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wonder.js

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'use strict'; var Curry = require("bs-platform/lib/js/curry.js"); var Sinon = require("wonder-bs-sinon/lib/js/src/sinon.js"); var Sinon$1 = require("sinon"); var Caml_option = require("bs-platform/lib/js/caml_option.js"); var Wonder_jest = require("wonder-bs-jest/lib/js/src/wonder_jest.js"); var SceneAPI$Wonderjs = require("../../../src/api/SceneAPI.js"); var TestTool$Wonderjs = require("../../tool/TestTool.js"); var FakeGlTool$Wonderjs = require("../../tool/gl/FakeGlTool.js"); var GameObjectAPI$Wonderjs = require("../../../src/api/GameObjectAPI.js"); var GameObjectTool$Wonderjs = require("../../tool/service/gameObject/GameObjectTool.js"); var ImportABSystem$Wonderjs = require("../../../src/asset_bundle/import/ImportABSystem.js"); var AllMaterialTool$Wonderjs = require("../../tool/service/material/AllMaterialTool.js"); var NoWorkerJobConfigTool$Wonderjs = require("../../tool/service/noWorkerJob/NoWorkerJobConfigTool.js"); var CreateStateMainService$Wonderjs = require("../../../src/service/state/main/state/CreateStateMainService.js"); var InitLightMaterialJobTool$Wonderjs = require("../../tool/job/no_worker/init/InitLightMaterialJobTool.js"); Wonder_jest.describe("ImportABSystem", (function (param) { var sandbox = Sinon.getSandboxDefaultVal(/* () */0); var state = /* record */[/* contents */CreateStateMainService$Wonderjs.createState(/* () */0)]; beforeEach((function () { sandbox[0] = Sinon$1.sandbox.create(); state[0] = TestTool$Wonderjs.init(sandbox, undefined, undefined, /* () */0); return /* () */0; })); afterEach((function () { return Curry._1(Sinon.restoreSandbox, sandbox[0]); })); Wonder_jest.describe("setSABSceneGameObjectToBeScene", (function (param) { return Wonder_jest.test("set sab->scene gameObject to be scene", (function (param) { var match = GameObjectAPI$Wonderjs.createGameObject(state[0]); var gameObject = match[1]; var state$1 = ImportABSystem$Wonderjs.setSABSceneGameObjectToBeScene(gameObject, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](SceneAPI$Wonderjs.getSceneGameObject(state$1)), gameObject); })); })); Wonder_jest.describe("initAllSABGameObjects", (function (param) { beforeEach((function () { state[0] = TestTool$Wonderjs.initWithJobConfigWithoutBuildFakeDom(sandbox, undefined, undefined, undefined, undefined, undefined, NoWorkerJobConfigTool$Wonderjs.buildNoWorkerJobConfig(undefined, undefined, undefined, undefined, undefined, /* () */0), undefined, /* () */0); return /* () */0; })); return Wonder_jest.test("init all sab->gameObjects", (function (param) { var match = InitLightMaterialJobTool$Wonderjs.prepareGameObject(sandbox, state[0]); var gameObject1 = match[1]; var match$1 = InitLightMaterialJobTool$Wonderjs.prepareGameObject(sandbox, match[0]); var state$1 = GameObjectTool$Wonderjs.addChild(gameObject1, match$1[1], match$1[0]); var attachShader = Sinon.createEmptyStubWithJsObjSandbox(sandbox); var state$2 = FakeGlTool$Wonderjs.setFakeGl(FakeGlTool$Wonderjs.buildFakeGl(sandbox, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, Caml_option.some(attachShader), undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, /* () */0), state$1); var state$3 = AllMaterialTool$Wonderjs.prepareForInit(state$2); ImportABSystem$Wonderjs.initAllSABGameObjects(gameObject1, state$3); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](Sinon.getCallCount(attachShader)), 2); })); })); Wonder_jest.describe("addSABSceneGameObjectChildrenToScene", (function (param) { return Wonder_jest.test("add sab->scene gameObject->children to scene", (function (param) { var match = GameObjectAPI$Wonderjs.createGameObject(state[0]); var gameObject1 = match[1]; var match$1 = GameObjectAPI$Wonderjs.createGameObject(match[0]); var gameObject2 = match$1[1]; var state$1 = GameObjectTool$Wonderjs.addChild(gameObject1, gameObject2, match$1[0]); var match$2 = GameObjectAPI$Wonderjs.createGameObject(state$1); var gameObject3 = match$2[1]; var state$2 = SceneAPI$Wonderjs.addSceneChild(gameObject3, match$2[0]); var state$3 = ImportABSystem$Wonderjs.addSABSceneGameObjectChildrenToScene(gameObject1, state$2); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](GameObjectTool$Wonderjs.getChildren(SceneAPI$Wonderjs.getSceneGameObject(state$3), state$3)), /* array */[ gameObject3, gameObject2 ]); })); })); return Wonder_jest.describe("disposeSceneAllChildren", (function (param) { return Wonder_jest.test("dispose all scene->children", (function (param) { var match = GameObjectAPI$Wonderjs.createGameObject(state[0]); var gameObject1 = match[1]; var match$1 = GameObjectAPI$Wonderjs.createGameObject(match[0]); var gameObject2 = match$1[1]; var state$1 = GameObjectTool$Wonderjs.addChild(gameObject1, gameObject2, match$1[0]); var match$2 = GameObjectAPI$Wonderjs.createGameObject(state$1); var gameObject3 = match$2[1]; var state$2 = SceneAPI$Wonderjs.addSceneChildren(/* array */[ gameObject3, gameObject1 ], match$2[0]); var state$3 = ImportABSystem$Wonderjs.disposeSceneAllChildren(state$2); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](/* tuple */[ GameObjectTool$Wonderjs.isDeferDisposed(gameObject1, state$3), GameObjectTool$Wonderjs.isDeferDisposed(gameObject2, state$3), GameObjectTool$Wonderjs.isDeferDisposed(gameObject3, state$3) ]), /* tuple */[ true, true, true ]); })); })); })); /* Not a pure module */