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wspromisify

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Wraps your WebSockets into Promise-based class with full d.ts typings on client & server

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import './types' import { Zipnum } from 'zipnum' import { add_event, rm_event, sett } from './utils' import { processConfig } from './config' import { AnyFunc, both, callWith, F, isNil, notf, once, qfilter, T, typeIs } from 'pepka' const MAX_32 = 2**31 - 1 const zipnum = new Zipnum() const callit = callWith([]) const isNumber = both(typeIs('Number'), notf(isNaN)) type EventHandler<T extends keyof WebSocketEventMap> = AnyFunc<any, [WebSocketEventMap[T]]> type EventHandlers = { open: EventHandler<'open'>[] close: EventHandler<'close'>[] error: EventHandler<'error'>[] message: AnyFunc<any, [WebSocketEventMap['message'] & {data: any}]>[] timeout: AnyFunc<any, [data: any]>[] } class WebSocketClient { private ws: wsc.Socket|null = null private forcibly_closed = false private reconnect_timeout: NodeJS.Timeout|null = null private queue: Record<string, wsc.Message> = {} private onReadyQueue: AnyFunc[] = [] private onCloseQueue: AnyFunc[] = [] private handlers: EventHandlers = { open: [], close: [], message: [], error: [], timeout: [] } private config = <wsc.Config>{} private pinger: NodeJS.Timeout|null = null private get opened() { return this.ws?.readyState===1 } // The only opened state. private init_flush(): void { // TODO: reject them or save somehow ?.. qfilter(F, this.queue) } private call(event_name: wsc.WSEvent, ...args: any[]) { for(const h of this.handlers[event_name]) h(...args) } private log(event: string, message: any = null, time: number|null = null): void { const config = this.config if(time !== null) { config.log(event, time, message) } else { if(config.timer) { config.log(event, null, message) } else { config.log(event, message) } } } private resetPing() { const {config} = this if(!isNil(this.pinger)) clearTimeout(this.pinger as NodeJS.Timeout) if(config.ping) { this.pinger = setTimeout(async () => { if(this.forcibly_closed) return clearTimeout(this.pinger as NodeJS.Timeout) if(this.opened) { await this.send(config.ping.content) this.resetPing() } }, config.ping.interval*1e3) } } private initSocket(ws: wsc.Socket) { const {queue, config} = this this.ws = ws this.onReadyQueue.forEach((fn: Function) => fn()) this.onReadyQueue.splice(0) const {id_key, data_key} = config.server // Works also on previously opened sockets that do not fire 'open' event. this.call('open', ws) for(const msg_id in queue) ws.send(queue[msg_id].msg) if(this.reconnect_timeout !== null) { clearInterval(this.reconnect_timeout) this.reconnect_timeout = null } this.resetPing() add_event(ws, 'close', async (...e) => { this.log('close') this.ws = null this.onCloseQueue.forEach(callit) this.onCloseQueue.splice(0) this.call('close', ...e) // Auto reconnect. let {reconnect, reconnection_attempts} = config if(isNumber(reconnect)) { const reconnectFunc = async () => { if(this.forcibly_closed || !reconnection_attempts) return; reconnection_attempts-- this.log('reconnect') if(!isNil(this.ws)) { this.ws!.close() this.ws = null } // If some error occured, try again. const status = await this.connect() if(!isNil(status)) this.reconnect_timeout = setTimeout(reconnectFunc, reconnect*1e3) } // TODO: test normal close by server. Would it be infinite ? reconnectFunc() } }) add_event(ws, 'message', (e) => { try { const data = config.decode(e.data) this.call('message', {...e, data}) if(data[id_key]) { const q = this.queue[data[id_key]] if(q) { // Debug, Log. const time = q.sent_time ? (Date.now() - q.sent_time) : null this.log('message', data[data_key], time) // Play. q.ff(data[data_key]) } } } catch (err) { console.error(err, `WSP: Decode error. Got: ${e.data}`) } this.resetPing() }) } private opening = false private connect() { // returns status if won't open or null if ok. return new Promise<null|number>((ff) => { if(this.opened||this.opening) return ff(null) this.opening = true const config = this.config const ws = config.socket || config.adapter(config.url, config.protocols) if(!ws || ws.readyState > 1) { this.opening = false this.ws = null this.log('error', 'ready() on closing or closed state! status 2.') return ff(2) } const ffo = once((s: null|number) => {this.opening=false; ff(s)}) add_event(ws, 'error', once((e) => { this.ws = null this.log('error', 'status 3. Err: '+e.message) this.call('error', e) // Some network error: Connection refused or so. ffo(3) })) // Because 'open' won't be envoked on opened socket. if(ws.readyState) { this.initSocket(ws) ffo(null) } else { add_event(ws, 'open', once(() => { this.log('open') this.initSocket(ws) ffo(null) })) } }) } public get socket() { return this.ws } public async ready() { return new Promise<void>((ff) => { if(this.opened) ff() else this.onReadyQueue.push(ff) }) } public on( event_name: wsc.WSEvent, handler: (data: any) => any, predicate: (data: any) => boolean = T, raw = false ) { const _handler: wsc.EventHandler = (event) => predicate(event) && handler(event) if(raw) add_event(this.ws as wsc.Socket, event_name, _handler) else this.handlers[event_name].push(_handler) return _handler } public off( event_name: wsc.WSEvent, handler: (data: any) => any, raw = false ) { if(raw) return rm_event(this.ws as wsc.Socket, event_name, handler) const handlers = this.handlers[event_name] const i = handlers.indexOf(handler) if(~i) handlers.splice(i, 1) } public async close(): wsc.AsyncErrCode { return new Promise((ff, rj) => { if(this.ws === null) { rj('WSP: closing a non-inited socket!') } else { this.onCloseQueue.push(() => { this.init_flush() ff(null) }) this.ws.close() this.ws = null this.forcibly_closed = true } }) } public open() { if(!this.opened) { this.forcibly_closed = false return this.connect() } } /** .send(your_data) wraps request to server with {id: `hash`, data: `actually your data`}, returns a Promise that will be rejected after a timeout or resolved if server returns the same signature: {id: `same_hash`, data: `response data`}. */ public async send<RequestDataType = any, ResponseDataType = any>( message_data: RequestDataType, opts = <wsc.SendOptions>{} ): Promise<ResponseDataType> { this.log('send', message_data) const {config, forcibly_closed, queue} = this const message = {} const {pipes, server: {data_key}} = config const message_id = zipnum.zip((Math.random()*(MAX_32-10))|0) if(typeof opts.top === 'object') { if(opts.top[data_key]) { throw new Error('Attempting to set data key/token via send() options!') } Object.assign(message, opts.top) } for(const pipe of pipes) message_data = pipe(message_data) if(forcibly_closed) throw new Error('Attempting to send via closed WebSocket connection!') const [msg, err] = await Promise.all([ config.encode(message_id, message_data, config), this.connect() ]) if(err) throw new Error('ERR while opening connection #'+err) if(this.opened) { this.ws!.send(msg) this.resetPing() } return new Promise((ff, rj) => { this.queue[message_id] = { msg, ff(x: any) { clearTimeout(this.timeout) // from this object! delete queue[message_id] ff(x) }, data_type: config.data_type, sent_time: config.timer ? Date.now() : null, timeout: sett(config.timeout, () => { if(message_id in this.queue) { this.call('timeout', message_data) rj({'Websocket timeout expired': config.timeout, 'for the message': message_data}) delete queue[message_id] } }) } }) } // TODO: Add .on handlers to config! constructor(user_config: wsc.UserConfig = {}) { this.config = processConfig(user_config) if(!this.config.lazy) this.connect() } } /* TODO: v3: @.deprecated. Use named import { WebSocketClient } instead. */ export default WebSocketClient