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wonder.js

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'use strict'; var Curry = require("bs-platform/lib/js/curry.js"); var Wonder_jest = require("wonder-bs-jest/lib/js/src/wonder_jest.js"); var GameObjectAPI$Wonderjs = require("../../../../src/api/GameObjectAPI.js"); var BasicCameraViewAPI$Wonderjs = require("../../../../src/api/camera/BasicCameraViewAPI.js"); var PerspectiveCameraProjectionAPI$Wonderjs = require("../../../../src/api/camera/PerspectiveCameraProjectionAPI.js"); function createBasicCameraViewPerspectiveCamera(state) { var match = PerspectiveCameraProjectionAPI$Wonderjs.createPerspectiveCameraProjection(state); var perspectiveCameraProjection = match[1]; var match$1 = BasicCameraViewAPI$Wonderjs.createBasicCameraView(match[0]); var state$1 = PerspectiveCameraProjectionAPI$Wonderjs.setPerspectiveCameraProjectionAspect(perspectiveCameraProjection, 1, PerspectiveCameraProjectionAPI$Wonderjs.setPerspectiveCameraProjectionFovy(perspectiveCameraProjection, 60, PerspectiveCameraProjectionAPI$Wonderjs.setPerspectiveCameraProjectionFar(perspectiveCameraProjection, 1000, PerspectiveCameraProjectionAPI$Wonderjs.setPerspectiveCameraProjectionNear(perspectiveCameraProjection, 0.1, match$1[0])))); return /* tuple */[ state$1, match$1[1], perspectiveCameraProjection ]; } function createBasicCameraViewPerspectiveCameraWithoutAspect(state) { var match = createBasicCameraViewPerspectiveCamera(state); var perspectiveCameraProjection = match[2]; var state$1 = PerspectiveCameraProjectionAPI$Wonderjs.setPerspectiveCameraProjectionAspect(perspectiveCameraProjection, undefined, match[0]); return /* tuple */[ state$1, match[1], perspectiveCameraProjection ]; } function createCameraGameObjectWithFunc(createBasicCameraViewPerspectiveCameraFunc, state) { var match = Curry._1(createBasicCameraViewPerspectiveCameraFunc, state); var perspectiveCameraProjection = match[2]; var basicCameraView = match[1]; var match$1 = GameObjectAPI$Wonderjs.createGameObject(match[0]); var gameObject = match$1[1]; var state$1 = GameObjectAPI$Wonderjs.addGameObjectBasicCameraViewComponent(gameObject, basicCameraView, match$1[0]); var state$2 = GameObjectAPI$Wonderjs.addGameObjectPerspectiveCameraProjectionComponent(gameObject, perspectiveCameraProjection, state$1); var state$3 = BasicCameraViewAPI$Wonderjs.activeBasicCameraView(basicCameraView, state$2); return /* tuple */[ state$3, gameObject, GameObjectAPI$Wonderjs.unsafeGetGameObjectTransformComponent(gameObject, state$3), /* tuple */[ basicCameraView, perspectiveCameraProjection ] ]; } function createCameraGameObject(state) { return createCameraGameObjectWithFunc(createBasicCameraViewPerspectiveCamera, state); } function createCameraGameObjectWithoutAspect(state) { var match = createCameraGameObjectWithFunc(createBasicCameraViewPerspectiveCamera, state); var match$1 = match[3]; var cameraProjection = match$1[1]; var state$1 = PerspectiveCameraProjectionAPI$Wonderjs.setPerspectiveCameraProjectionAspect(cameraProjection, undefined, match[0]); return /* tuple */[ state$1, match[1], match[2], /* tuple */[ match$1[0], cameraProjection ] ]; } function testBuildPMatrix(stateFunc, execFunc) { return Wonder_jest.test("build dirty pMatrix", (function (param) { var match = createBasicCameraViewPerspectiveCamera(Curry._1(stateFunc, /* () */0)); var state = Curry._1(execFunc, match[0]); return Curry._2(Wonder_jest.Expect[/* Operators */25][/* = */5], Wonder_jest.Expect[/* expect */0](PerspectiveCameraProjectionAPI$Wonderjs.unsafeGetPerspectiveCameraProjectionPMatrix(match[2], state)), new Float32Array(/* array */[ 1.7320508075688776, 0, 0, 0, 0, 1.7320508075688776, 0, 0, 0, 0, -1.0002000200020003, -1, 0, 0, -0.2000200020002, 0 ])); })); } exports.createBasicCameraViewPerspectiveCamera = createBasicCameraViewPerspectiveCamera; exports.createBasicCameraViewPerspectiveCameraWithoutAspect = createBasicCameraViewPerspectiveCameraWithoutAspect; exports.createCameraGameObjectWithFunc = createCameraGameObjectWithFunc; exports.createCameraGameObject = createCameraGameObject; exports.createCameraGameObjectWithoutAspect = createCameraGameObjectWithoutAspect; exports.testBuildPMatrix = testBuildPMatrix; /* Wonder_jest Not a pure module */