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wonder.js

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'use strict'; var GameObjectsMapGroupService$Wonderjs = require("../../../../primitive/GameObjectsMapGroupService.js"); function isGroupBasicMaterial(material, record) { return GameObjectsMapGroupService$Wonderjs.isGroup(material, record[/* gameObjectsMap */7]); } function removeGameObject(gameObject, material, record) { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* shaderIndices */record[/* shaderIndices */2], /* colors */record[/* colors */3], /* isDepthTests */record[/* isDepthTests */4], /* alphas */record[/* alphas */5], /* defaultColor */record[/* defaultColor */6], /* gameObjectsMap */GameObjectsMapGroupService$Wonderjs.removeGameObject(gameObject, material, record[/* gameObjectsMap */7]), /* disposedIndexArray */record[/* disposedIndexArray */8], /* nameMap */record[/* nameMap */9], /* materialArrayForWorkerInit */record[/* materialArrayForWorkerInit */10] ]; } function batchRemoveGameObjects(gameObjectArr, material, record) { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* shaderIndices */record[/* shaderIndices */2], /* colors */record[/* colors */3], /* isDepthTests */record[/* isDepthTests */4], /* alphas */record[/* alphas */5], /* defaultColor */record[/* defaultColor */6], /* gameObjectsMap */GameObjectsMapGroupService$Wonderjs.batchRemoveGameObjects(gameObjectArr, material, record[/* gameObjectsMap */7]), /* disposedIndexArray */record[/* disposedIndexArray */8], /* nameMap */record[/* nameMap */9], /* materialArrayForWorkerInit */record[/* materialArrayForWorkerInit */10] ]; } exports.isGroupBasicMaterial = isGroupBasicMaterial; exports.removeGameObject = removeGameObject; exports.batchRemoveGameObjects = batchRemoveGameObjects; /* GameObjectsMapGroupService-Wonderjs Not a pure module */