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wonder.js

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'use strict'; var Curry = require("bs-platform/lib/js/curry.js"); var GameObjectAPI$Wonderjs = require("../../../../../src/api/GameObjectAPI.js"); var BoxGeometryTool$Wonderjs = require("../../../service/geometry/BoxGeometryTool.js"); var MeshRendererAPI$Wonderjs = require("../../../../../src/api/MeshRendererAPI.js"); var LightMaterialAPI$Wonderjs = require("../../../../../src/api/material/LightMaterialAPI.js"); var LightMaterialTool$Wonderjs = require("../../../service/material/LightMaterialTool.js"); var BasicSourceTextureAPI$Wonderjs = require("../../../../../src/api/texture/BasicSourceTextureAPI.js"); var NoWorkerJobConfigTool$Wonderjs = require("../../../service/noWorkerJob/NoWorkerJobConfigTool.js"); function prepareGameObject(sandbox, state) { var match = LightMaterialAPI$Wonderjs.createLightMaterial(state); var material = match[1]; var match$1 = BoxGeometryTool$Wonderjs.createBoxGeometry(match[0]); var geometry = match$1[1]; var match$2 = MeshRendererAPI$Wonderjs.createMeshRenderer(match$1[0]); var meshRenderer = match$2[1]; var match$3 = GameObjectAPI$Wonderjs.createGameObject(match$2[0]); var gameObject = match$3[1]; var state$1 = GameObjectAPI$Wonderjs.addGameObjectMeshRendererComponent(gameObject, meshRenderer, GameObjectAPI$Wonderjs.addGameObjectGeometryComponent(gameObject, geometry, GameObjectAPI$Wonderjs.addGameObjectLightMaterialComponent(gameObject, material, match$3[0]))); return /* tuple */[ state$1, gameObject, geometry, material, meshRenderer ]; } function prepareGameObjectWithDiffuseMap(sandbox, diffuseMap, state) { var match = prepareGameObject(sandbox, state); var material = match[3]; var state$1 = LightMaterialAPI$Wonderjs.setLightMaterialDiffuseMap(material, diffuseMap, match[0]); return /* tuple */[ state$1, match[1], match[2], material, match[4], diffuseMap ]; } function prepareGameObjectWithCreatedDiffuseMap(sandbox, state) { var match = BasicSourceTextureAPI$Wonderjs.createBasicSourceTexture(state); return prepareGameObjectWithDiffuseMap(sandbox, match[1], match[0]); } function prepareGameObjectWithCreatedMap(sandbox, state) { var match = prepareGameObject(sandbox, state); var material = match[3]; var match$1 = LightMaterialTool$Wonderjs.createAndSetMaps(material, match[0]); var match$2 = match$1[1]; return /* tuple */[ match$1[0], match[1], match[2], material, match[4], /* tuple */[ match$2[0], match$2[1] ] ]; } function prepareGameObjectWithSharedGeometry(sandbox, geometry, addGameObjectGeometryComponentFunc, state) { var match = LightMaterialAPI$Wonderjs.createLightMaterial(state); var material = match[1]; var match$1 = MeshRendererAPI$Wonderjs.createMeshRenderer(match[0]); var meshRenderer = match$1[1]; var match$2 = GameObjectAPI$Wonderjs.createGameObject(match$1[0]); var gameObject = match$2[1]; var state$1 = GameObjectAPI$Wonderjs.addGameObjectMeshRendererComponent(gameObject, meshRenderer, Curry._3(addGameObjectGeometryComponentFunc, gameObject, geometry, GameObjectAPI$Wonderjs.addGameObjectLightMaterialComponent(gameObject, material, match$2[0]))); return /* tuple */[ state$1, gameObject, geometry, material, meshRenderer ]; } function buildNoWorkerJobConfig(param) { return NoWorkerJobConfigTool$Wonderjs.buildNoWorkerJobConfig(undefined, "\n[\n {\n \"name\": \"default\",\n \"jobs\": [\n {\n \"name\": \"init_camera\"\n },\n {\n \"name\": \"start_time\"\n },\n {\n \"name\": \"preget_glslData\"\n },\n {\n \"name\": \"init_state\"\n },\n {\n \"name\": \"init_basic_material\"\n },\n {\n \"name\": \"init_light_material\"\n },\n {\n \"name\": \"init_texture\"\n }\n ]\n }\n]\n ", "\n[\n {\n \"name\": \"default\",\n \"jobs\": [\n {\n \"name\": \"tick\"\n },\n {\n \"name\": \"dispose\"\n },\n {\n \"name\": \"reallocate_cpu_memory\"\n },\n {\n \"name\": \"update_transform\"\n },\n {\n \"name\": \"update_camera\"\n },\n {\n \"name\": \"get_camera_data\"\n },\n {\n \"name\": \"create_basic_render_object_buffer\"\n },\n {\n \"name\": \"create_light_render_object_buffer\"\n },\n {\n \"name\": \"clear_color\"\n },\n {\n \"name\": \"clear_buffer\"\n },\n {\n \"name\": \"clear_last_send_component\"\n },\n {\n \"name\": \"send_uniform_shader_data\"\n },\n {\n \"name\": \"render_basic\"\n },\n {\n \"name\": \"front_render_light\"\n }\n ]\n }\n]\n ", NoWorkerJobConfigTool$Wonderjs.buildNoWorkerInitJobConfigWithoutInitMain(/* () */0), NoWorkerJobConfigTool$Wonderjs.buildNoWorkerLoopJobConfig(/* () */0), /* () */0); } exports.prepareGameObject = prepareGameObject; exports.prepareGameObjectWithDiffuseMap = prepareGameObjectWithDiffuseMap; exports.prepareGameObjectWithCreatedDiffuseMap = prepareGameObjectWithCreatedDiffuseMap; exports.prepareGameObjectWithCreatedMap = prepareGameObjectWithCreatedMap; exports.prepareGameObjectWithSharedGeometry = prepareGameObjectWithSharedGeometry; exports.buildNoWorkerJobConfig = buildNoWorkerJobConfig; /* GameObjectAPI-Wonderjs Not a pure module */