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wonder.js

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'use strict'; var Curry = require("bs-platform/lib/js/curry.js"); var Sinon = require("wonder-bs-sinon/lib/js/src/sinon.js"); var Sinon$1 = require("sinon"); var Wonder_jest = require("wonder-bs-jest/lib/js/src/wonder_jest.js"); var SceneAPI$Wonderjs = require("../../../src/api/SceneAPI.js"); var TestTool$Wonderjs = require("../../tool/TestTool.js"); var TransformAPI$Wonderjs = require("../../../src/api/TransformAPI.js"); var GameObjectAPI$Wonderjs = require("../../../src/api/GameObjectAPI.js"); var GameObjectTool$Wonderjs = require("../../tool/service/gameObject/GameObjectTool.js"); var CreateStateMainService$Wonderjs = require("../../../src/service/state/main/state/CreateStateMainService.js"); Wonder_jest.describe("SceneAPI", (function (param) { var sandbox = Sinon.getSandboxDefaultVal(/* () */0); var state = /* record */[/* contents */CreateStateMainService$Wonderjs.createState(/* () */0)]; beforeEach((function () { sandbox[0] = Sinon$1.sandbox.create(); state[0] = TestTool$Wonderjs.init(sandbox, undefined, undefined, /* () */0); return /* () */0; })); afterEach((function () { return Curry._1(Sinon.restoreSandbox, sandbox[0]); })); Wonder_jest.describe("addSceneChild", (function (param) { return Wonder_jest.test("add child gameObject to sceneGameObject", (function (param) { var match = GameObjectTool$Wonderjs.createGameObject(state[0]); var state$1 = SceneAPI$Wonderjs.addSceneChild(match[1], match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](TransformAPI$Wonderjs.unsafeGetTransformChildren(GameObjectAPI$Wonderjs.unsafeGetGameObjectTransformComponent(SceneAPI$Wonderjs.getSceneGameObject(state$1), state$1), state$1)), /* array */[match[2]]); })); })); Wonder_jest.describe("addSceneChildren", (function (param) { return Wonder_jest.test("add children gameObject arr to sceneGameObject", (function (param) { var match = GameObjectTool$Wonderjs.createGameObject(state[0]); var match$1 = GameObjectTool$Wonderjs.createGameObject(match[0]); var state$1 = SceneAPI$Wonderjs.addSceneChildren(/* array */[ match[1], match$1[1] ], match$1[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](TransformAPI$Wonderjs.unsafeGetTransformChildren(GameObjectAPI$Wonderjs.unsafeGetGameObjectTransformComponent(SceneAPI$Wonderjs.getSceneGameObject(state$1), state$1), state$1)), /* array */[ match[2], match$1[2] ]); })); })); Wonder_jest.describe("setSceneGameObject", (function (param) { return Wonder_jest.test("test", (function (param) { var match = GameObjectAPI$Wonderjs.createGameObject(state[0]); var match$1 = GameObjectAPI$Wonderjs.createGameObject(match[0]); var gameObject2 = match$1[1]; var state$1 = SceneAPI$Wonderjs.setSceneGameObject(gameObject2, match$1[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](SceneAPI$Wonderjs.getSceneGameObject(state$1)), gameObject2); })); })); return Wonder_jest.describe("findGameObjectsByName", (function (param) { return Wonder_jest.test("find gameObjects by name in scene", (function (param) { var match = GameObjectAPI$Wonderjs.createGameObject(state[0]); var gameObject1 = match[1]; var match$1 = GameObjectAPI$Wonderjs.createGameObject(match[0]); var gameObject2 = match$1[1]; var name2 = "bbb"; var state$1 = GameObjectAPI$Wonderjs.setGameObjectName(gameObject2, name2, GameObjectAPI$Wonderjs.setGameObjectName(gameObject1, "aaa", match$1[0])); var state$2 = SceneAPI$Wonderjs.addSceneChildren(/* array */[ gameObject1, gameObject2 ], state$1); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](SceneAPI$Wonderjs.findGameObjectsByName(name2, state$2)), /* array */[gameObject2]); })); })); })); /* Not a pure module */