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wordle-shell

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A Wordle for the command line

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const chalk_1 = __importDefault(require("chalk")); const inquirer_1 = __importDefault(require("inquirer")); const Wordle_1 = __importStar(require("./Wordle")); const WordPicker_1 = __importDefault(require("./WordPicker")); class Game { constructor(lang) { this.max_tries = 6; this.current_try = 1; this.guesses = Array(); const wordPicker = new WordPicker_1.default(lang); this.wordle = new Wordle_1.default(wordPicker); } run() { this.prompt(); } prompt(msg) { console.clear(); console.log("Current try number: ", this.current_try); this.promptGuesses(); if (msg) { console.log(msg); } inquirer_1.default.prompt([ { type: "input", name: "guess", message: "What is your guess?", validate: (input, _) => { return String(input).length === Wordle_1.default.get_word_size(); }, } ]).then((anwser) => { const guess = anwser.guess.toUpperCase(); try { const states = this.wordle.checkWord(guess); this.guesses.push({ guess, states }); if (Wordle_1.default.done(states)) { this.promptSuccess(); } else { if (this.current_try < this.max_tries) { this.current_try++; this.prompt(); } else { this.promptFailure(); } } } catch (error) { this.prompt(error.message); } }); } promptGuesses() { for (let prev_guess of this.guesses) { this.promptGuess(prev_guess.guess, prev_guess.states); } } promptSuccess() { console.clear(); console.log(chalk_1.default.bgBlack.greenBright("Congratulations")); console.log(chalk_1.default.bgBlack.greenBright("You Won!")); } promptFailure() { console.clear(); console.log("You Failed"); console.log("The Word was:", chalk_1.default.bgWhite.black(this.wordle.getWord())); } pickColor(state) { switch (state) { case Wordle_1.CharState.Correct: return chalk_1.default.bgGreen.white; case Wordle_1.CharState.Misplaced: return chalk_1.default.bgYellow.white; case Wordle_1.CharState.Wrong: return chalk_1.default.bgRed.white; default: return chalk_1.default.bgBlue.white; } } promptGuess(guess, states) { var _a; let builder = ""; for (let index = 0; index < guess.length; index++) { const color = this.pickColor((_a = states[index]) !== null && _a !== void 0 ? _a : Wordle_1.CharState.Unknow); builder += color(guess[index]); } console.log(builder); } } exports.default = Game;