wonder.js
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JavaScript
;
var Curry = require("bs-platform/lib/js/curry.js");
var Sinon = require("wonder-bs-sinon/lib/js/src/sinon.js");
var Sinon$1 = require("sinon");
var Wonder_jest = require("wonder-bs-jest/lib/js/src/wonder_jest.js");
var SceneAPI$Wonderjs = require("../../../src/api/SceneAPI.js");
var TestTool$Wonderjs = require("../../tool/TestTool.js");
var TransformAPI$Wonderjs = require("../../../src/api/TransformAPI.js");
var GameObjectAPI$Wonderjs = require("../../../src/api/GameObjectAPI.js");
var GameObjectTool$Wonderjs = require("../../tool/service/gameObject/GameObjectTool.js");
var CreateStateMainService$Wonderjs = require("../../../src/service/state/main/state/CreateStateMainService.js");
Wonder_jest.describe("SceneAPI", (function (param) {
var sandbox = Sinon.getSandboxDefaultVal(/* () */0);
var state = /* record */[/* contents */CreateStateMainService$Wonderjs.createState(/* () */0)];
beforeEach((function () {
sandbox[0] = Sinon$1.sandbox.create();
state[0] = TestTool$Wonderjs.init(sandbox, undefined, undefined, /* () */0);
return /* () */0;
}));
afterEach((function () {
return Curry._1(Sinon.restoreSandbox, sandbox[0]);
}));
Wonder_jest.describe("addSceneChild", (function (param) {
return Wonder_jest.test("add child gameObject to sceneGameObject", (function (param) {
var match = GameObjectTool$Wonderjs.createGameObject(state[0]);
var state$1 = SceneAPI$Wonderjs.addSceneChild(match[1], match[0]);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](TransformAPI$Wonderjs.unsafeGetTransformChildren(GameObjectAPI$Wonderjs.unsafeGetGameObjectTransformComponent(SceneAPI$Wonderjs.getSceneGameObject(state$1), state$1), state$1)), /* array */[match[2]]);
}));
}));
Wonder_jest.describe("addSceneChildren", (function (param) {
return Wonder_jest.test("add children gameObject arr to sceneGameObject", (function (param) {
var match = GameObjectTool$Wonderjs.createGameObject(state[0]);
var match$1 = GameObjectTool$Wonderjs.createGameObject(match[0]);
var state$1 = SceneAPI$Wonderjs.addSceneChildren(/* array */[
match[1],
match$1[1]
], match$1[0]);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](TransformAPI$Wonderjs.unsafeGetTransformChildren(GameObjectAPI$Wonderjs.unsafeGetGameObjectTransformComponent(SceneAPI$Wonderjs.getSceneGameObject(state$1), state$1), state$1)), /* array */[
match[2],
match$1[2]
]);
}));
}));
Wonder_jest.describe("setSceneGameObject", (function (param) {
return Wonder_jest.test("test", (function (param) {
var match = GameObjectAPI$Wonderjs.createGameObject(state[0]);
var match$1 = GameObjectAPI$Wonderjs.createGameObject(match[0]);
var gameObject2 = match$1[1];
var state$1 = SceneAPI$Wonderjs.setSceneGameObject(gameObject2, match$1[0]);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](SceneAPI$Wonderjs.getSceneGameObject(state$1)), gameObject2);
}));
}));
return Wonder_jest.describe("findGameObjectsByName", (function (param) {
return Wonder_jest.test("find gameObjects by name in scene", (function (param) {
var match = GameObjectAPI$Wonderjs.createGameObject(state[0]);
var gameObject1 = match[1];
var match$1 = GameObjectAPI$Wonderjs.createGameObject(match[0]);
var gameObject2 = match$1[1];
var name2 = "bbb";
var state$1 = GameObjectAPI$Wonderjs.setGameObjectName(gameObject2, name2, GameObjectAPI$Wonderjs.setGameObjectName(gameObject1, "aaa", match$1[0]));
var state$2 = SceneAPI$Wonderjs.addSceneChildren(/* array */[
gameObject1,
gameObject2
], state$1);
return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](SceneAPI$Wonderjs.findGameObjectsByName(name2, state$2)), /* array */[gameObject2]);
}));
}));
}));
/* Not a pure module */