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JavaScript tree/grid/treegrid control.

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/*! * Wunderbaum - debounce.ts * Copyright (c) 2021-2025, Martin Wendt. Released under the MIT license. * @VERSION, @DATE (https://github.com/mar10/wunderbaum) */ /* * debounce & throttle, taken from https://github.com/lodash/lodash v4.17.21 * MIT License: https://raw.githubusercontent.com/lodash/lodash/4.17.21-npm/LICENSE * Modified for TypeScript type annotations. */ /* --- Custom defiitions for TypeScript --- */ type Procedure = (...args: any[]) => any; type DebounceOptions = { /** Specify invoking on the leading edge of the timeout. @default false */ leading?: boolean; /** The maximum time `func` is allowed to be delayed before it's invoked.*/ maxWait?: number; /** Specify invoking on the trailing edge of the timeout. @default true */ trailing?: boolean; }; type ThrottleOptions = { /** Specify invoking on the leading edge of the timeout. @default true */ leading?: boolean; /** Specify invoking on the trailing edge of the timeout. @default true */ trailing?: boolean; }; export interface DebouncedFunction<F extends Procedure> { (this: ThisParameterType<F>, ...args: Parameters<F>): ReturnType<F>; cancel: () => void; flush: () => any; pending: () => boolean; } /* --- */ /** Detect free variable `global` from Node.js. */ const freeGlobal = typeof global === "object" && global !== null && global.Object === Object && global; /** Detect free variable `globalThis` */ const freeGlobalThis = typeof globalThis === "object" && globalThis !== null && globalThis.Object == Object && globalThis; /** Detect free variable `self`. */ const freeSelf = typeof self === "object" && self !== null && self.Object === Object && self; /** Used as a reference to the global object. */ const root = freeGlobalThis || freeGlobal || freeSelf || Function("return this")(); /** * Checks if `value` is the * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types) * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`) * * @since 0.1.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is an object, else `false`. * @example * * isObject({}) * // => true * * isObject([1, 2, 3]) * // => true * * isObject(Function) * // => true * * isObject(null) * // => false */ function isObject(value: any) { const type = typeof value; return value != null && (type === "object" || type === "function"); } /** * Creates a debounced function that delays invoking `func` until after `wait` * milliseconds have elapsed since the last time the debounced function was * invoked, or until the next browser frame is drawn. The debounced function * comes with a `cancel` method to cancel delayed `func` invocations and a * `flush` method to immediately invoke them. Provide `options` to indicate * whether `func` should be invoked on the leading and/or trailing edge of the * `wait` timeout. The `func` is invoked with the last arguments provided to the * debounced function. Subsequent calls to the debounced function return the * result of the last `func` invocation. * * **Note:** If `leading` and `trailing` options are `true`, `func` is * invoked on the trailing edge of the timeout only if the debounced function * is invoked more than once during the `wait` timeout. * * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred * until the next tick, similar to `setTimeout` with a timeout of `0`. * * If `wait` is omitted in an environment with `requestAnimationFrame`, `func` * invocation will be deferred until the next frame is drawn (typically about * 16ms). * * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/) * for details over the differences between `debounce` and `throttle`. * * @since 0.1.0 * @category Function * @param {Function} func The function to debounce. * @param {number} [wait=0] * The number of milliseconds to delay; if omitted, `requestAnimationFrame` is * used (if available). * @param [options={}] The options object. * @returns {Function} Returns the new debounced function. * @example * * // Avoid costly calculations while the window size is in flux. * jQuery(window).on('resize', debounce(calculateLayout, 150)) * * // Invoke `sendMail` when clicked, debouncing subsequent calls. * jQuery(element).on('click', debounce(sendMail, 300, { * 'leading': true, * 'trailing': false * })) * * // Ensure `batchLog` is invoked once after 1 second of debounced calls. * const debounced = debounce(batchLog, 250, { 'maxWait': 1000 }) * const source = new EventSource('/stream') * jQuery(source).on('message', debounced) * * // Cancel the trailing debounced invocation. * jQuery(window).on('popstate', debounced.cancel) * * // Check for pending invocations. * const status = debounced.pending() ? "Pending..." : "Ready" */ export function debounce<F extends Procedure>( func: F, wait = 0, options: DebounceOptions = {} ): DebouncedFunction<F> { let lastArgs: any, lastThis: any, maxWait: number | undefined, result: any, timerId: number | undefined, lastCallTime: number | undefined; let lastInvokeTime = 0; let leading = false; let maxing = false; let trailing = true; // Bypass `requestAnimationFrame` by explicitly setting `wait=0`. const useRAF = !wait && wait !== 0 && typeof root.requestAnimationFrame === "function"; if (typeof func !== "function") { throw new TypeError("Expected a function"); } wait = +wait || 0; if (isObject(options)) { leading = !!options.leading; maxing = "maxWait" in options; maxWait = maxing ? Math.max(+options.maxWait! || 0, wait) : maxWait; trailing = "trailing" in options ? !!options.trailing : trailing; } function invokeFunc(time: number) { const args = lastArgs; const thisArg = lastThis; lastArgs = lastThis = undefined; lastInvokeTime = time; result = func.apply(thisArg, args); return result; } function startTimer(pendingFunc: any, wait: number) { if (useRAF) { root.cancelAnimationFrame(timerId); return root.requestAnimationFrame(pendingFunc); } return setTimeout(pendingFunc, wait); } function cancelTimer(id: number) { if (useRAF) { return root.cancelAnimationFrame(id); } clearTimeout(id); } function leadingEdge(time: number) { // Reset any `maxWait` timer. lastInvokeTime = time; // Start the timer for the trailing edge. timerId = startTimer(timerExpired, wait); // Invoke the leading edge. return leading ? invokeFunc(time) : result; } function remainingWait(time: number) { const timeSinceLastCall = time - lastCallTime!; const timeSinceLastInvoke = time - lastInvokeTime; const timeWaiting = wait - timeSinceLastCall; return maxing ? Math.min(timeWaiting, maxWait! - timeSinceLastInvoke) : timeWaiting; } function shouldInvoke(time: number) { const timeSinceLastCall = time - lastCallTime!; const timeSinceLastInvoke = time - lastInvokeTime; // Either this is the first call, activity has stopped and we're at the // trailing edge, the system time has gone backwards and we're treating // it as the trailing edge, or we've hit the `maxWait` limit. return ( lastCallTime === undefined || timeSinceLastCall >= wait || timeSinceLastCall < 0 || (maxing && timeSinceLastInvoke >= maxWait!) ); } function timerExpired() { const time = Date.now(); if (shouldInvoke(time)) { return trailingEdge(time); } // Restart the timer. timerId = startTimer(timerExpired, remainingWait(time)); } function trailingEdge(time: number) { timerId = undefined; // Only invoke if we have `lastArgs` which means `func` has been // debounced at least once. if (trailing && lastArgs) { return invokeFunc(time); } lastArgs = lastThis = undefined; return result; } function cancel() { if (timerId !== undefined) { cancelTimer(timerId); } lastInvokeTime = 0; lastArgs = lastCallTime = lastThis = timerId = undefined; } function flush() { return timerId === undefined ? result : trailingEdge(Date.now()); } function pending() { return timerId !== undefined; } function debounced(this: any, ...args: any[]) { const time = Date.now(); const isInvoking = shouldInvoke(time); lastArgs = args; // eslint-disable-next-line @typescript-eslint/no-this-alias lastThis = this; lastCallTime = time; if (isInvoking) { if (timerId === undefined) { return leadingEdge(lastCallTime); } if (maxing) { // Handle invocations in a tight loop. timerId = startTimer(timerExpired, wait); return invokeFunc(lastCallTime); } } if (timerId === undefined) { timerId = startTimer(timerExpired, wait); } return result; } debounced.cancel = cancel; debounced.flush = flush; debounced.pending = pending; return debounced; } /** * Creates a throttled function that only invokes `func` at most once per * every `wait` milliseconds (or once per browser frame). The throttled function * comes with a `cancel` method to cancel delayed `func` invocations and a * `flush` method to immediately invoke them. Provide `options` to indicate * whether `func` should be invoked on the leading and/or trailing edge of the * `wait` timeout. The `func` is invoked with the last arguments provided to the * throttled function. Subsequent calls to the throttled function return the * result of the last `func` invocation. * * **Note:** If `leading` and `trailing` options are `true`, `func` is * invoked on the trailing edge of the timeout only if the throttled function * is invoked more than once during the `wait` timeout. * * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred * until the next tick, similar to `setTimeout` with a timeout of `0`. * * If `wait` is omitted in an environment with `requestAnimationFrame`, `func` * invocation will be deferred until the next frame is drawn (typically about * 16ms). * * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/) * for details over the differences between `throttle` and `debounce`. * * @since 0.1.0 * @category Function * @param {Function} func The function to throttle. * @param {number} [wait=0] * The number of milliseconds to throttle invocations to; if omitted, * `requestAnimationFrame` is used (if available). * @param [options={}] The options object. * @returns {Function} Returns the new throttled function. * @example * * // Avoid excessively updating the position while scrolling. * jQuery(window).on('scroll', throttle(updatePosition, 100)) * * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes. * const throttled = throttle(renewToken, 300000, { 'trailing': false }) * jQuery(element).on('click', throttled) * * // Cancel the trailing throttled invocation. * jQuery(window).on('popstate', throttled.cancel) */ export function throttle<F extends Procedure>( func: F, wait = 0, options: ThrottleOptions = {} ) { let leading = true; let trailing = true; if (typeof func !== "function") { throw new TypeError("Expected a function"); } if (isObject(options)) { leading = "leading" in options ? !!options.leading : leading; trailing = "trailing" in options ? !!options.trailing : trailing; } return debounce(func, wait, { leading, trailing, maxWait: wait, }); }