wonder.js
Version:
22 lines (18 loc) • 1.15 kB
JavaScript
;
var AddComponentService$Wonderjs = require("../../../../primitive/component/AddComponentService.js");
function handleAddComponent(sourceInstance, gameObjectUid, record) {
return /* record */[
/* index */record[/* index */0],
/* objectInstanceTransformIndexMap */record[/* objectInstanceTransformIndexMap */1],
/* buffer */record[/* buffer */2],
/* isTransformStatics */record[/* isTransformStatics */3],
/* objectInstanceTransformCollections */record[/* objectInstanceTransformCollections */4],
/* matrixInstanceBufferCapacityMap */record[/* matrixInstanceBufferCapacityMap */5],
/* matrixFloat32ArrayMap */record[/* matrixFloat32ArrayMap */6],
/* isSendTransformMatrixDataMap */record[/* isSendTransformMatrixDataMap */7],
/* disposedIndexArray */record[/* disposedIndexArray */8],
/* gameObjectMap */AddComponentService$Wonderjs.addComponentToGameObjectMap(sourceInstance, gameObjectUid, record[/* gameObjectMap */9])
];
}
exports.handleAddComponent = handleAddComponent;
/* AddComponentService-Wonderjs Not a pure module */