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wonder.js

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'use strict'; var GameObjectAPI$Wonderjs = require("../../../../src/api/GameObjectAPI.js"); var RenderGroupAPI$Wonderjs = require("../../../../src/api/group/render/RenderGroupAPI.js"); var MeshRendererAPI$Wonderjs = require("../../../../src/api/MeshRendererAPI.js"); var LightMaterialAPI$Wonderjs = require("../../../../src/api/material/LightMaterialAPI.js"); var RenderGroupMainService$Wonderjs = require("../../../../src/service/state/main/group/render/RenderGroupMainService.js"); function createRenderGroup(state) { return RenderGroupAPI$Wonderjs.createRenderGroup(/* tuple */[ MeshRendererAPI$Wonderjs.createMeshRenderer, LightMaterialAPI$Wonderjs.createLightMaterial ], state); } function addGameObjectRenderGroupComponents(gameObject, cameraGroup, state) { return RenderGroupAPI$Wonderjs.addGameObjectRenderGroupComponents(gameObject, cameraGroup, /* tuple */[ GameObjectAPI$Wonderjs.addGameObjectMeshRendererComponent, GameObjectAPI$Wonderjs.addGameObjectLightMaterialComponent ], state); } function disposeGameObjectRenderGroupComponents(gameObject, cameraGroup, state) { return RenderGroupAPI$Wonderjs.disposeGameObjectRenderGroupComponents(gameObject, cameraGroup, /* tuple */[ GameObjectAPI$Wonderjs.disposeGameObjectMeshRendererComponent, GameObjectAPI$Wonderjs.disposeGameObjectLightMaterialComponent ], state); } function unsafeGetGameObjectRenderGroupComponents(gameObject, state) { return RenderGroupAPI$Wonderjs.unsafeGetGameObjectRenderGroupComponents(gameObject, /* tuple */[ GameObjectAPI$Wonderjs.unsafeGetGameObjectMeshRendererComponent, GameObjectAPI$Wonderjs.unsafeGetGameObjectLightMaterialComponent ], state); } function hasGameObjectRenderGroupComponents(gameObject, state) { return RenderGroupAPI$Wonderjs.hasGameObjectRenderGroupComponents(gameObject, /* tuple */[ GameObjectAPI$Wonderjs.hasGameObjectMeshRendererComponent, GameObjectAPI$Wonderjs.hasGameObjectLightMaterialComponent ], state); } var buildRenderGroup = RenderGroupMainService$Wonderjs.buildRenderGroup; exports.buildRenderGroup = buildRenderGroup; exports.createRenderGroup = createRenderGroup; exports.addGameObjectRenderGroupComponents = addGameObjectRenderGroupComponents; exports.disposeGameObjectRenderGroupComponents = disposeGameObjectRenderGroupComponents; exports.unsafeGetGameObjectRenderGroupComponents = unsafeGetGameObjectRenderGroupComponents; exports.hasGameObjectRenderGroupComponents = hasGameObjectRenderGroupComponents; /* GameObjectAPI-Wonderjs Not a pure module */