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wonder.js

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'use strict'; var Log$WonderLog = require("wonder-log/lib/js/src/Log.js"); var ArrayService$Wonderjs = require("../../../../atom/ArrayService.js"); var ArrayService$WonderCommonlib = require("wonder-commonlib/lib/js/src/ArrayService.js"); var RenderLightArrLightService$Wonderjs = require("../RenderLightArrLightService.js"); var RecordPointLightMainService$Wonderjs = require("../../../../state/main/light/point/RecordPointLightMainService.js"); function getColor(light, param) { return RecordPointLightMainService$Wonderjs.getColor(light, param[/* colors */2]); } function setColor(light, color, record) { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* colors */RecordPointLightMainService$Wonderjs.setColor(light, color, record[/* colors */2]), /* intensities */record[/* intensities */3], /* constants */record[/* constants */4], /* linears */record[/* linears */5], /* quadratics */record[/* quadratics */6], /* ranges */record[/* ranges */7], /* renderLightArr */record[/* renderLightArr */8], /* disposedIndexArray */record[/* disposedIndexArray */9], /* gameObjectMap */record[/* gameObjectMap */10] ]; } function getIntensity(light, param) { return RecordPointLightMainService$Wonderjs.getIntensity(light, param[/* intensities */3]); } function setIntensity(light, intensity, record) { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* colors */record[/* colors */2], /* intensities */RecordPointLightMainService$Wonderjs.setIntensity(light, intensity, record[/* intensities */3]), /* constants */record[/* constants */4], /* linears */record[/* linears */5], /* quadratics */record[/* quadratics */6], /* ranges */record[/* ranges */7], /* renderLightArr */record[/* renderLightArr */8], /* disposedIndexArray */record[/* disposedIndexArray */9], /* gameObjectMap */record[/* gameObjectMap */10] ]; } function getConstant(light, param) { return RecordPointLightMainService$Wonderjs.getConstant(light, param[/* constants */4]); } function setConstant(light, constant, record) { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* colors */record[/* colors */2], /* intensities */record[/* intensities */3], /* constants */RecordPointLightMainService$Wonderjs.setIntensity(light, constant, record[/* constants */4]), /* linears */record[/* linears */5], /* quadratics */record[/* quadratics */6], /* ranges */record[/* ranges */7], /* renderLightArr */record[/* renderLightArr */8], /* disposedIndexArray */record[/* disposedIndexArray */9], /* gameObjectMap */record[/* gameObjectMap */10] ]; } function getLinear(light, param) { return RecordPointLightMainService$Wonderjs.getLinear(light, param[/* linears */5]); } function setLinear(light, linear, record) { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* colors */record[/* colors */2], /* intensities */record[/* intensities */3], /* constants */record[/* constants */4], /* linears */RecordPointLightMainService$Wonderjs.setLinear(light, linear, record[/* linears */5]), /* quadratics */record[/* quadratics */6], /* ranges */record[/* ranges */7], /* renderLightArr */record[/* renderLightArr */8], /* disposedIndexArray */record[/* disposedIndexArray */9], /* gameObjectMap */record[/* gameObjectMap */10] ]; } function getQuadratic(light, param) { return RecordPointLightMainService$Wonderjs.getQuadratic(light, param[/* quadratics */6]); } function setQuadratic(light, quadratic, record) { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* colors */record[/* colors */2], /* intensities */record[/* intensities */3], /* constants */record[/* constants */4], /* linears */record[/* linears */5], /* quadratics */RecordPointLightMainService$Wonderjs.setQuadratic(light, quadratic, record[/* quadratics */6]), /* ranges */record[/* ranges */7], /* renderLightArr */record[/* renderLightArr */8], /* disposedIndexArray */record[/* disposedIndexArray */9], /* gameObjectMap */record[/* gameObjectMap */10] ]; } function getRange(light, param) { return RecordPointLightMainService$Wonderjs.getRange(light, param[/* ranges */7]); } function setRange(light, range, record) { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* colors */record[/* colors */2], /* intensities */record[/* intensities */3], /* constants */record[/* constants */4], /* linears */record[/* linears */5], /* quadratics */record[/* quadratics */6], /* ranges */RecordPointLightMainService$Wonderjs.setRange(light, range, record[/* ranges */7]), /* renderLightArr */record[/* renderLightArr */8], /* disposedIndexArray */record[/* disposedIndexArray */9], /* gameObjectMap */record[/* gameObjectMap */10] ]; } function setRangeLevel(light, level, record) { switch (level) { case 0 : return setQuadratic(light, 1.8, setLinear(light, 0.7, setRange(light, 7, record))); case 1 : return setQuadratic(light, 0.44, setLinear(light, 0.35, setRange(light, 13, record))); case 2 : return setQuadratic(light, 0.20, setLinear(light, 0.22, setRange(light, 20, record))); case 3 : return setQuadratic(light, 0.07, setLinear(light, 0.14, setRange(light, 32, record))); case 4 : return setQuadratic(light, 0.032, setLinear(light, 0.09, setRange(light, 50, record))); case 5 : return setQuadratic(light, 0.017, setLinear(light, 0.07, setRange(light, 65, record))); case 6 : return setQuadratic(light, 0.0075, setLinear(light, 0.045, setRange(light, 100, record))); case 7 : return setQuadratic(light, 0.0028, setLinear(light, 0.027, setRange(light, 160, record))); case 8 : return setQuadratic(light, 0.0019, setLinear(light, 0.022, setRange(light, 200, record))); case 9 : return setQuadratic(light, 0.0007, setLinear(light, 0.014, setRange(light, 325, record))); case 10 : return setQuadratic(light, 0.0002, setLinear(light, 0.007, setRange(light, 600, record))); case 11 : return setQuadratic(light, 0.000007, setLinear(light, 0.0014, setRange(light, 3250, record))); default: return Log$WonderLog.fatal(Log$WonderLog.buildFatalMessage("setRangeLevel", "shouldn\'t exceed point light range", "level is too large", "level should in [0, 11]", "level: " + (String(level) + ""))); } } function getIsRender(light, record) { return record[/* renderLightArr */8].includes(light); } function setIsRender(light, isRender, record) { var renderLightArr = record[/* renderLightArr */8]; if (isRender) { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* colors */record[/* colors */2], /* intensities */record[/* intensities */3], /* constants */record[/* constants */4], /* linears */record[/* linears */5], /* quadratics */record[/* quadratics */6], /* ranges */record[/* ranges */7], /* renderLightArr */ArrayService$WonderCommonlib.removeDuplicateItems(ArrayService$Wonderjs.push(light, renderLightArr)), /* disposedIndexArray */record[/* disposedIndexArray */9], /* gameObjectMap */record[/* gameObjectMap */10] ]; } else { return /* record */[ /* index */record[/* index */0], /* buffer */record[/* buffer */1], /* colors */record[/* colors */2], /* intensities */record[/* intensities */3], /* constants */record[/* constants */4], /* linears */record[/* linears */5], /* quadratics */record[/* quadratics */6], /* ranges */record[/* ranges */7], /* renderLightArr */RenderLightArrLightService$Wonderjs.removeFromRenderLightArr(light, renderLightArr), /* disposedIndexArray */record[/* disposedIndexArray */9], /* gameObjectMap */record[/* gameObjectMap */10] ]; } } exports.getColor = getColor; exports.setColor = setColor; exports.getIntensity = getIntensity; exports.setIntensity = setIntensity; exports.getConstant = getConstant; exports.setConstant = setConstant; exports.getLinear = getLinear; exports.setLinear = setLinear; exports.getQuadratic = getQuadratic; exports.setQuadratic = setQuadratic; exports.getRange = getRange; exports.setRange = setRange; exports.setRangeLevel = setRangeLevel; exports.getIsRender = getIsRender; exports.setIsRender = setIsRender; /* Log-WonderLog Not a pure module */