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wwobjloader2

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import { Object3D, LoadingManager } from 'three'; import { CallbackOnLoadType, CallbackOnMeshAlterType, FileLoaderOnErrorType, FileLoaderOnProgressType, OBJLoader2 } from './OBJLoader2.js'; /** * Creates a new OBJLoader2Parallel. Use it to load OBJ data from files or to parse OBJ data from arraybuffer. * It extends {@link OBJLoader2} with the capability to run the parser in a web worker. * * @param [LoadingManager] manager The loadingManager for the loader to use. Default is {@link LoadingManager} * @constructor */ export declare class OBJLoader2Parallel extends OBJLoader2 { static OBJLOADER2_PARALLEL_VERSION: string; static DEFAULT_DEV_MODULE_WORKER_PATH: string; static DEFAULT_DEV_STANDARD_WORKER_PATH: string; static DEFAULT_PROD_MODULE_WORKER_PATH: string; static DEFAULT_PROD_STANDARD_WORKER_PATH: string; static TASK_NAME: string; private moduleWorker; private workerUrl; private terminateWorkerOnLoad; private workerTask?; /** * * @param {LoadingManager} [manager] */ constructor(manager?: LoadingManager); /** * Set whether jsm modules in workers should be used. This requires browser support * which is availableminall major browser apart from Firefox. * * @param {boolean} moduleWorker If the worker is a module or a standard worker * @param {URL} workerUrl Provide complete worker URL otherwise relative path to this module may not be correct * @return {OBJLoader2Parallel} */ setWorkerUrl(moduleWorker: boolean, workerUrl: URL): this; static getModuleWorkerDefaultUrl(): URL; static getStandardWorkerDefaultUrl(): URL; /** * Request termination of worker once parser is finished. * * @param {boolean} terminateWorkerOnLoad True or false. * @return {OBJLoader2Parallel} */ setTerminateWorkerOnLoad(terminateWorkerOnLoad: boolean): this; /** * See {@link OBJLoader2.load} */ load(url: string, onLoad: CallbackOnLoadType, onProgress?: FileLoaderOnProgressType, onError?: FileLoaderOnErrorType, onMeshAlter?: CallbackOnMeshAlterType): void; /** * See {@link OBJLoader2.parse} * The callback onLoad needs to be set to be able to receive the content if used in parallel mode. */ parse(objToParse: ArrayBuffer): Object3D<import("three").Object3DEventMap>; private initWorkerParse; /** * Provide instructions on what is to be contained in the worker. * * @return {Promise<void>} * @private */ private initWorker; private executeWorker; /** * * @param {Mesh} mesh * @param {object} materialMetaInfo */ private onWorkerMessage; } //# sourceMappingURL=OBJLoader2Parallel.d.ts.map