DFieldDefinition_namespaceObject = __X_ITE_X3D__ .X3DFieldDefinition; var external_X_ITE_X3D_X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DFieldDefinition_namespaceObject); ;// external "__X_ITE_X3D__ .FieldDefinitionArray" const external_X_ITE_X3D_FieldDefinitionArray_namespaceObject = __X_ITE_X3D__ .FieldDefinitionArray; var external_X_ITE_X3D_FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_FieldDefinitionArray_namespaceObject); ;// external "__X_ITE_X3D__ .X3DNode" const external_X_ITE_X3D_X3DNode_namespaceObject = __X_ITE_X3D__ .X3DNode; var external_X_ITE_X3D_X3DNode_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DNode_namespaceObject); ;// external "__X_ITE_X3D__ .X3DConstants" const external_X_ITE_X3D_X3DConstants_namespaceObject = __X_ITE_X3D__ .X3DConstants; var external_X_ITE_X3D_X3DConstants_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DConstants_namespaceObject); ;// external "__X_ITE_X3D__ .Namespace" const external_X_ITE_X3D_Namespace_namespaceObject = __X_ITE_X3D__ .Namespace; var external_X_ITE_X3D_Namespace_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_Namespace_namespaceObject); ;// ./src/x_ite/Components/VolumeRendering/X3DVolumeRenderStyleNode.js function X3DVolumeRenderStyleNode (executionContext) { external_X_ITE_X3D_X3DNode_default().call (this, executionContext); this .addType ((external_X_ITE_X3D_X3DConstants_default()).X3DVolumeRenderStyleNode); this .volumeDataNodes = new Set (); } Object .assign (Object .setPrototypeOf (X3DVolumeRenderStyleNode .prototype, (external_X_ITE_X3D_X3DNode_default()).prototype), { addShaderFields (shaderNode) { }, getDefines () { }, getUniformsText () { return ""; }, getFunctionsText () { return ""; }, getVolumeData () { return this .volumeDataNodes; }, addVolumeData (volumeDataNode) { this .volumeDataNodes .add (volumeDataNode); }, removeVolumeData (volumeDataNode) { this .volumeDataNodes .delete (volumeDataNode); }, getNormalText (surfaceNormalsNode) { let string = ""; if (surfaceNormalsNode) { string += "uniform sampler3D surfaceNormals_" + this .getId () + ";\n"; string += "\n"; string += "vec4\n"; string += "getNormal_" + this .getId () + " (in vec3 texCoord)\n"; string += "{\n"; string += " vec3 n = texture (surfaceNormals_" + this .getId () + ", texCoord) .xyz * 2.0 - 1.0;\n"; string += "\n"; string += " return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n"; string += "}\n"; } else { string += "\n"; string += "vec4\n"; string += "getNormal_" + this .getId () + " (in vec3 texCoord)\n"; string += "{\n"; string += " vec4 offset = vec4 (1.0 / vec3 (textureSize (x3d_Texture3D [0], 0)), 0.0);\n"; string += " float i0 = texture (x3d_Texture3D [0], texCoord + offset .xww) .r;\n"; string += " float i1 = texture (x3d_Texture3D [0], texCoord - offset .xww) .r;\n"; string += " float i2 = texture (x3d_Texture3D [0], texCoord + offset .wyw) .r;\n"; string += " float i3 = texture (x3d_Texture3D [0], texCoord - offset .wyw) .r;\n"; string += " float i4 = texture (x3d_Texture3D [0], texCoord + offset .wwz) .r;\n"; string += " float i5 = texture (x3d_Texture3D [0], texCoord - offset .wwz) .r;\n"; string += " vec3 n = vec3 (i1 - i0, i3 - i2, i5 - i4);\n"; string += "\n"; string += " return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n"; string += "}\n"; } return string; }, }); Object .defineProperties (X3DVolumeRenderStyleNode, external_X_ITE_X3D_X3DNode_default().getStaticProperties ("X3DVolumeRenderStyleNode", "VolumeRendering", 1)); const __default__ = X3DVolumeRenderStyleNode; ; /* harmony default export */ const VolumeRendering_X3DVolumeRenderStyleNode = (external_X_ITE_X3D_Namespace_default().add ("X3DVolumeRenderStyleNode", __default__)); ;// ./src/x_ite/Components/VolumeRendering/X3DComposableVolumeRenderStyleNode.js function X3DComposableVolumeRenderStyleNode (executionContext) { VolumeRendering_X3DVolumeRenderStyleNode .call (this, executionContext); this .addType ((external_X_ITE_X3D_X3DConstants_default()).X3DComposableVolumeRenderStyleNode); } Object .setPrototypeOf (X3DComposableVolumeRenderStyleNode .prototype, VolumeRendering_X3DVolumeRenderStyleNode .prototype); Object .defineProperties (X3DComposableVolumeRenderStyleNode, external_X_ITE_X3D_X3DNode_default().getStaticProperties ("X3DComposableVolumeRenderStyleNode", "VolumeRendering", 1)); const X3DComposableVolumeRenderStyleNode_default_ = X3DComposableVolumeRenderStyleNode; ; /* harmony default export */ const VolumeRendering_X3DComposableVolumeRenderStyleNode = (external_X_ITE_X3D_Namespace_default().add ("X3DComposableVolumeRenderStyleNode", X3DComposableVolumeRenderStyleNode_default_)); ;// external "__X_ITE_X3D__ .X3DCast" const external_X_ITE_X3D_X3DCast_namespaceObject = __X_ITE_X3D__ .X3DCast; var external_X_ITE_X3D_X3DCast_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DCast_namespaceObject); ;// ./src/x_ite/Components/VolumeRendering/OpacityMapVolumeStyle.js function OpacityMapVolumeStyle (executionContext) { VolumeRendering_X3DComposableVolumeRenderStyleNode .call (this, executionContext); this .addType ((external_X_ITE_X3D_X3DConstants_default()).OpacityMapVolumeStyle); } Object .assign (Object .setPrototypeOf (OpacityMapVolumeStyle .prototype, VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype), { initialize () { VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype .initialize .call (this); this ._transferFunction .addInterest ("set_transferFunction__", this); this .set_transferFunction__ (); }, set_transferFunction__ () { this .transferFunctionNode = external_X_ITE_X3D_X3DCast_default() ((external_X_ITE_X3D_X3DConstants_default()).X3DTexture2DNode, this ._transferFunction); if (! this .transferFunctionNode) this .transferFunctionNode = external_X_ITE_X3D_X3DCast_default() ((external_X_ITE_X3D_X3DConstants_default()).X3DTexture3DNode, this ._transferFunction); if (! this .transferFunctionNode) this .transferFunctionNode = this .getBrowser () .getDefaultTransferFunction (); }, addShaderFields (shaderNode) { if (! this ._enabled .getValue ()) return; shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "transferFunction_" + this .getId (), new (external_X_ITE_X3D_Fields_default()).SFNode (this .transferFunctionNode)); }, getUniformsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; string += "\n"; string += "// OpacityMapVolumeStyle\n"; string += "\n"; if (this .transferFunctionNode .getType () .includes ((external_X_ITE_X3D_X3DConstants_default()).X3DTexture2DNode)) { string += "uniform sampler2D transferFunction_" + this .getId () + ";\n"; string += "\n"; string += "vec4\n"; string += "getOpacityMapStyle_" + this .getId () + " (in vec4 originalColor)\n"; string += "{\n"; string += " return texture (transferFunction_" + this .getId () + ", originalColor .rg);\n"; string += "}\n"; } else { string += "uniform sampler3D transferFunction_" + this .getId () + ";\n"; string += "\n"; string += "vec4\n"; string += "getOpacityMapStyle_" + this .getId () + " (in vec4 originalColor)\n"; string += "{\n"; string += " return texture (transferFunction_" + this .getId () + ", originalColor .rgb);\n"; string += "}\n"; } return string; }, getFunctionsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; string += "\n"; string += " // OpacityMapVolumeStyle\n"; string += "\n"; string += " textureColor = getOpacityMapStyle_" + this .getId () + " (textureColor);\n"; return string; }, }); Object .defineProperties (OpacityMapVolumeStyle, { ... external_X_ITE_X3D_X3DNode_default().getStaticProperties ("OpacityMapVolumeStyle", "VolumeRendering", 1, "renderStyle", "3.3"), fieldDefinitions: { value: new (external_X_ITE_X3D_FieldDefinitionArray_default()) ([ new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "enabled", new (external_X_ITE_X3D_Fields_default()).SFBool (true)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "metadata", new (external_X_ITE_X3D_Fields_default()).SFNode ()), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "transferFunction", new (external_X_ITE_X3D_Fields_default()).SFNode ()), ]), enumerable: true, }, }); const OpacityMapVolumeStyle_default_ = OpacityMapVolumeStyle; ; /* harmony default export */ const VolumeRendering_OpacityMapVolumeStyle = (external_X_ITE_X3D_Namespace_default().add ("OpacityMapVolumeStyle", OpacityMapVolumeStyle_default_)); ;// ./src/x_ite/Browser/VolumeRendering/X3DVolumeRenderingContext.js const _defaultVoxelsNode = Symbol (), _defaultVolumeStyle = Symbol (), _defaultBlendedVolumeStyle = Symbol (), _defaultTransferFunction = Symbol (); function X3DVolumeRenderingContext () { } Object .assign (X3DVolumeRenderingContext .prototype, { getDefaultVoxels () { return this [_defaultVoxelsNode] ??= (() => { const defaultVoxelsNode = this .getPrivateScene () .createNode ("PixelTexture3D", false); defaultVoxelsNode ._image = [1, 1, 1, 1, 255]; defaultVoxelsNode .repeatS = true; defaultVoxelsNode .repeatT = true; defaultVoxelsNode .repeatR = true; defaultVoxelsNode .setup (); return defaultVoxelsNode; })(); }, getDefaultVolumeStyle () { return this [_defaultVolumeStyle] ??= (() => { const defaultVolumeStyle = new VolumeRendering_OpacityMapVolumeStyle (this .getPrivateScene ()); defaultVolumeStyle .setup (); return defaultVolumeStyle; })(); }, getDefaultBlendedVolumeStyle () { return this [_defaultBlendedVolumeStyle] ??= (() => { const defaultBlendedVolumeStyle = new VolumeRendering_OpacityMapVolumeStyle (this .getPrivateScene ()); defaultBlendedVolumeStyle .setup (); return defaultBlendedVolumeStyle; })(); }, getDefaultTransferFunction () { return this [_defaultTransferFunction] ??= (() => { const textureProperties = new (external_X_ITE_X3D_TextureProperties_default()) (this .getPrivateScene ()); textureProperties ._boundaryModeS = "CLAMP_TO_EDGE"; textureProperties ._boundaryModeT = "REPEAT"; textureProperties ._magnificationFilter = "DEFAULT"; textureProperties ._minificationFilter = "DEFAULT"; textureProperties ._generateMipMaps = true; textureProperties ._textureCompression = "DEFAULT"; textureProperties .setup (); const defaultTransferFunction = new (external_X_ITE_X3D_PixelTexture_default()) (this .getPrivateScene ()); defaultTransferFunction ._textureProperties = textureProperties; defaultTransferFunction ._image .width = 256; defaultTransferFunction ._image .height = 1; defaultTransferFunction ._image .comp = 2; defaultTransferFunction ._image .array = Array .from ({ length: 256 }, (v, i) => (i << 8) | i); defaultTransferFunction .setup (); return defaultTransferFunction; })(); }, }); const X3DVolumeRenderingContext_default_ = X3DVolumeRenderingContext; ; /* harmony default export */ const VolumeRendering_X3DVolumeRenderingContext = (external_X_ITE_X3D_Namespace_default().add ("X3DVolumeRenderingContext", X3DVolumeRenderingContext_default_)); ;// ./src/x_ite/Components/VolumeRendering/BlendedVolumeStyle.js function BlendedVolumeStyle (executionContext) { VolumeRendering_X3DComposableVolumeRenderStyleNode .call (this, executionContext); this .addType ((external_X_ITE_X3D_X3DConstants_default()).BlendedVolumeStyle); } Object .assign (Object .setPrototypeOf (BlendedVolumeStyle .prototype, VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype), { initialize () { VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype .initialize .call (this); this ._weightTransferFunction1 .addInterest ("set_weightTransferFunction1__", this); this ._weightTransferFunction2 .addInterest ("set_weightTransferFunction2__", this); this ._renderStyle .addInterest ("set_renderStyle__", this); this ._voxels .addInterest ("set_voxels__", this); this .set_weightTransferFunction1__ (); this .set_weightTransferFunction2__ (); this .set_renderStyle__ (); this .set_voxels__ (); }, addVolumeData (volumeDataNode) { VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype .addVolumeData .call (this, volumeDataNode); if (this .renderStyleNode) this .renderStyleNode .addVolumeData (volumeDataNode); }, removeVolumeData (volumeDataNode) { VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype .removeVolumeData .call (this, volumeDataNode); if (this .renderStyleNode) this .renderStyleNode .removeVolumeData (volumeDataNode); }, set_weightTransferFunction1__ () { this .weightTransferFunction1Node = external_X_ITE_X3D_X3DCast_default() ((external_X_ITE_X3D_X3DConstants_default()).X3DTexture2DNode, this ._weightTransferFunction1); }, set_weightTransferFunction2__ () { this .weightTransferFunction2Node = external_X_ITE_X3D_X3DCast_default() ((external_X_ITE_X3D_X3DConstants_default()).X3DTexture2DNode, this ._weightTransferFunction2); }, set_renderStyle__ () { if (this .renderStyleNode) { this .renderStyleNode .removeInterest ("addNodeEvent", this); for (const volumeDataNode of this .getVolumeData ()) this .renderStyleNode .removeVolumeData (volumeDataNode); } this .renderStyleNode = external_X_ITE_X3D_X3DCast_default() ((external_X_ITE_X3D_X3DConstants_default()).X3DComposableVolumeRenderStyleNode, this ._renderStyle); if (this .renderStyleNode) { this .renderStyleNode .addInterest ("addNodeEvent", this); for (const volumeDataNode of this .getVolumeData ()) this .renderStyleNode .addVolumeData (volumeDataNode); } }, set_voxels__ () { this .voxelsNode = external_X_ITE_X3D_X3DCast_default() ((external_X_ITE_X3D_X3DConstants_default()).X3DTexture3DNode, this ._voxels); }, addShaderFields (shaderNode) { if (! this ._enabled .getValue ()) return; shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightConstant1_" + this .getId (), this ._weightConstant1 .copy ()); shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightConstant2_" + this .getId (), this ._weightConstant2 .copy ()); if (this .weightTransferFunction1Node) shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightTransferFunction1_" + this .getId (), new (external_X_ITE_X3D_Fields_default()).SFNode (this .weightTransferFunction1Node)); if (this .weightTransferFunction2Node) shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightTransferFunction2_" + this .getId (), new (external_X_ITE_X3D_Fields_default()).SFNode (this .weightTransferFunction2Node)); if (this .voxelsNode) { shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "voxels_" + this .getId (), new (external_X_ITE_X3D_Fields_default()).SFNode (this .voxelsNode)); } this .getBrowser () .getDefaultBlendedVolumeStyle () .addShaderFields (shaderNode); if (this .renderStyleNode) this .renderStyleNode .addShaderFields (shaderNode); }, getUniformsText () { if (! this ._enabled .getValue ()) return ""; if (! this .voxelsNode) return ""; let string = ""; string += "\n"; string += "// BlendedVolumeStyle\n"; string += "\n"; string += "uniform float weightConstant1_" + this .getId () + ";\n"; string += "uniform float weightConstant2_" + this .getId () + ";\n"; if (this .weightTransferFunction1Node) string += "uniform sampler2D weightTransferFunction1_" + this .getId () + ";\n"; if (this .weightTransferFunction2Node) string += "uniform sampler2D weightTransferFunction2_" + this .getId () + ";\n"; string += "uniform sampler3D voxels_" + this .getId () + ";\n"; let uniformsText = this .getBrowser () .getDefaultBlendedVolumeStyle () .getUniformsText (); if (this .renderStyleNode) uniformsText += this .renderStyleNode .getUniformsText (); uniformsText = uniformsText .replace (/x3d_Texture3D\s*\[0\]/g, "voxels_" + this .getId ()); string += "\n"; string += uniformsText; string += "\n"; string += "vec4\n"; string += "getBlendedStyle_" + this .getId () + " (in vec4 originalColor, in vec3 texCoord)\n"; string += "{\n"; string += " vec4 blendColor_" + this .getId () + " = texture (voxels_" + this .getId () + ", texCoord);"; let functionsText = this .getBrowser () .getDefaultBlendedVolumeStyle () .getFunctionsText (); if (this .renderStyleNode) functionsText += this .renderStyleNode .getFunctionsText (); functionsText = functionsText .replace (/textureColor/g, "blendColor_" + this .getId ()); string += "\n"; string += functionsText; switch (this ._weightFunction1 .getValue ()) { default: // CONSTANT { string += " float w1_" + this .getId () + " = weightConstant1_" + this .getId () + ";\n"; break; } case "ALPHA0": { string += " float w1_" + this .getId () + " = originalColor .a;\n"; break; } case "ALPHA1": { string += " float w1_" + this .getId () + " = blendColor_ " + this .getId () + " .a;\n"; break; } case "ONE_MINUS_ALPHA0": { string += " float w1_" + this .getId () + " = 1.0 - originalColor .a;\n"; break; } case "ONE_MINUS_ALPHA1": { string += " float w1_" + this .getId () + " = 1.0 - blendColor_ " + this .getId () + " .a;\n"; break; } case "TABLE": { if (this .weightTransferFunction1Node) { string += " float w1_" + this .getId () + " = texture (weightTransferFunction1_" + this .getId () + ", vec2 (originalColor .a, blendColor_" + this .getId () + " .a)) .r;\n"; } else { // Use default CONSTANT value. string += " float w1_" + this .getId () + " = weightConstant1_" + this .getId () + ";\n"; } break; } } switch (this ._weightFunction2 .getValue ()) { default: // CONSTANT { string += " float w2_" + this .getId () + " = weightConstant2_" + this .getId () + ";\n"; break; } case "ALPHA0": { string += " float w2_" + this .getId () + " = originalColor .a;\n"; break; } case "ALPHA1": { string += " float w2_" + this .getId () + " = blendColor_ " + this .getId () + " .a;\n"; break; } case "ONE_MINUS_ALPHA0": { string += " float w2_" + this .getId () + " = 1.0 - originalColor .a;\n"; break; } case "ONE_MINUS_ALPHA1": { string += " float w2_" + this .getId () + " = 1.0 - blendColor_ " + this .getId () + " .a;\n"; break; } case "TABLE": { if (this .weightTransferFunction2Node) { string += " float w2_" + this .getId () + " = texture (weightTransferFunction2_" + this .getId () + ", vec2 (originalColor .a, blendColor_" + this .getId () + " .a)) .r;\n"; } else { // Use default CONSTANT value. string += " float w2_" + this .getId () + " = weightConstant2_" + this .getId () + ";\n"; } break; } } string += "\n"; string += " return clamp (originalColor * w1_" + this .getId () + " + blendColor_" + this .getId () + " * w2_" + this .getId () + ", 0.0, 1.0);\n"; string += "}\n"; return string; }, getFunctionsText () { if (! this ._enabled .getValue ()) return ""; if (! this .voxelsNode) return ""; let string = ""; string += "\n"; string += " // BlendedVolumeStyle\n"; string += "\n"; string += " textureColor = getBlendedStyle_" + this .getId () + " (textureColor, texCoord);\n"; return string; }, }); Object .defineProperties (BlendedVolumeStyle, { ... external_X_ITE_X3D_X3DNode_default().getStaticProperties ("BlendedVolumeStyle", "VolumeRendering", 3, "renderStyle", "3.3"), fieldDefinitions: { value: new (external_X_ITE_X3D_FieldDefinitionArray_default()) ([ new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "metadata", new (external_X_ITE_X3D_Fields_default()).SFNode ()), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "enabled", new (external_X_ITE_X3D_Fields_default()).SFBool (true)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightConstant1", new (external_X_ITE_X3D_Fields_default()).SFFloat (0.5)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightConstant2", new (external_X_ITE_X3D_Fields_default()).SFFloat (0.5)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightFunction1", new (external_X_ITE_X3D_Fields_default()).SFString ("CONSTANT")), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightFunction2", new (external_X_ITE_X3D_Fields_default()).SFString ("CONSTANT")), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightTransferFunction1", new (external_X_ITE_X3D_Fields_default()).SFNode ()), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "weightTransferFunction2", new (external_X_ITE_X3D_Fields_default()).SFNode ()), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "renderStyle", new (external_X_ITE_X3D_Fields_default()).SFNode ()), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "voxels", new (external_X_ITE_X3D_Fields_default()).SFNode ()), ]), enumerable: true, }, }); const BlendedVolumeStyle_default_ = BlendedVolumeStyle; ; /* harmony default export */ const VolumeRendering_BlendedVolumeStyle = (external_X_ITE_X3D_Namespace_default().add ("BlendedVolumeStyle", BlendedVolumeStyle_default_)); ;// ./src/x_ite/Components/VolumeRendering/BoundaryEnhancementVolumeStyle.js function BoundaryEnhancementVolumeStyle (executionContext) { VolumeRendering_X3DComposableVolumeRenderStyleNode .call (this, executionContext); this .addType ((external_X_ITE_X3D_X3DConstants_default()).BoundaryEnhancementVolumeStyle); } Object .assign (Object .setPrototypeOf (BoundaryEnhancementVolumeStyle .prototype, VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype), { addShaderFields (shaderNode) { if (! this ._enabled .getValue ()) return; shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "retainedOpacity_" + this .getId (), this ._retainedOpacity .copy ()); shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "boundaryOpacity_" + this .getId (), this ._boundaryOpacity .copy ()); shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "opacityFactor_" + this .getId (), this ._opacityFactor .copy ()); }, getUniformsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; string += "\n"; string += "// BoundaryEnhancementVolumeStyle\n"; string += "\n"; string += "uniform float retainedOpacity_" + this .getId () + ";\n"; string += "uniform float boundaryOpacity_" + this .getId () + ";\n"; string += "uniform float opacityFactor_" + this .getId () + ";\n"; string += "\n"; string += "vec4\n"; string += "getBoundaryEnhancementStyle_" + this .getId () + " (in vec4 originalColor, in vec3 texCoord)\n"; string += "{\n"; string += " float f0 = texture (x3d_Texture3D [0], texCoord) .r;\n"; string += " float f1 = texture (x3d_Texture3D [0], texCoord + vec3 (0.0, 0.0, 1.0 / float (textureSize (x3d_Texture3D [0], 0) .z))) .r;\n"; string += " float f = abs (f0 - f1);\n"; string += "\n"; string += " float retainedOpacity = retainedOpacity_" + this .getId () + ";\n"; string += " float boundaryOpacity = boundaryOpacity_" + this .getId () + ";\n"; string += " float opacityFactor = opacityFactor_" + this .getId () + ";\n"; string += "\n"; string += " return vec4 (originalColor .rgb, originalColor .a * (retainedOpacity + boundaryOpacity * pow (f, opacityFactor)));\n"; string += "}\n"; return string; }, getFunctionsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; string += "\n"; string += " // BoundaryEnhancementVolumeStyle\n"; string += "\n"; string += " textureColor = getBoundaryEnhancementStyle_" + this .getId () + " (textureColor, texCoord);\n"; return string; }, }); Object .defineProperties (BoundaryEnhancementVolumeStyle, { ... external_X_ITE_X3D_X3DNode_default().getStaticProperties ("BoundaryEnhancementVolumeStyle", "VolumeRendering", 2, "renderStyle", "3.3"), fieldDefinitions: { value: new (external_X_ITE_X3D_FieldDefinitionArray_default()) ([ new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "metadata", new (external_X_ITE_X3D_Fields_default()).SFNode ()), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "enabled", new (external_X_ITE_X3D_Fields_default()).SFBool (true)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "retainedOpacity", new (external_X_ITE_X3D_Fields_default()).SFFloat (0.2)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "boundaryOpacity", new (external_X_ITE_X3D_Fields_default()).SFFloat (0.9)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "opacityFactor", new (external_X_ITE_X3D_Fields_default()).SFFloat (2)), ]), enumerable: true, }, }); const BoundaryEnhancementVolumeStyle_default_ = BoundaryEnhancementVolumeStyle; ; /* harmony default export */ const VolumeRendering_BoundaryEnhancementVolumeStyle = (external_X_ITE_X3D_Namespace_default().add ("BoundaryEnhancementVolumeStyle", BoundaryEnhancementVolumeStyle_default_)); ;// ./src/x_ite/Components/VolumeRendering/CartoonVolumeStyle.js function CartoonVolumeStyle (executionContext) { VolumeRendering_X3DComposableVolumeRenderStyleNode .call (this, executionContext); this .addType ((external_X_ITE_X3D_X3DConstants_default()).CartoonVolumeStyle); } Object .assign (Object .setPrototypeOf (CartoonVolumeStyle .prototype, VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype), { initialize () { VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype .initialize .call (this); this ._surfaceNormals .addInterest ("set_surfaceNormals__", this); this .set_surfaceNormals__ (); }, set_surfaceNormals__ () { this .surfaceNormalsNode = external_X_ITE_X3D_X3DCast_default() ((external_X_ITE_X3D_X3DConstants_default()).X3DTexture3DNode, this ._surfaceNormals); }, addShaderFields (shaderNode) { if (! this ._enabled .getValue ()) return; shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "colorSteps_" + this .getId (), this ._colorSteps .copy ()); shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "orthogonalColor_" + this .getId (), this ._orthogonalColor .copy ()); shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "parallelColor_" + this .getId (), this ._parallelColor .copy ()); if (this .surfaceNormalsNode) shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "surfaceNormals_" + this .getId (), new (external_X_ITE_X3D_Fields_default()).SFNode (this .surfaceNormalsNode)); }, getDefines (defines) { defines .add ("#define X3D_HSV"); }, getUniformsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; string += "\n"; string += "// CartoonVolumeStyle\n"; string += "\n"; string += "uniform int colorSteps_" + this .getId () + ";\n"; string += "uniform vec4 orthogonalColor_" + this .getId () + ";\n"; string += "uniform vec4 parallelColor_" + this .getId () + ";\n"; string += this .getNormalText (this .surfaceNormalsNode); string += "\n"; string += "vec4\n"; string += "getCartoonStyle_" + this .getId () + " (in vec4 originalColor, vec3 texCoord)\n"; string += "{\n"; string += " vec4 surfaceNormal = getNormal_" + this .getId () + " (texCoord);\n"; string += "\n"; string += " if (surfaceNormal .w == 0.0)\n"; string += " return vec4 (0.0);\n"; string += "\n"; string += " vec4 orthogonalColor = orthogonalColor_" + this .getId () + ";\n"; string += " vec4 parallelColor = parallelColor_" + this .getId () + ";\n"; string += " int colorSteps = colorSteps_" + this .getId () + ";\n"; string += "\n"; string += " float steps = clamp (float (colorSteps), 1.0, 64.0);\n"; string += " float step = M_PI / 2.0 / steps;\n"; string += " float cosTheta = min (dot (surfaceNormal .xyz, normalize (vertex)), 1.0);\n"; string += "\n"; string += " if (cosTheta < 0.0)\n"; string += " return vec4 (0.0);\n"; string += "\n"; string += " float t = cos (min (floor (acos (cosTheta) / step) * (steps > 1.0 ? steps / (steps - 1.0) : 1.0), steps) * step);\n"; string += " vec3 orthogonalHSV = rgb2hsv (orthogonalColor .rgb);\n"; string += " vec3 parallelHSV = rgb2hsv (parallelColor .rgb);\n"; string += "\n"; string += " return vec4 (hsv2rgb (mix_hsv (orthogonalHSV, parallelHSV, t)), originalColor .a);\n"; string += "}\n"; return string; }, getFunctionsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; string += "\n"; string += " // CartoonVolumeStyle\n"; string += "\n"; string += " textureColor = getCartoonStyle_" + this .getId () + " (textureColor, texCoord);\n"; return string; }, }); Object .defineProperties (CartoonVolumeStyle, { ... external_X_ITE_X3D_X3DNode_default().getStaticProperties ("CartoonVolumeStyle", "VolumeRendering", 3, "renderStyle", "3.3"), fieldDefinitions: { value: new (external_X_ITE_X3D_FieldDefinitionArray_default()) ([ new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "metadata", new (external_X_ITE_X3D_Fields_default()).SFNode ()), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "enabled", new (external_X_ITE_X3D_Fields_default()).SFBool (true)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "colorSteps", new (external_X_ITE_X3D_Fields_default()).SFInt32 (4)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "orthogonalColor", new (external_X_ITE_X3D_Fields_default()).SFColorRGBA (1, 1, 1, 1)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "parallelColor", new (external_X_ITE_X3D_Fields_default()).SFColorRGBA (0, 0, 0, 1)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "surfaceNormals", new (external_X_ITE_X3D_Fields_default()).SFNode ()), ]), enumerable: true, }, }); const CartoonVolumeStyle_default_ = CartoonVolumeStyle; ; /* harmony default export */ const VolumeRendering_CartoonVolumeStyle = (external_X_ITE_X3D_Namespace_default().add ("CartoonVolumeStyle", CartoonVolumeStyle_default_)); ;// ./src/x_ite/Components/VolumeRendering/ComposedVolumeStyle.js function ComposedVolumeStyle (executionContext) { VolumeRendering_X3DComposableVolumeRenderStyleNode .call (this, executionContext); this .addType ((external_X_ITE_X3D_X3DConstants_default()).ComposedVolumeStyle); this .renderStyleNodes = [ ]; } Object .assign (Object .setPrototypeOf (ComposedVolumeStyle .prototype, VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype), { initialize () { VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype .initialize .call (this); this ._renderStyle .addInterest ("set_renderStyle__", this); this .set_renderStyle__ (); }, addVolumeData (volumeDataNode) { VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype .addVolumeData .call (this, volumeDataNode); for (const renderStyleNode of this .renderStyleNodes) renderStyleNode .addVolumeData (volumeDataNode); }, removeVolumeData (volumeDataNode) { VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype .removeVolumeData .call (this, volumeDataNode); for (const renderStyleNode of this .renderStyleNodes) renderStyleNode .removeVolumeData (volumeDataNode); }, set_renderStyle__ () { const renderStyleNodes = this .renderStyleNodes; for (const renderStyleNode of renderStyleNodes) { renderStyleNode .removeInterest ("addNodeEvent", this); for (const volumeDataNode of this .getVolumeData ()) renderStyleNode .removeVolumeData (volumeDataNode); } renderStyleNodes .length = 0; for (const node of this ._renderStyle) { const renderStyleNode = external_X_ITE_X3D_X3DCast_default() ((external_X_ITE_X3D_X3DConstants_default()).X3DComposableVolumeRenderStyleNode, node); if (renderStyleNode) renderStyleNodes .push (renderStyleNode); } for (const renderStyleNode of renderStyleNodes) { renderStyleNode .addInterest ("addNodeEvent", this); for (const volumeDataNode of this .getVolumeData ()) renderStyleNode .addVolumeData (volumeDataNode); } }, addShaderFields (shaderNode) { if (! this ._enabled .getValue ()) return; for (const renderStyleNode of this .renderStyleNodes) renderStyleNode .addShaderFields (shaderNode); }, getDefines (defines) { for (const renderStyleNode of this .renderStyleNodes) renderStyleNode .getDefines (defines); }, getUniformsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; for (const renderStyleNode of this .renderStyleNodes) string += renderStyleNode .getUniformsText (); string += "\n"; string += "vec4\n"; string += "getComposedStyle_" + this .getId () + " (in vec4 textureColor, in vec3 texCoord)\n"; string += "{\n"; for (const renderStyleNode of this .renderStyleNodes) string += renderStyleNode .getFunctionsText (); string += "\n"; string += " return textureColor;\n"; string += "}\n"; return string; }, getFunctionsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; string += "\n"; string += " // ComposedVolumeStyle\n"; string += "\n"; string += " textureColor = getComposedStyle_" + this .getId () + " (textureColor, texCoord);\n"; return string; } }); Object .defineProperties (ComposedVolumeStyle, { ... external_X_ITE_X3D_X3DNode_default().getStaticProperties ("ComposedVolumeStyle", "VolumeRendering", 3, "renderStyle", "3.3"), fieldDefinitions: { value: new (external_X_ITE_X3D_FieldDefinitionArray_default()) ([ new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "metadata", new (external_X_ITE_X3D_Fields_default()).SFNode ()), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "enabled", new (external_X_ITE_X3D_Fields_default()).SFBool (true)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "renderStyle", new (external_X_ITE_X3D_Fields_default()).MFNode ()), ]), enumerable: true, }, }); const ComposedVolumeStyle_default_ = ComposedVolumeStyle; ; /* harmony default export */ const VolumeRendering_ComposedVolumeStyle = (external_X_ITE_X3D_Namespace_default().add ("ComposedVolumeStyle", ComposedVolumeStyle_default_)); ;// ./src/x_ite/Components/VolumeRendering/EdgeEnhancementVolumeStyle.js function EdgeEnhancementVolumeStyle (executionContext) { VolumeRendering_X3DComposableVolumeRenderStyleNode .call (this, executionContext); this .addType ((external_X_ITE_X3D_X3DConstants_default()).EdgeEnhancementVolumeStyle); } Object .assign (Object .setPrototypeOf (EdgeEnhancementVolumeStyle .prototype, VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype), { initialize () { VolumeRendering_X3DComposableVolumeRenderStyleNode .prototype .initialize .call (this); this ._surfaceNormals .addInterest ("set_surfaceNormals__", this); this .set_surfaceNormals__ (); }, set_surfaceNormals__ () { this .surfaceNormalsNode = external_X_ITE_X3D_X3DCast_default() ((external_X_ITE_X3D_X3DConstants_default()).X3DTexture3DNode, this ._surfaceNormals); }, addShaderFields (shaderNode) { if (! this ._enabled .getValue ()) return; shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "edgeColor_" + this .getId (), this ._edgeColor .copy ()); shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "gradientThreshold_" + this .getId (), this ._gradientThreshold .copy ()); if (this .surfaceNormalsNode) shaderNode .addUserDefinedField ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "surfaceNormals_" + this .getId (), new (external_X_ITE_X3D_Fields_default()).SFNode (this .surfaceNormalsNode)); }, getUniformsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; string += "\n"; string += "// EdgeEnhancementVolumeStyle\n"; string += "\n"; string += "uniform vec4 edgeColor_" + this .getId () + ";\n"; string += "uniform float gradientThreshold_" + this .getId () + ";\n"; string += this .getNormalText (this .surfaceNormalsNode); string += "\n"; string += "vec4\n"; string += "getEdgeEnhacementStyle_" + this .getId () + " (in vec4 originalColor, in vec3 texCoord)\n"; string += "{\n"; string += " vec4 surfaceNormal = getNormal_" + this .getId () + " (texCoord);\n"; string += "\n"; string += " if (surfaceNormal .w == 0.0)\n"; string += " return vec4 (0.0);\n"; string += "\n"; string += " vec4 edgeColor = edgeColor_" + this .getId () + ";\n"; string += " float gradientThreshold = gradientThreshold_" + this .getId () + ";\n"; string += "\n"; string += " float angle = abs (dot (surfaceNormal .xyz, normalize (vertex)));\n"; string += "\n"; string += " if (angle >= cos (gradientThreshold))\n"; string += " return originalColor;\n"; string += " else\n"; string += " return vec4 (mix (edgeColor .rgb, originalColor.rgb, angle), originalColor .a);\n"; string += "}\n"; return string; }, getFunctionsText () { if (! this ._enabled .getValue ()) return ""; let string = ""; string += "\n"; string += " // EdgeEnhancementVolumeStyle\n"; string += "\n"; string += " textureColor = getEdgeEnhacementStyle_" + this .getId () + " (textureColor, texCoord);\n"; return string; }, }); Object .defineProperties (EdgeEnhancementVolumeStyle, { ... external_X_ITE_X3D_X3DNode_default().getStaticProperties ("EdgeEnhancementVolumeStyle", "VolumeRendering", 2, "renderStyle", "3.3"), fieldDefinitions: { value: new (external_X_ITE_X3D_FieldDefinitionArray_default()) ([ new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "metadata", new (external_X_ITE_X3D_Fields_default()).SFNode ()), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "enabled", new (external_X_ITE_X3D_Fields_default()).SFBool (true)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "edgeColor", new (external_X_ITE_X3D_Fields_default()).SFColorRGBA (0, 0, 0, 1)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "gradientThreshold", new (external_X_ITE_X3D_Fields_default()).SFFloat (0.4)), new (external_X_ITE_X3D_X3DFieldDefinition_default()) ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "surfaceNormals", new (external_X_ITE_X3D_Fields_default()).SFNode ()), ]), enumerable: true, }, }); const EdgeEnhancementVolumeStyle_default_ = EdgeEnhancementVolumeStyle; ; /* harmony default export */ const VolumeRendering_EdgeEnhancementVolumeStyle = (external_X_ITE_X3D_Namespace_default().add ("EdgeEnhancementVolumeStyle", EdgeEnhancementVolumeStyle_default_)); ;// external "__X_ITE_X3D__ .X3DChildNode" const external_X_ITE_X3D_X3DChildNode_namespaceObject = __X_ITE_X3D__ .X3DChildNode; var external_X_ITE_X3D_X3DChildNode_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DChildNode_namespaceObject); ;// external "__X_ITE_X3D__ .X3DBoundedObject" const external_X_ITE_X3D_X3DBoundedObject_namespaceObject = __X_ITE_X3D__ .X3DBoundedObject; var external_X_ITE_X3D_X3DBoundedObject_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DBoundedObject_namespaceObject); ;// external "__X_ITE_X3D__ .TextureQuality" const external_X_ITE_X3D_TextureQuality_namespaceObject = __X_ITE_X3D__ .TextureQuality; var external_X_ITE_X3D_TextureQuality_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_TextureQuality_namespaceObject); ;// external "__X_ITE_X3D__ .UnlitMaterial" const external_X_ITE_X3D_UnlitMaterial_namespaceObject = __X_ITE_X3D__ .UnlitMaterial; var external_X_ITE_X3D_UnlitMaterial_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_UnlitMaterial_namespaceObject); ;// ./src/x_ite/Browser/VolumeRendering/VolumeStyle.vs.js const VolumeStyle_vs_default_ = /* glsl */ `#version 300 es precision highp float;precision highp int;uniform mat4 x3d_ProjectionMatrix;uniform mat4 x3d_ModelViewMatrix;uniform mat4 x3d_TextureMatrix[1]; #if defined(X3D_XR_SESSION) uniform mat4 x3d_EyeMatrix; #endif in vec4 x3d_TexCoord0;in vec4 x3d_Vertex;out vec3 vertex;out vec4 texCoord; #if defined(X3D_LOGARITHMIC_DEPTH_BUFFER) out float depth; #endif void main(){vec4 position=x3d_ModelViewMatrix*x3d_Vertex; #if defined(X3D_XR_SESSION) position=x3d_EyeMatrix*position; #endif vertex=position.xyz;texCoord=x3d_TextureMatrix[0]*x3d_TexCoord0;gl_Position=x3d_ProjectionMatrix*position; #if defined(X3D_LOGARITHMIC_DEPTH_BUFFER) depth=1.+gl_Position.w; #endif }` ; /* harmony default export */ const VolumeStyle_vs = (external_X_ITE_X3D_Namespace_default().add ("VolumeStyle.vs", VolumeStyle_vs_default_)); ;// ./src/x_ite/Browser/VolumeRendering/VolumeStyle.fs.js const VolumeStyle_fs_default_ = /* glsl */ `#version 300 es precision highp float;precision highp int;precision highp sampler3D;in vec3 vertex;in vec4 texCoord; #if defined(X3D_LOGARITHMIC_DEPTH_BUFFER) uniform float x3d_LogarithmicFarFactor1_2;in float depth; #endif uniform sampler3D x3d_Texture3D[1];uniform mat3 x3d_TextureNormalMatrix;uniform x3d_LightSourceParameters x3d_LightSource[x3d_MaxLights];const float M_PI=3.141592653589793;const float M_SQRT2=1.4142135623730951;cons