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wonder.js

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'use strict'; var Caml_array = require("bs-platform/lib/js/caml_array.js"); var ShaderIndicesService$Wonderjs = require("../../../../primitive/material/ShaderIndicesService.js"); var RecordLightMaterialMainService$Wonderjs = require("./RecordLightMaterialMainService.js"); function setShaderIndex(materialIndex, shaderIndex, state) { var record = RecordLightMaterialMainService$Wonderjs.getRecord(state); var newrecord = Caml_array.caml_array_dup(state); newrecord[/* lightMaterialRecord */16] = /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* shaderIndices */ShaderIndicesService$Wonderjs.setShaderIndex(materialIndex, shaderIndex, record[/* shaderIndices */2]), /* diffuseColors */record[/* diffuseColors */3], /* specularColors */record[/* specularColors */4], /* shininess */record[/* shininess */5], /* diffuseTextureIndices */record[/* diffuseTextureIndices */6], /* specularTextureIndices */record[/* specularTextureIndices */7], /* defaultDiffuseColor */record[/* defaultDiffuseColor */8], /* defaultSpecularColor */record[/* defaultSpecularColor */9], /* defaultShininess */record[/* defaultShininess */10], /* gameObjectsMap */record[/* gameObjectsMap */11], /* disposedIndexArray */record[/* disposedIndexArray */12], /* nameMap */record[/* nameMap */13], /* materialArrayForWorkerInit */record[/* materialArrayForWorkerInit */14] ]; return newrecord; } exports.setShaderIndex = setShaderIndex; /* ShaderIndicesService-Wonderjs Not a pure module */