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wonder.js

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'use strict'; var Caml_array = require("bs-platform/lib/js/caml_array.js"); var ArrayService$Wonderjs = require("../../../atom/ArrayService.js"); var DisposeECSService$Wonderjs = require("../../../primitive/ecs/DisposeECSService.js"); var ArrayService$WonderCommonlib = require("wonder-commonlib/lib/js/src/ArrayService.js"); var DisposeGameObjectComponentMainService$Wonderjs = require("./DisposeGameObjectComponentMainService.js"); function _setDisposedUidMap(uidArray, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedUidMap */5] = DisposeECSService$Wonderjs.buildMapFromArray(uidArray, gameObjectRecord[/* disposedUidMap */5]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function batchDispose(param, uidArray, param$1, state) { var state$1 = _setDisposedUidMap(uidArray, state); var record = state$1[/* gameObjectRecord */10]; var disposeCount = record[/* disposeCount */4]; record[/* disposeCount */4] = disposeCount + uidArray.length | 0; var match = DisposeGameObjectComponentMainService$Wonderjs.batchDispose(/* tuple */[ uidArray, param$1[0], param$1[1], param$1[2], param$1[3] ], /* tuple */[ param[0], param[1], batchDispose ], state$1); return /* tuple */[ match[0], match[1], match[2] ]; } function deferBatchDispose(uidArray, state) { state[/* gameObjectRecord */10][/* disposedUidArray */6] = state[/* gameObjectRecord */10][/* disposedUidArray */6].concat(uidArray); return state; } function deferBatchDisposeKeepOrder(uidArray, state) { state[/* gameObjectRecord */10][/* disposedUidArrayForKeepOrder */7] = state[/* gameObjectRecord */10][/* disposedUidArrayForKeepOrder */7].concat(uidArray); return state; } function clearDeferDisposeData(state) { var newrecord = Caml_array.caml_array_dup(state); var init = state[/* gameObjectRecord */10]; newrecord[/* gameObjectRecord */10] = /* record */[ /* uid */init[/* uid */0], /* nameMap */init[/* nameMap */1], /* isRootMap */init[/* isRootMap */2], /* isActiveMap */init[/* isActiveMap */3], /* disposeCount */init[/* disposeCount */4], /* disposedUidMap */init[/* disposedUidMap */5], /* disposedUidArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedUidArrayForKeepOrder */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedUidArrayForKeepOrderRemoveGeometry */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedUidArrayForKeepOrderRemoveGeometryRemoveMaterial */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedUidArrayForDisposeGeometryRemoveMaterial */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedUidArrayForRemoveTexture */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedBasicCameraViewArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedTransformArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedTransformArrayForKeepOrder */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedPerspectiveCameraProjectionArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedFlyCameraControllerArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedArcballCameraControllerArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedBasicMaterialDataMap */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedLightMaterialDataMap */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedLightMaterialRemoveTextureDataMap */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedGeometryDataMap */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedSourceInstanceArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedObjectInstanceArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedDirectionLightArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedPointLightArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedMeshRendererComponentArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* disposedScriptArray */ArrayService$WonderCommonlib.createEmpty(/* () */0), /* aliveUidArray */init[/* aliveUidArray */28], /* geometryMap */init[/* geometryMap */29], /* transformMap */init[/* transformMap */30], /* basicCameraViewMap */init[/* basicCameraViewMap */31], /* perspectiveCameraProjectionMap */init[/* perspectiveCameraProjectionMap */32], /* arcballCameraControllerMap */init[/* arcballCameraControllerMap */33], /* flyCameraControllerMap */init[/* flyCameraControllerMap */34], /* meshRendererMap */init[/* meshRendererMap */35], /* basicMaterialMap */init[/* basicMaterialMap */36], /* lightMaterialMap */init[/* lightMaterialMap */37], /* sourceInstanceMap */init[/* sourceInstanceMap */38], /* objectInstanceMap */init[/* objectInstanceMap */39], /* directionLightMap */init[/* directionLightMap */40], /* pointLightMap */init[/* pointLightMap */41], /* scriptMap */init[/* scriptMap */42] ]; return newrecord; } function deferDispose(uid, state) { return deferBatchDispose(/* array */[uid], state); } function deferDisposeKeepOrder(uid, state) { return deferBatchDisposeKeepOrder(/* array */[uid], state); } function _deferBatchDisposeRemoveGeometryKeepOrder(uidArray, state) { state[/* gameObjectRecord */10][/* disposedUidArrayForKeepOrderRemoveGeometry */8] = state[/* gameObjectRecord */10][/* disposedUidArrayForKeepOrderRemoveGeometry */8].concat(uidArray); return state; } function deferDisposeKeepOrderRemoveGeometry(uid, state) { return _deferBatchDisposeRemoveGeometryKeepOrder(/* array */[uid], state); } function _deferDisposeKeepOrderRemoveGeometryRemoveMaterial(uidArray, state) { state[/* gameObjectRecord */10][/* disposedUidArrayForKeepOrderRemoveGeometryRemoveMaterial */9] = state[/* gameObjectRecord */10][/* disposedUidArrayForKeepOrderRemoveGeometryRemoveMaterial */9].concat(uidArray); return state; } function deferDisposeKeepOrderRemoveGeometryRemoveMaterial(uid, state) { return _deferDisposeKeepOrderRemoveGeometryRemoveMaterial(/* array */[uid], state); } function deferDisposeDisposeGeometryRemoveMaterial(uid, state) { state[/* gameObjectRecord */10][/* disposedUidArrayForDisposeGeometryRemoveMaterial */10] = ArrayService$Wonderjs.push(uid, state[/* gameObjectRecord */10][/* disposedUidArrayForDisposeGeometryRemoveMaterial */10]); return state; } function deferDisposeRemoveTexture(uid, state) { state[/* gameObjectRecord */10][/* disposedUidArrayForRemoveTexture */11] = ArrayService$Wonderjs.push(uid, state[/* gameObjectRecord */10][/* disposedUidArrayForRemoveTexture */11]); return state; } exports._setDisposedUidMap = _setDisposedUidMap; exports.batchDispose = batchDispose; exports.deferBatchDispose = deferBatchDispose; exports.deferBatchDisposeKeepOrder = deferBatchDisposeKeepOrder; exports.clearDeferDisposeData = clearDeferDisposeData; exports.deferDispose = deferDispose; exports.deferDisposeKeepOrder = deferDisposeKeepOrder; exports._deferBatchDisposeRemoveGeometryKeepOrder = _deferBatchDisposeRemoveGeometryKeepOrder; exports.deferDisposeKeepOrderRemoveGeometry = deferDisposeKeepOrderRemoveGeometry; exports._deferDisposeKeepOrderRemoveGeometryRemoveMaterial = _deferDisposeKeepOrderRemoveGeometryRemoveMaterial; exports.deferDisposeKeepOrderRemoveGeometryRemoveMaterial = deferDisposeKeepOrderRemoveGeometryRemoveMaterial; exports.deferDisposeDisposeGeometryRemoveMaterial = deferDisposeDisposeGeometryRemoveMaterial; exports.deferDisposeRemoveTexture = deferDisposeRemoveTexture; /* ArrayService-Wonderjs Not a pure module */