wunderbaum
Version:
JavaScript tree/grid/treegrid control.
367 lines (333 loc) • 11.8 kB
text/typescript
/*!
* Wunderbaum - debounce.ts
* Copyright (c) 2021-2025, Martin Wendt. Released under the MIT license.
* @VERSION, @DATE (https://github.com/mar10/wunderbaum)
*/
/*
* debounce & throttle, taken from https://github.com/lodash/lodash v4.17.21
* MIT License: https://raw.githubusercontent.com/lodash/lodash/4.17.21-npm/LICENSE
* Modified for TypeScript type annotations.
*/
/* --- Custom defiitions for TypeScript --- */
type Procedure = (...args: any[]) => any;
type DebounceOptions = {
/** Specify invoking on the leading edge of the timeout. @default false */
leading?: boolean;
/** The maximum time `func` is allowed to be delayed before it's invoked.*/
maxWait?: number;
/** Specify invoking on the trailing edge of the timeout. @default true */
trailing?: boolean;
};
type ThrottleOptions = {
/** Specify invoking on the leading edge of the timeout. @default true */
leading?: boolean;
/** Specify invoking on the trailing edge of the timeout. @default true */
trailing?: boolean;
};
export interface DebouncedFunction<F extends Procedure> {
(this: ThisParameterType<F>, ...args: Parameters<F>): ReturnType<F>;
cancel: () => void;
flush: () => any;
pending: () => boolean;
}
/* --- */
/** Detect free variable `global` from Node.js. */
const freeGlobal =
typeof global === "object" &&
global !== null &&
global.Object === Object &&
global;
/** Detect free variable `globalThis` */
const freeGlobalThis =
typeof globalThis === "object" &&
globalThis !== null &&
globalThis.Object == Object &&
globalThis;
/** Detect free variable `self`. */
const freeSelf =
typeof self === "object" && self !== null && self.Object === Object && self;
/** Used as a reference to the global object. */
const root =
freeGlobalThis || freeGlobal || freeSelf || Function("return this")();
/**
* Checks if `value` is the
* [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
* of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
*
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an object, else `false`.
* @example
*
* isObject({})
* // => true
*
* isObject([1, 2, 3])
* // => true
*
* isObject(Function)
* // => true
*
* isObject(null)
* // => false
*/
function isObject(value: any) {
const type = typeof value;
return value != null && (type === "object" || type === "function");
}
/**
* Creates a debounced function that delays invoking `func` until after `wait`
* milliseconds have elapsed since the last time the debounced function was
* invoked, or until the next browser frame is drawn. The debounced function
* comes with a `cancel` method to cancel delayed `func` invocations and a
* `flush` method to immediately invoke them. Provide `options` to indicate
* whether `func` should be invoked on the leading and/or trailing edge of the
* `wait` timeout. The `func` is invoked with the last arguments provided to the
* debounced function. Subsequent calls to the debounced function return the
* result of the last `func` invocation.
*
* **Note:** If `leading` and `trailing` options are `true`, `func` is
* invoked on the trailing edge of the timeout only if the debounced function
* is invoked more than once during the `wait` timeout.
*
* If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
* until the next tick, similar to `setTimeout` with a timeout of `0`.
*
* If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
* invocation will be deferred until the next frame is drawn (typically about
* 16ms).
*
* See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
* for details over the differences between `debounce` and `throttle`.
*
* @since 0.1.0
* @category Function
* @param {Function} func The function to debounce.
* @param {number} [wait=0]
* The number of milliseconds to delay; if omitted, `requestAnimationFrame` is
* used (if available).
* @param [options={}] The options object.
* @returns {Function} Returns the new debounced function.
* @example
*
* // Avoid costly calculations while the window size is in flux.
* jQuery(window).on('resize', debounce(calculateLayout, 150))
*
* // Invoke `sendMail` when clicked, debouncing subsequent calls.
* jQuery(element).on('click', debounce(sendMail, 300, {
* 'leading': true,
* 'trailing': false
* }))
*
* // Ensure `batchLog` is invoked once after 1 second of debounced calls.
* const debounced = debounce(batchLog, 250, { 'maxWait': 1000 })
* const source = new EventSource('/stream')
* jQuery(source).on('message', debounced)
*
* // Cancel the trailing debounced invocation.
* jQuery(window).on('popstate', debounced.cancel)
*
* // Check for pending invocations.
* const status = debounced.pending() ? "Pending..." : "Ready"
*/
export function debounce<F extends Procedure>(
func: F,
wait = 0,
options: DebounceOptions = {}
): DebouncedFunction<F> {
let lastArgs: any,
lastThis: any,
maxWait: number | undefined,
result: any,
timerId: number | undefined,
lastCallTime: number | undefined;
let lastInvokeTime = 0;
let leading = false;
let maxing = false;
let trailing = true;
// Bypass `requestAnimationFrame` by explicitly setting `wait=0`.
const useRAF =
!wait && wait !== 0 && typeof root.requestAnimationFrame === "function";
if (typeof func !== "function") {
throw new TypeError("Expected a function");
}
wait = +wait || 0;
if (isObject(options)) {
leading = !!options.leading;
maxing = "maxWait" in options;
maxWait = maxing ? Math.max(+options.maxWait! || 0, wait) : maxWait;
trailing = "trailing" in options ? !!options.trailing : trailing;
}
function invokeFunc(time: number) {
const args = lastArgs;
const thisArg = lastThis;
lastArgs = lastThis = undefined;
lastInvokeTime = time;
result = func.apply(thisArg, args);
return result;
}
function startTimer(pendingFunc: any, wait: number) {
if (useRAF) {
root.cancelAnimationFrame(timerId);
return root.requestAnimationFrame(pendingFunc);
}
return setTimeout(pendingFunc, wait);
}
function cancelTimer(id: number) {
if (useRAF) {
return root.cancelAnimationFrame(id);
}
clearTimeout(id);
}
function leadingEdge(time: number) {
// Reset any `maxWait` timer.
lastInvokeTime = time;
// Start the timer for the trailing edge.
timerId = startTimer(timerExpired, wait);
// Invoke the leading edge.
return leading ? invokeFunc(time) : result;
}
function remainingWait(time: number) {
const timeSinceLastCall = time - lastCallTime!;
const timeSinceLastInvoke = time - lastInvokeTime;
const timeWaiting = wait - timeSinceLastCall;
return maxing
? Math.min(timeWaiting, maxWait! - timeSinceLastInvoke)
: timeWaiting;
}
function shouldInvoke(time: number) {
const timeSinceLastCall = time - lastCallTime!;
const timeSinceLastInvoke = time - lastInvokeTime;
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (
lastCallTime === undefined ||
timeSinceLastCall >= wait ||
timeSinceLastCall < 0 ||
(maxing && timeSinceLastInvoke >= maxWait!)
);
}
function timerExpired() {
const time = Date.now();
if (shouldInvoke(time)) {
return trailingEdge(time);
}
// Restart the timer.
timerId = startTimer(timerExpired, remainingWait(time));
}
function trailingEdge(time: number) {
timerId = undefined;
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
if (trailing && lastArgs) {
return invokeFunc(time);
}
lastArgs = lastThis = undefined;
return result;
}
function cancel() {
if (timerId !== undefined) {
cancelTimer(timerId);
}
lastInvokeTime = 0;
lastArgs = lastCallTime = lastThis = timerId = undefined;
}
function flush() {
return timerId === undefined ? result : trailingEdge(Date.now());
}
function pending() {
return timerId !== undefined;
}
function debounced(this: any, ...args: any[]) {
const time = Date.now();
const isInvoking = shouldInvoke(time);
lastArgs = args;
// eslint-disable-next-line @typescript-eslint/no-this-alias
lastThis = this;
lastCallTime = time;
if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime);
}
if (maxing) {
// Handle invocations in a tight loop.
timerId = startTimer(timerExpired, wait);
return invokeFunc(lastCallTime);
}
}
if (timerId === undefined) {
timerId = startTimer(timerExpired, wait);
}
return result;
}
debounced.cancel = cancel;
debounced.flush = flush;
debounced.pending = pending;
return debounced;
}
/**
* Creates a throttled function that only invokes `func` at most once per
* every `wait` milliseconds (or once per browser frame). The throttled function
* comes with a `cancel` method to cancel delayed `func` invocations and a
* `flush` method to immediately invoke them. Provide `options` to indicate
* whether `func` should be invoked on the leading and/or trailing edge of the
* `wait` timeout. The `func` is invoked with the last arguments provided to the
* throttled function. Subsequent calls to the throttled function return the
* result of the last `func` invocation.
*
* **Note:** If `leading` and `trailing` options are `true`, `func` is
* invoked on the trailing edge of the timeout only if the throttled function
* is invoked more than once during the `wait` timeout.
*
* If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
* until the next tick, similar to `setTimeout` with a timeout of `0`.
*
* If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
* invocation will be deferred until the next frame is drawn (typically about
* 16ms).
*
* See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
* for details over the differences between `throttle` and `debounce`.
*
* @since 0.1.0
* @category Function
* @param {Function} func The function to throttle.
* @param {number} [wait=0]
* The number of milliseconds to throttle invocations to; if omitted,
* `requestAnimationFrame` is used (if available).
* @param [options={}] The options object.
* @returns {Function} Returns the new throttled function.
* @example
*
* // Avoid excessively updating the position while scrolling.
* jQuery(window).on('scroll', throttle(updatePosition, 100))
*
* // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.
* const throttled = throttle(renewToken, 300000, { 'trailing': false })
* jQuery(element).on('click', throttled)
*
* // Cancel the trailing throttled invocation.
* jQuery(window).on('popstate', throttled.cancel)
*/
export function throttle<F extends Procedure>(
func: F,
wait = 0,
options: ThrottleOptions = {}
) {
let leading = true;
let trailing = true;
if (typeof func !== "function") {
throw new TypeError("Expected a function");
}
if (isObject(options)) {
leading = "leading" in options ? !!options.leading : leading;
trailing = "trailing" in options ? !!options.trailing : trailing;
}
return debounce(func, wait, {
leading,
trailing,
maxWait: wait,
});
}