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wordpress-plugin

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Boilerplate WordPress Plugin structure to support development of JavaScript frameworks: React, Vue, Vanilla, TypeScript, supporting Vite, NextJS, Nuxt, Gatsby, and JSX/TSX Components (like MUI), CSS (like Tailwind + Unity), data APIs (like REST and GraphQ

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// threejs.org/license (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {})); }(this, (function (exports) { 'use strict'; // Polyfills if (Number.EPSILON === undefined) { Number.EPSILON = Math.pow(2, -52); } if (Number.isInteger === undefined) { // Missing in IE // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger Number.isInteger = function (value) { return typeof value === 'number' && isFinite(value) && Math.floor(value) === value; }; } // if (Math.sign === undefined) { // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign Math.sign = function (x) { return x < 0 ? -1 : x > 0 ? 1 : +x; }; } if ('name' in Function.prototype === false) { // Missing in IE // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name Object.defineProperty(Function.prototype, 'name', { get: function get() { return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]; } }); } if (Object.assign === undefined) { // Missing in IE // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign Object.assign = function (target) { if (target === undefined || target === null) { throw new TypeError('Cannot convert undefined or null to object'); } var output = Object(target); for (var index = 1; index < arguments.length; index++) { var source = arguments[index]; if (source !== undefined && source !== null) { for (var nextKey in source) { if (Object.prototype.hasOwnProperty.call(source, nextKey)) { output[nextKey] = source[nextKey]; } } } } return output; }; } var REVISION = '122'; var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; var CullFaceNone = 0; var CullFaceBack = 1; var CullFaceFront = 2; var CullFaceFrontBack = 3; var BasicShadowMap = 0; var PCFShadowMap = 1; var PCFSoftShadowMap = 2; var VSMShadowMap = 3; var FrontSide = 0; var BackSide = 1; var DoubleSide = 2; var FlatShading = 1; var SmoothShading = 2; var NoBlending = 0; var NormalBlending = 1; var AdditiveBlending = 2; var SubtractiveBlending = 3; var MultiplyBlending = 4; var CustomBlending = 5; var AddEquation = 100; var SubtractEquation = 101; var ReverseSubtractEquation = 102; var MinEquation = 103; var MaxEquation = 104; var ZeroFactor = 200; var OneFactor = 201; var SrcColorFactor = 202; var OneMinusSrcColorFactor = 203; var SrcAlphaFactor = 204; var OneMinusSrcAlphaFactor = 205; var DstAlphaFactor = 206; var OneMinusDstAlphaFactor = 207; var DstColorFactor = 208; var OneMinusDstColorFactor = 209; var SrcAlphaSaturateFactor = 210; var NeverDepth = 0; var AlwaysDepth = 1; var LessDepth = 2; var LessEqualDepth = 3; var EqualDepth = 4; var GreaterEqualDepth = 5; var GreaterDepth = 6; var NotEqualDepth = 7; var MultiplyOperation = 0; var MixOperation = 1; var AddOperation = 2; var NoToneMapping = 0; var LinearToneMapping = 1; var ReinhardToneMapping = 2; var CineonToneMapping = 3; var ACESFilmicToneMapping = 4; var CustomToneMapping = 5; var UVMapping = 300; var CubeReflectionMapping = 301; var CubeRefractionMapping = 302; var EquirectangularReflectionMapping = 303; var EquirectangularRefractionMapping = 304; var CubeUVReflectionMapping = 306; var CubeUVRefractionMapping = 307; var RepeatWrapping = 1000; var ClampToEdgeWrapping = 1001; var MirroredRepeatWrapping = 1002; var NearestFilter = 1003; var NearestMipmapNearestFilter = 1004; var NearestMipMapNearestFilter = 1004; var NearestMipmapLinearFilter = 1005; var NearestMipMapLinearFilter = 1005; var LinearFilter = 1006; var LinearMipmapNearestFilter = 1007; var LinearMipMapNearestFilter = 1007; var LinearMipmapLinearFilter = 1008; var LinearMipMapLinearFilter = 1008; var UnsignedByteType = 1009; var ByteType = 1010; var ShortType = 1011; var UnsignedShortType = 1012; var IntType = 1013; var UnsignedIntType = 1014; var FloatType = 1015; var HalfFloatType = 1016; var UnsignedShort4444Type = 1017; var UnsignedShort5551Type = 1018; var UnsignedShort565Type = 1019; var UnsignedInt248Type = 1020; var AlphaFormat = 1021; var RGBFormat = 1022; var RGBAFormat = 1023; var LuminanceFormat = 1024; var LuminanceAlphaFormat = 1025; var RGBEFormat = RGBAFormat; var DepthFormat = 1026; var DepthStencilFormat = 1027; var RedFormat = 1028; var RedIntegerFormat = 1029; var RGFormat = 1030; var RGIntegerFormat = 1031; var RGBIntegerFormat = 1032; var RGBAIntegerFormat = 1033; var RGB_S3TC_DXT1_Format = 33776; var RGBA_S3TC_DXT1_Format = 33777; var RGBA_S3TC_DXT3_Format = 33778; var RGBA_S3TC_DXT5_Format = 33779; var RGB_PVRTC_4BPPV1_Format = 35840; var RGB_PVRTC_2BPPV1_Format = 35841; var RGBA_PVRTC_4BPPV1_Format = 35842; var RGBA_PVRTC_2BPPV1_Format = 35843; var RGB_ETC1_Format = 36196; var RGB_ETC2_Format = 37492; var RGBA_ETC2_EAC_Format = 37496; var RGBA_ASTC_4x4_Format = 37808; var RGBA_ASTC_5x4_Format = 37809; var RGBA_ASTC_5x5_Format = 37810; var RGBA_ASTC_6x5_Format = 37811; var RGBA_ASTC_6x6_Format = 37812; var RGBA_ASTC_8x5_Format = 37813; var RGBA_ASTC_8x6_Format = 37814; var RGBA_ASTC_8x8_Format = 37815; var RGBA_ASTC_10x5_Format = 37816; var RGBA_ASTC_10x6_Format = 37817; var RGBA_ASTC_10x8_Format = 37818; var RGBA_ASTC_10x10_Format = 37819; var RGBA_ASTC_12x10_Format = 37820; var RGBA_ASTC_12x12_Format = 37821; var RGBA_BPTC_Format = 36492; var SRGB8_ALPHA8_ASTC_4x4_Format = 37840; var SRGB8_ALPHA8_ASTC_5x4_Format = 37841; var SRGB8_ALPHA8_ASTC_5x5_Format = 37842; var SRGB8_ALPHA8_ASTC_6x5_Format = 37843; var SRGB8_ALPHA8_ASTC_6x6_Format = 37844; var SRGB8_ALPHA8_ASTC_8x5_Format = 37845; var SRGB8_ALPHA8_ASTC_8x6_Format = 37846; var SRGB8_ALPHA8_ASTC_8x8_Format = 37847; var SRGB8_ALPHA8_ASTC_10x5_Format = 37848; var SRGB8_ALPHA8_ASTC_10x6_Format = 37849; var SRGB8_ALPHA8_ASTC_10x8_Format = 37850; var SRGB8_ALPHA8_ASTC_10x10_Format = 37851; var SRGB8_ALPHA8_ASTC_12x10_Format = 37852; var SRGB8_ALPHA8_ASTC_12x12_Format = 37853; var LoopOnce = 2200; var LoopRepeat = 2201; var LoopPingPong = 2202; var InterpolateDiscrete = 2300; var InterpolateLinear = 2301; var InterpolateSmooth = 2302; var ZeroCurvatureEnding = 2400; var ZeroSlopeEnding = 2401; var WrapAroundEnding = 2402; var NormalAnimationBlendMode = 2500; var AdditiveAnimationBlendMode = 2501; var TrianglesDrawMode = 0; var TriangleStripDrawMode = 1; var TriangleFanDrawMode = 2; var LinearEncoding = 3000; var sRGBEncoding = 3001; var GammaEncoding = 3007; var RGBEEncoding = 3002; var LogLuvEncoding = 3003; var RGBM7Encoding = 3004; var RGBM16Encoding = 3005; var RGBDEncoding = 3006; var BasicDepthPacking = 3200; var RGBADepthPacking = 3201; var TangentSpaceNormalMap = 0; var ObjectSpaceNormalMap = 1; var ZeroStencilOp = 0; var KeepStencilOp = 7680; var ReplaceStencilOp = 7681; var IncrementStencilOp = 7682; var DecrementStencilOp = 7683; var IncrementWrapStencilOp = 34055; var DecrementWrapStencilOp = 34056; var InvertStencilOp = 5386; var NeverStencilFunc = 512; var LessStencilFunc = 513; var EqualStencilFunc = 514; var LessEqualStencilFunc = 515; var GreaterStencilFunc = 516; var NotEqualStencilFunc = 517; var GreaterEqualStencilFunc = 518; var AlwaysStencilFunc = 519; var StaticDrawUsage = 35044; var DynamicDrawUsage = 35048; var StreamDrawUsage = 35040; var StaticReadUsage = 35045; var DynamicReadUsage = 35049; var StreamReadUsage = 35041; var StaticCopyUsage = 35046; var DynamicCopyUsage = 35050; var StreamCopyUsage = 35042; var GLSL1 = "100"; var GLSL3 = "300 es"; /** * https://github.com/mrdoob/eventdispatcher.js/ */ function EventDispatcher() {} Object.assign(EventDispatcher.prototype, { addEventListener: function addEventListener(type, listener) { if (this._listeners === undefined) this._listeners = {}; var listeners = this._listeners; if (listeners[type] === undefined) { listeners[type] = []; } if (listeners[type].indexOf(listener) === -1) { listeners[type].push(listener); } }, hasEventListener: function hasEventListener(type, listener) { if (this._listeners === undefined) return false; var listeners = this._listeners; return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1; }, removeEventListener: function removeEventListener(type, listener) { if (this._listeners === undefined) return; var listeners = this._listeners; var listenerArray = listeners[type]; if (listenerArray !== undefined) { var index = listenerArray.indexOf(listener); if (index !== -1) { listenerArray.splice(index, 1); } } }, dispatchEvent: function dispatchEvent(event) { if (this._listeners === undefined) return; var listeners = this._listeners; var listenerArray = listeners[event.type]; if (listenerArray !== undefined) { event.target = this; // Make a copy, in case listeners are removed while iterating. var array = listenerArray.slice(0); for (var i = 0, l = array.length; i < l; i++) { array[i].call(this, event); } } } }); var _lut = []; for (var i = 0; i < 256; i++) { _lut[i] = (i < 16 ? '0' : '') + i.toString(16); } var _seed = 1234567; var MathUtils = { DEG2RAD: Math.PI / 180, RAD2DEG: 180 / Math.PI, generateUUID: function generateUUID() { // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 var d0 = Math.random() * 0xffffffff | 0; var d1 = Math.random() * 0xffffffff | 0; var d2 = Math.random() * 0xffffffff | 0; var d3 = Math.random() * 0xffffffff | 0; var uuid = _lut[d0 & 0xff] + _lut[d0 >> 8 & 0xff] + _lut[d0 >> 16 & 0xff] + _lut[d0 >> 24 & 0xff] + '-' + _lut[d1 & 0xff] + _lut[d1 >> 8 & 0xff] + '-' + _lut[d1 >> 16 & 0x0f | 0x40] + _lut[d1 >> 24 & 0xff] + '-' + _lut[d2 & 0x3f | 0x80] + _lut[d2 >> 8 & 0xff] + '-' + _lut[d2 >> 16 & 0xff] + _lut[d2 >> 24 & 0xff] + _lut[d3 & 0xff] + _lut[d3 >> 8 & 0xff] + _lut[d3 >> 16 & 0xff] + _lut[d3 >> 24 & 0xff]; // .toUpperCase() here flattens concatenated strings to save heap memory space. return uuid.toUpperCase(); }, clamp: function clamp(value, min, max) { return Math.max(min, Math.min(max, value)); }, // compute euclidian modulo of m % n // https://en.wikipedia.org/wiki/Modulo_operation euclideanModulo: function euclideanModulo(n, m) { return (n % m + m) % m; }, // Linear mapping from range <a1, a2> to range <b1, b2> mapLinear: function mapLinear(x, a1, a2, b1, b2) { return b1 + (x - a1) * (b2 - b1) / (a2 - a1); }, // https://en.wikipedia.org/wiki/Linear_interpolation lerp: function lerp(x, y, t) { return (1 - t) * x + t * y; }, // http://en.wikipedia.org/wiki/Smoothstep smoothstep: function smoothstep(x, min, max) { if (x <= min) return 0; if (x >= max) return 1; x = (x - min) / (max - min); return x * x * (3 - 2 * x); }, smootherstep: function smootherstep(x, min, max) { if (x <= min) return 0; if (x >= max) return 1; x = (x - min) / (max - min); return x * x * x * (x * (x * 6 - 15) + 10); }, // Random integer from <low, high> interval randInt: function randInt(low, high) { return low + Math.floor(Math.random() * (high - low + 1)); }, // Random float from <low, high> interval randFloat: function randFloat(low, high) { return low + Math.random() * (high - low); }, // Random float from <-range/2, range/2> interval randFloatSpread: function randFloatSpread(range) { return range * (0.5 - Math.random()); }, // Deterministic pseudo-random float in the interval [ 0, 1 ] seededRandom: function seededRandom(s) { if (s !== undefined) _seed = s % 2147483647; // Park-Miller algorithm _seed = _seed * 16807 % 2147483647; return (_seed - 1) / 2147483646; }, degToRad: function degToRad(degrees) { return degrees * MathUtils.DEG2RAD; }, radToDeg: function radToDeg(radians) { return radians * MathUtils.RAD2DEG; }, isPowerOfTwo: function isPowerOfTwo(value) { return (value & value - 1) === 0 && value !== 0; }, ceilPowerOfTwo: function ceilPowerOfTwo(value) { return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)); }, floorPowerOfTwo: function floorPowerOfTwo(value) { return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)); }, setQuaternionFromProperEuler: function setQuaternionFromProperEuler(q, a, b, c, order) { // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles // rotations are applied to the axes in the order specified by 'order' // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' // angles are in radians var cos = Math.cos; var sin = Math.sin; var c2 = cos(b / 2); var s2 = sin(b / 2); var c13 = cos((a + c) / 2); var s13 = sin((a + c) / 2); var c1_3 = cos((a - c) / 2); var s1_3 = sin((a - c) / 2); var c3_1 = cos((c - a) / 2); var s3_1 = sin((c - a) / 2); switch (order) { case 'XYX': q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13); break; case 'YZY': q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13); break; case 'ZXZ': q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13); break; case 'XZX': q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13); break; case 'YXY': q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13); break; case 'ZYZ': q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13); break; default: console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order); } } }; function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } var Vector2 = /*#__PURE__*/function () { function Vector2(x, y) { if (x === void 0) { x = 0; } if (y === void 0) { y = 0; } Object.defineProperty(this, 'isVector2', { value: true }); this.x = x; this.y = y; } var _proto = Vector2.prototype; _proto.set = function set(x, y) { this.x = x; this.y = y; return this; }; _proto.setScalar = function setScalar(scalar) { this.x = scalar; this.y = scalar; return this; }; _proto.setX = function setX(x) { this.x = x; return this; }; _proto.setY = function setY(y) { this.y = y; return this; }; _proto.setComponent = function setComponent(index, value) { switch (index) { case 0: this.x = value; break; case 1: this.y = value; break; default: throw new Error('index is out of range: ' + index); } return this; }; _proto.getComponent = function getComponent(index) { switch (index) { case 0: return this.x; case 1: return this.y; default: throw new Error('index is out of range: ' + index); } }; _proto.clone = function clone() { return new this.constructor(this.x, this.y); }; _proto.copy = function copy(v) { this.x = v.x; this.y = v.y; return this; }; _proto.add = function add(v, w) { if (w !== undefined) { console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); return this.addVectors(v, w); } this.x += v.x; this.y += v.y; return this; }; _proto.addScalar = function addScalar(s) { this.x += s; this.y += s; return this; }; _proto.addVectors = function addVectors(a, b) { this.x = a.x + b.x; this.y = a.y + b.y; return this; }; _proto.addScaledVector = function addScaledVector(v, s) { this.x += v.x * s; this.y += v.y * s; return this; }; _proto.sub = function sub(v, w) { if (w !== undefined) { console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); return this.subVectors(v, w); } this.x -= v.x; this.y -= v.y; return this; }; _proto.subScalar = function subScalar(s) { this.x -= s; this.y -= s; return this; }; _proto.subVectors = function subVectors(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; return this; }; _proto.multiply = function multiply(v) { this.x *= v.x; this.y *= v.y; return this; }; _proto.multiplyScalar = function multiplyScalar(scalar) { this.x *= scalar; this.y *= scalar; return this; }; _proto.divide = function divide(v) { this.x /= v.x; this.y /= v.y; return this; }; _proto.divideScalar = function divideScalar(scalar) { return this.multiplyScalar(1 / scalar); }; _proto.applyMatrix3 = function applyMatrix3(m) { var x = this.x, y = this.y; var e = m.elements; this.x = e[0] * x + e[3] * y + e[6]; this.y = e[1] * x + e[4] * y + e[7]; return this; }; _proto.min = function min(v) { this.x = Math.min(this.x, v.x); this.y = Math.min(this.y, v.y); return this; }; _proto.max = function max(v) { this.x = Math.max(this.x, v.x); this.y = Math.max(this.y, v.y); return this; }; _proto.clamp = function clamp(min, max) { // assumes min < max, componentwise this.x = Math.max(min.x, Math.min(max.x, this.x)); this.y = Math.max(min.y, Math.min(max.y, this.y)); return this; }; _proto.clampScalar = function clampScalar(minVal, maxVal) { this.x = Math.max(minVal, Math.min(maxVal, this.x)); this.y = Math.max(minVal, Math.min(maxVal, this.y)); return this; }; _proto.clampLength = function clampLength(min, max) { var length = this.length(); return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); }; _proto.floor = function floor() { this.x = Math.floor(this.x); this.y = Math.floor(this.y); return this; }; _proto.ceil = function ceil() { this.x = Math.ceil(this.x); this.y = Math.ceil(this.y); return this; }; _proto.round = function round() { this.x = Math.round(this.x); this.y = Math.round(this.y); return this; }; _proto.roundToZero = function roundToZero() { this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); return this; }; _proto.negate = function negate() { this.x = -this.x; this.y = -this.y; return this; }; _proto.dot = function dot(v) { return this.x * v.x + this.y * v.y; }; _proto.cross = function cross(v) { return this.x * v.y - this.y * v.x; }; _proto.lengthSq = function lengthSq() { return this.x * this.x + this.y * this.y; }; _proto.length = function length() { return Math.sqrt(this.x * this.x + this.y * this.y); }; _proto.manhattanLength = function manhattanLength() { return Math.abs(this.x) + Math.abs(this.y); }; _proto.normalize = function normalize() { return this.divideScalar(this.length() || 1); }; _proto.angle = function angle() { // computes the angle in radians with respect to the positive x-axis var angle = Math.atan2(-this.y, -this.x) + Math.PI; return angle; }; _proto.distanceTo = function distanceTo(v) { return Math.sqrt(this.distanceToSquared(v)); }; _proto.distanceToSquared = function distanceToSquared(v) { var dx = this.x - v.x, dy = this.y - v.y; return dx * dx + dy * dy; }; _proto.manhattanDistanceTo = function manhattanDistanceTo(v) { return Math.abs(this.x - v.x) + Math.abs(this.y - v.y); }; _proto.setLength = function setLength(length) { return this.normalize().multiplyScalar(length); }; _proto.lerp = function lerp(v, alpha) { this.x += (v.x - this.x) * alpha; this.y += (v.y - this.y) * alpha; return this; }; _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { this.x = v1.x + (v2.x - v1.x) * alpha; this.y = v1.y + (v2.y - v1.y) * alpha; return this; }; _proto.equals = function equals(v) { return v.x === this.x && v.y === this.y; }; _proto.fromArray = function fromArray(array, offset) { if (offset === void 0) { offset = 0; } this.x = array[offset]; this.y = array[offset + 1]; return this; }; _proto.toArray = function toArray(array, offset) { if (array === void 0) { array = []; } if (offset === void 0) { offset = 0; } array[offset] = this.x; array[offset + 1] = this.y; return array; }; _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { if (offset !== undefined) { console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().'); } this.x = attribute.getX(index); this.y = attribute.getY(index); return this; }; _proto.rotateAround = function rotateAround(center, angle) { var c = Math.cos(angle), s = Math.sin(angle); var x = this.x - center.x; var y = this.y - center.y; this.x = x * c - y * s + center.x; this.y = x * s + y * c + center.y; return this; }; _proto.random = function random() { this.x = Math.random(); this.y = Math.random(); return this; }; _createClass(Vector2, [{ key: "width", get: function get() { return this.x; }, set: function set(value) { this.x = value; } }, { key: "height", get: function get() { return this.y; }, set: function set(value) { this.y = value; } }]); return Vector2; }(); var Matrix3 = /*#__PURE__*/function () { function Matrix3() { Object.defineProperty(this, 'isMatrix3', { value: true }); this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]; if (arguments.length > 0) { console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.'); } } var _proto = Matrix3.prototype; _proto.set = function set(n11, n12, n13, n21, n22, n23, n31, n32, n33) { var te = this.elements; te[0] = n11; te[1] = n21; te[2] = n31; te[3] = n12; te[4] = n22; te[5] = n32; te[6] = n13; te[7] = n23; te[8] = n33; return this; }; _proto.identity = function identity() { this.set(1, 0, 0, 0, 1, 0, 0, 0, 1); return this; }; _proto.clone = function clone() { return new this.constructor().fromArray(this.elements); }; _proto.copy = function copy(m) { var te = this.elements; var me = m.elements; te[0] = me[0]; te[1] = me[1]; te[2] = me[2]; te[3] = me[3]; te[4] = me[4]; te[5] = me[5]; te[6] = me[6]; te[7] = me[7]; te[8] = me[8]; return this; }; _proto.extractBasis = function extractBasis(xAxis, yAxis, zAxis) { xAxis.setFromMatrix3Column(this, 0); yAxis.setFromMatrix3Column(this, 1); zAxis.setFromMatrix3Column(this, 2); return this; }; _proto.setFromMatrix4 = function setFromMatrix4(m) { var me = m.elements; this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]); return this; }; _proto.multiply = function multiply(m) { return this.multiplyMatrices(this, m); }; _proto.premultiply = function premultiply(m) { return this.multiplyMatrices(m, this); }; _proto.multiplyMatrices = function multiplyMatrices(a, b) { var ae = a.elements; var be = b.elements; var te = this.elements; var a11 = ae[0], a12 = ae[3], a13 = ae[6]; var a21 = ae[1], a22 = ae[4], a23 = ae[7]; var a31 = ae[2], a32 = ae[5], a33 = ae[8]; var b11 = be[0], b12 = be[3], b13 = be[6]; var b21 = be[1], b22 = be[4], b23 = be[7]; var b31 = be[2], b32 = be[5], b33 = be[8]; te[0] = a11 * b11 + a12 * b21 + a13 * b31; te[3] = a11 * b12 + a12 * b22 + a13 * b32; te[6] = a11 * b13 + a12 * b23 + a13 * b33; te[1] = a21 * b11 + a22 * b21 + a23 * b31; te[4] = a21 * b12 + a22 * b22 + a23 * b32; te[7] = a21 * b13 + a22 * b23 + a23 * b33; te[2] = a31 * b11 + a32 * b21 + a33 * b31; te[5] = a31 * b12 + a32 * b22 + a33 * b32; te[8] = a31 * b13 + a32 * b23 + a33 * b33; return this; }; _proto.multiplyScalar = function multiplyScalar(s) { var te = this.elements; te[0] *= s; te[3] *= s; te[6] *= s; te[1] *= s; te[4] *= s; te[7] *= s; te[2] *= s; te[5] *= s; te[8] *= s; return this; }; _proto.determinant = function determinant() { var te = this.elements; var a = te[0], b = te[1], c = te[2], d = te[3], e = te[4], f = te[5], g = te[6], h = te[7], i = te[8]; return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; }; _proto.getInverse = function getInverse(matrix, throwOnDegenerate) { if (throwOnDegenerate !== undefined) { console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate."); } var me = matrix.elements, te = this.elements, n11 = me[0], n21 = me[1], n31 = me[2], n12 = me[3], n22 = me[4], n32 = me[5], n13 = me[6], n23 = me[7], n33 = me[8], t11 = n33 * n22 - n32 * n23, t12 = n32 * n13 - n33 * n12, t13 = n23 * n12 - n22 * n13, det = n11 * t11 + n21 * t12 + n31 * t13; if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); var detInv = 1 / det; te[0] = t11 * detInv; te[1] = (n31 * n23 - n33 * n21) * detInv; te[2] = (n32 * n21 - n31 * n22) * detInv; te[3] = t12 * detInv; te[4] = (n33 * n11 - n31 * n13) * detInv; te[5] = (n31 * n12 - n32 * n11) * detInv; te[6] = t13 * detInv; te[7] = (n21 * n13 - n23 * n11) * detInv; te[8] = (n22 * n11 - n21 * n12) * detInv; return this; }; _proto.transpose = function transpose() { var tmp; var m = this.elements; tmp = m[1]; m[1] = m[3]; m[3] = tmp; tmp = m[2]; m[2] = m[6]; m[6] = tmp; tmp = m[5]; m[5] = m[7]; m[7] = tmp; return this; }; _proto.getNormalMatrix = function getNormalMatrix(matrix4) { return this.setFromMatrix4(matrix4).getInverse(this).transpose(); }; _proto.transposeIntoArray = function transposeIntoArray(r) { var m = this.elements; r[0] = m[0]; r[1] = m[3]; r[2] = m[6]; r[3] = m[1]; r[4] = m[4]; r[5] = m[7]; r[6] = m[2]; r[7] = m[5]; r[8] = m[8]; return this; }; _proto.setUvTransform = function setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { var c = Math.cos(rotation); var s = Math.sin(rotation); this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1); }; _proto.scale = function scale(sx, sy) { var te = this.elements; te[0] *= sx; te[3] *= sx; te[6] *= sx; te[1] *= sy; te[4] *= sy; te[7] *= sy; return this; }; _proto.rotate = function rotate(theta) { var c = Math.cos(theta); var s = Math.sin(theta); var te = this.elements; var a11 = te[0], a12 = te[3], a13 = te[6]; var a21 = te[1], a22 = te[4], a23 = te[7]; te[0] = c * a11 + s * a21; te[3] = c * a12 + s * a22; te[6] = c * a13 + s * a23; te[1] = -s * a11 + c * a21; te[4] = -s * a12 + c * a22; te[7] = -s * a13 + c * a23; return this; }; _proto.translate = function translate(tx, ty) { var te = this.elements; te[0] += tx * te[2]; te[3] += tx * te[5]; te[6] += tx * te[8]; te[1] += ty * te[2]; te[4] += ty * te[5]; te[7] += ty * te[8]; return this; }; _proto.equals = function equals(matrix) { var te = this.elements; var me = matrix.elements; for (var i = 0; i < 9; i++) { if (te[i] !== me[i]) return false; } return true; }; _proto.fromArray = function fromArray(array, offset) { if (offset === void 0) { offset = 0; } for (var i = 0; i < 9; i++) { this.elements[i] = array[i + offset]; } return this; }; _proto.toArray = function toArray(array, offset) { if (array === void 0) { array = []; } if (offset === void 0) { offset = 0; } var te = this.elements; array[offset] = te[0]; array[offset + 1] = te[1]; array[offset + 2] = te[2]; array[offset + 3] = te[3]; array[offset + 4] = te[4]; array[offset + 5] = te[5]; array[offset + 6] = te[6]; array[offset + 7] = te[7]; array[offset + 8] = te[8]; return array; }; return Matrix3; }(); var _canvas; var ImageUtils = { getDataURL: function getDataURL(image) { if (/^data:/i.test(image.src)) { return image.src; } if (typeof HTMLCanvasElement == 'undefined') { return image.src; } var canvas; if (image instanceof HTMLCanvasElement) { canvas = image; } else { if (_canvas === undefined) _canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); _canvas.width = image.width; _canvas.height = image.height; var context = _canvas.getContext('2d'); if (image instanceof ImageData) { context.putImageData(image, 0, 0); } else { context.drawImage(image, 0, 0, image.width, image.height); } canvas = _canvas; } if (canvas.width > 2048 || canvas.height > 2048) { return canvas.toDataURL('image/jpeg', 0.6); } else { return canvas.toDataURL('image/png'); } } }; var textureId = 0; function Texture(image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { Object.defineProperty(this, 'id', { value: textureId++ }); this.uuid = MathUtils.generateUUID(); this.name = ''; this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; this.mipmaps = []; this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter; this.anisotropy = anisotropy !== undefined ? anisotropy : 1; this.format = format !== undefined ? format : RGBAFormat; this.internalFormat = null; this.type = type !== undefined ? type : UnsignedByteType; this.offset = new Vector2(0, 0); this.repeat = new Vector2(1, 1); this.center = new Vector2(0, 0); this.rotation = 0; this.matrixAutoUpdate = true; this.matrix = new Matrix3(); this.generateMipmaps = true; this.premultiplyAlpha = false; this.flipY = true; this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. // // Also changing the encoding after already used by a Material will not automatically make the Material // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. this.encoding = encoding !== undefined ? encoding : LinearEncoding; this.version = 0; this.onUpdate = null; } Texture.DEFAULT_IMAGE = undefined; Texture.DEFAULT_MAPPING = UVMapping; Texture.prototype = Object.assign(Object.create(EventDispatcher.prototype), { constructor: Texture, isTexture: true, updateMatrix: function updateMatrix() { this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); }, clone: function clone() { return new this.constructor().copy(this); }, copy: function copy(source) { this.name = source.name; this.image = source.image; this.mipmaps = source.mipmaps.slice(0); this.mapping = source.mapping; this.wrapS = source.wrapS; this.wrapT = source.wrapT; this.magFilter = source.magFilter; this.minFilter = source.minFilter; this.anisotropy = source.anisotropy; this.format = source.format; this.internalFormat = source.internalFormat; this.type = source.type; this.offset.copy(source.offset); this.repeat.copy(source.repeat); this.center.copy(source.center); this.rotation = source.rotation; this.matrixAutoUpdate = source.matrixAutoUpdate; this.matrix.copy(source.matrix); this.generateMipmaps = source.generateMipmaps; this.premultiplyAlpha = source.premultiplyAlpha; this.flipY = source.flipY; this.unpackAlignment = source.unpackAlignment; this.encoding = source.encoding; return this; }, toJSON: function toJSON(meta) { var isRootObject = meta === undefined || typeof meta === 'string'; if (!isRootObject && meta.textures[this.uuid] !== undefined) { return meta.textures[this.uuid]; } var output = { metadata: { version: 4.5, type: 'Texture', generator: 'Texture.toJSON' }, uuid: this.uuid, name: this.name, mapping: this.mapping, repeat: [this.repeat.x, this.repeat.y], offset: [this.offset.x, this.offset.y], center: [this.center.x, this.center.y], rotation: this.rotation, wrap: [this.wrapS, this.wrapT], format: this.format, type: this.type, encoding: this.encoding, minFilter: this.minFilter, magFilter: this.magFilter, anisotropy: this.anisotropy, flipY: this.flipY, premultiplyAlpha: this.premultiplyAlpha, unpackAlignment: this.unpackAlignment }; if (this.image !== undefined) { // TODO: Move to THREE.Image var image = this.image; if (image.uuid === undefined) { image.uuid = MathUtils.generateUUID(); // UGH } if (!isRootObject && meta.images[image.uuid] === undefined) { var url; if (Array.isArray(image)) { // process array of images e.g. CubeTexture url = []; for (var i = 0, l = image.length; i < l; i++) { url.push(ImageUtils.getDataURL(image[i])); } } else { // process single image url = ImageUtils.getDataURL(image); } meta.images[image.uuid] = { uuid: image.uuid, url: url }; } output.image = image.uuid; } if (!isRootObject) { meta.textures[this.uuid] = output; } return output; }, dispose: function dispose() { this.dispatchEvent({ type: 'dispose' }); }, transformUv: function transformUv(uv) { if (this.mapping !== UVMapping) return uv; uv.applyMatrix3(this.matrix); if (uv.x < 0 || uv.x > 1) { switch (this.wrapS) { case RepeatWrapping: uv.x = uv.x - Math.floor(uv.x); break; case ClampToEdgeWrapping: uv.x = uv.x < 0 ? 0 : 1; break; case MirroredRepeatWrapping: if (Math.abs(Math.floor(uv.x) % 2) === 1) { uv.x = Math.ceil(uv.x) - uv.x; } else { uv.x = uv.x - Math.floor(uv.x); } break; } } if (uv.y < 0 || uv.y > 1) { switch (this.wrapT) { case RepeatWrapping: uv.y = uv.y - Math.floor(uv.y); break; case ClampToEdgeWrapping: uv.y = uv.y < 0 ? 0 : 1; break; case MirroredRepeatWrapping: if (Math.abs(Math.floor(uv.y) % 2) === 1) { uv.y = Math.ceil(uv.y) - uv.y; } else { uv.y = uv.y - Math.floor(uv.y); } break; } } if (this.flipY) { uv.y = 1 - uv.y; } return uv; } }); Object.defineProperty(Texture.prototype, "needsUpdate", { set: function set(value) { if (value === true) this.version++; } }); var Vector4 = /*#__PURE__*/function () { function Vector4(x, y, z, w) { if (x === void 0) { x = 0; } if (y === void 0) { y = 0; } if (z === void 0) { z = 0; } if (w === void 0) { w = 1; } Object.defineProperty(this, 'isVector4', { value: true }); this.x = x; this.y = y; this.z = z; this.w = w; } var _proto = Vector4.prototype; _proto.set = function set(x, y, z, w) { this.x = x; this.y = y; this.z = z; this.w = w; return this; }; _proto.setScalar = function setScalar(scalar) { this.x = scalar; this.y = scalar; this.z = scalar; this.w = scalar; return this; }; _proto.setX = function setX(x) { this.x = x; return this; }; _proto.setY = function setY(y) { this.y = y; return this; }; _proto.setZ = function setZ(z) { this.z = z; return this; }; _proto.setW = function setW(w) { this.w = w; return this; }; _proto.setComponent = function setComponent(index, value) { switch (index) { case 0: this.x = value; break; case 1: this.y = value; break; case 2: this.z = value; break; case 3: this.w = value; break; default: throw new Error('index is out of range: ' + index); } return this; }; _proto.getComponent = function getComponent(index) { switch (index) { case 0: return this.x; case 1: return this.y; case 2: return this.z; case 3: return this.w; default: throw new Error('index is out of range: ' + index); } }; _proto.clone = function clone() { return new this.constructor(this.x, this.y, this.z, this.w); }; _proto.copy = function copy(v) { this.x = v.x; this.y = v.y; this.z = v.z; this.w = v.w !== undefined ? v.w : 1; return this; }; _proto.add = function add(v, w) { if (w !== undefined) { console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); return this.addVectors(v, w); } this.x += v.x; this.y += v.y; this.z += v.z; this.w += v.w; return this; }; _proto.addScalar = function addScalar(s) { this.x += s; this.y += s; this.z += s; this.w += s; return this; }; _proto.addVectors = function addVectors(a, b) { this.x = a.x + b.x; this.y = a.y + b.y; this.z = a.z + b.z; this.w = a.w + b.w; return this; }; _proto.addScaledVector = function addScaledVector(v, s) { this.x += v.x * s; this.y += v.y * s; this.z += v.z * s; this.w += v.w * s; return this; }; _proto.sub = function sub(v, w) { if (w !== undefined) { console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); return this.subVectors(v, w); } this.x -= v.x; this.y -= v.y; this.z -= v.z; this.w -= v.w; return this; }; _proto.subScalar = function subScalar(s) { this.x -= s; this.y -= s; this.z -= s; this.w -= s; return this; }; _proto.subVectors = function subVectors(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; this.z = a.z - b.z; this.w = a.w - b.w; return this; }; _proto.multiplyScalar = function multiplyScalar(scalar) { this.x *= scalar; this.y *= scalar; this.z *= scalar; this.w *= scalar; return this; }; _proto.applyMatrix4 = function applyMatrix4(m) { var x = this.x, y = this.y, z = this.z, w = this.w; var e = m.elements; this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w; this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w; this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w; this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w; return this; }; _proto.divideScalar = function divideScalar(scalar) { return this.multiplyScalar(1 / scalar); }; _proto.setAxisAngleFromQuaternion = function setAxisAngleFromQuaternion(q) { // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm // q is assumed to be normalized this.w = 2 * Math.acos(q.w); var s = Math.sqrt(1 - q.w * q.w); if (s < 0.0001) { this.x = 1; this.y = 0; this.z = 0; } else { this.x = q.x / s; this.y = q.y / s; this.z = q.z / s; } return this; }; _proto.setAxisAngleFromRotationMatrix = function setAxisAngleFromRotationMatrix(m) { // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) var angle, x, y, z; // variables for result var epsilon = 0.01, // margin to allow for rounding errors epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10]; if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) { // singularity found // first check for identity matrix which must have +1 for all terms // in leading diagonal and zero in other terms if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) { // this singularity is identity matrix so angle = 0 this.set(1, 0, 0, 0); return this; // zero angle, arbitrary axis } // otherwise this singularity is angle = 180 angle = Math.PI; var xx = (m11 + 1) / 2; var yy = (m22 + 1) / 2; var zz = (m33 + 1) / 2; var xy = (m12 + m21) / 4; var xz = (m13 + m31) / 4; var yz = (m23 + m32) / 4; if (xx > yy && xx > zz) { // m11 is the largest diagonal term if (xx < epsilon) { x = 0; y = 0.707106781; z = 0.707106781; } else { x = Math.sqrt(xx); y = xy / x; z = xz / x; } } else if (yy > zz) { // m22 is the largest diagonal term if (yy < epsilon) { x = 0.707106781; y = 0; z = 0.707106781; } else { y = Math.sqrt(yy); x = xy / y; z = yz / y; } } else { // m33 is the largest diagonal term so base result on this if (zz < epsilon) { x = 0.707106781; y = 0.707106781; z = 0; } else { z = Math.sqrt(zz); x = xz / z; y = yz / z; } } this.set(x, y, z, angle); return this; // return 180 deg rotation } // as we have reached here there are no singularities so we can handle normally var s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); // used to normalize if (Math.abs(s) < 0.001) s = 1; // prevent divide by zero, should not happen if matrix is orthogonal and should be // caught by singularity test above, but I've left it in just in case this.x = (m32 - m23) / s; this.y = (m13 - m31) / s; this.z = (m21 - m12) / s; this.w = Math.acos((m11 + m22 + m33 - 1) / 2); return this; }; _proto.min = function min(v) { this.x = Math.min(this.x, v.x); this.y = Math.min(this.y, v.y); this.z = Math.min(this.z, v.z); this.w = Math.min(this.w, v.w); return this; }; _proto.max = function max(v) { this.x = Math.max(this.x, v.x); this.y = Math.max(this.y, v.y); this.z = Math.max(this.z, v.z); this.w = Math.max(this.w, v.w); return this; }; _proto.clamp = function clamp(min, max) { // assumes min < max, componentwise this.x = Math.max(min.x, Math.min(max.x, this.x)); this.y = Math.max(min.y, Math.min(max.y, this.y)); this.z = Math.max(min.z, Math.min(max.z, this.z)); this.w = Math.max(min.w, Math.min(max.w, this.w)); return this; }; _proto.clampScalar = function clampScalar(minVal, maxVal) { this.x = Math.max(minVal, Math.min(maxVal, this.x)); this.y = Math.max(minVal, Math.min(maxVal, this.y)); this.z = Math.max(minVal, Math.min(maxVal, this.z)); this.w = Math.max(minVal, Math.min(maxVal, this.w)); return this; }; _proto.clampLength = function clampLength(min, max) { var length = this.length(); return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); }; _proto.floor = function floor() { this.x = Math.floor(this.x); this.y = Math.floor(this.y); this.z = Math.floor(this.z); this.w = Math.floor(this.w); return this; }; _proto.ceil = function ceil() { this.x = Math.ceil(this.x); this.y = Math.ceil(this.y); this.z = Math.ceil(this.z); this.w = Math.ceil(this.w); return this; }; _proto.round = function round() { this.x = Math.round(this.x); this.y = Math.round(this.y); this.z = Math.round(this.z); this.w = Math.round(this.w); return this; }; _proto.roundToZero = function roundToZero() { this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w); return this; }; _proto.negate = function negate() { this.x = -this.x; this.y = -this.y; this.z = -this.z; this.w = -this.w; return this; }; _proto.dot = function dot(v) { return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; }; _proto.lengthSq = function lengthSq() { return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; }; _proto.length = function length() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); }; _proto.manhattanLength = function manhattanLength() { return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w); }; _proto.normalize = function normalize() { return this.divideScalar(this.length() || 1); }; _proto.setLength = function setLength(length) { return this.normalize().multiplyScalar(length); }; _proto.lerp = function lerp(v, alpha) { this.x += (v.x - this.x) * alpha; this.y += (v.y - this.y) * alpha; this.z += (v.z - this.z) * alpha; this.w += (v.w - this.w) * alpha; return this; }; _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { this.x = v1.x + (v2.x - v1.x) * alpha; this.y = v1.y + (v2.y - v1.y) * alpha; this.z = v1.z + (v2.z - v1.z) * alpha; this.w = v1.w + (v2.w - v1.w) * alpha; return this; }; _proto.equals = function equals(v) { return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w; }; _proto.fromArray = function fromArray(array, offset) { if (offset === void 0) { offset = 0; } this.x = array[offset]; this.y = array[offset + 1]; this.z = array[offset + 2]; this.w = array[offset + 3]; return this; }; _proto.toArray = function toArray(array, offset) { if (array === void 0) { array = []; } if (offset === void 0) { offset = 0; } array[offset] = this.x; array[offset + 1] = this.y; array[offset + 2] = this.z; array[offset + 3] = this.w; return array; }; _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { if (offset !== undefined) { console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().'); } this.x = attribute.getX(index); this.y = attribute.getY(index); this.z = attribute.getZ(index); this.w = attribute.getW(index); return this; }; _proto.random = function