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wonder.js

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'use strict'; var Js_option = require("bs-platform/lib/js/js_option.js"); var Caml_option = require("bs-platform/lib/js/caml_option.js"); var SceneAPI$Wonderjs = require("../../../../../src/api/SceneAPI.js"); var OptionTool$Wonderjs = require("../../../../tool/service/atom/OptionTool.js"); var BufferUtils$Wonderjs = require("../../../../../src/asset/utils/BufferUtils.js"); var GameObjectAPI$Wonderjs = require("../../../../../src/api/GameObjectAPI.js"); var OptionService$Wonderjs = require("../../../../../src/service/atom/OptionService.js"); var PrepareABTool$Wonderjs = require("./PrepareABTool.js"); var BoxGeometryTool$Wonderjs = require("../../../../tool/service/geometry/BoxGeometryTool.js"); var MeshRendererAPI$Wonderjs = require("../../../../../src/api/MeshRendererAPI.js"); var LightMaterialAPI$Wonderjs = require("../../../../../src/api/material/LightMaterialAPI.js"); var AssembleWholeWDBSystem$Wonderjs = require("../../../../../src/asset/assemble/AssembleWholeWDBSystem.js"); var GenerateSingleSABSystem$Wonderjs = require("../../../../../src/asset_bundle/single/sab/generate/GenerateSingleSABSystem.js"); var MutableSparseMapService$WonderCommonlib = require("wonder-commonlib/lib/js/src/MutableSparseMapService.js"); var prepare = PrepareABTool$Wonderjs.prepare; function getSceneAssetBundleContent(sab) { var match = BufferUtils$Wonderjs.decodeWDB(sab, AssembleWholeWDBSystem$Wonderjs.checkWDB); return JSON.parse(match[0]); } function buildImageData(name, $staropt$star, $staropt$star$1, param) { var mimeType = $staropt$star !== undefined ? $staropt$star : "image/png"; var bufferView = $staropt$star$1 !== undefined ? $staropt$star$1 : 0; return /* record */[ /* name */name, /* bufferView */bufferView, /* mimeType */mimeType ]; } function buildGeometryData(name, $staropt$star, $staropt$star$1, $staropt$star$2, $staropt$star$3, param) { var position = $staropt$star !== undefined ? $staropt$star : 0; var normal = $staropt$star$1 !== undefined ? Caml_option.valFromOption($staropt$star$1) : undefined; var texCoord = $staropt$star$2 !== undefined ? Caml_option.valFromOption($staropt$star$2) : undefined; var index = $staropt$star$3 !== undefined ? $staropt$star$3 : 1; var match = Js_option.isNone(normal); var match$1 = Js_option.isNone(texCoord); return /* record */[ /* name */name, /* position */position, /* normal */match ? OptionTool$Wonderjs.buildJsonSerializedValueNone(/* () */0) : OptionService$Wonderjs.unsafeGetJsonSerializedValue(normal), /* texCoord */match$1 ? OptionTool$Wonderjs.buildJsonSerializedValueNone(/* () */0) : OptionService$Wonderjs.unsafeGetJsonSerializedValue(texCoord), /* index */index ]; } var SceneAssetBundleContent = /* module */[ /* getSceneAssetBundleContent */getSceneAssetBundleContent, /* buildImageData */buildImageData, /* buildGeometryData */buildGeometryData ]; function _createGameObject(state) { var match = LightMaterialAPI$Wonderjs.createLightMaterial(state); var material = match[1]; var match$1 = BoxGeometryTool$Wonderjs.createBoxGeometry(match[0]); var match$2 = MeshRendererAPI$Wonderjs.createMeshRenderer(match$1[0]); var match$3 = GameObjectAPI$Wonderjs.createGameObject(match$2[0]); var gameObject = match$3[1]; var state$1 = GameObjectAPI$Wonderjs.addGameObjectMeshRendererComponent(gameObject, match$2[1], GameObjectAPI$Wonderjs.addGameObjectGeometryComponent(gameObject, match$1[1], GameObjectAPI$Wonderjs.addGameObjectLightMaterialComponent(gameObject, material, match$3[0]))); var transform = GameObjectAPI$Wonderjs.unsafeGetGameObjectTransformComponent(gameObject, state$1); return /* tuple */[ state$1, gameObject, transform, material ]; } function generateOneSAB(state) { var match = _createGameObject(state); var state$1 = SceneAPI$Wonderjs.addSceneChild(match[2], match[0]); return GenerateSingleSABSystem$Wonderjs.generateSingleSAB(SceneAPI$Wonderjs.getSceneGameObject(state$1), MutableSparseMapService$WonderCommonlib.createEmpty(/* () */0), true, state$1); } exports.prepare = prepare; exports.SceneAssetBundleContent = SceneAssetBundleContent; exports._createGameObject = _createGameObject; exports.generateOneSAB = generateOneSAB; /* SceneAPI-Wonderjs Not a pure module */