wonder.js
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JavaScript
;
var Curry = require("bs-platform/lib/js/curry.js");
var Sinon = require("wonder-bs-sinon/lib/js/src/sinon.js");
var Sinon$1 = require("sinon");
var Caml_array = require("bs-platform/lib/js/caml_array.js");
var Wonder_jest = require("wonder-bs-jest/lib/js/src/wonder_jest.js");
var TestTool$Wonderjs = require("../../../../../tool/TestTool.js");
var TransformAPI$Wonderjs = require("../../../../../../src/api/TransformAPI.js");
var GameObjectAPI$Wonderjs = require("../../../../../../src/api/GameObjectAPI.js");
var MainStateTool$Wonderjs = require("../../../../../tool/service/state/MainStateTool.js");
var TransformTool$Wonderjs = require("../../../../../tool/service/transform/TransformTool.js");
var VboBufferTool$Wonderjs = require("../../../../../tool/service/vboBuffer/VboBufferTool.js");
var GameObjectTool$Wonderjs = require("../../../../../tool/service/gameObject/GameObjectTool.js");
var SourceInstanceAPI$Wonderjs = require("../../../../../../src/api/SourceInstanceAPI.js");
var TypeArrayPoolTool$Wonderjs = require("../../../../../tool/structure/TypeArrayPoolTool.js");
var ObjectInstanceTool$Wonderjs = require("../../../../../tool/service/instance/ObjectInstanceTool.js");
var SourceInstanceTool$Wonderjs = require("../../../../../tool/service/instance/SourceInstanceTool.js");
var StaticTransformTool$Wonderjs = require("../../../../../tool/service/primitive/StaticTransformTool.js");
var MutableSparseMapService$WonderCommonlib = require("wonder-commonlib/lib/js/src/MutableSparseMapService.js");
Wonder_jest.describe("SourceInstance", (function (param) {
var sandbox = Sinon.getSandboxDefaultVal(/* () */0);
var state = /* record */[/* contents */MainStateTool$Wonderjs.createState(/* () */0)];
beforeEach((function () {
sandbox[0] = Sinon$1.sandbox.create();
state[0] = TestTool$Wonderjs.init(sandbox, undefined, undefined, /* () */0);
return /* () */0;
}));
afterEach((function () {
return Curry._1(Sinon.restoreSandbox, sandbox[0]);
}));
Wonder_jest.describe("getSourceInstanceObjectInstanceTransformArray", (function (param) {
return Wonder_jest.test("get objectInstance transform array", (function (param) {
var match = TransformAPI$Wonderjs.createTransform(state[0]);
var match$1 = ObjectInstanceTool$Wonderjs.createObjectInstanceGameObject(match[0]);
var state$1 = match$1[0];
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](SourceInstanceAPI$Wonderjs.getSourceInstanceObjectInstanceTransformArray(match$1[2], state$1)), /* array */[GameObjectAPI$Wonderjs.unsafeGetGameObjectTransformComponent(match$1[3], state$1)]);
}));
}));
Wonder_jest.describe("getGameObject", (function (param) {
return Wonder_jest.test("get component's gameObject", (function (param) {
var match = ObjectInstanceTool$Wonderjs.createObjectInstanceGameObject(state[0]);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](SourceInstanceTool$Wonderjs.getGameObject(match[2], match[0])), match[1]);
}));
}));
Wonder_jest.describe("unsafeGetGameObject", (function (param) {
return Wonder_jest.test("unsafe get component's gameObject", (function (param) {
var match = ObjectInstanceTool$Wonderjs.createObjectInstanceGameObject(state[0]);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](SourceInstanceAPI$Wonderjs.unsafeGetSourceInstanceGameObject(match[2], match[0])), match[1]);
}));
}));
return Wonder_jest.describe("dispose component", (function (param) {
Wonder_jest.describe("dispose data", (function (param) {
Wonder_jest.test("add matrixFloat32ArrayMap->typeArray to pool", (function (param) {
var match = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(state[0]);
var sourceInstance = match[2];
var state$1 = VboBufferTool$Wonderjs.addVboBufferToSourceInstanceBufferMap(sourceInstance, match[0]);
var match$1 = SourceInstanceTool$Wonderjs.getRecord(state$1);
var typeArr = new Float32Array(/* array */[1]);
MutableSparseMapService$WonderCommonlib.set(sourceInstance, typeArr, match$1[/* matrixFloat32ArrayMap */6]);
var state$2 = GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(match[1], sourceInstance, state$1);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](MutableSparseMapService$WonderCommonlib.unsafeGet(typeArr.length, TypeArrayPoolTool$Wonderjs.getFloat32ArrayPoolMap(state$2[/* typeArrayPoolRecord */38])).length), 1);
}));
Wonder_jest.test("reset objectInstanceTransformIndexMap", (function (param) {
var match = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(state[0]);
var state$1 = GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(match[1], match[2], match[0]);
var match$1 = SourceInstanceTool$Wonderjs.getRecord(state$1);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](match$1[/* objectInstanceTransformIndexMap */1]), /* array */[0]);
}));
Wonder_jest.test("remove from matrixFloat32ArrayMap, matrixInstanceBufferCapacityMap, isTransforsformMatrixDataMap, gameObjectMap", (function (param) {
var match = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(state[0]);
var sourceInstance = match[2];
var state$1 = GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(match[1], sourceInstance, match[0]);
var match$1 = SourceInstanceTool$Wonderjs.getRecord(state$1);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[
MutableSparseMapService$WonderCommonlib.has(sourceInstance, match$1[/* matrixFloat32ArrayMap */6]),
MutableSparseMapService$WonderCommonlib.has(sourceInstance, match$1[/* matrixInstanceBufferCapacityMap */5]),
MutableSparseMapService$WonderCommonlib.has(sourceInstance, match$1[/* isSendTransformMatrixDataMap */7]),
MutableSparseMapService$WonderCommonlib.has(sourceInstance, match$1[/* gameObjectMap */9])
]), /* tuple */[
false,
false,
false,
false
]);
}));
Wonder_jest.describe("test remove from type array", (function (param) {
return Wonder_jest.test("delete and reset from isTransformStatics", (function (param) {
var match = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(state[0]);
var sourceInstance = match[2];
var state$1 = SourceInstanceAPI$Wonderjs.markSourceInstanceModelMatrixIsStatic(sourceInstance, false, match[0]);
var state$2 = GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(match[1], sourceInstance, state$1);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](StaticTransformTool$Wonderjs.isTransformStatic(sourceInstance, state$2)), true);
}));
}));
return Wonder_jest.describe("dispose all objectInstance gameObjects", (function (param) {
return Wonder_jest.describe("should dispose all components", (function (param) {
Wonder_jest.test("dispose transform component", (function (param) {
var match = ObjectInstanceTool$Wonderjs.createObjectInstanceGameObjectArr(2, state[0]);
var objectInstanceGameObjectArr = match[3];
var state$1 = match[0];
var objectInstanceGameObject1 = Caml_array.caml_array_get(objectInstanceGameObjectArr, 0);
var objectInstanceGameObject2 = Caml_array.caml_array_get(objectInstanceGameObjectArr, 1);
var transform1 = GameObjectAPI$Wonderjs.unsafeGetGameObjectTransformComponent(objectInstanceGameObject1, state$1);
var transform2 = GameObjectAPI$Wonderjs.unsafeGetGameObjectTransformComponent(objectInstanceGameObject2, state$1);
var state$2 = GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(match[1], match[2], state$1);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[
TransformTool$Wonderjs.isDisposed(transform1, state$2),
TransformTool$Wonderjs.isDisposed(transform2, state$2)
]), /* tuple */[
true,
true
]);
}));
return Wonder_jest.test("dispose objectInstance component", (function (param) {
var match = ObjectInstanceTool$Wonderjs.createObjectInstanceGameObjectArr(2, state[0]);
var objectInstanceArr = match[4];
var state$1 = match[0];
var objectInstance1 = Caml_array.caml_array_get(objectInstanceArr, 0);
var objectInstance2 = Caml_array.caml_array_get(objectInstanceArr, 1);
GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(match[1], match[2], state$1);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[
ObjectInstanceTool$Wonderjs.isDisposed(objectInstance1, state$1),
ObjectInstanceTool$Wonderjs.isDisposed(objectInstance2, state$1)
]), /* tuple */[
true,
true
]);
}));
}));
}));
}));
Wonder_jest.describe("test add new one after dispose old one", (function (param) {
Wonder_jest.test("use disposed index as new index firstly", (function (param) {
var match = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(state[0]);
var sourceInstance1 = match[2];
var state$1 = GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(match[1], sourceInstance1, match[0]);
var match$1 = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(state$1);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](match$1[2]), sourceInstance1);
}));
return Wonder_jest.test("if has no disposed index, get index from sourceInstanceRecord.index", (function (param) {
var match = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(state[0]);
var sourceInstance1 = match[2];
var state$1 = GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(match[1], sourceInstance1, match[0]);
var match$1 = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(state$1);
var match$2 = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(match$1[0]);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[
match$1[2],
match$2[2]
]), /* tuple */[
sourceInstance1,
sourceInstance1 + 1 | 0
]);
}));
}));
return Wonder_jest.describe("contract check", (function (param) {
return Wonder_jest.test("expect dispose the alive component, but actual not", (function (param) {
var match = SourceInstanceTool$Wonderjs.createSourceInstanceGameObject(state[0]);
var sourceInstance1 = match[2];
var gameObject1 = match[1];
var state$1 = GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(gameObject1, sourceInstance1, match[0]);
return Wonder_jest.Expect[/* toThrowMessage */21]("expect dispose the alive component, but actual not", Wonder_jest.Expect[/* expect */0]((function (param) {
GameObjectTool$Wonderjs.disposeGameObjectSourceInstanceComponent(gameObject1, sourceInstance1, state$1);
return /* () */0;
})));
}));
}));
}));
}));
/* Not a pure module */