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wonder.js

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'use strict'; var Curry = require("bs-platform/lib/js/curry.js"); var Caml_array = require("bs-platform/lib/js/caml_array.js"); var ArrayService$Wonderjs = require("../../../atom/ArrayService.js"); var ArrayMapService$Wonderjs = require("../../../atom/ArrayMapService.js"); var ArrayService$WonderCommonlib = require("wonder-commonlib/lib/js/src/ArrayService.js"); var ComponentMapService$Wonderjs = require("../../../primitive/gameObject/ComponentMapService.js"); var MemorySettingService$Wonderjs = require("../../../record/main/setting/MemorySettingService.js"); var DisposePointLightService$Wonderjs = require("../../../record/main/light/point/DisposePointLightService.js"); var DisposeScriptMainService$Wonderjs = require("../script/DisposeScriptMainService.js"); var GameObjectGeometryService$Wonderjs = require("../../../record/main/geometry/GameObjectGeometryService.js"); var RecordGeometryMainService$Wonderjs = require("../geometry/RecordGeometryMainService.js"); var DisposeGeometryMainService$Wonderjs = require("../geometry/DisposeGeometryMainService.js"); var DisposeMeshRendererService$Wonderjs = require("../../../record/main/meshRenderer/DisposeMeshRendererService.js"); var DisposeTransformMainService$Wonderjs = require("../transform/DisposeTransformMainService.js"); var RecordPointLightMainService$Wonderjs = require("../light/point/RecordPointLightMainService.js"); var DisposeDirectionLightService$Wonderjs = require("../../../record/main/light/direction/DisposeDirectionLightService.js"); var DisposeBasicCameraViewService$Wonderjs = require("../../../record/main/basic_camera_view/DisposeBasicCameraViewService.js"); var RecordMeshRendererMainService$Wonderjs = require("../meshRenderer/RecordMeshRendererMainService.js"); var GameObjectBasicMaterialService$Wonderjs = require("../../../record/main/material/basic/GameObjectBasicMaterialService.js"); var GameObjectLightMaterialService$Wonderjs = require("../../../record/main/material/light/GameObjectLightMaterialService.js"); var RecordBasicMaterialMainService$Wonderjs = require("../material/basic/RecordBasicMaterialMainService.js"); var RecordLightMaterialMainService$Wonderjs = require("../material/light/RecordLightMaterialMainService.js"); var DisposeBasicMaterialMainService$Wonderjs = require("../material/basic/DisposeBasicMaterialMainService.js"); var DisposeLightMaterialMainService$Wonderjs = require("../material/light/DisposeLightMaterialMainService.js"); var RecordDirectionLightMainService$Wonderjs = require("../light/direction/RecordDirectionLightMainService.js"); var DisposeObjectInstanceMainService$Wonderjs = require("../instance/DisposeObjectInstanceMainService.js"); var DisposeSourceInstanceMainService$Wonderjs = require("../instance/DisposeSourceInstanceMainService.js"); var MaterialArrayForWorkerInitService$Wonderjs = require("../../../primitive/material/MaterialArrayForWorkerInitService.js"); var DisposeFlyCameraControllerMainService$Wonderjs = require("../camera_controller/fly/DisposeFlyCameraControllerMainService.js"); var DisposeArcballCameraControllerMainService$Wonderjs = require("../camera_controller/arcball/DisposeArcballCameraControllerMainService.js"); var DisposePerspectiveCameraProjectionService$Wonderjs = require("../../../record/main/perspective_camera_projection/DisposePerspectiveCameraProjectionService.js"); var _removeComponent = ComponentMapService$Wonderjs.removeComponent; function deferDisposeScriptComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedScriptArray */27] = ArrayService$Wonderjs.push(component, state[/* gameObjectRecord */10][/* disposedScriptArray */27]); newrecord$1[/* scriptMap */42] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* scriptMap */42]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeBasicCameraViewComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedBasicCameraViewArray */12] = ArrayService$Wonderjs.push(component, state[/* gameObjectRecord */10][/* disposedBasicCameraViewArray */12]); newrecord$1[/* basicCameraViewMap */31] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* basicCameraViewMap */31]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposePerspectiveCameraProjectionComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedPerspectiveCameraProjectionArray */15] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedPerspectiveCameraProjectionArray */15]); newrecord$1[/* perspectiveCameraProjectionMap */32] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* perspectiveCameraProjectionMap */32]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeFlyCameraControllerComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedFlyCameraControllerArray */16] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedFlyCameraControllerArray */16]); newrecord$1[/* flyCameraControllerMap */34] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* flyCameraControllerMap */34]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeArcballCameraControllerComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedArcballCameraControllerArray */17] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedArcballCameraControllerArray */17]); newrecord$1[/* arcballCameraControllerMap */33] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* arcballCameraControllerMap */33]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeTransformComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedTransformArray */13] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedTransformArray */13]); newrecord$1[/* transformMap */30] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* transformMap */30]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeTransformComponentForKeepOrder(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedTransformArrayForKeepOrder */14] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedTransformArrayForKeepOrder */14]); newrecord$1[/* transformMap */30] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* transformMap */30]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeBasicMaterialComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedBasicMaterialDataMap */18] = ArrayMapService$Wonderjs.addValue(component, uid, gameObjectRecord[/* disposedBasicMaterialDataMap */18]); newrecord$1[/* basicMaterialMap */36] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* basicMaterialMap */36]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeLightMaterialComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedLightMaterialDataMap */19] = ArrayMapService$Wonderjs.addValue(component, uid, gameObjectRecord[/* disposedLightMaterialDataMap */19]); newrecord$1[/* lightMaterialMap */37] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* lightMaterialMap */37]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeLightMaterialComponentRemoveTexture(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedLightMaterialRemoveTextureDataMap */20] = ArrayMapService$Wonderjs.addValue(component, uid, gameObjectRecord[/* disposedLightMaterialRemoveTextureDataMap */20]); newrecord$1[/* lightMaterialMap */37] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* lightMaterialMap */37]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeGeometryComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedGeometryDataMap */21] = ArrayMapService$Wonderjs.addValue(component, uid, gameObjectRecord[/* disposedGeometryDataMap */21]); newrecord$1[/* geometryMap */29] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* geometryMap */29]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeSourceInstanceComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedSourceInstanceArray */22] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedSourceInstanceArray */22]); newrecord$1[/* sourceInstanceMap */38] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* sourceInstanceMap */38]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeObjectInstanceComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedObjectInstanceArray */23] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedObjectInstanceArray */23]); newrecord$1[/* objectInstanceMap */39] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* objectInstanceMap */39]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeDirectionLightComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedDirectionLightArray */24] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedDirectionLightArray */24]); newrecord$1[/* directionLightMap */40] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* directionLightMap */40]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposePointLightComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedPointLightArray */25] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedPointLightArray */25]); newrecord$1[/* pointLightMap */41] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* pointLightMap */41]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function deferDisposeMeshRendererComponent(uid, component, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(gameObjectRecord); newrecord$1[/* disposedMeshRendererComponentArray */26] = ArrayService$Wonderjs.push(component, gameObjectRecord[/* disposedMeshRendererComponentArray */26]); newrecord$1[/* meshRendererMap */35] = ComponentMapService$Wonderjs.removeComponent(uid, gameObjectRecord[/* meshRendererMap */35]); newrecord[/* gameObjectRecord */10] = newrecord$1; return newrecord; } function batchDisposeScriptComponent(state, componentArray) { return DisposeScriptMainService$Wonderjs.handleBatchDisposeComponent(componentArray, state); } function batchDisposeBasicCameraViewComponent(state, componentArray) { var basicCameraViewRecord = state[/* basicCameraViewRecord */13]; var newrecord = Caml_array.caml_array_dup(state); newrecord[/* basicCameraViewRecord */13] = ComponentMapService$Wonderjs.batchDisposeComponent(basicCameraViewRecord, DisposeBasicCameraViewService$Wonderjs.handleBatchDisposeComponent, componentArray); return newrecord; } function batchDisposePerspectiveCameraProjectionComponent(state, componentArray) { var perspectiveCameraProjectionRecord = state[/* perspectiveCameraProjectionRecord */14]; var newrecord = Caml_array.caml_array_dup(state); newrecord[/* perspectiveCameraProjectionRecord */14] = ComponentMapService$Wonderjs.batchDisposeComponent(perspectiveCameraProjectionRecord, DisposePerspectiveCameraProjectionService$Wonderjs.handleBatchDisposeComponent, componentArray); return newrecord; } function batchDisposeFlyCameraControllerComponent(state, componentArray) { return DisposeFlyCameraControllerMainService$Wonderjs.handleBatchDisposeComponent(componentArray, state); } function batchDisposeArcballCameraControllerComponent(state, componentArray) { return DisposeArcballCameraControllerMainService$Wonderjs.handleBatchDisposeComponent(componentArray, state); } function batchDisposeMeshRendererComponent(state, componentArray) { var newrecord = Caml_array.caml_array_dup(state); newrecord[/* meshRendererRecord */24] = DisposeMeshRendererService$Wonderjs.handleBatchDisposeComponent(componentArray, RecordMeshRendererMainService$Wonderjs.getRecord(state)); return newrecord; } function batchDisposeTransformComponent(state, isKeepOrder, componentArray) { return DisposeTransformMainService$Wonderjs.handleBatchDisposeComponent(componentArray, MemorySettingService$Wonderjs.getMaxTypeArrayPoolSize(state[/* settingRecord */0]), isKeepOrder, state); } function batchDisposeGeometryComponentData(state, compnentDataMap) { return DisposeGeometryMainService$Wonderjs.handleBatchDisposeComponentData(compnentDataMap, state); } function _batchDisposeSharableComponent(componentArray, param, state) { var deferDisposeComponentFunc = param[2]; var getGameObjectsFunc = param[1]; var getRecordFunc = param[0]; var match = ArrayService$WonderCommonlib.reduceOneParam((function (param, component) { var state = param[1]; var componentHasNoGameObjectArr = param[0]; var geometryRecord = Curry._1(getRecordFunc, state); var match = Curry._2(getGameObjectsFunc, component, geometryRecord); if (match !== undefined) { return /* tuple */[ componentHasNoGameObjectArr, ArrayService$WonderCommonlib.reduceOneParam((function (state, gameObject) { return deferDisposeComponentFunc(gameObject, component, state); }), state, match) ]; } else { return /* tuple */[ ArrayService$Wonderjs.push(component, componentHasNoGameObjectArr), state ]; } }), /* tuple */[ /* array */[], state ], componentArray); return Curry._2(param[3], match[0], match[1]); } function batchDisposeGeometryComponent(componentArray, state) { return _batchDisposeSharableComponent(componentArray, /* tuple */[ RecordGeometryMainService$Wonderjs.getRecord, GameObjectGeometryService$Wonderjs.getGameObjects, deferDisposeGeometryComponent, DisposeGeometryMainService$Wonderjs.handleBatchDisposeComponent ], state); } function batchDisposeBasicMaterialComponentData(state, compnentDataMap, _isRemoveTexture) { return DisposeBasicMaterialMainService$Wonderjs.handleBatchDisposeComponentData(compnentDataMap, state); } function batchDisposeBasicMaterialComponentDataForWorker(state, componentDataMap, _isRemoveTexture) { var state$1 = DisposeBasicMaterialMainService$Wonderjs.handleBatchDisposeComponentData(componentDataMap, state); var record = RecordBasicMaterialMainService$Wonderjs.getRecord(state$1); var materialArrayForWorkerInit = record[/* materialArrayForWorkerInit */10]; var newrecord = Caml_array.caml_array_dup(state$1); newrecord[/* basicMaterialRecord */15] = /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* shaderIndices */record[/* shaderIndices */2], /* colors */record[/* colors */3], /* isDepthTests */record[/* isDepthTests */4], /* alphas */record[/* alphas */5], /* defaultColor */record[/* defaultColor */6], /* gameObjectsMap */record[/* gameObjectsMap */7], /* disposedIndexArray */record[/* disposedIndexArray */8], /* nameMap */record[/* nameMap */9], /* materialArrayForWorkerInit */MaterialArrayForWorkerInitService$Wonderjs.removeDisposedOnesFromMaterialArrayForWorkerInit(componentDataMap, materialArrayForWorkerInit) ]; return newrecord; } function batchDisposeBasicMaterialComponent(componentArray, state) { return _batchDisposeSharableComponent(componentArray, /* tuple */[ RecordBasicMaterialMainService$Wonderjs.getRecord, GameObjectBasicMaterialService$Wonderjs.getGameObjects, deferDisposeBasicMaterialComponent, DisposeBasicMaterialMainService$Wonderjs.handleBatchDisposeComponent ], state); } function batchDisposeLightMaterialComponentData(state, componentDataMap, isRemoveTexture) { return DisposeLightMaterialMainService$Wonderjs.handleBatchDisposeComponentData(isRemoveTexture, componentDataMap, state); } function batchDisposeLightMaterialComponentDataForWorker(state, componentDataMap, isRemoveTexture) { var state$1 = DisposeLightMaterialMainService$Wonderjs.handleBatchDisposeComponentData(isRemoveTexture, componentDataMap, state); var record = RecordLightMaterialMainService$Wonderjs.getRecord(state$1); var materialArrayForWorkerInit = record[/* materialArrayForWorkerInit */14]; var newrecord = Caml_array.caml_array_dup(state$1); newrecord[/* lightMaterialRecord */16] = /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* shaderIndices */record[/* shaderIndices */2], /* diffuseColors */record[/* diffuseColors */3], /* specularColors */record[/* specularColors */4], /* shininess */record[/* shininess */5], /* diffuseTextureIndices */record[/* diffuseTextureIndices */6], /* specularTextureIndices */record[/* specularTextureIndices */7], /* defaultDiffuseColor */record[/* defaultDiffuseColor */8], /* defaultSpecularColor */record[/* defaultSpecularColor */9], /* defaultShininess */record[/* defaultShininess */10], /* gameObjectsMap */record[/* gameObjectsMap */11], /* disposedIndexArray */record[/* disposedIndexArray */12], /* nameMap */record[/* nameMap */13], /* materialArrayForWorkerInit */MaterialArrayForWorkerInitService$Wonderjs.removeDisposedOnesFromMaterialArrayForWorkerInit(componentDataMap, materialArrayForWorkerInit) ]; return newrecord; } function batchDisposeLightMaterialComponent(componentArray, isRemoveTexture, state) { return _batchDisposeSharableComponent(componentArray, /* tuple */[ RecordLightMaterialMainService$Wonderjs.getRecord, GameObjectLightMaterialService$Wonderjs.getGameObjects, isRemoveTexture ? deferDisposeLightMaterialComponentRemoveTexture : deferDisposeLightMaterialComponent, (function (param, param$1) { return DisposeLightMaterialMainService$Wonderjs.handleBatchDisposeComponent(isRemoveTexture, param, param$1); }) ], state); } function batchDisposeDirectionLightComponent(state, componentArray) { var newrecord = Caml_array.caml_array_dup(state); newrecord[/* directionLightRecord */21] = ComponentMapService$Wonderjs.batchDisposeComponent(RecordDirectionLightMainService$Wonderjs.getRecord(state), DisposeDirectionLightService$Wonderjs.handleBatchDisposeComponent, componentArray); return newrecord; } function batchDisposePointLightComponent(state, componentArray) { var newrecord = Caml_array.caml_array_dup(state); newrecord[/* pointLightRecord */22] = ComponentMapService$Wonderjs.batchDisposeComponent(RecordPointLightMainService$Wonderjs.getRecord(state), DisposePointLightService$Wonderjs.handleBatchDisposeComponent, componentArray); return newrecord; } function batchDisposeSourceInstanceComponent(state, param, disposeGameObjectFunc, componentArray) { return DisposeSourceInstanceMainService$Wonderjs.handleBatchDisposeComponent(componentArray, /* tuple */[ param[0], param[1], param[2], param[3] ], disposeGameObjectFunc, state); } function batchDisposeObjectInstanceComponent(state, componentArray) { var match = componentArray.length; if (match !== 0) { return DisposeObjectInstanceMainService$Wonderjs.handleBatchDisposeComponent(componentArray, state); } else { return state; } } exports._removeComponent = _removeComponent; exports.deferDisposeScriptComponent = deferDisposeScriptComponent; exports.deferDisposeBasicCameraViewComponent = deferDisposeBasicCameraViewComponent; exports.deferDisposePerspectiveCameraProjectionComponent = deferDisposePerspectiveCameraProjectionComponent; exports.deferDisposeFlyCameraControllerComponent = deferDisposeFlyCameraControllerComponent; exports.deferDisposeArcballCameraControllerComponent = deferDisposeArcballCameraControllerComponent; exports.deferDisposeTransformComponent = deferDisposeTransformComponent; exports.deferDisposeTransformComponentForKeepOrder = deferDisposeTransformComponentForKeepOrder; exports.deferDisposeBasicMaterialComponent = deferDisposeBasicMaterialComponent; exports.deferDisposeLightMaterialComponent = deferDisposeLightMaterialComponent; exports.deferDisposeLightMaterialComponentRemoveTexture = deferDisposeLightMaterialComponentRemoveTexture; exports.deferDisposeGeometryComponent = deferDisposeGeometryComponent; exports.deferDisposeSourceInstanceComponent = deferDisposeSourceInstanceComponent; exports.deferDisposeObjectInstanceComponent = deferDisposeObjectInstanceComponent; exports.deferDisposeDirectionLightComponent = deferDisposeDirectionLightComponent; exports.deferDisposePointLightComponent = deferDisposePointLightComponent; exports.deferDisposeMeshRendererComponent = deferDisposeMeshRendererComponent; exports.batchDisposeScriptComponent = batchDisposeScriptComponent; exports.batchDisposeBasicCameraViewComponent = batchDisposeBasicCameraViewComponent; exports.batchDisposePerspectiveCameraProjectionComponent = batchDisposePerspectiveCameraProjectionComponent; exports.batchDisposeFlyCameraControllerComponent = batchDisposeFlyCameraControllerComponent; exports.batchDisposeArcballCameraControllerComponent = batchDisposeArcballCameraControllerComponent; exports.batchDisposeMeshRendererComponent = batchDisposeMeshRendererComponent; exports.batchDisposeTransformComponent = batchDisposeTransformComponent; exports.batchDisposeGeometryComponentData = batchDisposeGeometryComponentData; exports._batchDisposeSharableComponent = _batchDisposeSharableComponent; exports.batchDisposeGeometryComponent = batchDisposeGeometryComponent; exports.batchDisposeBasicMaterialComponentData = batchDisposeBasicMaterialComponentData; exports.batchDisposeBasicMaterialComponentDataForWorker = batchDisposeBasicMaterialComponentDataForWorker; exports.batchDisposeBasicMaterialComponent = batchDisposeBasicMaterialComponent; exports.batchDisposeLightMaterialComponentData = batchDisposeLightMaterialComponentData; exports.batchDisposeLightMaterialComponentDataForWorker = batchDisposeLightMaterialComponentDataForWorker; exports.batchDisposeLightMaterialComponent = batchDisposeLightMaterialComponent; exports.batchDisposeDirectionLightComponent = batchDisposeDirectionLightComponent; exports.batchDisposePointLightComponent = batchDisposePointLightComponent; exports.batchDisposeSourceInstanceComponent = batchDisposeSourceInstanceComponent; exports.batchDisposeObjectInstanceComponent = batchDisposeObjectInstanceComponent; /* ArrayService-Wonderjs Not a pure module */