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wonder.js

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'use strict'; var Caml_array = require("bs-platform/lib/js/caml_array.js"); var ArrayService$WonderCommonlib = require("wonder-commonlib/lib/js/src/ArrayService.js"); var RecordSceneMainService$Wonderjs = require("./RecordSceneMainService.js"); var AllGameObjectMainService$Wonderjs = require("../gameObject/AllGameObjectMainService.js"); var HierachyTransformService$Wonderjs = require("../../../record/main/transform/HierachyTransformService.js"); var NameGameObjectMainService$Wonderjs = require("../gameObject/NameGameObjectMainService.js"); var RecordTransformMainService$Wonderjs = require("../transform/RecordTransformMainService.js"); var GetComponentGameObjectService$Wonderjs = require("../../../record/main/gameObject/GetComponentGameObjectService.js"); function getSceneGameObject(state) { return RecordSceneMainService$Wonderjs.getRecord(state)[/* sceneGameObject */2]; } function setSceneGameObject(sceneGameObject, state) { var newrecord = Caml_array.caml_array_dup(state); var init = RecordSceneMainService$Wonderjs.getRecord(state); newrecord[/* sceneRecord */12] = /* record */[ /* ambientLightData */init[/* ambientLightData */0], /* skyboxData */init[/* skyboxData */1], /* sceneGameObject */sceneGameObject ]; return newrecord; } function addChild(childGameObject, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); newrecord[/* transformRecord */11] = HierachyTransformService$Wonderjs.setParent(GetComponentGameObjectService$Wonderjs.unsafeGetTransformComponent(RecordSceneMainService$Wonderjs.getRecord(state)[/* sceneGameObject */2], gameObjectRecord), GetComponentGameObjectService$Wonderjs.unsafeGetTransformComponent(childGameObject, gameObjectRecord), RecordTransformMainService$Wonderjs.getRecord(state)); return newrecord; } function addChildren(childGameObjectArr, state) { return ArrayService$WonderCommonlib.reduceOneParam((function (state, childGameObject) { return addChild(childGameObject, state); }), state, childGameObjectArr); } function findGameObjectsByName(name, state) { return AllGameObjectMainService$Wonderjs.getAllGameObjects(RecordSceneMainService$Wonderjs.getRecord(state)[/* sceneGameObject */2], state).filter((function (gameObject) { return NameGameObjectMainService$Wonderjs.getName(gameObject, state) === name; })); } exports.getSceneGameObject = getSceneGameObject; exports.setSceneGameObject = setSceneGameObject; exports.addChild = addChild; exports.addChildren = addChildren; exports.findGameObjectsByName = findGameObjectsByName; /* RecordSceneMainService-Wonderjs Not a pure module */