UNPKG

workerpool

Version:

Offload tasks to a pool of workers on node.js and in the browser

524 lines (469 loc) 15.9 kB
var { Promise } = require("./Promise"); var WorkerHandler = require("./WorkerHandler"); var environment = require("./environment"); var { FIFOQueue, LIFOQueue } = require("./queues"); var DebugPortAllocator = require("./debug-port-allocator"); var DEBUG_PORT_ALLOCATOR = new DebugPortAllocator(); /** * A pool to manage workers, which can be created using the function workerpool.pool. * * @param {String} [script] Optional worker script * @param {import('./types.js').WorkerPoolOptions} [options] See docs * @constructor */ function Pool(script, options) { if (typeof script === "string") { /** @readonly */ this.script = script || null; } else { this.script = null; options = script; } /** @private */ this.workers = []; // queue with all workers /** @private */ this.taskQueue = this._createQueue( (options && options.queueStrategy) || "fifo" ); // queue with tasks awaiting execution options = options || {}; /** @readonly */ this.forkArgs = Object.freeze(options.forkArgs || []); /** @readonly */ this.forkOpts = Object.freeze(options.forkOpts || {}); /** @readonly */ this.workerOpts = Object.freeze(options.workerOpts || {}); /** @readonly */ this.workerThreadOpts = Object.freeze(options.workerThreadOpts || {}); /** @private */ this.debugPortStart = options.debugPortStart || 43210; /** @readonly @deprecated */ this.nodeWorker = options.nodeWorker; /** @readonly * @type {'auto' | 'web' | 'process' | 'thread'} */ this.workerType = options.workerType || options.nodeWorker || "auto"; /** @readonly */ this.maxQueueSize = options.maxQueueSize || Infinity; /** @readonly */ this.workerTerminateTimeout = options.workerTerminateTimeout || 1000; /** @readonly */ this.onCreateWorker = options.onCreateWorker || (() => null); /** @readonly */ this.onTerminateWorker = options.onTerminateWorker || (() => null); /** @readonly */ this.emitStdStreams = options.emitStdStreams || false; // configuration if (options && "maxWorkers" in options) { validateMaxWorkers(options.maxWorkers); /** @readonly */ this.maxWorkers = options.maxWorkers; } else { this.maxWorkers = Math.max((environment.cpus || 4) - 1, 1); } if (options && "minWorkers" in options) { if (options.minWorkers === "max") { /** @readonly */ this.minWorkers = this.maxWorkers; } else { validateMinWorkers(options.minWorkers); this.minWorkers = options.minWorkers; this.maxWorkers = Math.max(this.minWorkers, this.maxWorkers); // in case minWorkers is higher than maxWorkers } this._ensureMinWorkers(); } /** @private */ this._boundNext = this._next.bind(this); if (this.workerType === "thread") { WorkerHandler.ensureWorkerThreads(); } } /** * Execute a function on a worker. * * Example usage: * * var pool = new Pool() * * // call a function available on the worker * pool.exec('fibonacci', [6]) * * // offload a function * function add(a, b) { * return a + b * }; * pool.exec(add, [2, 4]) * .then(function (result) { * console.log(result); // outputs 6 * }) * .catch(function(error) { * console.log(error); * }); * @template { (...args: any[]) => any } T * @param {String | T} method Function name or function. * If `method` is a string, the corresponding * method on the worker will be executed * If `method` is a Function, the function * will be stringified and executed via the * workers built-in function `run(fn, args)`. * @param {Parameters<T> | null} [params] Function arguments applied when calling the function * @param {import('./types.js').ExecOptions} [options] Options * @return {Promise<ReturnType<T>>} */ Pool.prototype.exec = function (method, params, options) { // validate type of arguments if (params && !Array.isArray(params)) { throw new TypeError('Array expected as argument "params"'); } if (typeof method === "string") { var resolver = Promise.defer(); if (this.taskQueue.size() >= this.maxQueueSize) { throw new Error("Max queue size of " + this.maxQueueSize + " reached"); } // add a new task to the queue var task = { method: method, params: params, resolver: resolver, timeout: null, options: options, }; this.taskQueue.push(task); // replace the timeout method of the Promise with our own, // which starts the timer as soon as the task is actually started // TODO: how can i find if the task is still in the queue? var originalTimeout = resolver.promise.timeout; var taskQueue = this.taskQueue; resolver.promise.timeout = function timeout(delay) { if (taskQueue.contains(task)) { // task is still queued -> start the timer later on task.timeout = delay; return resolver.promise; } else { // task is already being executed -> start timer immediately return originalTimeout.call(resolver.promise, delay); } }; // trigger task execution this._next(); return resolver.promise; } else if (typeof method === "function") { // send stringified function and function arguments to worker return this.exec("run", [String(method), params], options); } else { throw new TypeError('Function or string expected as argument "method"'); } }; /** * Create a proxy for current worker. Returns an object containing all * methods available on the worker. All methods return promises resolving the methods result. * @template { { [k: string]: (...args: any[]) => any } } T * @return {Promise<import('./types.js').Proxy<T>, Error>} Returns a promise which resolves with a proxy object */ Pool.prototype.proxy = function () { if (arguments.length > 0) { throw new Error("No arguments expected"); } var pool = this; return this.exec("methods").then(function (methods) { var proxy = {}; methods.forEach(function (method) { proxy[method] = function () { return pool.exec(method, Array.prototype.slice.call(arguments)); }; }); return proxy; }); }; /** * Creates new array with the results of calling a provided callback function * on every element in this array. * @param {Array} array * @param {function} callback Function taking two arguments: * `callback(currentValue, index)` * @return {Promise.<Array>} Returns a promise which resolves with an Array * containing the results of the callback function * executed for each of the array elements. */ /* TODO: implement map Pool.prototype.map = function (array, callback) { }; */ /** * Grab the first task from the queue, find a free worker, and assign the * worker to the task. * @private */ Pool.prototype._next = function () { if (this.taskQueue.size() > 0) { // there are tasks in the queue // find an available worker var worker = this._getWorker(); if (worker) { // get the first task from the queue var me = this; var task = this.taskQueue.pop(); // check if the task is still pending (and not cancelled -> promise rejected) if (task.resolver.promise.pending) { // send the request to the worker var promise = worker .exec(task.method, task.params, task.resolver, task.options) .then(me._boundNext) .catch(function () { // if the worker crashed and terminated, remove it from the pool if (worker.terminated) { return me._removeWorker(worker); } }) .then(function () { me._next(); // trigger next task in the queue }); // start queued timer now if (typeof task.timeout === "number") { promise.timeout(task.timeout); } } else { // The task taken was already complete (either rejected or resolved), so just trigger next task in the queue me._next(); } } } }; /** * Get an available worker. If no worker is available and the maximum number * of workers isn't yet reached, a new worker will be created and returned. * If no worker is available and the maximum number of workers is reached, * null will be returned. * * @return {WorkerHandler | null} worker * @private */ Pool.prototype._getWorker = function () { // find a non-busy worker var workers = this.workers; for (var i = 0; i < workers.length; i++) { var worker = workers[i]; if (worker.busy() === false) { return worker; } } if (workers.length < this.maxWorkers) { // create a new worker worker = this._createWorkerHandler(); workers.push(worker); return worker; } return null; }; /** * Remove a worker from the pool. * Attempts to terminate worker if not already terminated, and ensures the minimum * pool size is met. * @param {WorkerHandler} worker * @return {Promise<WorkerHandler>} * @private */ Pool.prototype._removeWorker = function (worker) { var me = this; DEBUG_PORT_ALLOCATOR.releasePort(worker.debugPort); // _removeWorker will call this, but we need it to be removed synchronously this._removeWorkerFromList(worker); // If minWorkers set, spin up new workers to replace the crashed ones this._ensureMinWorkers(); // terminate the worker (if not already terminated) return new Promise(function (resolve, reject) { worker.terminate(false, function (err) { me.onTerminateWorker({ forkArgs: worker.forkArgs, forkOpts: worker.forkOpts, workerThreadOpts: worker.workerThreadOpts, script: worker.script, }); if (err) { reject(err); } else { resolve(worker); } }); }); }; /** * Remove a worker from the pool list. * @param {WorkerHandler} worker * @private */ Pool.prototype._removeWorkerFromList = function (worker) { // remove from the list with workers var index = this.workers.indexOf(worker); if (index !== -1) { this.workers.splice(index, 1); } }; /** * Close all active workers. Tasks currently being executed will be finished first. * @param {boolean} [force=false] If false (default), the workers are terminated * after finishing all tasks currently in * progress. If true, the workers will be * terminated immediately. * @param {number} [timeout] If provided and non-zero, worker termination promise will be rejected * after timeout if worker process has not been terminated. * @return {Promise.<void, Error>} */ Pool.prototype.terminate = function (force, timeout) { var me = this; // cancel any pending tasks var taskQueue = this.taskQueue; while (taskQueue.size() > 0) { var task = taskQueue.pop(); if (task) { task.resolver.reject(new Error("Pool terminated")); } else { break; } } taskQueue.clear(); var f = function (worker) { DEBUG_PORT_ALLOCATOR.releasePort(worker.debugPort); this._removeWorkerFromList(worker); }; var removeWorker = f.bind(this); var promises = []; var workers = this.workers.slice(); workers.forEach(function (worker) { var termPromise = worker .terminateAndNotify(force, timeout) .then(removeWorker) .always(function () { me.onTerminateWorker({ forkArgs: worker.forkArgs, forkOpts: worker.forkOpts, workerThreadOpts: worker.workerThreadOpts, script: worker.script, }); }); promises.push(termPromise); }); return Promise.all(promises); }; /** * Retrieve statistics on tasks and workers. * @return {{totalWorkers: number, busyWorkers: number, idleWorkers: number, pendingTasks: number, activeTasks: number}} Returns an object with statistics */ Pool.prototype.stats = function () { var totalWorkers = this.workers.length; var busyWorkers = this.workers.filter(function (worker) { return worker.busy(); }).length; return { totalWorkers: totalWorkers, busyWorkers: busyWorkers, idleWorkers: totalWorkers - busyWorkers, pendingTasks: this.taskQueue.size(), activeTasks: busyWorkers, }; }; /** * Ensures that a minimum of minWorkers is up and running * @private */ Pool.prototype._ensureMinWorkers = function () { if (this.minWorkers) { for (var i = this.workers.length; i < this.minWorkers; i++) { this.workers.push(this._createWorkerHandler()); } } }; /** * Helper function to create a new WorkerHandler and pass all options. * @return {WorkerHandler} * @private */ Pool.prototype._createWorkerHandler = function () { const overriddenParams = this.onCreateWorker({ forkArgs: this.forkArgs, forkOpts: this.forkOpts, workerOpts: this.workerOpts, workerThreadOpts: this.workerThreadOpts, script: this.script, }) || {}; return new WorkerHandler(overriddenParams.script || this.script, { forkArgs: overriddenParams.forkArgs || this.forkArgs, forkOpts: overriddenParams.forkOpts || this.forkOpts, workerOpts: overriddenParams.workerOpts || this.workerOpts, workerThreadOpts: overriddenParams.workerThreadOpts || this.workerThreadOpts, debugPort: DEBUG_PORT_ALLOCATOR.nextAvailableStartingAt( this.debugPortStart ), workerType: this.workerType, workerTerminateTimeout: this.workerTerminateTimeout, emitStdStreams: this.emitStdStreams, }); }; /** * Create queue instance based on strategy * @param {'fifo' | 'lifo' | import('./types').TaskQueue} strategy * @returns {import('./types').TaskQueue} Queue instance * @private */ Pool.prototype._createQueue = function (strategy) { if (typeof strategy === "string") { switch (strategy) { case "fifo": return new FIFOQueue(); case "lifo": return new LIFOQueue(); default: throw new Error("Unknown queue strategy: " + strategy); } } if (!strategy) { throw new Error("Queue strategy cannot be null or undefined"); } // validate if custom queue implements required methods var requiredMethods = ["push", "pop", "size", "contains", "clear"]; for (var i = 0; i < requiredMethods.length; i++) { var method = requiredMethods[i]; if (typeof strategy[method] !== "function") { throw new Error("Queue strategy must implement method: " + method); } } return strategy; }; /** * Ensure that the maxWorkers option is an integer >= 1 * @param {*} maxWorkers * @returns {boolean} returns true maxWorkers has a valid value */ function validateMaxWorkers(maxWorkers) { if (!isNumber(maxWorkers) || !isInteger(maxWorkers) || maxWorkers < 1) { throw new TypeError("Option maxWorkers must be an integer number >= 1"); } } /** * Ensure that the minWorkers option is an integer >= 0 * @param {*} minWorkers * @returns {boolean} returns true when minWorkers has a valid value */ function validateMinWorkers(minWorkers) { if (!isNumber(minWorkers) || !isInteger(minWorkers) || minWorkers < 0) { throw new TypeError("Option minWorkers must be an integer number >= 0"); } } /** * Test whether a variable is a number * @param {*} value * @returns {boolean} returns true when value is a number */ function isNumber(value) { return typeof value === "number"; } /** * Test whether a number is an integer * @param {number} value * @returns {boolean} Returns true if value is an integer */ function isInteger(value) { return Math.round(value) == value; } module.exports = Pool;