wonder.js
Version:
308 lines (302 loc) • 24.1 kB
JavaScript
'use strict';
var Curry = require("bs-platform/lib/js/curry.js");
var Sinon = require("wonder-bs-sinon/lib/js/src/sinon.js");
var Caml_array = require("bs-platform/lib/js/caml_array.js");
var Caml_option = require("bs-platform/lib/js/caml_option.js");
var FakeGlTool$Wonderjs = require("../../../tool/gl/FakeGlTool.js");
var MainStateTool$Wonderjs = require("../../../tool/service/state/MainStateTool.js");
var RenderWorkerStateTool$Wonderjs = require("../../../tool/service/state/RenderWorkerStateTool.js");
var AllDeviceManagerService$Wonderjs = require("../../../../src/service/record/all/device/AllDeviceManagerService.js");
function buildFakeGl(sandbox, $staropt$star, $staropt$star$1, $staropt$star$2, $staropt$star$3, $staropt$star$4, $staropt$star$5, $staropt$star$6, $staropt$star$7, $staropt$star$8, $staropt$star$9, $staropt$star$10, $staropt$star$11, $staropt$star$12, $staropt$star$13, $staropt$star$14, $staropt$star$15, $staropt$star$16, $staropt$star$17, $staropt$star$18, $staropt$star$19, $staropt$star$20, $staropt$star$21, $staropt$star$22, $staropt$star$23, $staropt$star$24, $staropt$star$25, $staropt$star$26, $staropt$star$27, $staropt$star$28, $staropt$star$29, $staropt$star$30, $staropt$star$31, $staropt$star$32, $staropt$star$33, $staropt$star$34, $staropt$star$35, $staropt$star$36, $staropt$star$37, $staropt$star$38, $staropt$star$39, $staropt$star$40, $staropt$star$41, $staropt$star$42, $staropt$star$43, $staropt$star$44, $staropt$star$45, $staropt$star$46, $staropt$star$47, $staropt$star$48, $staropt$star$49, $staropt$star$50, $staropt$star$51, $staropt$star$52, $staropt$star$53, $staropt$star$54, $staropt$star$55, $staropt$star$56, $staropt$star$57, $staropt$star$58, $staropt$star$59, $staropt$star$60, $staropt$star$61, $staropt$star$62, $staropt$star$63, $staropt$star$64, $staropt$star$65, $staropt$star$66, $staropt$star$67, $staropt$star$68, $staropt$star$69, $staropt$star$70, $staropt$star$71, $staropt$star$72, $staropt$star$73, $staropt$star$74, $staropt$star$75, $staropt$star$76, $staropt$star$77, $staropt$star$78, $staropt$star$79, $staropt$star$80, $staropt$star$81, $staropt$star$82, $staropt$star$83, $staropt$star$84, $staropt$star$85, $staropt$star$86, $staropt$star$87, $staropt$star$88, $staropt$star$89, $staropt$star$90, $staropt$star$91, $staropt$star$92, $staropt$star$93, $staropt$star$94, $staropt$star$95, $staropt$star$96, $staropt$star$97, $staropt$star$98, $staropt$star$99, $staropt$star$100, $staropt$star$101, $staropt$star$102, $staropt$star$103, $staropt$star$104, $staropt$star$105, $staropt$star$106, $staropt$star$107, $staropt$star$108, $staropt$star$109, $staropt$star$110, $staropt$star$111, $staropt$star$112, $staropt$star$113, $staropt$star$114, $staropt$star$115, $staropt$star$116, $staropt$star$117, $staropt$star$118, $staropt$star$119, $staropt$star$120, $staropt$star$121, $staropt$star$122, $staropt$star$123, $staropt$star$124, $staropt$star$125, $staropt$star$126, $staropt$star$127, $staropt$star$128, $staropt$star$129, $staropt$star$130, $staropt$star$131, $staropt$star$132, $staropt$star$133, $staropt$star$134, $staropt$star$135, $staropt$star$136, $staropt$star$137, param) {
var textureWrapS = $staropt$star !== undefined ? $staropt$star : -1;
var textureWrapT = $staropt$star$1 !== undefined ? $staropt$star$1 : -1;
var textureMagFilter = $staropt$star$2 !== undefined ? $staropt$star$2 : -1;
var textureMinFilter = $staropt$star$3 !== undefined ? $staropt$star$3 : -1;
var repeat = $staropt$star$4 !== undefined ? $staropt$star$4 : -1;
var mirroredRepeat = $staropt$star$5 !== undefined ? $staropt$star$5 : -1;
var clampToEdge = $staropt$star$6 !== undefined ? $staropt$star$6 : -1;
var nearest = $staropt$star$7 !== undefined ? $staropt$star$7 : -1;
var nearestMipmapNearest = $staropt$star$8 !== undefined ? $staropt$star$8 : -1;
var nearestMipmapLinear = $staropt$star$9 !== undefined ? $staropt$star$9 : -1;
var linear = $staropt$star$10 !== undefined ? $staropt$star$10 : -1;
var linearMipmapNearest = $staropt$star$11 !== undefined ? $staropt$star$11 : -1;
var linearMipmapLinear = $staropt$star$12 !== undefined ? $staropt$star$12 : -1;
var rgb = $staropt$star$13 !== undefined ? $staropt$star$13 : -1;
var rgba = $staropt$star$14 !== undefined ? $staropt$star$14 : -1;
var alpha = $staropt$star$15 !== undefined ? $staropt$star$15 : -1;
var luminance = $staropt$star$16 !== undefined ? $staropt$star$16 : -1;
var luminanceAlpha = $staropt$star$17 !== undefined ? $staropt$star$17 : -1;
var rgbS3tcDxt1 = $staropt$star$18 !== undefined ? $staropt$star$18 : -1;
var rgbaS3tcDxt1 = $staropt$star$19 !== undefined ? $staropt$star$19 : -1;
var rgbaS3tcDxt3 = $staropt$star$20 !== undefined ? $staropt$star$20 : -1;
var rgbaS3tcDxt5 = $staropt$star$21 !== undefined ? $staropt$star$21 : -1;
var unsignedByte = $staropt$star$22 !== undefined ? $staropt$star$22 : -1;
var unsignedShort565 = $staropt$star$23 !== undefined ? $staropt$star$23 : -1;
var unsignedShort4444 = $staropt$star$24 !== undefined ? $staropt$star$24 : -1;
var unsignedShort5551 = $staropt$star$25 !== undefined ? $staropt$star$25 : -1;
var unpackFlipYWebgl = $staropt$star$26 !== undefined ? $staropt$star$26 : -1;
var maxTextureImageUnits = $staropt$star$27 !== undefined ? $staropt$star$27 : -1;
var texture2D = $staropt$star$28 !== undefined ? $staropt$star$28 : -1;
var textureCubemap = $staropt$star$29 !== undefined ? $staropt$star$29 : -1;
var textureCubemapPositiveX = $staropt$star$30 !== undefined ? $staropt$star$30 : 1;
var textureCubemapNegativeX = $staropt$star$31 !== undefined ? $staropt$star$31 : 2;
var textureCubemapPositiveY = $staropt$star$32 !== undefined ? $staropt$star$32 : 3;
var textureCubemapNegativeY = $staropt$star$33 !== undefined ? $staropt$star$33 : 4;
var textureCubemapPositiveZ = $staropt$star$34 !== undefined ? $staropt$star$34 : 5;
var textureCubemapNegativeZ = $staropt$star$35 !== undefined ? $staropt$star$35 : 6;
var textureUnit0 = $staropt$star$36 !== undefined ? $staropt$star$36 : -1;
var compile_status = $staropt$star$37 !== undefined ? $staropt$star$37 : -1;
var link_status = $staropt$star$38 !== undefined ? $staropt$star$38 : -1;
var vertex_shader = $staropt$star$39 !== undefined ? $staropt$star$39 : -1;
var fragment_shader = $staropt$star$40 !== undefined ? $staropt$star$40 : -1;
var array_buffer = $staropt$star$41 !== undefined ? $staropt$star$41 : -1;
var element_array_buffer = $staropt$star$42 !== undefined ? $staropt$star$42 : -1;
var $$float = $staropt$star$43 !== undefined ? $staropt$star$43 : -1;
var none = $staropt$star$44 !== undefined ? $staropt$star$44 : -1;
var static_draw = $staropt$star$45 !== undefined ? $staropt$star$45 : -1;
var dynamic_draw = $staropt$star$46 !== undefined ? $staropt$star$46 : -1;
var points = $staropt$star$47 !== undefined ? $staropt$star$47 : -1;
var lines = $staropt$star$48 !== undefined ? $staropt$star$48 : -1;
var triangles = $staropt$star$49 !== undefined ? $staropt$star$49 : -1;
var unsigned_short = $staropt$star$50 !== undefined ? $staropt$star$50 : -1;
var unsigned_int = $staropt$star$51 !== undefined ? $staropt$star$51 : -1;
var color_buffer_bit = $staropt$star$52 !== undefined ? $staropt$star$52 : -1;
var depth_buffer_bit = $staropt$star$53 !== undefined ? $staropt$star$53 : -1;
var stencil_buffer_bit = $staropt$star$54 !== undefined ? $staropt$star$54 : -1;
var back = $staropt$star$55 !== undefined ? $staropt$star$55 : -1;
var front = $staropt$star$56 !== undefined ? $staropt$star$56 : -2;
var frontAndBack = $staropt$star$57 !== undefined ? $staropt$star$57 : -2;
var always = $staropt$star$58 !== undefined ? $staropt$star$58 : -1;
var never = $staropt$star$59 !== undefined ? $staropt$star$59 : -2;
var less = $staropt$star$60 !== undefined ? $staropt$star$60 : -3;
var equal = $staropt$star$61 !== undefined ? $staropt$star$61 : -4;
var lEqual = $staropt$star$62 !== undefined ? $staropt$star$62 : -5;
var greater = $staropt$star$63 !== undefined ? $staropt$star$63 : -6;
var notEqual = $staropt$star$64 !== undefined ? $staropt$star$64 : -7;
var gEqual = $staropt$star$65 !== undefined ? $staropt$star$65 : -8;
var keep = $staropt$star$66 !== undefined ? $staropt$star$66 : -1;
var zero = $staropt$star$67 !== undefined ? $staropt$star$67 : -2;
var replace = $staropt$star$68 !== undefined ? $staropt$star$68 : -3;
var incr = $staropt$star$69 !== undefined ? $staropt$star$69 : -4;
var incrWrap = $staropt$star$70 !== undefined ? $staropt$star$70 : -5;
var decr = $staropt$star$71 !== undefined ? $staropt$star$71 : -6;
var decrWrap = $staropt$star$72 !== undefined ? $staropt$star$72 : -7;
var invert = $staropt$star$73 !== undefined ? $staropt$star$73 : -8;
var getCullFace = $staropt$star$74 !== undefined ? $staropt$star$74 : -3;
var getDepthTest = $staropt$star$75 !== undefined ? $staropt$star$75 : -4;
var getScissorTest = $staropt$star$76 !== undefined ? $staropt$star$76 : -5;
var getStencilTest = $staropt$star$77 !== undefined ? $staropt$star$77 : -6;
var unpackColorspaceConversionWebgl = $staropt$star$78 !== undefined ? $staropt$star$78 : -1;
var pixelStorei = $staropt$star$79 !== undefined ? Caml_option.valFromOption($staropt$star$79) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var texImage2D = $staropt$star$80 !== undefined ? Caml_option.valFromOption($staropt$star$80) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var texParameteri = $staropt$star$81 !== undefined ? Caml_option.valFromOption($staropt$star$81) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var getParameter = $staropt$star$82 !== undefined ? Caml_option.valFromOption($staropt$star$82) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var createTexture = $staropt$star$83 !== undefined ? Caml_option.valFromOption($staropt$star$83) : Sinon.returns(99, Curry._1(Sinon.createEmptyStub, sandbox[0]));
var activeTexture = $staropt$star$84 !== undefined ? Caml_option.valFromOption($staropt$star$84) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var bindTexture = $staropt$star$85 !== undefined ? Caml_option.valFromOption($staropt$star$85) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var generateMipmap = $staropt$star$86 !== undefined ? Caml_option.valFromOption($staropt$star$86) : Sinon.returns(100, Curry._1(Sinon.createEmptyStub, sandbox[0]));
var shaderSource = $staropt$star$87 !== undefined ? Caml_option.valFromOption($staropt$star$87) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var enable = $staropt$star$88 !== undefined ? Caml_option.valFromOption($staropt$star$88) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var disable = $staropt$star$89 !== undefined ? Caml_option.valFromOption($staropt$star$89) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var cullFace = $staropt$star$90 !== undefined ? Caml_option.valFromOption($staropt$star$90) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var createProgram = $staropt$star$91 !== undefined ? Caml_option.valFromOption($staropt$star$91) : Sinon.returns(100, Curry._1(Sinon.createEmptyStub, sandbox[0]));
var createShader = $staropt$star$92 !== undefined ? Caml_option.valFromOption($staropt$star$92) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var compileShader = $staropt$star$93 !== undefined ? Caml_option.valFromOption($staropt$star$93) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var getVertexAttribArrayEnabled = $staropt$star$94 !== undefined ? Caml_option.valFromOption($staropt$star$94) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var linkProgram = $staropt$star$95 !== undefined ? Caml_option.valFromOption($staropt$star$95) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var getShaderParameter = $staropt$star$96 !== undefined ? Caml_option.valFromOption($staropt$star$96) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var getProgramParameter = $staropt$star$97 !== undefined ? Caml_option.valFromOption($staropt$star$97) : Sinon.returns(true, Curry._1(Sinon.createEmptyStub, sandbox[0]));
var getShaderInfoLog = $staropt$star$98 !== undefined ? Caml_option.valFromOption($staropt$star$98) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var getProgramInfoLog = $staropt$star$99 !== undefined ? Caml_option.valFromOption($staropt$star$99) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var getShaderPrecisionFormat = $staropt$star$100 !== undefined ? Caml_option.valFromOption($staropt$star$100) : Sinon.returns({
precision: 1
}, Curry._1(Sinon.createEmptyStub, sandbox[0]));
var getExtension = $staropt$star$101 !== undefined ? Caml_option.valFromOption($staropt$star$101) : Sinon.returns(0, Curry._1(Sinon.createEmptyStub, sandbox[0]));
var attachShader = $staropt$star$102 !== undefined ? Caml_option.valFromOption($staropt$star$102) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var bindAttribLocation = $staropt$star$103 !== undefined ? Caml_option.valFromOption($staropt$star$103) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var deleteTexture = $staropt$star$104 !== undefined ? Caml_option.valFromOption($staropt$star$104) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var deleteShader = $staropt$star$105 !== undefined ? Caml_option.valFromOption($staropt$star$105) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var deleteBuffer = $staropt$star$106 !== undefined ? Caml_option.valFromOption($staropt$star$106) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var getAttribLocation = $staropt$star$107 !== undefined ? Caml_option.valFromOption($staropt$star$107) : Sinon.returns(0, Curry._1(Sinon.createEmptyStub, sandbox[0]));
var getUniformLocation = $staropt$star$108 !== undefined ? Caml_option.valFromOption($staropt$star$108) : Sinon.returns(0, Curry._1(Sinon.createEmptyStub, sandbox[0]));
var bindBuffer = $staropt$star$109 !== undefined ? Caml_option.valFromOption($staropt$star$109) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var resetBuffer = $staropt$star$110 !== undefined ? Caml_option.valFromOption($staropt$star$110) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var createBuffer = $staropt$star$111 !== undefined ? Caml_option.valFromOption($staropt$star$111) : Sinon.returns(0, Curry._1(Sinon.createEmptyStub, sandbox[0]));
var bufferData = $staropt$star$112 !== undefined ? Caml_option.valFromOption($staropt$star$112) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var bufferSubData = $staropt$star$113 !== undefined ? Caml_option.valFromOption($staropt$star$113) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var vertexAttribPointer = $staropt$star$114 !== undefined ? Caml_option.valFromOption($staropt$star$114) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var enableVertexAttribArray = $staropt$star$115 !== undefined ? Caml_option.valFromOption($staropt$star$115) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var uniformMatrix3fv = $staropt$star$116 !== undefined ? Caml_option.valFromOption($staropt$star$116) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var uniformMatrix4fv = $staropt$star$117 !== undefined ? Caml_option.valFromOption($staropt$star$117) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var uniform1i = $staropt$star$118 !== undefined ? Caml_option.valFromOption($staropt$star$118) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var uniform1f = $staropt$star$119 !== undefined ? Caml_option.valFromOption($staropt$star$119) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var uniform3f = $staropt$star$120 !== undefined ? Caml_option.valFromOption($staropt$star$120) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var drawElements = $staropt$star$121 !== undefined ? Caml_option.valFromOption($staropt$star$121) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var drawArray = $staropt$star$122 !== undefined ? Caml_option.valFromOption($staropt$star$122) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var viewport = $staropt$star$123 !== undefined ? Caml_option.valFromOption($staropt$star$123) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var scissor = $staropt$star$124 !== undefined ? Caml_option.valFromOption($staropt$star$124) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var clearColor = $staropt$star$125 !== undefined ? Caml_option.valFromOption($staropt$star$125) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var clear = $staropt$star$126 !== undefined ? Caml_option.valFromOption($staropt$star$126) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var colorMask = $staropt$star$127 !== undefined ? Caml_option.valFromOption($staropt$star$127) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var depthFunc = $staropt$star$128 !== undefined ? Caml_option.valFromOption($staropt$star$128) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var depthMask = $staropt$star$129 !== undefined ? Caml_option.valFromOption($staropt$star$129) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var stencilMask = $staropt$star$130 !== undefined ? Caml_option.valFromOption($staropt$star$130) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var stencilFunc = $staropt$star$131 !== undefined ? Caml_option.valFromOption($staropt$star$131) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var stencilOp = $staropt$star$132 !== undefined ? Caml_option.valFromOption($staropt$star$132) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var useProgram = $staropt$star$133 !== undefined ? Caml_option.valFromOption($staropt$star$133) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var disableVertexAttribArray = $staropt$star$134 !== undefined ? Caml_option.valFromOption($staropt$star$134) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var commit = $staropt$star$135 !== undefined ? Caml_option.valFromOption($staropt$star$135) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var isEnabled = $staropt$star$136 !== undefined ? Caml_option.valFromOption($staropt$star$136) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
var blendFunc = $staropt$star$137 !== undefined ? Caml_option.valFromOption($staropt$star$137) : Curry._1(Sinon.createEmptyStub, sandbox[0]);
return {
TEXTURE_WRAP_S: textureWrapS,
TEXTURE_WRAP_T: textureWrapT,
TEXTURE_MAG_FILTER: textureMagFilter,
TEXTURE_MIN_FILTER: textureMinFilter,
REPEAT: repeat,
MIRRORED_REPEAT: mirroredRepeat,
CLAMP_TO_EDGE: clampToEdge,
NEAREST: nearest,
NEAREST_MIPMAP_NEAREST: nearestMipmapNearest,
NEAREST_MIPMAP_LINEAR: nearestMipmapLinear,
LINEAR: linear,
LINEAR_MIPMAP_NEAREST: linearMipmapNearest,
LINEAR_MIPMAP_LINEAR: linearMipmapLinear,
RGB: rgb,
RGBA: rgba,
ALPHA: alpha,
LUMINANCE: luminance,
LUMINANCE_ALPHA: luminanceAlpha,
RGB_S3TC_DXT1: rgbS3tcDxt1,
RGBA_S3TC_DXT1: rgbaS3tcDxt1,
RGBA_S3TC_DXT3: rgbaS3tcDxt3,
RGBA_S3TC_DXT5: rgbaS3tcDxt5,
UNSIGNED_BYTE: unsignedByte,
UNSIGNED_SHORT_5_6_5: unsignedShort565,
UNSIGNED_SHORT_4_4_4_4: unsignedShort4444,
UNSIGNED_SHORT_5_5_5_1: unsignedShort5551,
UNPACK_FLIP_Y_WEBGL: unpackFlipYWebgl,
MAX_TEXTURE_IMAGE_UNITS: maxTextureImageUnits,
TEXTURE_2D: texture2D,
TEXTURE_CUBE_MAP: textureCubemap,
TEXTURE_CUBE_MAP_POSITIVE_X: textureCubemapPositiveX,
TEXTURE_CUBE_MAP_NEGATIVE_X: textureCubemapNegativeX,
TEXTURE_CUBE_MAP_POSITIVE_Y: textureCubemapPositiveY,
TEXTURE_CUBE_MAP_NEGATIVE_Y: textureCubemapNegativeY,
TEXTURE_CUBE_MAP_POSITIVE_Z: textureCubemapPositiveZ,
TEXTURE_CUBE_MAP_NEGATIVE_Z: textureCubemapNegativeZ,
TEXTURE0: textureUnit0,
COMPILE_STATUS: compile_status,
LINK_STATUS: link_status,
VERTEX_SHADER: vertex_shader,
FRAGMENT_SHADER: fragment_shader,
ARRAY_BUFFER: array_buffer,
ELEMENT_ARRAY_BUFFER: element_array_buffer,
FLOAT: $$float,
STATIC_DRAW: static_draw,
DYNAMIC_DRAW: dynamic_draw,
POINTS: points,
LINES: lines,
TRIANGLES: triangles,
UNSIGNED_INT: unsigned_int,
UNSIGNED_SHORT: unsigned_short,
COLOR_BUFFER_BIT: color_buffer_bit,
DEPTH_BUFFER_BIT: depth_buffer_bit,
STENCIL_BUFFER_BIT: stencil_buffer_bit,
NONE: none,
UNPACK_COLORSPACE_CONVERSION_WEBGL: unpackColorspaceConversionWebgl,
pixelStorei: pixelStorei,
texImage2D: texImage2D,
texParameteri: texParameteri,
getParameter: getParameter,
createTexture: createTexture,
activeTexture: activeTexture,
bindTexture: bindTexture,
generateMipmap: generateMipmap,
VERTEX_ATTRIB_ARRAY_ENABLED: getVertexAttribArrayEnabled,
BACK: back,
FRONT: front,
FRONT_AND_BACK: frontAndBack,
ALWAYS: always,
NEVER: never,
LESS: less,
EQUAL: equal,
LEQUAL: lEqual,
GREATER: greater,
NOTEQUAL: notEqual,
GEQUAL: gEqual,
KEEP: keep,
ZERO: zero,
REPLACE: replace,
INCR: incr,
INCR_WRAP: incrWrap,
DECR: decr,
DECR_WRAP: decrWrap,
INVERT: invert,
DEPTH_TEST: getDepthTest,
SCISSOR_TEST: getScissorTest,
STENCIL_TEST: getStencilTest,
CULL_FACE: getCullFace,
cullFace: cullFace,
enable: enable,
disable: disable,
linkProgram: linkProgram,
getShaderParameter: getShaderParameter,
getProgramParameter: getProgramParameter,
getShaderInfoLog: getShaderInfoLog,
getProgramInfoLog: getProgramInfoLog,
getShaderPrecisionFormat: getShaderPrecisionFormat,
getExtension: getExtension,
attachShader: attachShader,
bindAttribLocation: bindAttribLocation,
deleteTexture: deleteTexture,
deleteShader: deleteShader,
deleteBuffer: deleteBuffer,
getAttribLocation: getAttribLocation,
getUniformLocation: getUniformLocation,
bindBuffer: bindBuffer,
resetBuffer: resetBuffer,
createBuffer: createBuffer,
bufferData: bufferData,
bufferSubData: bufferSubData,
vertexAttribPointer: vertexAttribPointer,
enableVertexAttribArray: enableVertexAttribArray,
uniformMatrix3fv: uniformMatrix3fv,
uniformMatrix4fv: uniformMatrix4fv,
uniform1i: uniform1i,
uniform1f: uniform1f,
uniform3f: uniform3f,
drawElements: drawElements,
drawArray: drawArray,
viewport: viewport,
scissor: scissor,
clearColor: clearColor,
clear: clear,
colorMask: colorMask,
depthMask: depthMask,
depthFunc: depthFunc,
stencilMask: stencilMask,
stencilFunc: stencilFunc,
stencilOp: stencilOp,
useProgram: useProgram,
disableVertexAttribArray: disableVertexAttribArray,
shaderSource: shaderSource,
createProgram: createProgram,
createShader: createShader,
compileShader: compileShader,
commit: commit,
isEnabled: isEnabled,
blendFunc: blendFunc
};
}
function setFakeGl(fakeGlObj, state) {
return MainStateTool$Wonderjs.setState(FakeGlTool$Wonderjs.setFakeGl(fakeGlObj, state));
}
function setFakeGlToRenderWorkerState(fakeGlObj, state) {
var newrecord = Caml_array.caml_array_dup(state);
return RenderWorkerStateTool$Wonderjs.setState((newrecord[/* deviceManagerRecord */4] = AllDeviceManagerService$Wonderjs.setGl(fakeGlObj, state[/* deviceManagerRecord */4]), newrecord));
}
exports.buildFakeGl = buildFakeGl;
exports.setFakeGl = setFakeGl;
exports.setFakeGlToRenderWorkerState = setFakeGlToRenderWorkerState;
/* Sinon Not a pure module */