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wonder.js

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'use strict'; var Curry = require("bs-platform/lib/js/curry.js"); var Sinon = require("wonder-bs-sinon/lib/js/src/sinon.js"); var Sinon$1 = require("sinon"); var Wonder_jest = require("wonder-bs-jest/lib/js/src/wonder_jest.js"); var TestTool$Wonderjs = require("../../../../tool/TestTool.js"); var GameObjectAPI$Wonderjs = require("../../../../../src/api/GameObjectAPI.js"); var MainStateTool$Wonderjs = require("../../../../tool/service/state/MainStateTool.js"); var PointLightAPI$Wonderjs = require("../../../../../src/api/light/PointLightAPI.js"); var TypeArrayTool$Wonderjs = require("../../../../tool/service/primitive/TypeArrayTool.js"); var GameObjectTool$Wonderjs = require("../../../../tool/service/gameObject/GameObjectTool.js"); var PointLightTool$Wonderjs = require("../../../../tool/service/light/PointLightTool.js"); var DirectionLightTool$Wonderjs = require("../../../../tool/service/light/DirectionLightTool.js"); var MutableSparseMapService$WonderCommonlib = require("wonder-commonlib/lib/js/src/MutableSparseMapService.js"); Wonder_jest.describe("PointLight", (function (param) { var sandbox = Sinon.getSandboxDefaultVal(/* () */0); var state = /* record */[/* contents */MainStateTool$Wonderjs.createState(/* () */0)]; beforeEach((function () { sandbox[0] = Sinon$1.sandbox.create(); state[0] = TestTool$Wonderjs.init(sandbox, undefined, undefined, /* () */0); return /* () */0; })); afterEach((function () { return Curry._1(Sinon.restoreSandbox, sandbox[0]); })); Wonder_jest.describe("createPointLight", (function (param) { Wonder_jest.test("create a new light which is just index(int)", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](match[1]), 0); })); Wonder_jest.test("set is render to true", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.getPointLightIsRender(match[1], match[0])), true); })); return Wonder_jest.describe("contract check", (function (param) { return Wonder_jest.describe("limit the total alive count of light to 4", (function (param) { Wonder_jest.test("test create", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var match$1 = PointLightAPI$Wonderjs.createPointLight(match[0]); var match$2 = PointLightAPI$Wonderjs.createPointLight(match$1[0]); var match$3 = PointLightAPI$Wonderjs.createPointLight(match$2[0]); var state$1 = match$3[0]; return Wonder_jest.Expect[/* toThrowMessage */21]("expect light count: 5 <= max count: 4", Wonder_jest.Expect[/* expect */0]((function (param) { PointLightAPI$Wonderjs.createPointLight(state$1); return /* () */0; }))); })); Wonder_jest.test("test create after dispose", (function (param) { var match = PointLightTool$Wonderjs.createGameObject(state[0]); var match$1 = PointLightTool$Wonderjs.createGameObject(match[0]); var match$2 = PointLightTool$Wonderjs.createGameObject(match$1[0]); var match$3 = PointLightTool$Wonderjs.createGameObject(match$2[0]); var state$1 = GameObjectTool$Wonderjs.disposeGameObject(match[1], match$3[0]); return Wonder_jest.Expect[/* toThrow */18](Wonder_jest.Expect[/* not__ */24](Wonder_jest.Expect[/* expect */0]((function (param) { PointLightAPI$Wonderjs.createPointLight(state$1); return /* () */0; })))); })); return Wonder_jest.test("test set is render", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var match$1 = PointLightAPI$Wonderjs.createPointLight(match[0]); var match$2 = PointLightAPI$Wonderjs.createPointLight(match$1[0]); var match$3 = PointLightAPI$Wonderjs.createPointLight(match$2[0]); var state$1 = PointLightAPI$Wonderjs.setPointLightIsRender(match$3[1], false, match$3[0]); return Wonder_jest.Expect[/* toThrow */18](Wonder_jest.Expect[/* not__ */24](Wonder_jest.Expect[/* expect */0]((function (param) { PointLightAPI$Wonderjs.createPointLight(state$1); return /* () */0; })))); })); })); })); })); Wonder_jest.describe("unsafeGetPointLightGameObject", (function (param) { return Wonder_jest.test("get light's gameObject", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var match$1 = GameObjectAPI$Wonderjs.createGameObject(match[0]); var gameObject = match$1[1]; var state$1 = GameObjectAPI$Wonderjs.addGameObjectPointLightComponent(gameObject, light, match$1[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.unsafeGetPointLightGameObject(light, state$1)), gameObject); })); })); Wonder_jest.describe("getPointLightColor", (function (param) { return Wonder_jest.test("test default color", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.getPointLightColor(match[1], match[0])), /* array */[ 1, 1, 1 ]); })); })); Wonder_jest.describe("setPointLightColor", (function (param) { return Wonder_jest.test("test set color", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var color = /* array */[ 0.2, 0.3, 0.5 ]; var state$1 = PointLightAPI$Wonderjs.setPointLightColor(light, color, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](TypeArrayTool$Wonderjs.truncateArray(PointLightAPI$Wonderjs.getPointLightColor(light, state$1))), color); })); })); Wonder_jest.describe("getPointLightIntensity", (function (param) { return Wonder_jest.test("test default intensity", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.getPointLightIntensity(match[1], match[0])), 1); })); })); Wonder_jest.describe("setPointLightIntensity", (function (param) { return Wonder_jest.test("test set intensity", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var state$1 = PointLightAPI$Wonderjs.setPointLightIntensity(light, 2, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.getPointLightIntensity(light, state$1)), 2); })); })); Wonder_jest.describe("getPointLightConstant", (function (param) { return Wonder_jest.test("test default constant", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.getPointLightConstant(match[1], match[0])), 1); })); })); Wonder_jest.describe("setPointLightConstant", (function (param) { return Wonder_jest.test("test set constant", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var state$1 = PointLightAPI$Wonderjs.setPointLightConstant(light, 2, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.getPointLightConstant(light, state$1)), 2); })); })); Wonder_jest.describe("getPointLightLinear", (function (param) { return Wonder_jest.test("test default linear", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](TypeArrayTool$Wonderjs.truncateFloatValue(5, PointLightAPI$Wonderjs.getPointLightLinear(match[1], match[0]))), 0.07); })); })); Wonder_jest.describe("setPointLightLinear", (function (param) { return Wonder_jest.test("test set linear", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var state$1 = PointLightAPI$Wonderjs.setPointLightLinear(light, 2, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](TypeArrayTool$Wonderjs.truncateFloatValue(5, PointLightAPI$Wonderjs.getPointLightLinear(light, state$1))), 2); })); })); Wonder_jest.describe("getPointLightQuadratic", (function (param) { return Wonder_jest.test("test default quadratic", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](TypeArrayTool$Wonderjs.truncateFloatValue(5, PointLightAPI$Wonderjs.getPointLightQuadratic(match[1], match[0]))), 0.017); })); })); Wonder_jest.describe("setPointLightQuadratic", (function (param) { return Wonder_jest.test("test set quadratic", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var state$1 = PointLightAPI$Wonderjs.setPointLightQuadratic(light, 2, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.getPointLightQuadratic(light, state$1)), 2); })); })); Wonder_jest.describe("getPointLightRange", (function (param) { return Wonder_jest.test("test default range", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.getPointLightRange(match[1], match[0])), 65); })); })); Wonder_jest.describe("setPointLightRange", (function (param) { return Wonder_jest.test("test set range", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var state$1 = PointLightAPI$Wonderjs.setPointLightRange(light, 2, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.getPointLightRange(light, state$1)), 2); })); })); Wonder_jest.describe("disposeComponent", (function (param) { return Wonder_jest.describe("dispose data", (function (param) { Wonder_jest.test("mark disposed", (function (param) { var match = PointLightTool$Wonderjs.createGameObject(state[0]); var light1 = match[2]; var state$1 = GameObjectTool$Wonderjs.disposeGameObjectPointLightComponent(match[1], light1, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightTool$Wonderjs.isAlive(light1, state$1)), false); })); Wonder_jest.test("remove from gameObjectMap", (function (param) { var match = DirectionLightTool$Wonderjs.createGameObject(state[0]); var light1 = match[2]; var state$1 = GameObjectTool$Wonderjs.disposeGameObjectDirectionLightComponent(match[1], light1, match[0]); var match$1 = DirectionLightTool$Wonderjs.getRecord(state$1); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](MutableSparseMapService$WonderCommonlib.has(light1, match$1[/* gameObjectMap */5])), false); })); Wonder_jest.describe("remove from renderLightArr", (function (param) { return Wonder_jest.test("test", (function (param) { var match = PointLightTool$Wonderjs.createGameObject(state[0]); var match$1 = PointLightTool$Wonderjs.createGameObject(match[0]); var state$1 = GameObjectTool$Wonderjs.disposeGameObjectPointLightComponent(match[1], match[2], match$1[0]); var match$2 = PointLightTool$Wonderjs.getRecord(state$1); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](match$2[/* renderLightArr */8]), /* array */[match$1[2]]); })); })); return Wonder_jest.describe("test remove from type array", (function (param) { Wonder_jest.describe("remove from colors", (function (param) { var _prepare = function (state) { var match = PointLightTool$Wonderjs.createGameObject(state[0]); var light1 = match[2]; var gameObject1 = match[1]; var match$1 = PointLightTool$Wonderjs.createGameObject(match[0]); var light2 = match$1[2]; var color1 = /* array */[ 1, 1, 0 ]; var color2 = /* array */[ 0, 1, 0 ]; var state$1 = PointLightAPI$Wonderjs.setPointLightColor(light1, color1, match$1[0]); var state$2 = PointLightAPI$Wonderjs.setPointLightColor(light2, color2, state$1); var state$3 = GameObjectTool$Wonderjs.disposeGameObjectPointLightComponent(gameObject1, light1, state$2); return /* tuple */[ state$3, /* tuple */[ gameObject1, match$1[1] ], /* tuple */[ color1, color2 ], /* tuple */[ light1, light2 ] ]; }; return Wonder_jest.test("reset removed one's value", (function (param) { var match = _prepare(state); var state$1 = match[0]; return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[ PointLightTool$Wonderjs.getColor(0, state$1), PointLightTool$Wonderjs.getColor(1, state$1) ]), /* tuple */[ PointLightTool$Wonderjs.getDefaultColor(/* () */0), match[2][1] ]); })); })); Wonder_jest.describe("remove from intensities", (function (param) { var _prepare = function (state) { var match = PointLightTool$Wonderjs.createGameObject(state[0]); var light1 = match[2]; var gameObject1 = match[1]; var match$1 = PointLightTool$Wonderjs.createGameObject(match[0]); var light2 = match$1[2]; var state$1 = PointLightAPI$Wonderjs.setPointLightIntensity(light1, 2, match$1[0]); var state$2 = PointLightAPI$Wonderjs.setPointLightIntensity(light2, 3, state$1); var state$3 = GameObjectTool$Wonderjs.disposeGameObjectPointLightComponent(gameObject1, light1, state$2); return /* tuple */[ state$3, /* tuple */[ gameObject1, match$1[1] ], /* tuple */[ 2, 3 ], /* tuple */[ light1, light2 ] ]; }; return Wonder_jest.test("reset removed one's value", (function (param) { var match = _prepare(state); var state$1 = match[0]; return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[ PointLightTool$Wonderjs.getIntensity(0, state$1), PointLightTool$Wonderjs.getIntensity(1, state$1) ]), /* tuple */[ PointLightTool$Wonderjs.getDefaultIntensity(/* () */0), match[2][1] ]); })); })); Wonder_jest.describe("remove from constants", (function (param) { var _prepare = function (state) { var match = PointLightTool$Wonderjs.createGameObject(state[0]); var light1 = match[2]; var gameObject1 = match[1]; var match$1 = PointLightTool$Wonderjs.createGameObject(match[0]); var light2 = match$1[2]; var state$1 = PointLightAPI$Wonderjs.setPointLightConstant(light1, 2, match$1[0]); var state$2 = PointLightAPI$Wonderjs.setPointLightConstant(light2, 3, state$1); var state$3 = GameObjectTool$Wonderjs.disposeGameObjectPointLightComponent(gameObject1, light1, state$2); return /* tuple */[ state$3, /* tuple */[ gameObject1, match$1[1] ], /* tuple */[ 2, 3 ], /* tuple */[ light1, light2 ] ]; }; return Wonder_jest.test("reset removed one's value", (function (param) { var match = _prepare(state); var state$1 = match[0]; return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[ PointLightTool$Wonderjs.getConstant(0, state$1), PointLightTool$Wonderjs.getConstant(1, state$1) ]), /* tuple */[ PointLightTool$Wonderjs.getDefaultConstant(/* () */0), match[2][1] ]); })); })); Wonder_jest.describe("remove from linears", (function (param) { var _prepare = function (state) { var match = PointLightTool$Wonderjs.createGameObject(state[0]); var light1 = match[2]; var gameObject1 = match[1]; var match$1 = PointLightTool$Wonderjs.createGameObject(match[0]); var light2 = match$1[2]; var state$1 = PointLightAPI$Wonderjs.setPointLightLinear(light1, 2, match$1[0]); var state$2 = PointLightAPI$Wonderjs.setPointLightLinear(light2, 3, state$1); var state$3 = GameObjectTool$Wonderjs.disposeGameObjectPointLightComponent(gameObject1, light1, state$2); return /* tuple */[ state$3, /* tuple */[ gameObject1, match$1[1] ], /* tuple */[ 2, 3 ], /* tuple */[ light1, light2 ] ]; }; return Wonder_jest.test("reset removed one's value", (function (param) { var match = _prepare(state); var state$1 = match[0]; return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[ TypeArrayTool$Wonderjs.truncateFloatValue(5, PointLightTool$Wonderjs.getLinear(0, state$1)), PointLightTool$Wonderjs.getLinear(1, state$1) ]), /* tuple */[ PointLightTool$Wonderjs.getDefaultLinear(/* () */0), match[2][1] ]); })); })); Wonder_jest.describe("remove from quadratics", (function (param) { var _prepare = function (state) { var match = PointLightTool$Wonderjs.createGameObject(state[0]); var light1 = match[2]; var gameObject1 = match[1]; var match$1 = PointLightTool$Wonderjs.createGameObject(match[0]); var light2 = match$1[2]; var state$1 = PointLightAPI$Wonderjs.setPointLightQuadratic(light1, 2, match$1[0]); var state$2 = PointLightAPI$Wonderjs.setPointLightQuadratic(light2, 3, state$1); var state$3 = GameObjectTool$Wonderjs.disposeGameObjectPointLightComponent(gameObject1, light1, state$2); return /* tuple */[ state$3, /* tuple */[ gameObject1, match$1[1] ], /* tuple */[ 2, 3 ], /* tuple */[ light1, light2 ] ]; }; return Wonder_jest.test("reset removed one's value", (function (param) { var match = _prepare(state); var state$1 = match[0]; return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[ TypeArrayTool$Wonderjs.truncateFloatValue(5, PointLightTool$Wonderjs.getQuadratic(0, state$1)), PointLightTool$Wonderjs.getQuadratic(1, state$1) ]), /* tuple */[ PointLightTool$Wonderjs.getDefaultQuadratic(/* () */0), match[2][1] ]); })); })); return Wonder_jest.describe("remove from ranges", (function (param) { var _prepare = function (state) { var match = PointLightTool$Wonderjs.createGameObject(state[0]); var light1 = match[2]; var gameObject1 = match[1]; var match$1 = PointLightTool$Wonderjs.createGameObject(match[0]); var light2 = match$1[2]; var state$1 = PointLightAPI$Wonderjs.setPointLightRange(light1, 2, match$1[0]); var state$2 = PointLightAPI$Wonderjs.setPointLightRange(light2, 3, state$1); var state$3 = GameObjectTool$Wonderjs.disposeGameObjectPointLightComponent(gameObject1, light1, state$2); return /* tuple */[ state$3, /* tuple */[ gameObject1, match$1[1] ], /* tuple */[ 2, 3 ], /* tuple */[ light1, light2 ] ]; }; return Wonder_jest.test("reset removed one's value", (function (param) { var match = _prepare(state); var state$1 = match[0]; return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[ PointLightTool$Wonderjs.getRange(0, state$1), PointLightTool$Wonderjs.getRange(1, state$1) ]), /* tuple */[ PointLightTool$Wonderjs.getDefaultRange(/* () */0), match[2][1] ]); })); })); })); })); })); Wonder_jest.describe("contract check: is alive", (function (param) { return Wonder_jest.describe("if light is disposed", (function (param) { var _testGetFunc = function (getFunc) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var match$1 = GameObjectAPI$Wonderjs.createGameObject(match[0]); var gameObject = match$1[1]; var state$1 = GameObjectAPI$Wonderjs.addGameObjectPointLightComponent(gameObject, light, match$1[0]); var state$2 = GameObjectTool$Wonderjs.disposeGameObjectPointLightComponent(gameObject, light, state$1); return Wonder_jest.Expect[/* toThrowMessage */21]("expect component alive, but actual not", Wonder_jest.Expect[/* expect */0]((function (param) { return Curry._2(getFunc, light, state$2); }))); }; Wonder_jest.test("unsafeGetPointLightGameObject should error", (function (param) { return _testGetFunc(PointLightAPI$Wonderjs.unsafeGetPointLightGameObject); })); Wonder_jest.test("getPointLightColor should error", (function (param) { return _testGetFunc(PointLightAPI$Wonderjs.getPointLightColor); })); Wonder_jest.test("getPointLightIntensity should error", (function (param) { return _testGetFunc(PointLightAPI$Wonderjs.getPointLightIntensity); })); Wonder_jest.test("getPointLightConstant should error", (function (param) { return _testGetFunc(PointLightAPI$Wonderjs.getPointLightConstant); })); Wonder_jest.test("getPointLightLinear should error", (function (param) { return _testGetFunc(PointLightAPI$Wonderjs.getPointLightLinear); })); Wonder_jest.test("getPointLightQuadratic should error", (function (param) { return _testGetFunc(PointLightAPI$Wonderjs.getPointLightQuadratic); })); return Wonder_jest.test("getPointLightRange should error", (function (param) { return _testGetFunc(PointLightAPI$Wonderjs.getPointLightRange); })); })); })); Wonder_jest.describe("setRangeLevel", (function (param) { var _test = function (level, param, state) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var state$1 = PointLightAPI$Wonderjs.setPointLightRangeLevel(light, level, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[ TypeArrayTool$Wonderjs.truncateFloatValue(7, PointLightAPI$Wonderjs.getPointLightRange(light, state$1)), TypeArrayTool$Wonderjs.truncateFloatValue(7, PointLightAPI$Wonderjs.getPointLightLinear(light, state$1)), TypeArrayTool$Wonderjs.truncateFloatValue(7, PointLightAPI$Wonderjs.getPointLightQuadratic(light, state$1)) ]), /* tuple */[ param[0], param[1], param[2] ]); }; Wonder_jest.test("test set level 0", (function (param) { return _test(0, /* tuple */[ 7, 0.7, 1.8 ], state); })); Wonder_jest.test("test set level 1", (function (param) { return _test(1, /* tuple */[ 13, 0.35, 0.44 ], state); })); Wonder_jest.test("test set level 2", (function (param) { return _test(2, /* tuple */[ 20, 0.22, 0.20 ], state); })); Wonder_jest.test("test set level 3", (function (param) { return _test(3, /* tuple */[ 32, 0.14, 0.07 ], state); })); Wonder_jest.test("test set level 4", (function (param) { return _test(4, /* tuple */[ 50, 0.09, 0.032 ], state); })); Wonder_jest.test("test set level 5", (function (param) { return _test(5, /* tuple */[ 65, 0.07, 0.017 ], state); })); Wonder_jest.test("test set level 6", (function (param) { return _test(6, /* tuple */[ 100, 0.045, 0.0075 ], state); })); Wonder_jest.test("test set level 7", (function (param) { return _test(7, /* tuple */[ 160, 0.027, 0.0028 ], state); })); Wonder_jest.test("test set level 8", (function (param) { return _test(8, /* tuple */[ 200, 0.022, 0.0019 ], state); })); Wonder_jest.test("test set level 9", (function (param) { return _test(9, /* tuple */[ 325, 0.014, 0.0007 ], state); })); Wonder_jest.test("test set level 10", (function (param) { return _test(10, /* tuple */[ 600, 0.007, 0.0002 ], state); })); Wonder_jest.test("test set level 11", (function (param) { return _test(11, /* tuple */[ 3250, 0.0014, 0.000007 ], state); })); return Wonder_jest.test("if level > 11, fatal", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var light = match[1]; var state$1 = match[0]; return Wonder_jest.Expect[/* toThrowMessage */21]("shouldn't exceed point light range", Wonder_jest.Expect[/* expect */0]((function (param) { PointLightAPI$Wonderjs.setPointLightRangeLevel(light, 12, state$1); return /* () */0; }))); })); })); return Wonder_jest.describe("isMaxCount", (function (param) { return Wonder_jest.test("if already have created max count lights, return true", (function (param) { var match = PointLightAPI$Wonderjs.createPointLight(state[0]); var match$1 = PointLightAPI$Wonderjs.createPointLight(match[0]); var match$2 = PointLightAPI$Wonderjs.createPointLight(match$1[0]); var match$3 = PointLightAPI$Wonderjs.createPointLight(match$2[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PointLightAPI$Wonderjs.isMaxCount(match$3[0])), true); })); })); })); /* Not a pure module */